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Games with spectators at a sports festival. Massive musical games with a hall for children

Material provided by Elena Zhulanova

(The peculiarity of these games is that one or several people on stage pronounce and play (act, having agreed in advance how) on stage, and the audience repeats in unison. Moreover, this is done several times, getting the audience more and more excited. Designed to “warm up” the audience before squad or detachment work and taking pauses during squad - squad affairs.)

1.You and I are one family

You and I are one family

You, we, you, me

Touch the nose of the neighbor on the right

Touch the nose of the neighbor on the left

We're friends

You and I are one family

you we you me

Hug the neighbor on the right

Hug the neighbor on the left

We're friends

You and I are one family

You, we, you, me

Pinch the neighbor on the right

Pinch the neighbor on the left

We're friends

You and I are one family

You, we, you, me

Kiss the neighbor on the left

Kiss the neighbor on the right

We're friends

2.Hunters.

We are lion hunters

We are not afraid of him

We have a huge gun

And a sharp sword “uh”

Oh! What is this?

Oh, what is this?

Oh, what is this?

There's a mountain ahead

You can't fly over it

You can't crawl under it

There's no way around it

The road is only straight

(everywhere there is a demonstration of how this is done)

(the same action is played out with a river, a swamp, a desert and... a lion. At the same time, the emotions of the audience must be constantly increased. When it comes to the lion, the whole audience screams in fear and shows how he runs from the lion through the desert, swamp, river and grief. In conclusion, he wipes away the sweat, saying, what a nice hunt we had.)

3.Hedgehogs.

They came running, they came running

Hedgehogs, hedgehogs

Forged, forged

Scissors, scissors

Running in place, running in place

Bunnies, bunnies

Well, let's go together, well, let's go together

(the male half of the hall shouts - GIRLS!

The female half is BOYS! Or vice versa. Who will shout out who?)

4. We are musicians!

We are hopio talented musicians

Let's play on our hands - let's play!

Rukataki, rukataki, rukataki, rukataki - chanting 2 times

"LADY"

The hall is divided into three parts. Each group learns their words:

First group - In the bathhouse, the brooms are soaked.

Second group - The spindles are not turned.

Third group - And the straw is not dried.

Everyone learns together - Lady - lady, madam - lady.

At the command of the leader, the part of the children to whom he points with his hand speaks his words. If the leader raises both hands up, all children sing the last line. You will have a wonderful large choir, capable of performing at any performance. And if you agree on a melody in advance, you can also receive a prize.

"GOAL MISSED"

The hall is divided into two halves. The presenter alternately shows his left and his right hand. Children, based on which hand is shown, shout:

Right half of the hall - Goal! (right hand raised)

Left half of the hall - Past! (raised left hand)

If the leader raises both hands up, the children shout “barbell.”

The main thing for the players is not to get confused, since the presenter can raise his right hand, but point it to the left half of the hall. And vice versa.

"ELEPHANT"

The presenter asks the children: - Do you know how an elephant sneezes? Do you want to know?

The hall is divided into three equal parts, and each group learns its word:

The first group is boxes.

The second group is cartilage.

The third group was dragged away.

And then, with a wave of the leader’s hand, all the children shout at the same time - but each group has their own word.

This is how an elephant sneezes.

"LOCOMOTIVE"

The hall is divided into two halves. With a wave of the leader's hand, one half claps their hands as usual. The second part of the children claps their hands, folding them into a boat. The presenter alternately waves his left and then his right hand. Reacting to a wave of the hand, the audience claps one by one, imitating the sound of train wheels, gradually increasing the tempo. If the leader raises both arms above his head, the children shout “TU-TU”!!!

Here you can remind the children how they got to the camp, what they experienced on the road. This game is very good for the very beginning, not only for starting a business, but also for starting a shift.

"CHAYNICHEK"

The words of this game-song are learned with children in advance and sung, accompanied by hand movements:

teapot - palms parallel to each other

lid - palm right hand- lid

bump - fist

hole - fingers ring (OK sign)

steam flows - circles are made with the index finger in increasing directions.

As you sing, the words are replaced by the word - La-la-la and hand movements.

Teapot with lid.

Lid with a bump.

A lump with a hole...

There is steam coming out of the hole.

Steam goes into the hole.

Hole in the bump...

Lump in the cap...

Lid with teapot.

"BELLS"

The hall is divided into five parts, and each group is given their own words:

Group 1 - Damn-n-n-n-n

Group 2 - Half a pancake

Group 3 - Quarter pancake

Group 4 - No pancakes, one sour cream

Group 5 - Pancakes

Each word is pronounced in a certain key and in a certain size, and the tone increases from the first word to the last (Pancakes-pancakes - 1/16). If you simultaneously pronounce these words to the whole audience and correctly maintain the tone and frequency, then the feeling of a bell ringing is created in the hall.

"SWING"

The words of the game are learned with the children in advance and simply sung for the first time.

leading

children

Best swing? - Wild vines.

This is from the cradle - Monkeys know.

Who's been rocking all his life? - Yes! Yes! Yes!

He is not upset - Never!

After the children have memorized their words, a different movement is added to each phrase:

Line 1 - children do nothing;

Line 2 - children clap their hands in response to their words;

Line 3 - children jump in place in response to their words;

Line 4 - children clap and jump.

After this game, the presenter may well thank the children for the spectacle they provided - to see so many monkeys in one place.

"FOREIGN LANGUAGES"

The presenter invites the children to learn new foreign languages in addition to those they know. And for this you need to take a well-known song:

Lived with grandma

Two cheerful geese.

One is gray, the other is white.

Two cheerful geese.

And try to sing it in another language. And this is very simple to do: all vowels in words need to be changed to just one. If you replace all vowels with "A", then English language this song will look like this:

Zhala a babasa

Two vasalah gasa.

Adan shed, draga balay.

Two vasalah gasa.

Polish - "E";

Spanish - "I";

French - "Yu";

German - "U";

English - "A";

Japanese - "I";

"CAVALRY"

The players follow the leader and repeat the words and movements, gradually increasing the overall tempo.

One, two, three, four, five, six, seven, eight!

They stomp their feet.

Fuck-fuck-machine gun!

Shooting is depicted with clenched fists.

Higher, higher the plane!

Throw an invisible ball up with your palms.

Boom, artillery!

They clap their hands.

The cavalry is rushing! Hooray!

They wave an imaginary saber.

"HIPPODROME"

Host: Do you have palms? Show.

The players show their palms.

Host: What about your knees? Clap your hands on your knees.

The players clap their palms on their knees.

Host: Great. This is how horses enter the field of the hippodrome. Repeat the movements after me.

The players and the leader rhythmically clap their knees, imitating the clatter of hooves.

Presenter: The horses are about to start. The stands are roaring.

The players imitate shouts and cheers of support.

Presenter: Attention! On your marks! March!

Those playing together with the leader gradually speed up their “running”.

Host: Barrier!

The players make one clap with two palms at once.

Presenter: Double barrier!

The players make two claps with two palms at once.

Presenter: We run along the pavement.

The players and the leader take turns hitting their chests with their fists.

Presenter: We run along the grass.

Players rub palm against palm.

Presenter: Tribunes ladies.

The girls shout words of encouragement to the horses: “Come on, come on!”, “Hey!” and so on.

Presenter: Grandstands.

The boys shout words of encouragement to the horses: “Come on, come on!”, “Hey!” and so on.

Host: The finish is coming soon.

Those playing together with the leader speed up the blows to the knees.

Presenter: Finish! Winner's reward ceremony!

Everyone claps their hands.

"EAGLE RAIN"

To make it more convenient to congratulate and rejoice at the victories of your friends and comrades, you can clap in an unusual way:

1. Lightly tap the left palm with the index finger of the right hand.

2. Then add a second finger and tap with both.

3. Then three fingers.

4. Four.

5. Five.

6. Clap with your entire palm.

7. We clap only with our fingers.

8. Remove one finger and knock with four.

9. Three fingers.

10. Two.

11. Alone.

Such applause really resembles the sound of rain, which is why they got their name. Don't forget that applauding yourself will be a great gift for both you and your children.

"Brazilian Grandma"

My grandmother lives in Brazil.
She has this one (finger, mouth, shoulder, etc.)
She jumps and screams all the time:
"Why doesn't anyone love me!"

Answer: “What a grandmother, so are her grandchildren!”

"At Aunt Motya's..."

The guys repeat the movements and words after the leader:
Aunt Motya has four sons.
Aunt Motya has four sons.
They didn't eat, they didn't drink.
But they only sang one verse. Right hand".

After this, the guys extend their right hand forward after the leader, and repeat the same text, waving their hand.
Then the guys repeat the words, only adding their left hand at the end. Movements of the legs, shoulders, abdomen, head, etc. are added to the movements of the arms.

"The horses are running"

Horses are running - Slap horse running on the knees
Barrier. Hop! - Simulate a jump
Double hurdle - Slap a horse running on the knees, imitate
Hop! Hop! - Double jump
Reeds - We slap the horse running on the knees, tugging
Shhh! - hair
Swamp - We slap the horse running on the knees, stroke
Woohoo! - Cheeks

"My cap is triangular"

My cap is triangular,
My triangular cap.
And if not triangular,
This is not my cap.
Gradually, one word at a time, replacing words with gestures.

"And I was bitten by a hippopotamus"

And I was bitten by a hippopotamus.
Out of fear, I climbed a tree.
And here I am, and my foot is here.
I was bitten by a hippopotamus
Aunt Shura (3 rubles),
Uncle Vasya (3 rubles),
Baba Manya (3 rubles).
And I was bitten by a hippopotamus.

We invite teachers preschool education Tyumen region, Yamal-Nenets Autonomous Okrug and Khanty-Mansi Autonomous Okrug-Yugra publish your methodological material:
- Pedagogical experience, original programs, methodological manuals, presentations for classes, electronic games;
- Personally developed notes and scripts educational activities, projects, master classes (including videos), forms of work with families and teachers.

Why is it profitable to publish with us?

Kapokova Almira Nabiullaevna
Teacher primary classes
Kazakhstan, Semey
high school №29
First category

Games with the hall.
This collection of games with the hall will help you cheer up the guys and set them up emotionally, remove noise in the hall, and also fill an unexpected pause during any event.
Dwarfs and giants
The presenter agrees with the guys that if he says “giants,” everyone should rise on their toes and raise both hands up; if he says “dwarfs,” everyone must squat down and stretch their arms forward. First, the leader conducts a rehearsal, while he may not make any movements. Then, while conducting the game, the presenter can show movements at random from time to time. You can change the movements: on the word “dwarfs” - bring your hands together, joining your palms, on the word “giants” - spread your arms wide to the sides.
Train
Let's imagine that we have to move a heavy train from the rails. The wheels begin to slowly knock at the joints of the rails. We mark this knock with a double clap. The leader claps first. The rest of the participants follow him. The train accelerates, the leader makes a double clap shorter, everyone must react to the change in rhythm. The pace quickens, the train rushes. The presenter can change the direction of the “movement” by saying “back”. From this point on, the pace slows until the train comes to a complete stop.
Prohibited movement
The presenter agrees with the children what movements cannot be made, for example: sit down, clap your hands, wave your arms. Then the leader shows various movements that the players must exactly repeat after him. The more varied and amusing these movements are, the more more interesting game. Suddenly the manager shows a prohibited movement. You can complicate the game: agree that there are two movements that cannot be repeated, but others must be done instead. For example, when the leader puts his hand on the back of his head, the players should sit down cross-legged, and when he leans forward, they should clap their hands twice. Before the game starts, all movements must be thoroughly rehearsed.
Sun, fence, pebbles
The leader, gradually increasing the pace, gives the players the following commands in any order: “Sunshine!”, “Fence!”, “Pebbles.” Those playing for the team “Sunny!” spread their fingers, at the command “Fence!” close their fingers and straighten their palms, hands clenched into fists with the command “Pebbles!”

Rain
Extend your palm to the beginning summer rain. 1 drop falls (the leader hits the outstretched palm with one finger). 2 drops fall (2 fingers). 3 drops fall (3 fingers). It's starting to rain! (Hits palm against palm.) Heavy rain! Shower! (The sound increases.) Thunder! Hail! (The clatter of feet is added to the noise of palms.) The rain subsides. 4 drops, 3, 2, 1. Silence... The sun has appeared again!
Lady
The hall is divided into four parts. Everyone gets their words.
1: “In the bathhouse, the brooms are soaked.”
2: "The spindles are turned."
3: “But the sponge is not dried.”
4: “The lady is the lady, the lady is the madam.”
The presenter “conducts” the hall, pointing first to the third, then to the third. Whoever he points to must pronounce his words. Before the start, words are rehearsed with each team.
Brazil
The players repeat the words and movements after the leader. “My grandmother lives in Brazil! She has this finger (Shows thumb hands, repeat everything). My grandmother lives in Brazil. She has this finger (shows), and this mouth (curls her mouth, and everyone repeats). My grandmother lives in Brazil! She has this finger, this mouth (shows), these eyes (Goggles, everyone repeats).”
Each time more and more new ones are added to these phrases: these are the shoulders (right shoulder down, left shoulder up). She constantly jumps (shows). She screams: “Oh, how beautiful I am, why doesn’t anyone love me? (everyone screams).” After a pause, when the laughter subsides, the presenter says: “Like the grandmother, so are the grandchildren.”
Everyone in this room is friends
Children perform actions based on the leader’s words:
Everyone in this room is friends: me, you, he, she.
Hug the neighbor on the right, hug the neighbor on the left,
We are a family.
Etc. with the words:
Pinch the neighbor on the right...
Pet the neighbor on the right...
Kiss the neighbor on the right...
Gradually you can speed up the pace and come up with new actions.
Gnomes
The hall is divided into two halves: “Petka” and Vaska.” The words of “Petek”: “Petka, I have a checkered shirt, I came to you kids to eat some candy.” Words from “Vasek”: “Vaska, I have polka dot pants, I came from a fairy tale, because I’m good.” The words are rehearsed with each half of the hall. Then the presenters say the following words: “On a high hill stands beautiful house, and in a beautiful house lives a cheerful gnome. Gnome, dwarf, what’s your name?” The answer follows from one half of the hall, then from the other. After this, both halves of the hall shout at the same time, who will outshout whom.
Head, ramp
Polish game. It is sung showing the places about which it is sung: “Head, ramp, knees, wrists; knees, wrists; head, ramp, knees, wrists, ears, mouth, eyes, nose.” The pace gets faster each time. (Ramp - shoulders).
We're hunting a lion
The presenter says the words and shows the movements. The guys repeat after him. We are hunting a lion, We are not afraid of him, We will fight in battle with him, (waves his fists) And, of course, we will win. (beats himself in the chest) What is that ahead? (puts his hand to his head) Oh, this is a mountain. (shows the mountain with his hands) But you can’t fly over it, and you can’t crawl under it, and you can’t go around it... Oh, you have to go straight! Top-top-top-top. Repeats four times, changing only the obstacles. Then there may be the following obstacles: river (bul-bul-bul-bul), bushes (shurkh-shurkh-shurkh-surkh), swamp (chop-chop-chop-chop). Last time: What's that up ahead? Oh, this is a hole. What's that in the hole? Oh, that's the tail. Whose tail is this? Oh, it's a lion. Is this a lion? Oh, it's a lion. Be-zhi-m! And in reverse order all the obstacles very quickly: chop-chop, rustle-shurch, glug-glug, top-top. Ugh!
Hedgehogs
The audience, together with the presenter, pronounces the words and repeats his movements: Two stomps, two slams (we stomp our feet twice, clap our hands) Hedgehogs, hedgehogs, (show outstretched fingers) Anvil, anvil, (we hit fist on fist) Scissors, scissors. (we show scissors with our hands) Run in place, run in place (run in place) Bunnies, bunnies. (show ears) Come on together, come on together: Girls! (all the girls shout: “Girls!”) Boys! (all the boys shout: “Boys!”)
A ball flies across the sky
The boys repeat these words and movements after the leader. A ball flies and flies across the sky (they wave their hands and show the ball) A ball flies across the sky (with their finger to the sky) (they wave their hands and show the ball). But we know (point to the head) (they hit themselves in the chest) that this ball will not fly away from us (they hit themselves in the chest) (they wave their hands). Then one word is replaced by the corresponding movement, and all words are repeated except that word (instead - movement). Next, other words are replaced one by one. As a result, everything is shown only by movements.
Nose – floor – ceiling
The presenter points to the nose, floor or ceiling. But he doesn’t name what he’s pointing at, and confuses the audience. The players must, without taking their eyes off, show the parts called by the leader and try not to confuse them.
Kolobok
The presenter calls willing participants onto the stage according to the number of fairy tale characters, and distributes roles (Grandfather, Grandmother, Gingerbread Man, Hare, Wolf, Bear, Fox). Then he tells a fairy tale, and every time the name of one of the heroes of the fairy tale is heard, he must sit down. The presenter, leaving the plot of the tale the same, but often unexpectedly returns to the hero, repeats his name several times. Participants must be careful not to miss their “turn”.
Little Red Riding Hood
The presenter invites 6-7 people who want to come to the stage. They need to present. That they are correspondents and are reporting from the scene. They are in the fairy tale “Little Red Riding Hood” at the moment when the wolf enters the grandmother’s house. Each correspondent needs to choose a place where he is and tell what he sees from there. The presenter alternately gives the floor to the correspondents.
Param-Parerum
Presenter: Param-Parerum! Guys: Hey! Presenter: Param-Parerum! Guys: Hey! Presenter: Param-Parerum! Guys: Hey! Hey! Hey! Host: What’s your mood? Guys: Wow! (show fist with thumb up) Host: Is everyone of this opinion? Guys: Yes! Host: Then: Hurray!!! Guys: Hurray! Hooray! Hooray!
Fish
The presenter depicts sea level with his left hand, and with his right Goldfish. When the fish jumps out of the sea, the audience claps; when it is in the sea, they don’t. The fish begins to swim and jump out faster and faster. Viewers need to be careful not to make mistakes.
Hype
Two people take the stage. One starts to say something, the other repeats after him. First: Why are you repeating after me? Second: You repeat it. First: No, it's you. Second: No, you are. First: Let's ask the guys. Second: Come on. First and second: Which of us repeats?
First: Let's do this. This is your half of the hall, and this is mine (they divide the hall in half). Whoever is louder is right. At a signal from their leader, half of the hall repeats the sounds and movements, gradually adding new ones. (clap, whistle, squeal, throw something up, etc.). At the end, the presenters need to compare themselves and say that the whole audience supported them well and now they will never quarrel.
Volume knob
The hall depicts the sound of a radio, and the presenter controls the volume knob of this radio. The higher the presenter’s hand is raised, the louder the sound the audience makes, the lower it is, the quieter the sound becomes. The leader can move his hand smoothly and sharply. The hall needs to convey these changes in sound.
Theater
The hall is divided into four parts. The first plays the role of the right wing (with the right hand it’s as if they are pushing back a curtain with the words: “Zipp. Zack.” The second is the left wing (the same thing, only with the left hand). The third group will be an orchestra. Each person portrays an instrument. Fanfare sounds. The fourth group - this is the audience. Stormy applause. So, is everyone ready? Let's begin. The right curtain has opened. The left curtain has opened. Orchestra - fanfare. Applause from the audience. The performance begins!
Please
The presenter asks the audience to perform a movement. The audience fulfills his request only if he says “Please.” Viewers need to be very attentive and try not to make mistakes.
Changelings
The presenter asks the audience to perform a movement. But the hall does the opposite. For example:
- Turn left (the hall turns right).
- Sit down (the audience stands up).
Traffic light
The presenter has cards of three colors: red, yellow, green. When the presenter shows the children a green card, they must stomp their feet, yellow- clap your hands and not red - sit quietly. The presenter has an assistant who confuses the guys and shows the wrong things.
Observatory.
All participants in the game repeat the words and movements after the leader. The words are: “The curtains open: whack – whack! The telescope comes out: y - y - y! we wipe the glass: shih - shih; shih - shih! point the telescope: broom - broom - broom! And suddenly - a star: oh! (point up); and there are hundreds of stars: bang! whack! whack! whack! And then the stones flew: wow! wow! wow! Then came the meteor shower: bang! clap! clap! Flying saucers appear from around the corner: lyu - lyu - lyu - lyu! (pronounced loudly, in a high voice), and an alien falls out of the flying saucer: smack! The sun began to rise and under its rays the stars began to fall on the observatory in a loud rain: first one star fell (we hit the palm with one finger), then two stars (we hit the palm with two fingers), three stars (we hit the palm with three fingers), four, five... and it began to rain stars - a real downpour! (“storm” of applause).
Italian football.
All players are divided into two teams. The first command obeys the right hand, the second - the left. When the leader waves his right hand, the first team shouts: “Goal!”, when he waves his left, the second team shouts: “Past!” When the leader raises both arms at shoulder level, both teams shout: “Barbell!”, and when both arms raise up, both teams shout: “Hurray!” In this game, maximum attention is required from both teams, because... If any team shouts the wrong thing or at the wrong time, they are given a penalty point. The team with the fewest penalty points wins.
Machine gun.
It is necessary, repeating movements and words, to gradually speed up the pace. The words are as follows: “Tyr - tyr, machine gun (hands depict shooting from a machine gun). Higher - higher, an airplane (the wings of an airplane are depicted). Bang, artillery (one hand hits the other). The cavalry is galloping (one arm is waving above its head, depicting a saber). Hooray!!!"
We are making a film – 1 (“Whites in the Village”).
All players are divided into groups: the first group says the words: “Black Raven, why are you flying” (from the song), the second: “Halfway! Whites are in the village!”, third: “On the horses! Forward!”, the fourth depicts a machine-gun burst in words.
Let's make a movie - 2 (" White sun desert").
All players are divided into groups: the first group depicts the sound of waves, waving their arms, the second group depicts seagulls and their cries, the third group shouts the words: “Vereshchagin, don’t start the longboat!”, the fourth group depicts the noise of the starting longboat, the fifth group depicts an explosion , the sixth group (mostly female) shouts: “Pasha!”
The deer has a big house.
The presenter on stage pronounces the following words, accompanying them with movements: The deer has a big house, He looks out of his window. A hare ran through the forest and knocked on his door. Knock-knock-knock, - deer, open up. There's an evil hunter in the forest. Hare, hare, run in, give me your paw.
"A pizza hut."
This American game is called the name of the diner - “E Pizza Hut”. Before the game starts, the counselor agrees with the children how they will demonstrate pizza and Kentucky Fried Chicken. The following text is pronounced:
E pizza hut (we depict pizza with circular movements of our hands),
E pizza hut,
Kentucky Fried Chicken
End e Pizza Hut,
E pizza hut,
E pizza hut,
Kentucky Fried Chicken
End e Pizza Hut,
McDonald's
McDonald's
Kentucky Fried Chicken,
End e pizza hut.
The next step is for the players to depict all this on an enlarged scale, and then vice versa - on a reduced scale.
"Roller coaster".
The audience performs movements for certain words.
Climbing uphill - lean back and muffledly say: “oo-oo-oo”
Turn left - lean to the left and shout: “a-a-a”
Turn right - tilt to the right, sound: “o-o-o”
We drove into the water - the words: “glug-glug”
We accelerate - squealing and whistling.
"Achi - rachi - boxes."
The hall is divided into three groups. Some shout: “Achi”, others: “rachi”, others: “boxes”. First they rehearse with each half of the hall. And then who the presenter will point to. Afterwards, everyone shouts their words together 2–3 times. And the presenter says: “That’s how elephants sneeze!” If the third group shouts “cartilaginous”, then this means that the elephant is sneezing with a French accent.
John-Brown-Boy
John-Brown-Boy waxed his skis once...
John-Brown-Boy waxed his skis once...
And he left for the Caucasus...
The song is learned with the children and sung. As you sing, the words (from the end of the phrase) are replaced by claps (the number of claps corresponds to the number of syllables).
John-Brown-Boy oiled his skis with one clap
John-Brown-Boy coated his skis with cotton, cotton
John-Brown-Boy smeared cotton, cotton, cotton
And so on...
How are you?
The presenter asks a question, and the audience answers him by performing the appropriate movement:
How are you? - Like this! - Fist forward, thumbs up.
How are you going? - Like this! - a movement that imitates walking.
How are you running? - Like this! - running in place.
Do you sleep at night? - Like this - palms under the cheeks.
How do you get up? - Like this - get up from your chairs, arms up, stretch.
Are you silent? - That's it - finger to mouth.
Are you screaming? – That’s it – everyone screams loudly and stomps their feet.
Gradually the pace can be accelerated.
Bells
The presenter divides the hall into 5 parts and distributes the words to each:
1.- “damn-n-n”
2.- “half a pancake”
3.- “quarter pancake”
4.- “no pancakes, just sour cream”
5.- “pancakes”
Each word is pronounced in a certain key and a certain size, and the tone varies from “pancake” to “pancakes”. Frequency from the whole part of “pancake” to 1/16 of “pancakes”. If you consistently maintain the tone and frequency, then the feeling of a bell ringing is created in the hall.
Left leg, right hand
The presenter divides the hall into 4 parts (if he uses 2 arms and 2 legs, if only 2 arms or 2 legs, then the hall is divided into 2 parts). Each part of the hall is responsible for some part of the body. When the presenter raises his right hand, the part of the audience that is responsible for the right hand claps, etc. A game of attention. The leader must confuse the children (cross his arms and legs, raise his hand from behind his back, etc.).
Monkeys
(Leader - children) pronouncing the words, the participants depict what they are talking about.
We are funny monkeys
We play too loud.
We all clap our hands,
We all stomp our feet,
Puff out our cheeks
Let's jump on our toes.
And even to each other
We'll show you our tongues,
Let's stick out our ears
Ponytail on top of head
Let's jump to the ceiling together
Let's put our finger to our temple,
Let's open our mouths wider,
We'll make all the faces.
I'll just say the number 3 -
Everyone freeze with grimaces.
Nyeman - daddy
The players stand in a circle, placing their hands on each other’s shoulders (you can just hold hands). The following words are learned:

Nyeman, Nyeman, Nyeman, daddy,
Nyeman, Nyeman, Nyeman, papasan,
O-o-o-o-o-o-o-o,
Yes!
When pronouncing the first and third lines, participants move with side steps to the right; pronouncing the second and fourth - to the left. “O-o-o-o-o-o-o-o-o,” he sings to the tune of “Katyusha” with bends back and forth. “Yes!” - performed with a characteristic movement of the arm and leg. Then the game is repeated from the beginning with acceleration.
Grandma's shopping
The presenter says a line, and the children repeat it in chorus:
– Grandma bought herself a chicken……….
chicken grain by grain cluck-tah-tah...……….
(shows with his hands how the chicken pecks)
– Grandma bought herself a duck……….
Ducky tyuh-tyuh-tyuh……….
(shows with his hands how a duck swims)
– Chicken by grain cluck-tah-tah……….
duck tyuh-tyuh-tyuh……….
– Grandma bought herself a turkey...........
Turkey tail-coats……….
(for the word coattails - hand to the right, bulldozers - to the left)
(repeat about chicken, duck, turkey)
– Grandma bought herself a kitty……….
And Kisulya meow-meow……….
(repeat from the beginning)
– Grandma bought herself a dog……….
Little dog woof-woof……….
(repeat from the beginning)
– Grandma bought herself a little cow……….
Little cow of flour-flour……….
(repeat from the beginning)
– Grandma bought herself a pig……….
Piglet oinks-oinks……….
(repeat from the beginning)
– Grandma bought herself a TV……….
TV time-facts……….
Announcer la-la-la……….
(repeat from the beginning)
One flower, two flowers
All in chorus and with movements.
Once a flower, two flowers.
Hedgehogs, hedgehogs
Forged, forged
Scissors, scissors
Run in place, run in place.
Bunnies, bunnies,
Come on, together, come on together,
Girls (girls scream)
Boys (boys shout).
Who's louder?

Guys, stand up
The presenter offers to carry out his commands only if he pronounces the address “guys”. For example: “Guys, clap your hands,” everyone should clap. “Now stomp,” no one should stomp, since the address “guys” was not said.
Volume control
The presenter depicts the volume control with his hand. The maximum raised hand means maximum noise. A hand down means silence. The counselor raises his hand up, lowers it down, and the players make sounds at the appropriate volume.
Fish
Presenter: “A game for attention. Imagine that my left hand is the sea (makes a wave-like movement), and my right hand is a fish ( right palm depicts a fish that swims, wriggling). When the fish swims out of the sea, that is, the right hand rises above the left hand, then you clap your hands. So, let's begin!". The leader initially makes slow movements. Then he introduces deceptive movements, speeds up the pace, giving him a standing ovation.
Firework
The presenter offers to arrange in the hall festive fireworks. Two people are invited to the stage. One gets the role of a matchbox, which stands at the right wing, close to the edge of the stage. The second is the role of a match. Standing in the middle of the stage, the match will have to proudly walk to the box and, striking its head on the box, light up. The presenter invites a spectator in bright red clothes, who will play the role of a light. The next 4 spectators become the wick. Lined up, they stand in the middle of the stage. Next, the viewer is invited to play the role of a cannon. Positioned at the left wing, the cannon should loudly say “bang”. And finally, 5 to 8 spectators in bright clothes are invited from the hall. They crouch in front of the stage in a circle and after the cannon signal they stand up with the words “tili-tili”, and the audience applauds. After the rehearsal there is a fireworks display. The presenter comments on what is happening: “The proud match walks towards the box and, striking its head on the box, it lights up, a light appears, a light appears. A match with a spark moves towards the wick. The light runs along the wick to the cannon. The gun fires. The fireworks light up to the applause of the spectators.
Salami
All players stand in a circle. The counselor invites everyone to learn the following words:
“Trump-pum-pum, Tram-pum-pum,
Goo-goo-goo-goo,
Tram-pum-pum,
Salami, salami,
Goo-goo-goo-goo,
Tram-pum-pum,
Simultaneously with the words, the following movements are performed:
tram-pum-pam - the players slap their knees 3 times;
guli-guli - the players scratch their chins with one hand and scratch their heads with the other;
salami, salami - alternately (first one then the other) bend their arms at the elbow, bringing the hand to the shoulder.
After the participants have learned the text, they are asked to make the “Tram-pum-pam” movement at the neighbor on the right. The game repeats itself.
Then the neighbor on the right makes the movements “Trum-pum-pum” and “Guli-guli-guli-guli.”
Next, “Tram-pum-pam” is done by the neighbor on the right, and “Guli-guli” by the neighbor on the left.
We always make salami at home.
Fairy tale
The presenter comes up with a fairy tale scenario (any characters, any actions, it all depends on your imagination).
The hall is divided into parts, the number of which is directly proportional to the number of heroes of the fairy tale. Each hero performs some kind of movement (for example, Ivan Tsarevich: hand from top to bottom and the words: “Eh-uh”, princess: hands at the seams, shoulders walk from side to side and the words: “hee-hee-hee” ). Next, the presenter tells a fairy tale. When a hero is named, the part of the audience that is responsible for him performs a movement, and the words are pronounced in chorus.
Titanic
It is proposed to stage a new film "Titanic". Presenter: “Let's go on a sea voyage on the Titanic.” To do this, two people are invited to the stage. They will be on board the Titanic. Then another actor is invited. He gets the role of the boat. The sides hold hands, and the boat hangs in their hands. The bow of the ship should be decorated with a female figure, it is necessary beautiful girl. A girl comes out. Then two are invited tall man, they are invited to be on the ship. The ship is built, but not equipped. It is very important not to forget the flare. A little girl is invited to play this role. Able to make a loud, piercing cry. Two actors in white are invited to play the role of the iceberg. He gets in the way of the ship. Finally, a couple is invited and plays the role of lovers. Lovers on the bow of the ship depict a scene from the movie “Titanic” (flying on the bow of a ship over the ocean). He: “Trust me” (trust me). She: “I trust you” (I believe you). Presenter: “But then the ship crashes into an iceberg and splits in half (the sides uncouple the hands, the boat falls into the water). There is panic on the ship (spectators scream). Rats flee the ship (spectators stomp their feet). A signal flare takes off. Signal flare: “HELP! HELP!” Rocket jumps out of his chair and screams. Presenter: “And our lovers are saved on a boat. A happy ending. Everyone kisses."
Tu-tu-chi-chi
The presenter says a line, and the children answer: TU - TU - CHI - CHI
I have a train
He takes me on rails
He has a chimney and a stove
And a magic ring
We'll leave from the station
It has four halls
We'll go to Paris
And maybe closer
It's spring rain here
And our train got stuck
We are standing in a huge puddle
We have no time for Paris here
You are my triangular cap
You are my triangular cap,
My triangular cap
If you are not triangular,
So you are not my cap.
Each word is replaced by a gesture gradually, and the pace quickens.
"The deer has a big house."
The deer has a big house. He stands, looks out the window. A little bunny runs past and wiggles his ears. Knock, knock, open the door, there is an angry hunter in the forest. Bunny, bunny, come on in. Give me your bunny paw. At the same time, movements are shown. The pace gradually quickens.
Hippopotamus bite
The presenter says a line, and the children repeat it along with the movements
I was bitten by a hippopotamus
I climbed a tree out of fear
And here I am
And my hand is there
I was bitten by a hippopotamus.
I was bitten by a hippopotamus
I climbed a tree out of fear
And here I am
And the second hand is there
I was bitten by a hippopotamus
(and so on for all parts of the body)
This chant is learned in advance and sung by everyone together.
Hey, mamba-mamba, hey
The plot of the game begins with the fact that two presenters on stage start an argument about whose half of the hall is better. To resolve the dispute, one of the presenters invites his half of the audience to shout: “Hey, mamba-mamba, hey.” The second presenter invites his half of the audience to shout this phrase much louder and clap their hands together. Then the presenters take turns adding different actions to the existing ones. After the agreed action, one of them offers to make peace, after which the last phrase is shouted by everyone together.
Before performing actions, the presenters need to talk through their sequence. The chain of actions should not be made too long.
Teapot
Teapot, lid.
Lid, knob.
Lump, hole...
Steam is coming out of the hole.
There's steam coming out, there's a hole.
Hole, bump...
Cone, cap.
Lid, teapot.
The song is learned with children and sung, accompanying the words with hand movements: teapot - palms parallel to each other
lid - palm of the right hand - lid
bump - fist
hole - fingers ring (OK sign)
steam flows - circles are made with the index finger in increasing directions.
As the singing progresses, the words are replaced by the word - LA-LA-LA and hand movements.
Chica - boom
The presenter asks you to repeat words and movements after him. For the first word - clap your hands, for the second - clap your knees, then the movements are repeated. First, the leader says the line, and then all the players repeat it, not forgetting to make the movements. Words:
Chika - boom - cool song,
Let's sing it all together,
If you need some cool noise,
Sing chika with us - boom.
I sing boom, chica boom,
I sing boom, chica boom,
I sing boom, chika - cancer, chika - cancer, chika - cancer, chika - boom.
O-e,
A-a,
Again.

JOKIC QUESTIONS
1. The more you pick, the bigger it becomes - what is it? (Hole)
2. Who wouldn’t get their hair wet in the pouring rain? (Bald)
3. Why do lions eat raw meat? (Because they don't know how to cook)
4. What is produced in Brazil and nowhere else? (Brazilians)
5. What will you become at twenty years old? (Twenty year old man)
6. What has eight legs and can sing? (Quartet of singers)
7. How to double your money? (Look at them in the mirror)
8. Can a rooster call itself a bird? (No, he can't talk)
9. What comb can you use to comb your head? (Petushin)
10. What is the first thing we do in the morning? (Wake up)
11. What burns in the refrigerator? (Mustard)
12. In what case will 6 children and 2 dogs, climbing under an ordinary umbrella, not get wet? (If it doesn't rain)
13. What kind of person can stop a speeding car with one hand? (Traffic Inspector)
14. Why do cowboys ride horses? (Because the horse is too heavy to carry)
15. What does a vampire say to his vampire? (Love your blood type)
16. What can travel around the world while remaining in the same corner? ( Postage Stamp)
17. When a horse is bought, what kind of horse is it? (Wet)
18. What should you do if you meet a tiger in a dream? (Wake up)
19. Why does a chicken lay eggs? (If she threw them, they would break)
20. Where can you always find worms? (In a card deck)
21. Which hand is better to stir tea? (None - it’s better to do it with a spoon)
22. Which school first throws you out, and then gives you a diploma of completion? (At the parachute school)
23. What is the difference between a flea and a dog? (Dogs can have fleas, but fleas cannot have dogs)
24. To whom do people always take their hats off? (In front of the hairdresser)
25. What do elephants have that no other animal has? (Elephants)
26. When can a person race at the speed of a racing car? (When he's in this car)
27. What is the easiest way to ensure that your capital grows? (Put them under a magnifying glass)
28. Why did Robin Hood rob the rich? (Because the poor didn't have money)
29. What needs to be done to keep four guys in one boot? (Take off each person's boot)
30. Who sits with his back to the king? (Coachman)
31. How to divide 5 potatoes exactly between two people? (Mash them into a puree)
32. What happened to the sardine when she showed up for the job advertisement? (She was sent to a cannery)
33. What do fish and chatterboxes have in common? (They keep their mouths open endlessly)
34. What makes twice as much noise as a squealing pig? (Two pigs)
35. What do you get if you cross a worm and a fur coat? (Caterpillar)
36. Who doesn’t ask questions, but demands answers? (Phone call)
37. When can a mouse and an elephant weigh the same? (When the scales are broken)

Games - chants,

Repeaters, clappers

GAMES - chants, repeaters, clapping

Iki La Bumba Tirli - tim

Iki la bumba Waterly acha

Iki la piki wiki Tirli - tim

Hofa la tofa dofa Waterly acha

Rufa la tufa nufa Tirli - tim

Uka ti a! Neighbor to the left,

To the neighbor to the right

Tirli - tim

We all play,

And all we need is

Tirli - tim.

Noise in the hall

How to create noise in the hall? Rain

It is enough if everything can be used

Those present will be greeted as a welcome.

Speak Palm clapping

The phrase “What to say when first with one finger,

Nothing to say?” then - two, three,

Success is guaranteed. four and finally

Palm.

America Tamba Flea, Flea, Flo,

And musa-musa-musa Flea, flo, flow,

Leo-leleo Koma-oma (3 times) Vista

A-piki-liao-bebe No-no-no

Leo-leleo-o-bamba-olya! Nou-nou-vista

Eni-beni-dezameni-uva-asanomeni

Eni-beni-dezameni-uva-uva!

A-Y-mom.

Jong-kwan Jita

Belomore-more-Guatema-ah.

Chants are accompanied by claps on the knees and palms

Shouts are a set of words, often without any meaning, which must be shouted in chorus, in a given rhythm. The counselor starts a chant, and the children simply repeat in chorus what he said. At the same time, the beauty of chants for children is that they need to be shouted, which fully corresponds to children’s needs.

Here are examples of chants:

O-o-o a-le

Balis bamba la-e

Oh kikilis bamba

Oh sava vavimba

Ooh I eat bananas

Ai-wai lizzy

Ai-wai lick, lick

Per-ere-ere-o

Ooo

Komalamu-komalamu

Komalamu Vista

Otm-dotm-bitm-bili

Puba-beatm-bili

Sssssssssssssssssssssssssssssssssssssssssssss!

* * *

Leader: Param-parera!

Everyone: Hey!

Leader: Param-parera!

Everyone: Hey!

Leader: param-parera!

Everyone: Hey! Hey! Hey!

Unlike chants, chants can be shouted anywhere, at any time and in any quantity. The most important thing is that children must accurately repeat all the words after the counselor and shout loudly.

Shilo shaved shaved psha!

Tsum - tsum - tsumane,- Oh psha, oh psha! The clatter, the clatter,

Abek, krabe, dramane,- Kosalari lari lari!Aber, faber, godfather

Chiki-chriki, - Oh la oh la la! Iki, peaks, grammar

Drama-tiki, - What’s your mood? In, wedge.

In!)

Ana, deo, rika, baka, Eni beni liki paki

Shurba, urba, yak, shmaka. tulle gul-gul scribbles relish

Deus, deus, campadeus eco beus castaleus

How do you live?

Counselor: - How do you live?

Children: - Okay! Amazing!

We guys are nothing

we guys are in!

THE GROUND WRAPPED

Hedgehogs.

All together: - Two stomps, two slams. 1. The earth was wrapped

Hedgehogs, hedgehogs. Thin threads.

Forged, forged, Parallel threads

Scissors, scissors. From lakes and rivers.

Run in place, run in place, perform a miracle,

Bunnies, bunnies. Extend your hand.

Well - how friendly, well - together - You have to believe in friendship

Girls: - Girls! Everyone.

Boys: - Boys!

Bala, bala, mi. 2. Warm up with a word,

Caress your gaze,

Counselor: - Bala, bala, mi! From a good joke

Children: - Hey! Even the snow is melting.

Counselor: - Chica, chica, chi! It's so wonderful

Children: - Hey! If next to you

Counselor: - Chick! Will become kind and cheerful

Children: - Hey! Gloomy man.

Counselor: - Chick! 3. We didn’t dream in vain

Children: - Hey! About a magical miracle.

Counselor: - Chip, chirp, chirp, chik! Let the planet spin

Children: - Hey! Hey! Almighty century.

Perform a miracle

Tra-ta-ta, machine gun. Let him go out into people

Higher, higher, plane. Let it come out, let it come out

Bang! Artillery! People are people.

The cavalry is galloping!

“Risosiki”

It’s very simple: the children repeat after the counselor who sings:

Ooo!

Calabamba la-o!

Osaki-risoshi-risoshiki risbamba!

ABOUT! I eat bananas!

“Balami”

After each line sung by the counselor, the children shout: “Hey!”

Bala-bala-mi-hey! Chi-hey! Chi-hey!

Chicka-chika-chi-hey! Chick-chirp-chick-hey, hey!

dyuba-dyuba, dyuba, dyuba, dyuba, dyuba, Dzuba, dzuba, dzuba, dzyuba

dyuba-dyuba, dyuba, dyuba, doni a. And they sewed the teeth,

duba-doni, A charly bouba, A-a-mi.

Doni-doni, One, two, three, Freeze!

doni-doni, And Charlie bouba, Up to a hundred

doni-doni, One, two, three, Twenty.

A! A mi, Otomri!

Asharli buba, One, two, three, Lali, lali, lali,

one-yes-three! Freeze, two little babies were walking

Ami! One two Three. In the Tauride Garden.

Freeze! Eni, beni, ricky, lost their pants

Eni-beni, Turba, urba, September, At twelve o'clock.

ricky, Deos, deos, kosmodeos, But the mustachioed uncle was walking,

turba-urba- picked up my pants,

Senti-braki, Ene, bene, liki, foki, - Stole, stole, stole!

deus-beus, Torba, orba, deo, smokey. Their mother fed them

Shahma-deus! And put her to bed.

A-doni-me, Ani-beni ricky-paki And the little babies screamed

A-charlie-bae, tsul bulbbul kaleki-tswaki - Walk, walk, walk

A-mi, eus-beus rik-madeus And they had a dream:

For-die! Like walking on the sea

En-benny-riki-taki, Pot-bellied gramophone.

Shulba-ulba-septya-bryaki, Eni-beni,

Deus, deus, shahmadeus, Riki after all. Dzyuba-dzyuba-dzyuba-dzyuba,

Bam (oh, oh!). Shorba-urba, Dzyuba-doni,

Kish-ki-da-mi, September. Doni Ash.

Piki-piki-da-mi, Deus, deus, And Charlie-bouba -

Deus, deus, cosmodeus, - Shahmadeus One-two-three.

And Charlie booba-buba-buba-buba

Eni, bens, ricks, fakis, And doni me -

Turda, yurda, sons, marriages. One two Three.

Dao, dao, quiche, madao Ash tar dami And Charlie Bae -

Emerise, fleuret. Riki piki dami One-two-three.

Chiki-toma, U-u ritata A-mi -

Van, tu, fri. Ash tar da One-two-three,

Chiki-toma, Freeze -

Van, tu, fri. Any-beny One-two-three.

Ricky after all

Eni beni Bul-bul-bul Ono-two-trono-chatro

Ricky is still a copycat. petro-sender-mander -

Türba Ulba Deus, deus, rupchyk-chupchyk-cha

Lyaki shmaki, Shahmadeus Androka, dvoka, trok, chichi, paci

Eos deos krasnodeos nova, coca.

Um, emery souffle - emery, emery, Bdyn, dvadyn, trinda, lynda,

sprat tome, sprat tome, van tou fri. heel-lata, hedgehog-mendosh, dyksh.

Wherever you go with your squad: for a walk in the forest, to the river, to the dining room or on a hike, the chant will help you organize the children and lift everyone’s spirits. Children, especially little ones, will recite these unusual poems with great pleasure.

Morning speech.

Counselor: - One, two!

Children: - Three, four!

Counselor: - Three, four!

Children: - One, two!

Counselor: - The sun just woke up,

Children: - And the guys smiled!

Counselor: - Hurry up, friends, get up,

Children: - Run out to exercise.

Counselor: - The sun is shining -

Children: Bright, bright!

Counselor: - For us from the sun -

Children: - It's hot, it's hot!

Counselor: - Sunshine, warm it up more,

Children: - Warm the water in the sea for us!

Counselor - Sun, air and water -

Children: - Our best friends!

Lunch speech.

Counselor: - One, two,

Children: - We didn’t eat!

Counselor: - Three, four,

Children: - We want to eat!

Counselor: -Open the doors wider,

Children: - Otherwise we’ll eat the cook!

Counselor: - Hands?

Children: - Clean!

Counselor: - Face?

Children: - Washed up!

Counselor: - Everyone, everyone,

Children: - Bon appetit!

ROAD NOISE MAKER FOR SNOW WEATHER

Walk straight.

All: Tirli-bom-bom.

Host: And it’s snowing.

All: Tirli-bom-bom

Presenter: At least for us,

Not at all on the road

But only here

All: Tirli-bom-bom

Presenter: Say from -

All: Tirli-bom-bom

Host: Why are your feet so cold?

Counselor: - We're going -

Children: - To the stadium.

Counselor: - Our squad will be -

Children: - Champion!

Counselor: - Muscles?

Children: - Strong!

Counselor: - What about us ourselves?

Children: - Beautiful!

Counselor: - Who is enthusiastic and happy about the sun?

Children: - Hey, athletes, line up.

Counselor: - Are there any teams?

Do you have children!

Counselor: - Are the captains here?

Children: - Here!

Counselor: - Come out to the field quickly

Children: - It’s an honor to support the squad!

Evening speech.

It is usually performed at the end of the day in a quiet, calm voice.

All together: - The day is noisy, and embraced by the night

The camp calls for sleep.

Girls: - Good night, guys!

Boys: - Good night, girls!

All together: - Tomorrow we are on the road again!

DISPLAYS

“Strange name” - you say and you’ll be right. Because unusual games. They definitely need to be shown. The counselor depicts what he is talking about, and the children repeat these movements after him. Unclear? Now let's try to figure it out.

About the deer.

The deer has a big house,

He sits and looks out the window.

The gray bunny is running.

There's a knock on his door.

“Knock, knock, open the door,

There’s an evil hunter in the forest.”

“Bunny, bunny, run in,

Give me your paw.”

These words must be repeated several times, constantly increasing the tempo.

IF YOU HAVE FUN

(clap your hands) 2 times

If you're having fun, show it to others.

If you're having fun, then do it(clap our hands)

If you're having fun, then do it(stomp our feet) 2 times

If you're having fun, show it to others too

If it's fun for you, then do it.

Movements can be very diverse, at the end of the game movements

At Uncle Abram's... (In my detachment...)

All players stand in a circle and learn the following words:

Uncle Abram's

Seven sons

Seven daughters.

They didn't eat.

They didn't drink

And we were never bored.

Then others are gradually added to these words:

Left Foot (All players must kick with their left foot);

Left leg, right leg;

Left leg, right leg, left arm;

Left leg, right leg, left arm, right arm;

Movements with all parts of the body are gradually added.

Balloon. Teapot.

The ball flies, flies across the sky. Teapot with lid,

The ball flies across the sky. Lid with a pipette.

But we know that this ball is Pipochka with a hole,

It won't fly away from us. Steam is coming out of the hole.

Hunters.

We're hunting a lion

We are not afraid of him!

We have a huge gun

And a red-hot sword.

Hook!

Oh, who is this? Oh, what is this?

Yes, this is a river! (Swamp, forest, field).

You can't fly over it

You can't crawl under it,

You can't get around her

The road is straight ahead!

“-Glug-glug-glug.” (Whack-clack-clop-clop, whack-whack-whack!).

These words are repeated four times. For the fifth time, the guys say the following words:

We're hunting a lion

We are not afraid of him!

We have a huge gun

And a red-hot sword.

Hook!

Oh, who is this? Oh, what is this?

Yes, this is a cave!

And in the cave there is a lion!

And the lion roars: - Rrrrrrr...!

And we scream: - Aaaaaa...!

And how we run: - Whack-whack-whack, stomp-stomp-stomp, clack-clack,

glug-glug-glug”

And they ran away.

"How are you"

(Fun moment)

To each question from the leader (or teacher), the children answer in unison: “That’s it!” - and show the desired action with a gesture. The game is played at a fast pace and gestures should not “stick out” at the expense of one-two, which is replaced here by the exclamation “That’s it!”

Presenter's question: Children: Action:

How are you? Like this! In the mood to give a thumbs up.

Are you swimming? Like this! Bend your elbows and stomp your feet one by one.

Are you looking into the distance? Like this! Hands with a “visor” or “binoculars” to the eyes.

Are you looking forward to lunch? Like this! Waiting position: rest your cheek on your hand.

Are you waving after me? Like this! Farewell gesture.

Do you sleep in the morning? Like this! Hands under the cheek.

Are you naughty? Like this! Puffing out your cheeks and slapping your fists on them - there’s no way to say: “That’s it!”

Note:When planning to play for the first time, you can rehearse some aspects of the game where the game might get stuck. Then the pace of the game will be appropriate, and the faster, the merrier, believe me!

At Aunt Motya's.

All players say the following words: “Aunt Motya has four sons, Aunt Motya has four sons. They did not eat, they did not drink, but repeated the words: “Right hand, left hand, right leg, left leg, right shoulder, left shoulder, head, point toe, tongue.”

(After pronouncing the name of the next body part, the song is repeated, and at the same time the body part sways).

Grisha-sha.

Grisha-sha, Grisha-sha, Grisha-sha-sha (2 times)

Fists together, elbows together.

Knees together, chest forward, tongue out.

(The rules of the game are the same as in the previous game, but when naming a body part, you need to move it left and right to the beat of the song).

Gnomes.

This game involves two teams. One team will be called “Vaski”, and the second - “Petki”. Do they all sing together first?

In a sunny meadow

There is a green house.

And on the porch of the house

A cheerful gnome is sitting.

“Vaska”: - Vaska!

I have polka dot pants.

I came from a fairy tale

Because I'm good!

There is a green house.

And on the porch of the house,

A cheerful gnome is sitting.

Counselor: - Gnome, gnome! What is your name?

“Petka”: - Petka!

I have a checkered shirt

I came to you kids

To eat candy!

All together: - In a sunny meadow

There is a green house

And on the porch of the house

A cheerful gnome is sitting.

Counselor: - Gnome, gnome! What is your name?

“Vaska” and “Petka” shout at the same time. Whoever shouts loudest wins this game.

Continued story.

This game is special because there is a song after it. Children repeat the words that the counselor says.

On the shore,

Big river.

Bee stung

Right in the bear's nose.

“Oh-oh-oh!” - the bear cried,

Sat on a tree stump

And he began to sing.

Everyone sings the song “Wrapping the Earth” together.

I sing boom - chika - boom.

Children repeat the following words after the leader:

I sing boom - chica boom.

I sing boom - chica boom

I sing boom-chika-raka-chika-raka-chika-boom.

About her!

A-ha!

Have fun!

More friendly!

Then the same words are repeated in a bass voice, in English, etc.

The presenter offers the players the following phrase:

“- I have a grandmother in Brazil. “Then others will be added to this phrase. The players' task is to repeat these phrases and imitate them.

“- I have a grandmother in Brazil. She has these hands.

I have a grandmother in Brazil. She has these arms and these legs.

I have a grandmother in Brazil. She has these arms, these legs, and this head.

I have a grandmother in Brazil. She has these arms, these legs, this head and this smile.

I have a grandmother in Brazil. She has these arms, these legs, this head, this smile, and she jumps like this.

I have a grandmother in Brazil. She has such arms, such legs, such a head, such a smile, she jumps and screams like that” - U-la-la.” And the presenter at this time says: “Like the grandmother, so are the grandchildren!”

“Head, ramen...”(Slovakian music game)

Translated from Slovak into Russian - head-head; ramena - shoulders; kolena—knees; fingers - fingers (toes); eyes-eyes; mouth - mouth.

When singing, children show what they are singing about.

Knee, fingers, knee, fingers

Head, ramen, knee, fingers

Eyes, ears, mouth, nose.

This verse is repeated several times to the music. Starting from very slow, each time the tempo accelerates more and more to very fast.

Camels.

All players stand in a circle. The presenter selects two participants. They should be in the center of the circle. All players begin to sing:

One camel walked

Another camel was walking.

(The two players standing in the center begin moving in a circle.)

A whole cavalry of camels was walking.

(All participants begin to move in a circle).

One camel sat down (sits down)

The second camel sat down (sits down)

A whole caravan of camels sat down (everyone sat down)

One camel fell asleep

The second camel fell asleep

A whole caravan of camels fell asleep.

One camel sneezed

The second camel sneezed

A whole caravan of camels sneezed.

One camel stood up

The second camel stood up

A whole caravan of camels stood up.

One camel went

The second camel went

A whole caravan of camels set off.

"Me too..."

The presenter addresses the audience with various phrases, to which the players must respond: “Me too.” It should look something like this:

Presenter: “I woke up early in the morning.”

Audience: “Me too.”

Presenter: “I quickly jumped out of bed.”

Audience: “Me too.”

Presenter: “The sun is shining brightly through the window.”

Audience: “Me too.”

Presenter: “I ran to wash myself.”

Audience: “Me too.”

Presenter: “Then, I ran out into the field for a walk.”

Audience: “Me too.”

Presenter: “There I met a little goat.”

Audience: “Me too.”

Presenter: “And the little goat looked like a little pig.”

Audience: “Me too!”

E x o

The host offers the game participants various phrases, and they must repeat only the last syllable.

Get ready kids.

Ra - Ra.

The game begins.

Ra-Ra.

Don't spare your palms. - Wa-Wa

Ley-Ley. - Is this an ear or a nose?

Clap, clap, have fun! - Nose - Nose.

Lei-lay! - Or maybe a load of hay?

What time is it? - Voz-Voz.

Hour-hour. - Is it an elbow or an eye?

What time will it be in an hour? - Eye-Eye.

Hour-hour. - Well, you have jokes.

And it’s not true, there will be two! - You-you.

Two-Two. -Are you always good?

Think better, head! - Yes Yes.

Wah-Wa. - Or only sometimes?

How does the rooster crow in the village? - Yes Yes.

Uh-uh. - Are you tired of answering?

Are you sure that's true? - Chat-Chat.

So-so. - I give you permission to remain silent!

But in reality, how? - . . .

How how.

How much is two or two?

Two-Two.

Think better, head.

“Locomotive”

I have a little train, tu-tu, chi-chi,

He carries me along the rails, tu-tu, chi-

He has a chimney and a stove, tu-tu, chi-chi

And a magic ring, tu-tu, chi-chi.

We'll leave from the station,

It has four halls,

We'll end up in Paris

Well, maybe closer.

(imitation train).

We will all go in the carriage,

And no one will catch us,

We'll take the song with us

It will be more interesting with her.

“Mole”

Moth, moth, moth - a poisonous insect,

Moth, moth, moth - a poisonous cockroach,

Moth, moth, moth is a little cricket,

Which eats everything up and down.

Moth, moth, moth ate daddy's pants,

Moth, moth, moth ate my mother's coat,

Moth, moth, moth ate the teddy bear,

Got dressed and went to the movies!

(As in other musical games, each line can be accompanied by certain movements. The tempo increases with each repetition.)

"Little rabbit"

Little bunny named Rabbit

(make glasses with hands and bring them to eyes)

made us all laugh so hard

(children laugh: ha ha ha):

jumped after a squirrel, jumped after a duck

(children perform these movements)

with his paw he lifted the tulip like a glass

(corresponding movement).

Oh, how funny his ears stuck out!

(Hands with open palms behind ears)

We laughed, there was no soul in it

(they laugh, clapping their hands),

but at the edge of the forest, noticing a fox

(arm raised, palm on forehead),

he winked at us and disappeared into the forest

(they make glasses with their hands, but with narrow holes).

“Deer”

Let's imagine that we are deer. Raise your arms above your head, cross them, fingers spread wide. These are the antlers of a deer! Tighten your arms. They became hard! It is difficult and uncomfortable for us to hold our hands like this. Tension is unpleasant. Quickly lower your hands, drop them onto your knees. We relaxed our hands. Calmly. Inhale and exhale.

Look: we are deer,

The wind is rushing towards us!

The wind died down

Let's straighten our shoulders

Hands back on your knees.

And now a little laziness...

Hands are not tense

And relaxed

Know, girls and boys,

Give your fingers a rest!

Breathe easily, evenly, deeply.

“Ship”

Imagine that we are on a ship. Rocks. To avoid falling, spread your legs wider and press them to the floor. Clasp your hands behind your back. The deck rocked, we press our right leg to the floor (the right leg is tense, the left leg is relaxed, slightly bent at the knee, with the toe touching the floor). Straighten up! Relaxed your leg. It swung in the other direction, we pressed our left leg to the floor. Straightened up. Inhale-exhale!

The deck began to rock!

Press your foot to the deck!

We press our legs tighter,

And we relax the other one.

The exercise is performed alternately for each leg. Draw your child's attention to tense and relaxed leg muscles.

After learning to relax your legs, we recommend repeating the resting pose again.

Hands on your knees again

And now a little laziness...

The tension has flown away

And the whole body is relaxed...

Our muscles are not tired

And they became even more obedient.

Breathe easily, evenly, deeply...

Children hum a song, accompanying the words with movements. They must agree among themselves which movements will be used and in what sequence. For example:

The wind blows, blows, blows, blows

(smooth movements of hands up and down),

Tears yellow leaves from a tree

(spinning around in place)

And the leaves fly and circle along the path

(circling around imaginary or fake trees),

Leaves are falling right under our feet

(squat slowly).

In this way, other songs suggested by children can be played out.

“Fists and palms”

Rhythmic music is used.

Everyone has two fists.

One slapped the other lightly:

Clap-clap (4 times).

Well, the palms are not far behind,

After them they beat merrily:

Clap-clap (4 times).

fists beat faster

What they are trying to do:

Clap-clap (4 times).

And the palms are right there,

This is how they fall apart:

Clap-clap (4 times)

Fists let's get angry

They began to clap loudly:

Clap and clap (4 times)

And the palms are pampered

Also not far behind:

Clap and clap (4 times).

"Goat"

The players form a circle. In the center is the driver. He chooses a mate and circles to the words:

“A goat walked through the forest, through the forest, through the forest,

Found myself a princess, princess, princess.”

“Come on, goat, let's jump, jump, jump,

And we kick our legs, we kick, we kick,

And let's clap our hands, clap our hands, clap our hands.

And we stomp our feet, stomp, stomp.

Let's spin around, spin around, spin around.

And we’ll be friends forever, we’ll be friends, we’ll be friends.”

Getting acquainted. The couple separates and the game continues. Now there are couples in the circle. And so on until all the pairs stand in a circle.

“Lazy pigs”

Procedure. Children follow the teacher and perform the necessary movements, repeating the text:

Lazy pigs

Didn't do exercises

And they became clumsy

They won't get out of the puddle

No way, no way

No way, no way.

Children, rounding their arms at waist level, raise their legs high and sway from side to side.

Now we ourselves are annoyed,

That they run awkwardly

Why have they become so awkward?

That there is no skill in jumping:

Oink-oink-oink-oink.

Children jump on two legs, then alternately on one.

And our guys

On morning exercises

Everything is done as it should be

They walk in step together,

Like this, like this

Like this, like this.

Children walk at a marching pace.

All the kids can do it

Stand on your heels from your toes,

Inhale and pull yourself up,

Sit down and straighten up

Like this, like this

Like this, like this.

Children perform movements.

Q: “The horses are about to start!”

And: they imitate the clatter of hooves, hitting their knees with their palms, alternately with the left and then with the right.

Q: “Attention! On your marks! March!".

I: They alternately hit themselves on the collarbones with their fists.

B: “We’re running on the grass!”

And: rubbing palm against palm.

B: “Through the swamp!”

And: bring your index fingers to the corners of your mouth. They alternately move them up and down, sucking air through their mouths, producing peculiar sounds.

E: “Tribune of the panis (lords)?”

The girls shout: “Come on, come on! Hey-hey!”

Young men: “Wow! and whistle"

B: “The finish line is coming!”

And: speed up the alternation of blows to the knees.

Q: “Finish! Winner's reward ceremony!"

And: they wipe away the sweat and imitate putting a wreath on the neck.

NOTE: The presenter can, at his own discretion, alternate tasks and introduce new ones.

"Observatory"

Presenter: “In order to observe the stars, the dome of the observatory must be opened to the other side.”

The players spread their arms, bent at the elbows, in front of their faces, in different directions: “Squeeze-squeeze.”

B: “We extend the telescope.”

And: they stretch their neck forward, their arms remain in the same position: “Oooh!!!”

Q: “We wipe the lens with a soft cloth.”

And: I make rotational movements with my open palm in front of my face: “Shih-shih, shih!!!”

B: “Let’s aim at the target!”

And: with their right hand they imitate the rotation of the flywheel, the body turns first to the right, then to the left: “Z-z-z-z!!!”

B: “Looking through the eyepiece!”

And: they look into the ring formed by the thumb and forefinger: “Oh-oh-oh!!”

Q: And there the stars light up!

And: open their palms in front of them, alternately with their right and left hands” “Chpok-chpok-chpok!”

Q: Asteroids are flying, comets are rushing by!

And: they wave their right and left hands: “Bzh-zh-zh.” Three!”

Q: “Buran is flying!”

And: arms spread to the sides, swaying smoothly: “Sh-sh-sh-sh-sh!”

Q: “The astronaut fell out of the hatch”

And: they fall on their side with a groan: “A-a-a-...”

Q: Flying saucers fly straight in schools.

AND: index fingers both hands share rotational movements near the shoulders: “Ulu-lu-lu-lu!”

Q: “Meteorites are falling. There was a meteor shower"

And: they applaud, the applause turns into stormy applause.

Procedure. The teacher chooses “Zucchini”, which becomes in the center of the circle. Children and their teacher walk in a circle and sing:

Zucchini, zucchini,

thin legs,

we fed you

we gave you something to drink.

Put on my feet

(they approach the zucchini and pick it up)

forced to dance.

Dance as much as you want

choose whoever you want.

“Zucchini” dances, children clap their hands.

"Birthday"

Presenter: “My friend came from India and brought a fan as a gift (fans himself with an imaginary fan, the audience repeats). My friend came from India and brought a fan and a sewing machine as a gift (depicts a fan first, then a machine, the audience repeats).” Gradually, more and more new items are added, for example, skis, a meat grinder, a blowgun, a saxophone... The players must not get lost.

Dwarfs and giants.

All players stand in a circle. When the presenter says “dwarfs,” everyone should quickly sit down. When he says “giants,” you need to stand up. The presenter's task is to confuse the players. The one who executes the commands incorrectly goes to the center of the circle and performs any of the leader’s forfeits.

Kopna-slide-path.

All players are divided into 3 groups. Each one forms its own circle. All players run in a circle. When the leader says: “Hump,” each group should form a circle with their hands raised high. When the leader says: “Path,” all participants must line up in a chain and sit down. If the leader said: “Gorka,” then the players must line up in a line, with the one in the middle standing in full height, and the players at the edges gradually squat, forming a slide. The group that completes the leader’s tasks better and faster wins.

Skunk-elephant-palm.

All players form a circle, with the leader remaining in the center. He can point to any player and say one of three words: “Skunk, elephant, palm tree.” If he said “Sleep”, the player he pointed to should extend his arms forward like a trunk, and the two players who stand on either side should form his ears. If the presenter said “Palm”, then the player he pointed to should raise his arms up, and the one standing on either side of him should extend his arms to the sides. If the presenter said the word “Skunk”, then the player he pointed at simply stands, and those on both sides of him should turn away, as if from unpleasant odor. The presenter's job is to confuse the players.

Two more games similar to “Giants and Dwarfs”.

“Boatswain and cabin boy”

The leader is in a circle. When hearing the word “boatswain,” the players must show that they are strong. With the word “cabin boy” - weak. The presenter confuses the participants in the games.

“Walk in the woods”

The leader is in a circle. Game conditions: with the word “tree”, the hands should be raised up, with the word “bushes” - at waist level, and with the word “grass” - lowered down. The presenter's job is to confuse the players.

HUMM, PATH, SHAVE

At the leader’s word “Hump” - the children must sit down, at the leader’s word “path” - the children put their hands on each other’s shoulders, at the leader’s word “sheaf” - the children must hold hands and raise them up, the row that performed more accurately wins leader's commands.

"Be careful!"

Children walk to the “March” by S. Prokofiev. Then, to the word “bunnies” pronounced by the teacher, the children should start jumping, the word “horses” - as if hitting the floor with a “hoof”, “crayfish” - backing away, “birds” - running with their arms outstretched to the sides, “stork” - stand on one leg.

Game “Four Elements”

Procedure. Children sit on chairs in a circle. At the teacher’s command, they perform a certain movement with their hands.

Team Movement

“Earth Put your hands down

“Water” Stretch your arms forward

“Air” Raise your hands up

“Fire” Rotate the arms at the elbow and wrist joints.

“Listen to the chloki”

The players walk in a circle. When the teacher claps his hands once, the children should stop and take the “stork” pose (stand on one leg, arms to the sides), after two claps - the “frog” pose (sit down, heels together, toes and knees to the sides, hands between feet on the floor), on three - they resume walking.

Wolves-wolves.

The presenter invites all players to stand in one corner and press tightly against each other. They will have to respond to his words as follows:

Presenter: - Wolves, wolves,

Players: - No wolves!

Presenter: - Wolves, wolves,

Players: - No wolves!

Presenter: - Wolves, wolves,

Players: - No wolves!

Presenter: - Complete corner of fools!

Apchhi!

The entire hall should be divided into three groups. The presenter gives his word to each of them:

Group 1 shouts: “- Boxes!”

Group 2 shouts: “- Cartilage!”

Group 3 shouts: “Matches!”

Then, he points in turn to each team, which must immediately shout out its word loudly and sharply. When the leader raises both hands up, all three groups should shout at the same time. And you will see for yourself what will come of it.

Comic ink. In the form of congratulations

you can sing a comic tune: in Africa

Elephants live, they reach the sky,

without raising your ponytails.


GAMES FROM THE VARIETY

"Uncle Tolik", SRC teacher

Chelyabinsk

It is quite difficult to describe this group of games. Like any performance on stage, stage performances require acting skills and charm from the host. They need to be carried out with enthusiasm, at a fast pace.

Fish. Leading:<Игра на внимание. Представьте, что моя левая рука - это море (делает волнообразное движение), а правая - рыбка (правой ладошкой изображает рыбку, которая плывет, извиваясь). Когда рыбка выпрыгивает из моря (т.е. поднимается правая рука над левой рукой), вы хлопаете. Итак, начинаем>. The leader initially makes slow movements. Then he introduces deceptive movements, then speeds up the pace, giving him a standing ovation.

Rain. Leading:<Сейчас мы разучим наши фирменные аплодисменты>. He offers to repeat after him.<Пошел мелкий дождь>- clap your palm with one finger.<Дождь стал усиливаться>- clap your palm with two fingers.<Стал еще сильнее>- clap your palm with three fingers.<Пошел сильный дождь>- four fingers clap the palm.<Начался ливень>- with the whole palm. After losing once, the host can offer to learn the ending of the game. When he waves his hand, the whole room must say<еэс>, and the rain stops, silence sets in.

Firework.The host offers to arrange a fireworks display in the hall. The bravest spectators will help with this. Two people are invited to the stage. One gets the role of a matchbox, which stands at the right wing close to the edge of the stage, the second - the role of a match. Standing in the middle of the stage, the match will have to proudly walk to the box and, striking its head on the box, light up. The presenter invites a spectator in bright red clothes, who will play the role of a light. The next four spectators become the wick. Lined up, they stand in the middle of the stage. Next, the viewer is invited to play the role of a cannon. Placed at the left wing, the gun should be able to say loudly<бах>. And finally, 5-8 spectators in bright clothes are invited from the hall. They crouch in front of the stage in a circle and after the gun signal they will have to stand up and say<тили-тили>, and the audience applauds loudly. After the rehearsal, a fireworks display is arranged, the presenter comments on what is happening:<Гордая спичка шагает к коробку, чиркнув головкой по коробку, загорается, появляется огонек. Спичка с огоньком шагает к фитильку. Огонек бежит по фитильку к пушке. Пушка стреляет. Загорается салют под аплодисменты зрителей>.

Game for attention Guys, stand up.. The presenter offers to carry out his commands only if he makes an appeal<ребята>. For example:<Ребята, хлопните в ладоши>, everyone should clap.<А теперь топните>, no one should move, because no appeal was given<ребята>.

Changeling. The presenter offers the game for attention. Players must respond in reverse to any of his phrases. For example, the presenter says<добрые>, players -<злые>. Here is the possible text of the game. Leading:<Здравствуйте, ребята>. Players:<До свидания>. Leading:<Да, здравствуйте>. Players:<Нет, до свидания>. Leading:<Ну хорошо, до свидания>. Players:<Здравствуйте>. Leading:<Ой, ребята, какие вы хорошие>. Players:<Плохие>. Leading:<Ну плохие>. Players:<Хорошие>. Leading:<Вы же только что были плохими>. Players:<Хорошими>Leading:<Ну ладно, ладно, хорошими>Players:<Плохими>, etc.

Beauty's heart . The presenter invites everyone to remember the words of the song’s verse: The heart of a beauty is prone to betrayal

And to change, like the wind of May. And he invites the whole audience to sing a song without words. Words are replaced one by one. Word<сердце>replace it by touching your hands to the left side of your chest. We perform the song, replacing the first word with a gesture. After introducing each gesture, we sing the entire song until we replace all the words with gestures. Here's what happens: Touching your hands to the left side of your chest -<сердце>. We trace the outline of our face with our hands -<красавицы>. We tilt the body -<склонно>. We depict horns above our heads -<к измене>.

Everyone sits cross-legged and changes legs, lowering one, throwing up the other -<и к перемене>. Blowing -<как ветер>. Extend a palm with five fingers -<мая>.

I sing boom: The presenter asks you to repeat words and movements after him.<Пою я бум, чика-бум>(for the first word, clap your hands, for the second, clap your knees, then the movements are repeated). Lyrics: Chika-boom - cool song Let's sing it all together. If you need some cool noise, sing chica boom with us. I sing boom, chica boom. I sing boom, chica-raka, chika-raka, chika boom. Oh yeah, more fun again. Possible options last word: louder, faster, more feminine, more masculine, longer, etc.

Titanic. The presenter offers to put on a new film<Титаник>. Leading:<Давайте отправимся в морское путешествие на <Титанике>. But there is no need to be afraid, because we will build this ship ourselves. For this I will need your help>. The presenter invites two people to the stage. They will be the sides<Титаника>. Then another actor is invited. He gets the role of the boat. The sides join hands, the boat hangs in their hands. The bow of the ship should be decorated with a female figure, a girl is needed - WOW! A girl comes out. Then two tall people are invited, they will have to be pipes on the ship. The ship is built, but not equipped. It is very important not to forget to take a flare. A small girl who can make a loud, piercing scream is invited to play this role. Two actors in white are invited to play the role of the iceberg. He gets in the way of the ship. Finally, a couple is invited and plays the role of lovers. Lovers on the bow of a ship depict a scene from a movie<Титаник>(flying on the bow of a ship over the ocean). He: . She: . Leading:<Но тут:Корабль врезается в айсберг и раскалывается пополам (борта расцепляют руки, шлюпка падает на воду). На корабле паника (зрители кричат). Крысы убегают с корабля (зрители топают ногами). Взлетает сигнальная ракета>. Flare: . Rocket jumps out of his chair and screams. Leading:<А наши влюбленные спасаются на шлюпке. Счастливый конец все целуются>.

Hippodrome. Leading:<Приготовьте, пожалуйста, свои ладошки. Ладошки - это лошадка, а побежит она по коленочкам. Давайте разучим, что умеет делать лошадка: бегать галопом (звонкие хлопки ладошками по коленкам); скакать по песочку (трение ладоней по коленкам); скакать по камушкам (стучим кулачками по коленкам); брать барьеры (руки поднимают вверх и опускают, хлопая по коленкам, вниз). Итак, мы на ипподроме. Начинаются скачки. Посмотрим, чья лошадка придёт первой. На старт! Внимание! Марш!>.

One Hundred Pioneers

Game description: Everyone learns the words: “We have 100 pioneers in our detachment, 100 pioneers in our detachment. They play and sing and live happily together.”

Then the driver one by one names the parts of the body that need to be actively moved or shaken (right and left arms, legs, shoulders, head, torso). Thus, after several repetitions of words, the players become like “cockroaches,” which causes a surge of positive emotions among the participants.

Aunt Motya

Game description: The conditions are the same as in the game “100 Pioneers”, the words: “Aunt Motya has 4 sons, Aunt Motya has 4 sons, they play and sing and live happily together”

Hippodrome

Game description: The presenter says: “Show me your hands and your knees. Does everyone have two knees? Then go ahead! We will now take part in horse racing at the hippodrome. Repeat after me". Participants repeat the movements after the leader. “The horses went to the start (clap-clap-clap on their knees).

We stopped at the start. They crumple (we clap quietly). Reade set Go! The race has begun (quickly slap your knees). Barrier (we raise our hands as if we were hovering over a barrier and say “Oop!”), double barrier (the same thing, but two times in a row). Stone road (we hit our chests with our fists). Through the swamp (clap our hands with crossed fingers). Sand (three palms against palms). Girls' stand (girls squeal). Boys' stand (boys shouting). Finish line (very fast). Hooray!"

Hee hee, ha ha

Game description: Participants pronounce the count “1,2,3,4,5”, making movements with their hands (as if knocking on a door, first with the right, then with the left hand, first at a level above the head with the left hand, then with the right, then at a level below the waist with the same left and right hand). Then they lean forward and say “hee” five times, then back and “ha” five times. Increasing the pace, gradually reducing the number of knocks and bends 4, 3, 2 and 1.

Football

Game description: We meet at the “stadium”. Offer the kids a little football warm-up. The presenter divides the hall into two parts and assigns a team name to each (Dynamo and Spartak). The presenter says: “The flag is waving over the football field, the teams are playing...” One part of the hall chants in unison: “Dynamo”, the other echoes it: “Spartak”.

The presenter rotates his hand clockwise, for each rotation the audience should chant: “Goal, goal, goal!” The presenter accelerates the rotation with his hand and suddenly stops the rotation, at this time both teams must become silent, the team from which at that moment the “Goal!” sounded. scores a goal. The game continues until 3-5 points.

Volume control

Game description: The presenter invites the audience to make a little noise (shout or clap their hands), and the volume of the noise should correspond to the level of the leader’s hand placed horizontally - when the hand is lowered all the way down, it should be quiet, when at the very top, on the contrary, the hall should make as much noise as possible .

By driving the wave of noise up and down and jerking your hand back and forth, you can divide the hall into two parts, each of which will be regulated by one of the presenter’s hands. Then experiment with the combined volume, and then “damp out” the noise, calming the room.

Beauty's hearts

Game description: The presenter invites everyone to remember the words of the verse of the song: “The heart of a beauty is prone to betrayal and change, like the wind of May” and to sing the song with the whole audience. Words are replaced in turn by movements, each word by a gesture. After each gesture is introduced, the entire song is sung until all words have been replaced by gestures. Here's what happens: touching your hands to the left side of your chest - “heart”.

We trace the outline of our face with our hands - “beauty”. We bend the body - “inclined”. We depict horns above our heads - “to treason.” Everyone sits cross-legged and switches legs, lowering one, throwing up the other - “and for a change.” They blow - “like the wind.” Extend a palm with five fingers - “may”.

Lion hunt

Game description: The presenter invites the audience to hunt a lion. To do this, everyone just needs to repeat the words and some movements after him.

- We are hunting a lion! - We beat ourselves in the chest with our fist.

- We are not afraid of him! - we shake our heads.

- We have a huge gun! - We show something big with our hands.

- And a long sword! Wow! - to “Wow!” We pretend that we are chopping something with a sword.

- Oh, what is this?! - We put our hand with the visor to our eyes.

After the audience asks: “What is this?!”, the presenter answers the audience:

- Swamp! You can't fly over it! (Shows with his hands a way around the top.) You can’t get around it! (Shows a walk around with his hands.) You can’t crawl under it! (Shows crawling under it.) The road is straight! (Points forward with his hand.)

Then the whole audience, together with the presenter, walks through the swamp, repeating: “Chap-chap-chap!” and clapping your palms. Then we repeat everything from the beginning, but on the way we encounter a forest (we say “Crunch-crunch-crunch!” and push the branches apart with our hands), the sea (we say “Glug-glug-glug!” and pretend that we are swimming), a desert (we say “ Shhh-shh-shh!” and pretend that we are walking through the desert).

And then, finally, the lion himself: the leader suddenly shouts “Rrrrr!!!”, everyone gets scared and, in the reverse order, quickly, quickly runs away through the desert, sea, forest, swamp. Then everyone wipes the sweat from their foreheads: it was a nice hunt.

turnip

Game description:

Option 1.

Seven volunteers from the audience are invited to the stage. Their task is, under the guidance of a presenter, to depict a fairy tale about a turnip. Roles are distributed among the seven, each character receives a phrase and movement characteristic of him.

- And here I am! — shows the tops with his hands above his head.

- Tack-tack-tack! - rubs his hands.

- I would have left! - shakes his fist.

- I'm ready! - cutesy.

- Bark-bark-bark! - barks towards the cat.

“Well, bark at me, bark...” purring.

Option 2.

Instead of words, participants must squat every time their character is mentioned. Next, the presenter begins to tell the tale long and colorfully, generously using repetitions. Of course, instead of “Turnip,” you can tell some other fairy tale, the main thing is that there are many characters and they are mentioned often.

Kolobok

Game description: The conditions are the same as in the game “Turnip”. Old man:

- No problem! — confidently. Old woman:

- It's not meant to be! - sighing and throwing up his hands. Barn:

- Tighten up! - straining. Suseki:

- Sure sure! - squirming and giggling. Kolobok:

- Tea, coffee, let's dance! - pretending to be a waiter. Hare:

- What time is it now? — confused. Wolf:

“I’m going home...” imitating a guitar. Bear:

- What are you doing here? - with a stupid face. Fox:

- I am not like that! - again, cutesy.

Tyr-tyr

Game description: All participants pronounce words, accompanying them with movements:

“Tyr-tyr, machine gun” (hold the handles of the “machine gun” with both hands).

“The plane is higher than the roof” (the hand moves from bottom to top diagonally).

“Bam! - artillery" (cotton).

“The cavalry is galloping” (with one hand they wave an imaginary sword over their head).

The game continues, but each time you need to speed up the pace, try to keep up and speak, and show the movements correctly.

Hole at the bottom of the sea

Game description: The presenter pronounces words and shows movements. The audience needs to repeat:

- A hole at the bottom of the sea! Hole at the bottom of the sea! Hole, hole, hole at the bottom of the sea! (The hand, palm down, moves to the tempo of the words.)

- A log in a hole at the bottom of the sea... (With both hands we pretend to be holding a tree trunk in our hands, but in the words “in a hole at the bottom of the sea” we depict the first movement.)

- A hollow in a log in a hole at the bottom of the sea... (The hollow is depicted by connecting the fingers of the hand with the thumb, forming a circle.)

—A worm in a hollow in a log in a hole at the bottom of the sea... (The worm is depicted with a bent finger.)

The result is: “A worm in a hollow in a log in a hole at the bottom of the sea. A worm in a hollow in a log in a hole at the bottom of the sea. Worm, worm, worm in a hollow in a log in a hole at the bottom of the sea. I will find him everywhere, I will find him everywhere, and he will stick out his tongue at me.” Everything is repeated at an accelerated pace. It turns out to be a collective tongue twister.

Patter

Game description: The presenter divides the room into three groups:

Group 1 says “Tell me about your purchases”

Group 2: “What purchases?”

Group 3: “About such purchases.” All “About shopping (3 times) mine.”

And so we begin to gradually increase the pace.

Ball

Game description: Say words and show hand movements:

The ball flies, flies across the sky,

The ball flies across the sky,

But we know the sky is a ball

It won't reach.

(Gradually remove the words and replace them with hand movements.)

Ramina knees

Game description: Participants pronounce the words, accompanying them with movements: “Head, ramina, knees, fingers, knees, fingers, knees, fingers, head, ramina, knees, fingers, ears, eyes, lips, nose.” Movements: "head" - put your hands on your head, "ramina" - put your hands on your shoulders, "knees" - put your hands on your knees, "fingers" - snap your fingers in the air, "ears" - touch your ears with your hands, "eyes" - close your eyes with your hands, “mouth” - close your mouth with your hands, “nose” - close your nose with your hands. Gradually the pace accelerates to “cosmic” speed.

Macarochka bird

Game description: The audience repeats the words and movements after the presenter:

- This is a makarachka bird (palms folded like a ladle, right hand on top, left hand below, as if holding a bird in your hands).

- She has such feathers (arms straighten diagonally at the elbows, while palms open, left hand up, right hand down, showing how big the feathers are).

- She is so small (hands return to initial position ladles).

- Taka small (the position of the hands changes - the right one is on top, the left one is below).

- Yes, feathers (the hands open again, but the right hand is up and the left is down).

- This is a makarachka bird (hands return to their original position with scoops).

— I like her (the position of the hands changes, the right one is below, the left one is above).

After the audience has learned the words and movements, the speed of execution increases.

A pretty penny

Game description: The presenter throws a coin, the audience screams while it is in the air, and the higher the coin, the louder, the lower, the quieter.

Rain

Game description: The presenter offers to listen to the sound of rain. The presenter speaks and shows, and everyone repeats the movements after him. Before the rain everything usually becomes quiet, let's hear this silence. The hall falls silent.

Presenter: And suddenly the first drops began to fall from the sky (we hit the palm of our left hand with the finger of our right hand), and then a light rain began (we hit the palm with two fingers). It gradually intensifies (we hit with three fingers), it intensifies (with four fingers) and turns into a shower (we hit with five fingers). It pours and pours (beat your hands as hard as possible), and then the rain begins to subside (4 fingers) and becomes quieter (3 fingers) and quieter (2 fingers), but some droplets stubbornly fall, hear (1 finger), and the rain stops pouring. The sun has come out, a rainbow is smiling at everyone and good mood. The hall became quiet.

 


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