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Minecraft: enchanting items. Enchanting commands in Minecraft. Enchantment Enchantment for a pickaxe in Minecraft |
Enchanting is the application of additional effects to weapons, armor or tools using an enchantment table or. An enchanted item receives one or more enchantments, the type of enchantment depending on the type of item. To enchant, you need to right-click on the enchantment table, put an item in the left slot, and 1-3 in the right slot, then you need to choose one of three possible enchantment options, and you need to have a certain number of experience levels up to 30. Before enchanting, you can only see one future effect. In addition, in order to be able to enchant objects to a level higher than 8, you need to install bookshelves around the table (necessarily every 1 block), for the maximum enchantment level - 15 bookshelves. All ways to obtain enchanted items:Sorcerer's table List of enchantments
Place the item on the enchanting table. Some items are more likely to receive high-level enchantments than others. There is also an element of randomness involved, so there are no guarantees, but remember the following:
Place the lapis lazuli in the second cell. In version 1.8, all enchantments require lapis lazuli. If you want to enchant an item to the maximum (lower enchantment slot), then each enchantment will require 3 lapis lazuli from you. Hover your mouse over the item. In version 1.8, the ability to view enchantments before selecting them was added. To do this, just hover your mouse over the charm. You are guaranteed to receive these enchantments, and if you are lucky, three or more. Enchant an item to reset enchantment options. You will not be able to change the available enchantment options without selecting one of them. However, these three enhancements will be different for each item, and if you enchant one of the items, you will reset these enhancements for all items at once. For example, if you don't like sword enchantments, look at the available enchantments for bows, tools, armor, or fishing rods. If you enchant one of these items, you will see that enchanting the sword has new enchantments.
Upgrade an enchanted item using an anvil. To craft an anvil, you will need three iron blocks (top row) and four iron ingots (bottom row and center cell). Among other things, at the anvil you can combine enchanted objects and transfer enchantments from books to them, paying for it with your experience. Here's how it works:
Made from any material. The encrypted text on the buttons does not have any meaning and is not associated with enchantment, as it is compiled randomly from a list of words. However, the level affects what enchantments can be obtained. Many enchantments have multiple levels, and it is also possible to get multiple enchantments on a single item, and as the cost increases, the likelihood of getting a more valuable item increases. Typically, the most expensive item on the menu will yield the best enchantment combination. The best option for placing bookshelves around the enchanting table. The maximum experience level at which an item can be enchanted increases when bookcases are placed one block away from the enchanting table. After 1.3, the cost of enchantments is calculated using the formula: A basic level of (base)= (1..8 + (b/2) + 0..b), Level in top slot = max ( base/ 3, 1) Level in the middle slot = ( base× 2) / 3 + 1 Level in the bottom slot = max ( base, b × 2) Where b- number of nearby bookcases. No more than 15 cabinets are taken into account, standing at table level or 1 block higher with a gap of one block from the table (5x5 square with the table in the center), there should be no blocks between the table and cabinets (not even snow, torches, etc. ), otherwise the corresponding cabinets will not be used. Thus, if you need to enchant something, but the character’s level is not enough, using torches you can temporarily “turn off” the cabinets and lower the enchantment level. Possible enchantmentsEnchant Armor
Enchant Weapon
Enchant Tools
NotesEnchanting mechanicsStage 1 - Enchantment Level ModifiersThe result of the process, that is, the type and level of enchantment, depends on how many experience points you spend on enchanting an item. Before you begin choosing the set of enchantments that will be placed on an item, the game makes several calculations to convert the experience points invested into enchantment points. To start with the basics enchantment points equal to nested experience points.
Then two modifiers are applied. Each modifier is a random number from a certain range, selected using a triangular distribution algorithm, that is, the probability of a value falling out of the center of the range is higher than the probability of obtaining boundary values. The first modifier is the “enchantability” of the item, which depends on the material and type of the item. For bows and books, the enchantability is 1. The game chooses a number between 0 and half the table value (actually integer division by 4 and multiplication by 2) and adds one to it. This number is then added to the enchantment points. Then a value in the range [ 0.85 ... 1.15 ] (triangular distribution is used again). Modified enchantment points are multiplied by this number and rounded down to the nearest integer (as a result, enchantment points can be increased or decreased by up to 15%). Stage 2 - search for possible enchantmentsThe final enchantment points are used to select possible enchantments according to the table below.
Stage 3 - selecting enchantments from the listTo get, for example, “Protection II”, you need to end up with a number of final enchantment points that will be in the range of 12-32, but this does not guarantee the application of this particular enchantment. If the final enchantment score falls within multiple ranges, the result is chosen at random from all possible enchantments, with enchantments with higher weights having a higher chance of casting. Enchant "weight" table:
Multiple EnchantmentsAfter the first effect is applied, a check is made for further enchantments (except for books that receive only one enchantment):
Incompatible CharmsSome enchant combinations cannot be obtained on a single item. These rules also apply to anvil repairs.
Reference diagramsDependence of possible enchantments on the level on diamond tools since 1.3.1. The above tables contain technical values from the game code and are of little use in practice. More realistic data on the basis of which you can determine at what level you need to enchant objects in order to get the enchantment you are interested in can be found (English). (English) there is a probability calculator, reference tables, a description of the enchanting mechanism and some other data. SpellsSpells are composed randomly. Three to four words are selected from the list and combined to form the name of the spell. The names are random and do not depend on the selected item, level or set of enchantments. Thus, the spell is a cosmetic detail that plays no role in the mechanics and is not saved with the item, but only displayed in the magic table window. the elder scrolls klaatu berata niktu xyzzy bless curse light darkness fire air earth water hot dry cold wet ignite snuff embiggen twist shorten stretch fiddle destroy imbue galvanize enchant free limited range of towards inside sphere cube self other ball mental physical grow shrink demon elemental spirit animal creature beast humanoid undead fresh stale Spells are written in the Galactic Standard Alphabet, which is a simple substitution cipher in the Commander Keen series of games. If you want to quickly decrypt spells, replace alternate.png in .minecraft\bin\minecraft.jar\font with default.png . Cipher key: Story
Data
Enchanting is the imposition of special properties on weapons, tools or armor using the enchanting table. Since version 1.8, lapis lazuli is required for enchanting. Enchantments cost experience and lapis lazuli, with more powerful enchantments requiring more experience and more lapis lazuli. To enchant an item, place it in a cell in the interface of the enchanting table (RMB on the table to open). After placing an item on the right, three random enchantment options will appear, with the cost in experience levels indicated by the number on the right. The player can choose any of them, if he has enough experience for this, for enchanting to the maximum level, 3 lapis lazuli is required, when enchanting to the maximum level from lvl 30, only 3 lvl is taken for enchanting. You can enchant any elements of armor, swords, bows, pickaxes, axes, shovels, hoes, scissors, shields, elytras, lighters, fishing rods. Some items can only be enchanted using an anvil. Level affects what enchantments can be obtained. Many enchantments have several levels. It is also possible to enchant an item for multiple enchantments. As the cost increases, the likelihood of obtaining a more valuable enchantment increases. Typically, the most expensive item on the menu will yield the best enchantment combination. Enchanted books and identical items can be combined at an anvil to obtain the highest level of enchantment and combine several enchantments into one item. And now about new enchantments, completely new enchantments have appeared in the newest versions, I will now tell you how to get them and where to apply them. Ice drift- turns water into frozen ice, which allows you to walk on the surface of the reservoir (feel like a god: Angelic. Ice melts over time, so you shouldn’t stand in one place for a long time if you don’t want to plunge into the water. Repair - uses experience to repair an item in your hands or in armor slots (you can use experience bubbles to repair an item). You can catch it or buy it from a librarian resident. Slashing Blade - deals damage to mobs standing next to the target. Enchantment level: Slashing Blade I, Slashing Blade II, Slashing Blade III. Curse of Loss- an item with this enchantment will self-destruct if the player dies; it cannot be thrown away, this only happens if the player dies. Curse of Removability- this enchantment on an item will not allow you to throw it away or remove it from the slot; it drops out of the player only if he dies. You can catch it or buy it from a librarian resident, or enchant it on the table. These are all new enchantments added by versions 1.9 - 1.11; no new enchantments were added in 1.12. Well, I wouldn’t be Needle if I didn’t show you interesting ways to design an enchantment table, maybe this will help someone.
Every day gamers discover something new and interesting for themselves in Minecraft. For example, an enchantment that will not only enhance any of your equipment and give it unique qualities. It will also help in the battle with the enders or in the final battle with the dragon. Why not speed up the learning process with the help of our article? To enchant an item, you will need a lot of experience, which you can gain by digging ore, killing monsters, or farming. The second thing you need is ultramarine; it is a product of lapis lazuli ore mining and is not in great short supply. And the third is an enchanting table, which is crafted from two diamonds, one book and four obsidian blocks. To make it, first open the workbench table, then place obsidian blocks in all three lower cells, as well as the central one. You need to place one diamond on both sides, and place a book exactly on top of the center. Helpful tip: If you want the enchantment to become stronger, place bookshelves next to the table. They are crafted from six blocks of any wood and three books. To make it easier to understand, the picture below shows diagrams for creating objects.The anvil is quite expensive to craft. To make it you will need four iron ingots and three blocks of iron, in other words you will have to swing a pickaxe. Now open the crafting menu of the workbench and place an iron block on the top cells, do the same with the bottom row and one central slot.
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We hope that you will not have any problems with the ability to enchant objects, since this is one of the main opportunities for improving armor and weapons in Minecraft. |
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