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Psychological game "support". E. Hellinger: Psychological board game "Scone"

"Scone" is one of the most famous social games of the German psychotherapist Gunther Horn. Its main goal is to develop the ability to communicate (learn to negotiate, defend your rights, give in, apologize), recognize your feelings and the feelings of your play partners. It is very important that the game helps participants understand and work through the topic of boundaries and teaches them to cope with aggression in a socially acceptable way (the expression of aggression is provided for by the rules, but is limited by the time and scope of the game). There are no standard chips in this game; the participants themselves mold them from plasticine, creating their own representative on the field and being responsible for him. Thus, they make it clear how they feel about themselves and others, what their desires and intentions are. As the game progresses, the most difficult situations arise between the participants. different relationships, sometimes someone’s figurine can even be crushed and turned into a “cake”. Although the formal goal of the game is to be the first to reach the Castle in human form, the gameplay often becomes so addictive that the real goal becomes...

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"Scone" is one of the most famous social games of the German psychotherapist Gunter Horn. Its main goal is to develop the ability to communicate (learn to negotiate, defend your rights, give in, apologize), recognize your feelings and the feelings of your play partners. It is very important that the game helps participants understand and work through the topic of boundaries and teaches them to cope with aggression in a socially acceptable way (the expression of aggression is provided for by the rules, but is limited by the time and scope of the game). There are no standard chips in this game; the participants themselves mold them from plasticine, creating their own representative on the field and being responsible for him. Thus, they make it clear how they feel about themselves and others, what their desires and intentions are. As the game progresses, a variety of relationships arise between the participants; sometimes someone’s figurine can even be crushed and turned into a “cake.” Although the formal goal of the game is to be the first to reach the Castle in human form, the game process is often so addictive that the real goal becomes the participants' live relationships with each other, developing their own style of behavior, and exploring strategies for interacting with other players. The game can be played many times, changing the characters, changing their personalities, establishing additional rules (inventing rules of conduct for empty unoccupied houses).
Set contents:
playing field;
plasticine;
cube;
instructions.

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    “I looked at the topics of the authors’ dissertations, they are very far from practice preschool education. It seems that all the work is based on inferences, and not on the results of scientific research. All information has long been known to scientists working on this problem. Philological authors are completely unaware of psychological and pedagogical research in this area, and there are quite a lot of them. The content of the work resembles a bachelor's or master's degree in Teacher education, philological education is manifested in places. That's all. Thanks to the authors for their abstract work.”

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    “A wonderful program for developing children's emotional intelligence. I am an educational psychologist and have worked in kindergartens for 14 years. I worked with children using various good programs. For the last 2 years I have been studying with the eldest and preparatory groups in the Life Skills program. It differs from other programs in that the theoretical basis is very well written, all practical tasks are tied to theory, and many explanations are given on what, why and how to do. There are some simple and some very difficult tasks. It seems that children cannot cope with them. But no, they cope. And the kids really like it.”

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    “Great metaphorical cards! The structure is unusual: the deck consists of 31 sets of photographs (each set contains 3 cards). You can work both with sets (instructions will come to the rescue) and with individual cards (according to the standard principle). There are a lot of possibilities for using the deck! The quality of the cards themselves is also very good. Thank you to the publisher for continuing to look for something new in the world of metaphorical maps!”

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    “The sets are so-so. It’s an old model, in some places with drawings from the 2007 calendar, but the poster with emotions is generally useful and has valuable quotes. For example, the Bill of Individual Rights. But it’s easier to find them yourself on the Internet, order a print from a printing house, than to overpay for delivery.”

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    "I - child psychologist, worked in kindergarten 12 years old. During this time I led group classes under various programs, including this one. I think this is a GREAT program. It’s interesting for children, and it’s interesting for a psychologist to work and see what happens, how children change. I highly recommend it, despite the fact that there are many others now good programs. The only thing is that there should be a maximum of 6-7 people in the subgroup for everything to work.”

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    “I express my gratitude to the author for the depth of consideration of the issue. After reading the book, superstitions about what is given to some children and not to others disappear. An understanding of the process of literacy formation emerges. In fact, the book gives: 1. An understanding of how literacy is formed in different children. 2. Simple step by step tool for mastering literacy. Regards, Mikhail."

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    “A book for thinking teachers and responsible parents. Helps to better understand the origins of problems. Written good language, the author presents specific material in an accessible and engaging manner. I `m teaching foreign language, but even for me the book turned out to be useful in terms of methodology and psychological aspects.”

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    “Hello! I want to say thank you for the program “A Year Before School: From A to Z.” I work as an educational psychologist and last school year I led a group on psychological preparation children to school. This year I am faced with a similar task, but unfortunately, online stores, including yours, do not have workbooks for this program. Are there any plans to publish this product in the near future?”

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    “The second deck - and even greater delight :) I was waiting for the release for almost a year, after purchasing the deck “about you”. And for good reason!!! This is another masterpiece by Irina Logacheva and a team of psychologists. Of my 25 decks, these two are the most :) Very interesting images, plots...and the artist’s work is simply magnificent. Yesterday I tried it at work - it was a real pleasure, and the same positive customer reviews about the deck. Beauty and professionalism!”

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    “I recently purchased a kit for working with preschoolers. The emphasis in this game is on development fine motor skills and cognitive sphere of the child. The manual is very detailed, with illustrations. Parents and children can easily play this game at home. I especially want to praise the card: it depicts a lot of characters, and therefore it will definitely not go unnoticed by children.”

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    “Thank you for these cards. This kit is one of the most used in my work with clients in many areas, from initial consultation to corrective developmental activities. Moreover, it is interesting and effective to use these cards in prevention.”

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    “Great book. Many thanks to Inna Sergeevna for the work with which she illuminated the difficult life of children in the orphanage walls. The book changed my view not only of disadvantaged children, but also helped me find an approach to my own. ”

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    Natalia,

    “This set of cards is very easy to use, suitable for both diagnostic and correctional work. It’s convenient that you can use pictures, phrases, and words. Helps quickly understand the family situation and its perception by different family members. Thanks to the author!”

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    “I am finishing reading with great interest and pleasure. last sections the last 12th chapter of the book. The book gives rise to a lot of thoughts and meanings. An important thought arose: this book would be a wonderful textbook for students of all psychological and humanities faculties, and could replace several educational courses in psychology, in particular, “Introduction to Psychology.” For the first time, when reading this book, a consistently developed and at the same time holistic idea of modern psychology man and his psyche, in contrast to what exists today: psychology, divided into schools, theories and approaches. The new theoretical view and approach of Ekaterina Yuryevna, described in the book, allows us to holistically and synthetically perceive both the person himself and modern psychological theories about him. The book is written in a wonderful language that anyone can understand (with many examples), it will be especially useful for reading by students and non-specialists, and specialists will be pleased with the novelty of its approach to man, his psyche, and psychology itself. I consider this book to be the book of the new millennium. It reflects the idea of ​​great scientists, philosophers, psychologists, cultural experts, ethologists, sociologists - to create a holistic, consistent scientific picture human psyche. Ekaterina Yuryevna succeeded - for which she has enormous reader and professional gratitude. I am proud that in Russia there are such serious thinkers of global scale as Ekaterina Yuryevna Patyaeva.”

Board games in the work of a psychologist as a means of enhancing communicative activity teenagers

educational psychologist, MBOU Secondary School No. 3,

Amursk

In the modern world, teenagers do not want to be distant from the technological innovations of the world around them. Today, children have information sometimes even better than adults. But the worrying fact is that everything large quantity children have internet addiction. According to the observations of teachers and psychologists, junior students school age In their free time from school, they prefer computer games to active or various types of educational games, and games with a phone or tablet to direct communication with peers. The same trend can be seen in adolescence, when real communication with peers, like necessary condition development, is replaced by virtual. To the question “What do you like to do in free time? The vast majority of schoolchildren, regardless of age, answer: “Play computer games(communicate via social networks).” 8th grade students were asked to use a diagram to show how much time they spend on different kinds activities during the day (days). Almost all students noted that the Internet, social media(usually VK) occupy from 40 to 80% of their total time. Some divided the chart into sleep and social. networks. Based on the results of diagnosing 5th grade students with the Philips test, I note that children have difficulties in establishing contacts, in interpersonal interaction, fear of communication and fear of self-expression. Of course, this slows down the process of developing vital qualities, skills and abilities of adolescents.

One of the most progressive ways to introduce a child into modern world and the area of ​​information, in the processes of learning and cognition of life, are games, more often computer games. Given this fact, it is possible to replace computer games with board games.

Popularity of board games in Lately has increased, various publishing houses specializing in board games have appeared. In this regard, board game clubs are gaining popularity. Teenagers have a high need for communication, but in the modern world it is sometimes difficult to find company, since most people “sit on social networks.” Therefore, children are happy to go to such clubs where they can find playing partners.

Board games have a positive effect on psychological development teenagers, as one of the most important criteria games, according to Elkonin, are considered freedom of action, which, in turn, is accepted by teenagers as one of important points as they approach adulthood.

Working in secondary school, I'm driving extracurricular activities with teenagers. One of the areas of my work is the use of psychological board games. These games are unusual, in a fun way solutions to various personal problems, and also act as a developmental factor. The use of board games has a positive effect on the socialization of children, the formation of communication skills, helps relieve anxiety, favorably develop the emotional sphere of adolescents, and cultivate moral qualities. During the game, interaction between children of both the same age group and different ages. Also Board games They give children the opportunity to take a break from school work and communicate with each other in an informal setting. The most sociable and favorite game for children is “Mafia”. Another advantage is that up to 20 people can play at once. For positive interaction and successful gameplay, a teenager needs to master the following: personal qualities- creativity, leadership, the ability to express and defend one’s point of view, take into account the opinions of others, and be able to negotiate. All these skills and abilities are formed and developed during the game. The game “Mafia” also develops analytical thinking, logic, memory, intelligence, communication skills, and self-control. In addition, during the game there are many reasons to resolve educational issues: rules of behavior in society, polite treatment and other ethical standards of behavior.

The spy board game “The Sixth Cow” has become very popular among middle school students. This is a very dynamic game, we develop thinking skills, attention, speed of reaction, and also helps to consolidate basic mathematical knowledge. Also, during the game, strategic abilities are formed, the ability to predict the players’ moves. So who is Agent 006?

A very dynamic, positive children's game "Sleeping Queens" has become popular among teenagers. The game has a very exciting strategy. It develops memory, attention, basic math and strategic skills.

The game "Dixit" is distinguished by its unusualness and originality. Dixit is an associative board game. During the game, children select associations for unusual, fantasy pictures. I use cards in various options: V classic game with the playing field and simply select associations for the pictures, revealing our personal problems(anxiety, fears). At the same time, other participants can help the narrator find a way out of problem situations. For example, a child took a card, but cannot explain it, begins to worry, and refuses to work. In this case, we resort to the help of children, they begin to tell what they see in the drawing, the narrator’s confidence increases and he already voices his experiences.

"Dixit" promotes the development of thinking, imagination, intuition, fantasy, intelligence, and the formation of skills for effective nonverbal communication. The game is very interesting and always takes place in a friendly atmosphere.

Experience shows that the game and the immediate live communication, arising in the gaming space, are very attractive to children of different ages and are able to compete for their attention with the virtual space. When re-diagnosing students (Philips test, questionnaire “How am I in communication”) in adolescents, I note a decrease in the level of anxiety and an increase in communication skills.

Thus, board games contribute to the socialization of schoolchildren, uniting the children's team, as well as relieving emotional stress after the school day.

List of information sources:

1. psychology of the game. - M.: Vlados, 1999 - 360 p.

2. https://4brain. ru/psy/game. php

3.http://hobbygames. ru/psihologicheskie-nastolnie-igri

4. A. Puchkova. From experience using parlor games. School psychologist, No. 3-4/2017

5. D. Loginov. Repertoire of associations. School psychologist, No. 7-8/2017

For whom?

How to play?

Based on these results, other forms of support can be trained, as well as...

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Psychological board game

For whom?
Support is a new psychological game for adults and teenagers. Professionals (psychologists, teachers and social workers) can use the game for diagnostics and full interaction training. Anyone who wants to better understand themselves and practice skills in giving and receiving support, as well as those who want to improve their level of emotional intelligence, can participate.

How to play?
One player takes turns drawing a situation card and saying it on their behalf. The rest of the players provide him with support, according to the elongated form (intellectual, emotional and action support). The player voicing the situation chooses the best support and that player is awarded a point. The result is recorded on paper. After several laps, an analysis is carried out to determine which forms of support each player is successful in, and which forms are better accepted.
Based on these results, you can train other forms of support, as well as learn to ask for support in the way you want.

For what?
The game helps to work with the attitude “others are just like me and they need what I need.” Helps you understand yourself better and communicate more productively with other people. Develops emotional and social intelligence.
The game helps
- determine the leading form of support
- determine the most accepted form of support
- practice other forms of support
- practice receiving support in different forms
- improve the quality of communication
- increase the level of social and emotional intelligence
Support yourself and others!
Age 14+
Time 30-60 min.
3-6 players.

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Hello and cheers! I finally got around to talking about the psychological games I know.

Probably, many games can be classified as psychological games in one way or another. After all, in every game, one way or another, our feelings, emotions, actions, relationships with each other are involved... And this is essentially what the science of psychology studies. I won’t talk about all the games here.

Yes! Let me remind you better that the article

Psychological board games

I don’t think anyone needs to introduce Julia Gippenreiter. And if it suddenly happens that you know nothing about her, then brief information you can find about it here.

This is a set of several psychological games for the whole family from Julia Gippenreiter.

The point of this game is to bring the whole family together and... Communicate! But not just about something distant (for example, about the weather), but about your own feelings, emotions, thoughts. In a word - about everything that people usually forget to talk about.

Main the goal of this game teach you to speak openly about your emotions that arise in a given situation, learn to understand and name your emotions (try it and find out how rarely we think about this), notice and guess about the emotions of others.

Develop in players emotional intellect – the one that for some reason few people pay close attention to.

This game is really popular, you just have to learn it numerous reviews, for example, in the Labyrinth.

What age is this game for?

On the game it appears 6+.

I will not argue with Yulia Borisovna on this issue.

Things to note: The game contains a lot of cardboard cards. Before the first game, some of them need to be cut out.

You can play here three games:

  • Our feelings: here we study various emotional situations, recall similar incidents from our lives, learn the names of feelings, and learn to listen carefully to our interlocutor.
  • Emotional Lotto: similar to regular lotto, only instead of a repeating picture or number, we recognize the emotional situation described by the presenter.
  • Emotional guessing game: we guess the feelings and emotions experienced by the hero of a certain life situation.

Things to warn about: The game may seem boring to some - it does not have an exciting plot, intrigue, or all the usual things that are usually expected from board games.

Nevertheless, I consider it my duty to talk about it, because this game has greatly helped many people to establish emotional contact in the family.

Where can I buy

In the Labyrinth store

In the My-shop

The game “What to do if...” - a psychological game for children

Well, this game is from Lyudmila Petranovskaya.

The game of the same name is based on the bestselling book by Lyudmila Petranovskaya "What to do, if?" .

And it is intended for children of primary school age. That is, children enjoy playing it themselves, not only with their parents.

It consists of game cards of “situations” and “solutions” and an abbreviated version of the book.

The player with the most “Situations” wins.

The game teaches children to find solutions in various difficult life situations.

For example:

“What to do if it’s raining outside with thunder and lightning, and you’re standing under a tree?”, or

“What should you do if the guys in class are constantly making fun of you?”

What's surprising- the book “What if?” many children love it very much and, what is most remarkable, they read and re-read it themselves!

Where can I buy

Since the book “What to do if...” was published in two parts, the game “What to do if...” is also made in two parts:

The first part of the game in the maze

The first part of “What to do if...” on Ozone

The second part in the Labyrinth

The second part of the game in My-shop

Game "ELEMENTS" from Yu.B. Gippenreiter “Intellectual psychological game for children and adults”

Another game from Yulia Borisovna Gippenreiter!

I also can’t keep silent about it because large quantity positive reviews.

This game is in some way a “relative” of the first game of our review (Emotional Intelligence), only it is already for adults.

Or rather - for children over 12 years old and adults.

The game teaches you to understand your own feelings and the feelings of others, to suddenly notice bright details in seemingly familiar lines, to openly discuss with friends or relatives important and difficult issues that you probably wouldn’t discuss just like that, outside the game...

You can also play three games with this set:

  • Game "ELEMENTS": in it, players take turns drawing a card with a quote, guessing the missing word, and answering the card’s personal questions to the player.
  • Game "ELEMENTS Lotto": resembles a regular lotto, but players look on their cards for exactly the poem, the quote from which is proclaimed by the host.
  • Game “ELEMENT OF Allegory”: This game is reminiscent of an association game. We explain the word without naming its cognates

Where can I buy

ELEMENT in the Labyrinth

ELEMENT on Ozone

ELEMENTS in My-shop

The game "Mafia" is a psychological game for the company

Who doesn't know "Mafia"?

Are there any more like this?! Then this review item is for you!

Mafia is a game for a large company. People from six, more is better.

Age restrictions? I think from the age of six you can already join the team. In general, this is an individual matter.

Very exciting and, indeed, psychological. After all, each player needs to carefully monitor the behavior of the others in order to guess who is in front of him - a civilian, or a mafia, a sheriff, or perhaps this hero is endowed with superpowers?! Moreover, the player must behave in such a way as not to give himself away!

The composition of any Mafia game is cards and instructions.

We have such a mafia in stock.

And, to tell the truth, this option quickly became worn out for us. Therefore I recommend

Buy higher quality cards.

Here are some good options:

Where can I buy

The most popular "Mafia"(averagely pleasant price-quality) in the Ozone store

This is her - in My-shop

But, for example, what the My-shop store offers:

Plastic cards "Mafia", made in the style of playing cards.

If you want "super-duper" gift Mafia, then there is this one too:

It looks very solid! (my-shop store)

There are also good reviews about the quality of this set:

This is him in My-Shop

And this is on Ozone

Game “24 money formulas” - secrets of the psychology of money

Well, the last point I want to draw your attention to is psychological games from Tatiana Zinkevich-Evstigneeva.

For example, beloved by many game "24 money formulas"

Essentially it's just a set of cards.

Each of them has something written on it, and the player is asked to simply draw one card...

Perhaps this will happen at a party? And also, perhaps, this will become someone’s game for every day...

A game of relationships with money, and to money.

At first glance, a rather stupid set in some magical (or maybe psychological) way changes the player’s view of money and his relationship with money.

“No, well, it works!” –

This is what many who have met these miracle cards in person say with surprise.

What they will become for you is up to you to decide. My job is to draw your attention to them. Perhaps they will serve you well.

Who knows...

Where can I buy

“24 money formulas” in the Labyrinth

This is on Ozone

And - in My-shop

This is where we will probably finish our review of psychological games.

Let me remind you that this was the ninth “episode” of our review of games for family and fun company.

There you can find reviews of many other types of games.

Yes! Since you are interested in psychological games, I also recommend studying. After all, they were in this section at first. And only after some thought they moved to their personal one.

Well, if you suddenly happen to get bored somewhere (for example, in a car, or a train, or maybe an airplane), then here you will find

 


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