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How to lie down in wolfenstein the new order. Will

Skull Fortress

Begin walkthrough of the game Wolfenstein: The New Order from watching a short introductory video, after which we will find ourselves in the cockpit of an airplane in the role of Captain Blaskowitz or Blaskowicz, somewhere over the Baltic Sea near the coast of Germany. After the neighboring plane is shot down and ours is damaged, we go to the technical compartment to shut off the pipeline of the sixth engine. Leaving the cabin we move in the indicated direction, along the way we will receive instructions to take pliers and wire in the cabinet. The locker will be to the left of the exit from the cabin, to open it and pick up the necessary items, press button E. Having reached the burning pipeline and blocking it, we go to the cargo compartment to drop the cargo, to do this we return to the locker from which we took the tools and from it we go to the back of the plane (you can find a document on the box on the left).

Having reached the place, we cut the slings holding the load (marked with red diamonds), in order to hit with a knife, press LMB. After the cargo is dropped, we return to the cockpit, where we sit behind the turret (by pressing E) firing back from attacks by enemy fighters. As a result, one of the opponents will crash into our plane and our character will lose consciousness. Having woken up, we select a first aid kit to restore health, and then pull the lever in front of us from above. Next, you will need to open the cockpit door on the right and jump onto the wing of the neighboring plane (to jump while running, press left shift + spacebar). Once on board the plane with the call sign “Condor 9”, we go into the cockpit, after which our plane will crash safely next to the Skull Fortress.

While viewing video walkthrough of the game Wolfenstein: The New Order to switch between videos, use the “Playlist” tab and if the video helped you or you liked it, don’t forget to like)…

As a result, finding ourselves on the shore in the cockpit of a crashed bomber, we grab the yellow tube to answer on the radio. After talking on the radio, we go to the turret on another crashed plane. We leave the pilot's cabin by smashing the box standing at the exit with a knife, then we run forward along the corridor by pressing left Shift + left Ctrl while running to make a tackle under the rubble and the iron monster. Then, having descended under the water in the cargo compartment, we swim between the boxes to the hole in the aircraft body. Having got out, we swim along the cable with flashing lights, reaching the next one at the end of the path crashed plane. Having emerged from the water, we climb the stairs to the turret from which we shoot the mechanical “Panzerhund” creatures running along the shore.

Having got out of the turret, we go in the indicated direction to the allies, after talking with whom we go to destroy the enemy pillbox, or rather the automatic turret installed inside. Everything is very similar to the landing on Omaha Beach from the games in the series Call of Duty, only the beach will be called Baker Beach. We run forward along the trench to the fuselage of the crashed plane, in the bottom of which there will be a hole through which you will fall into the enemy trenches. Having climbed into the bunker, we select grenades, with which you can destroy the turret firing at the beach. After the turret explodes, we jump into the hole under it and by pressing left Alt and S we shoot the Nazi standing behind the door. After the door opens, finish off the enemy and take his weapon.

Next, turning left, we fight our way to the next bunker in which you can find a map lying on the boxes behind the turret. Coming out of the bunker, we pass to the left along the trench, destroying all enemies along the way. As a result, having reached the next bunker, we eliminate the Nazi standing in it using a knife, sneaking up on him from behind and pressing MMB. Having left the bunker, we continue to move in the indicated direction, eliminating enemies along the way, primarily enemy officers who may raise the alarm. Once at the healthy locked door, we take explosives in the small room on the left and install them at the indicated point.

After the explosion, having got inside, look into the room on the right, there you will find a “fragment of the Enigma code”. Further moving along the rails, we will find ourselves on a small area with an enemy turret on the bridge; in the room on the left you can find a plan of a bunker. After destroying all the enemies, look under the bridge with the turret, there in the wall on the left you will find a small passage into a locked room where you can find the “Gold Medal”. Having got out of the room, we go up the steps several floors up and destroy the enemies found there, after which we again go up the stairs, thus reaching the first of two guns that you need to neutralize (to do this, it is enough to eliminate the soldier sitting behind him.

After you clear the area around the first gun, you can sit behind it yourself and lose the “stomper” crawling along the shore. then, going to the left from the position of the first gun and going up the stairs, look into the room on the right, there you can find a hidden door, you can open it using three levers, activating the left, right and middle. In the secret room you will find another fragment of the Enigma code and a silencer for the pistol (you can equip it by pressing the C button). Next, having got out of the room, we pass along the corridor to the left of it, continuing to destroy enemy soldiers. On the way, it’s worth checking out the barracks; in one of them, in addition to supplies, you can find “Oscar’s letter.”

Having reached the second gun and cleared the area around it, we will use the gun to clear a passage to the left of the aircraft wreckage, as well as from enemy soldiers. To get to the castle wall you need to go around the second gun position along the corridor on the left, where you can find a golden cup under a tarpaulin. Having reached the next locked door and opening it, we will be attacked by an iron monster which will be destroyed by Private Wyatt, then go into the bunker from which the monster jumped out, there you will find another “Enigma code fragment”. Returning to the private, go upstairs with his help.

After watching a short video, we climb up the rope, shooting at the Nazis leaning out of the windows (just like in Walkthrough of Dead Space 3, but instead of fascists there were alien monsters)). Having climbed to the very top and climbed out the window, we pass to the left along the corridor to the stairs leading to the floor down. Having gone down, we activate the lever of the mechanism that opens the gate, after which we jump down into one of the two holes in the floor through which the chains pass. Having cleared the floor of enemies and taken the “golden cup” from the dining room, you can go downstairs to find a “plan of the interior of the castle” in one of the rooms. As a result, having returned, we go up the corridor with a staircase leading upward, and reach a room with a spiral staircase.

Having climbed the spiral staircase and cleared the area above, we will find ourselves in another dining room (judging by the furniture), from there we climb out the window onto a small balcony along which we will get to the next room. Next, going up the steps, we pass along the corridor to the right to courtyard with turrets. Standing behind one of the turrets, we confuse enemies both above and below; by the way, the turret can be removed by holding E as in Walkthrough of Duke Nukem Forever. Having cleared the territory, we go to the crashed plane and climb inside, meeting our allies there. Next, in order to remove the beam blocking the path, we select the piece of iron that was thrown to us, having cleared the path, we climb up along the shifted beam, where we will need to take a running jump through the abyss after our allies, eventually falling down anyway.

Once in the crematorium, you need to open the indicated door, to do this we look for the key in the boxes, and when we find it, we open the door; in one of the boxes there will also be a “fragment of the Enigma code.” Next, having taken the wounded man, we move to the next room, where we will have to fight with an enemy super soldier who jumped out of a hole in the floor (our partners will recommend shooting at the respirator). In the end, having won the victory, we will still be captured by the Skull. Next, in a short cut scene, you need to choose Wyatt or Fergus, if you don’t make a choice, everyone will die. Having chosen Wyatt and watched the video, we grab the pipe thrown by Fergus with which we attack the super soldier by pressing SCM, after which we run up to the nozzles of the furnaces and break them with blows from the pipe. Then we approach Fergus, who will remove our handcuffs, after which we use the panel next to the window to open it. To do this, you need to close the contacts by moving the mouse, do this quickly three times so that all three lights light up, and then jump out the window.

Hospital

As a result of the first chapter, having stopped at a Polish madhouse (asylum) and having been there for 14 years, one fine day our character comes to his senses. In the cutscene that unfolds, the first thing you need to do is pick up kitchen knife from the table by pressing E. Next, after the Nazis shoot everyone in the room and one of them comes up to you, hit him with a knife by pressing MMB. Having picked up the pistol of the killed Nazi, we go out into the corridor, here our task is to clear the entire floor of enemy soldiers. Having killed all the enemies on the floor, we go down the stairs, picking up a double-barreled shotgun from the body of one of the nurses along the way. on the ground floor, having also stumbled upon a small detachment of fascists, we clear the territory and get to the exit from the hospital, locked with an electric lock, to open it, go into a small room opposite the exit, there will be a button on the table that opens the door. In addition, in the same room there will be a safe, which can be opened by shorting the wires. Inside you will find shotgun shells and a health upgrade in the form of a soldier figurine. After leaving the hospital, we engage in battle with the Nazis on the street (on the table next to the entrance you can replenish health and pick up electric grenades), killing everyone, as well as reinforcements in the form of flying robots (drones), we pick up Anya lying near one of the cars and watch the next video .

New world

Once in the basement, you need to interrogate a captured Nazi named Keller, Captain Blaskovich will do this himself, and our task is to find an apron, safety glasses and pick up a chainsaw from one of the tables. The apron can be found in the closet to the left of the table with the chainsaw, and the glasses are in one of the drawers of the same table. After you take the saw, the German will attack you, press LMB to fight back and then watch the next video, also in this room you can find a gold watch (on the table to the right of the captured German) and an improvement in health (in the closet with an apron).

Having reached the Nazi checkpoint, we get out of the car by pressing E, our task is to clear the eastern sector by killing all the fascists there. Here you can complete the game in several ways, go for a break or try a silent passage. If you choose the second, we go down into the hole to the left of the road and make our way to the checkpoint territory along the sewer pipe. Having reached the corridor on the left side, in front of which one of the “fragments of the Enigma code” will lie, we pass along it to the stairs leading to the street (picking up a 1960 pistol with a silencer along the way). Having eliminated the fascist standing at the exit, we go up to the second floor of the building, where we neutralize one of the two German officers (he will patrol around the building). Then, going downstairs, we pass to a small barn on the left side; on one of the walls you can find a “fragment of the Enigma code”; on the other side of the barn, in the gap between the boards you can find a “golden egg”. Moving on to the next building, we eliminate the sentries on the first and second floors, in addition, we neutralize the officer standing in the room on the second floor, where you can also find a camp security map and a “fragment of the Enigma code.” All that remains is to go to the central entrance and eliminate the last sentry there, after which we return to the car.

Having driven a little ahead, we receive the task of lifting the elevator blocking the road, penetrating into the building on the left, we destroy all the fascists inside and, taking a “fragment of the Enigma code” from one of the rooms on the first floor, we go up the stairs or using a lift. Then, moving to the next building, we fight our way down to the first floor, where through a hatch in the floor we go down to the basement. Having cleared the basement from enemies and taken the “fragment of the Enigma code” from the disassembled car, we go up on the elevator to the second tier, there, using the lever on the control panel, we raise the elevator blocking the road. Next, exiting through the door on the left, we go up the stairs and, finishing off the remnants of the Nazis, we get out into the street and set off to clear the western sector.

Having cleared the territory along the road, we get to the building to the left of the road, having killed the fascists outside (including the one sleeping at the entrance to the Kampfhund building), we go inside, where we neutralize the only officer in the sector. Also in this building you can find another “fragment of the Enigma code”. Having killed all the Krauts, we return to the car and, having driven a little more, we are exposed to the fall of two robots. To combat security robots, both conventional small arms and machine guns from turrets are suitable; in addition, it is worth using grenades. Having destroyed the robots, we again climb into the trunk of the car.

Finding ourselves on a train traveling to Berlin with a tray in our hands, we try to get out of the car, but we are stopped by a couple of Nazis who were in the middle of the night to drink coffee). Having placed the tray on the table and sat down next to us listening to the Nazis, Blaskovich will be asked to take a blood purity test. During the test, you will need to select one of the two proposed pictures several times, select photos with an eye, a butterfly and a spider, and then we will definitely pass the test (although I’m not sure that passing it depends on the choice, the main thing is if you believe Frau Obersturmbannführer conducting the test, don't grab your weapon). After all this circus with dough, we take the tray and return to Anya.

Eisenwald Prison

Once at the Gleichmut Hotel, we speak with Anya, after which we receive the task of climbing onto the prison transport. We get off the balcony onto the ledge on the left and walk along it to the entrance to the next hotel room, inside you can find Ehrmann’s letter. Continuing the path along the cornice we will reach drainpipe along which we go down to the neighboring roof, and from there we go down through the hatch into the building. In one of the rooms you can find a laser cutter on the table, but before you take it, pick up the battery in the corner opposite. Next, going up the stairs, we charge the cutter from the device on the wall and then cut out one of the fence mesh. In the next room there will be several compartments closed by fencing, behind one of them you can find “ golden frame" Having finished with laser cutting, open the window and jump to the roof of the neighboring building, where we climb inside through the window. Having cleared the room from security, we take away a map of the headquarters from one of the walls, and folders with documents from the boxes on the right, you can also answer the phone call. By placing the documents in a box against the other wall, you can open the door to a hidden room in which you will find another “Enigma code fragment.” Next, we pass along the corridors to the room with the officer, having neutralized him and taking another “fragment of the Enigma code” from the table, we get out of the window. Finding ourselves on the ledge again, we walk along it to the prison transport, and having climbed onto the roof, we go to the local neighborhood.

Having arrived at the Eisenwald prison, we go up the stairs and then turn left and go up to another staircase. Finally, having reached the roof and neutralized the prison guard standing there, we cut off the chain from the locked door with a laser. Next, going downstairs, we pass through the prison yard, removing the guards and trying not to fall into the range of action of the automatic turrets. Having entered the prison building, we immediately begin to run away from the Panzerhund by slipping under the pipes, then by cutting off the chain from the grate on the floor we will fall to the floor below, where, having passed to the end of the corridor, we climb up the stairs leading into the ventilation through which we will get to a toilet with a guard from which we will get rid of with special predilection (a bit like a scene from walkthroughs of the game Deadpool). After leaving the toilet and having devoured a bowl of dog food, we pass along the corridor to another officer, looking along the way into the barracks with a couple of sleeping guards, where you need to pick up the key from the locker on the wall, you can also find a patrol plan there. Having reached the room with the officer and neutralized him, we take the next “Enigma code fragment” from the table, after which we go out into the corridor and open the door with the key found in the barracks, thus ending up in the coal warehouse.

Having cleared the warehouse from security, we look around; in a pile of coal on the lower level you can find a “golden nugget”, and on the second level you can find an improvement for a laser cutter that allows you to shoot from it. As a result, having reached the door on the upper level of the warehouse, we cut it off with a locked chain and go into the corridor with the Panzerhund running below. Quickly running along the top, we cut off the chains from the damper that blocked the path and go into the adjacent corridor. Going down and going forward we get to block B2. Having neutralized two guards, we go up the elevator, where, after crossing the bridge, we end up in a cell with prisoners. Having eliminated the guard, we cut off the chains from the prisoners with a laser, after which we help one of them remove the mask; this prisoner will be Fergus. After the armed guards appear, we climb onto the table with which the door has been barricaded, and from it we will get into the ventilation through which we can go behind the Nazis. Having eliminated the officer and armed with an automatic shotgun, we rescue Fergus, who is locked in the cell, together with whom we return to the room where the officer stood. To open all the doors in the block, you will need to press two buttons simultaneously with Fergus, after which we fight down the stairs, destroying the guards and turrets. Having reached the lower level, we turn off the electricity using the switch on the stairs broken by the Panzerhund.

Then, running away along the corridors, we get to the courtyard, where we destroy all the guards who have come running, covering Fergus. Having penetrated into the next room and killed all the enemies there, we take another “fragment of the Enigma code” from the table in the center. Having passed along the corridor, we get to the stairs along which we rise to the next floor, where, having killed all the enemies, we move along the corridor from which they ran out. As you move, you can find a “golden helmet” in the room on the right, and when you reach the next office, pick up another “Enigma code fragment” on one of the tables. Finally, having got out onto the street, we get into the car and drive, knocking over everything on the way until we turn over. Having come to our senses, we cut off the chain from the hatch on the road with a laser and go down, having gone to a dead end, we wait until Anya opens the hatch, after which we press E to get out.

New house

Having jumped from the bridge into the water, we swim after Anya and Fergus to the locked hatch, to open it we cut off the chain in the upper part of the hatch with a laser. Having opened the hatch, we swim forward and climb out of the water along the stairs, after which we follow our companions along the corridor to the door to the shelter, stopping in front of which we approach Anya and press E, after which we watch the next video. After watching the video, we go up to the second floor and talk with Klaus there; at the end of the conversation, we go to look for a folder with files on the “Whisper” project. In fact, to find the folder you just need to look into Max’s room (adjacent to Klaus’s room), the folder will be in the wall covered with a board, to break off the board you need to find or bypass. Leaving Max's room and going to the right, we will find an empty room, you can sleep in it, after which a soldier figurine will appear on the box next to the bed, increasing your health. In the same room, behind the yellow boxes, there will be a golden vase, but you can get to it through Caroline’s room on the first floor, there you will need to open a secret passage behind the poster with the aunt on the bomb, so you can get to both the vase and files of the “Whisper” project. You can get to the folder in the second way: by looking for a crowbar on the second floor and using it to break out the board in Max’s room. Also on the second floor in one of the rooms you can find a record. One way or another, having received the documents, you should look at the third floor, there you will find another bed and if you go to bed, Captain Blaskovich will see a dream that is similar to the first game from the Wolfenstein series, our task in it is to get out of the castle, after which our character will wake up, and he will wake up if he is shot). As a result, going down to the first floor we talk with Caroline, and at the end of the conversation we go to the new back one.

London Nautica

Having reached the place and getting out of the car, we look at the explosion, and after Blaskovich was almost crushed by a monument, we go to the research center through a labyrinth of debris. Trying to pass on the left we will come across a Panzerhund, passing even further to the left we slip under the rubble and cut a piece of the grate with a laser. We climb through the hole and again see the Panzerhund in front of us, this time it will be crushed by debris. We return to the place where we first met the iron monster and calmly move on. Ahead on the right there will be a car with burning headlights, we climb over it and again we see a panzerhund running on the left. Having slipped under the rubble on the right, we run away from the monster (the blue road sign with a direction arrow will be our guide), and in the end iron dog will finally be filled with rubble. Moving further, we will find a wounded German officer, who we need to get rid of, and on the way to the main entrance we will have to eliminate another Nazi and a combat robot. Also on the way in the ruins you can find a “fragment of the Enigma code”.

Having reached the main entrance and going inside, we will stumble upon German resistance; turning into a small room on the left, you can find another “Enigma code fragment” inside, as well as a safe, opening which you will find cartridges for a sniper rifle and an improvement in health. Next, having killed all the infantry, we go up to the second floor and clear everything there, it is also convenient to attack the robot standing below from the second floor, for this you can use a machine gun removed from the turret. One way or another, having destroyed all the enemies, go to the dining room, and through it to the pantry room, where there will be a hatch in the ceiling through which you can get into the ventilation and find the “golden knife” there. On the ground floor, near the wall with photographs, you can find a “golden decanter”. Having reached the next gate, we raise it to the very top, after which we go forward until it closes and crushes you).

Having made our way into the lunar dome, we clear the area from the Nazis by climbing up the stairs. Once in the room at the very top, we take away another “fragment of the Enigma code” and activate the lever that lowers the satellite model. Having cut off with a laser the chain on which the satellite weighs, we pass through it to the exit from the room. Further, having passed along the corridor and destroying enemies, we will find ourselves at the hatch leading into the elevator shaft (on the wall on the left). Having cut the chain from the hatch and made our way into the elevator shaft, we jump along the elevators to the cable along which we climb to the platform from above, shooting back from drones and Nazis along the way. Having risen and passing along the corridor to the right, we open the next hatch. Standing on the platform marked in yellow, which is the counterweight of the elevator, we shoot the brakes marked in red, due to the fall of the elevator we will go up (if you shoot the brakes while standing on the elevator, you will arrange a high-speed descent into hell).

Having climbed to the top and passing to the next hatch, we go down through it, ending up in the Daat Ihud laboratory. After watching the next video, we collect all the valuable junk from the tables with the label “Daat Ihud” and then take it out of the Laserkraftwerk capsule. In order to get the Laserkraftwerk, you need to go up to the second tier and use a laser to cut off the chains holding the shield inside the capsule, after which we go down and press the yellow button, thus cutting an entrance into the capsule. Having taken the Laserkraftwerk, we use it to cut out a hole in the wall marked with a yellow diamond. Having reached another elevator shaft, we climb the stairs a couple of floors up, there we again shoot off the brakes from the elevator and go through the pipes to the next obstacle, which we cut out with the help of a Lasercraft. Having passed forward and climbed up the stairs, we reach the hangar room.

Having jumped down, he first neutralized the enemy’s manpower, trying to eliminate the officers before they raised the alarm. Also on the right side of the hangar there will be a room in which you can find an improvement for the Laserkraftwerk that allows you to fire bursts and a “fragment of the Enigma code.” In addition to the Nazis, there will be two robots in the hangar, and when you deal with them, more enemy soldiers will come and a healthy robot will appear. After you clear the hangar again, go into the room from which the huge robot came out and go up the stairs until you reach the ventilation through which you will get to the control room, and from there you will open the hangar using the remote control. After the allies fly into the hangar on hang gliders, we go down and help Caroline get to the helicopter on which we will safely leave the building.

Secret

After talking with Anya, we set off to look for an area of ​​concrete with mold to take a sample and go to the archive for documents. It’s not possible to get into the room with the archive right away because it’s locked, and we need to take the key to it from Fergus. Before you go for the key, look around on the first floor, there you may find a “letter to Bobby” lying on one of the beds. Having gone up to the second floor, we talk with Fergus from whom we will eventually get the key, you can also sleep on the second floor again (on the same bed as in the chapter “ New house”, after which you will receive improved health. Near the stairs to the third floor you can find a note about concrete, and on the third floor there is a can of mold control spray. Returning to the first floor, we go from there to the Kreisau hangar, there we will find concrete with mold, and to get a sample we will need to find a circular saw, which will lie in the nearest corner of the room with other tools.

Taking the circular, Blaskovich will fall into the sewer system from which we will have to get out. Having passed along the corridor, we turn left and move to the door guarded by an automatic turret. Having destroyed the weapon, we approach the grate on the right edge of which several rods will be broken, and we climb through there. Next, passing along the next corridor, we will find ourselves in a room with several shelves, on one of which you can find the “House of the Rising Sun” record. Having left this room through a hole in the wall, we will find ourselves in a corridor with another security turret. Having shot it, first of all, go along the tunnel in the opposite direction, there at a dead end you will find the Reflector upgrade for the “Laserkraftwerk”. Returning to the place where the turret hung and cut the chain from the locked door.

Once in the next tunnel, we select a double-barreled shotgun and cartridges for it, after which we go forward and shoot the incoming drones. Finding yourself near a hefty well where the water flows, we approach the gap in the fence and jump onto the ledge on the opposite wall. Further along the pipe we will get into a room where we can find a “golden ashtray” (lying on one of the barrels). To get out of this room, we climb the stairs and cut the chain from the door, returning to the sewer tunnel. Well, there we turn left and get to the hangar. In the hangar we cut off the mold, scaring Max, after which we return to the first floor, picking up a toy robot along the way (thus receiving another task “Return toys to Max.” From the remaining toys you will need to find a telephone, cubes with letters and a car. You will find the telephone in Caroline’s room , the cubes are in a hiding place behind the wall of Caroline’s room, and the car is in the archive room, from where we also take the necessary documents. We return the toys to Max’s room, and give everything else to Anya Oliva.

Camp Belitsa

Arriving at concentration camp You will find yourself in a room where you need to sit down to a machine that prints a number on your hand. Next, walking along the corridor to your workplace and pressing E, we begin to work. Our task is to cause a breakdown of the concrete mixer, for this we use the buttons D, A and S. As a result, you will need to press the left Ctrl to sit down and take the part from the floor that Blaskovich will throw into the concrete mixer. After talking with Milo and exchanging robes with him, we go to block B4 to find Seth Roth there. Having arrived at the place, we find Seth in the room on the left, and after the conversation we go to the security barracks to turn off the security system.

You can enter the security barracks through the basement; to the right of the entrance there will be a black woman who will ask you to kill the guard nicknamed “The Knife”. Having gone down to the basement and inspected the first room, we take away the “Enigma code fragment” from one of the boxes, after which we go into the next room. After captivity and torture, we will find ourselves in a cart with corpses, taking the knife and getting out, we eliminate the dog and the guard standing near the stoves. Further moving along the rails, we will find an “escape plan” on the wall on the left, after which it is worth clearing the entire basement from the guards.

Having gone up to the first floor, you should look into the office with the inscription Medizin, there you will find another “fragment of the Enigma code”. Further moving along the corridor we will safely reach the “Knife” which we send to the next world, in the same room on one of the shelves you can find another folder with a “fragment of the Enigma code”. Now all that remains is to get to the remote control, which is located further down the corridor and disable the security system (in the box to the right of the remote control there will be a folder with a “fragment of the Enigma code.” Having disabling the security system, we leave the building through the central entrance and talk with the woman who asked to kill “Knife”, For completing the task we will receive a “Golden Dagger” from her.

When watching a video Walkthroughs of the game Wolfenstein: The New Order, to switch between videos, use the “Playlist” button, and if the video helped you, don’t forget to like)…

Returning to Seth and talking with him again, we go to block B6 to look for the detron battery. Having passed through the factory where we recently worked, we reach the entrance to the sixth block, the door opens on the remote control on the left. Having reached the commandant's office building, we get inside, this can be done using the scaffolding on the left side or through the door to the right of the central entrance, to open this door, you will have to pick the lock, once through it into the storage room, we go up the stairs to the second floor balcony. Having climbed inside and cleared the second floor of security, we inspect the room, here you can find another “Enigma code fragment” (in one of the cabinets).

Our main goal is in the basement, but it's worth checking out the other floors before going down to the basement. On the first floor you can find another “fragment of the Enigma code” and a “golden bust”, and on the third, which is worth clearing out the Nazis first, you can find a “fragment of the Enigma code” and some documents in Frau Engel’s office (in the desk drawer). In the basement you can also find a “fragment of the Enigma code” and the desired detron battery, taking which we will again be captured. Having freed ourselves, we get into the robot and return to the Belitsa camp on it, destroying all the enemies on our way (this, of course, is not for you Titanfall, but also not bad). Having reached the garage, we put Seth on the roof, after which we take up defensive positions and destroy the camp guards, covering the escaping prisoners. Having destroyed all the Nazis, we get out of the robot, go into the garage, take the “Golden Mask” from the table, and then get into the car.

New tactics

Returning to the shelter and watching the next video, we receive the task of finding a welding machine, but before that we should again examine all the floors of the shelter. On the ground floor in the archive room, a woman named Anna will be sitting who has lost her ring, she will ask you to find it, also on the ground floor in the main room between the beds you can find “Charlotte’s letter”. On the second floor you can sleep in the same bed, and receive an improvement in health for this, and while sleeping, our character will talk with Tekla, whose manner of communication is similar to the salarian Mordin Solus from the game Mass Effect. On the third floor you can find Anna's lost ring; it will lie on the floor of the toilet; returning the ring will give you a gold one. Now let’s return to the main task, searching for a welding machine, going into the hangar with helicopters and talking there with Fergus Reed who will tell us where the welder is.

Now our task is to get to the underwater secret passage; to do this, we return to the shelter and, after talking with Bombata, go through the yellow door. Further, having passed along the corridor, we will find ourselves in a room filled with water, here, having cut a hole in the wall with a laser, we climb inside and jump into the hatch, picking up a welding machine at the bottom. Now we need to find the way back, for this we swim through the tunnel to the room in which we climb the stairs to the landing. From there, we shoot with a laser at the chain holding another ladder (folding) at the top. Having laid out the ladder in this way, we jump onto the platform next to it, the jump must be made with a running start. Climbing the stairs on the platform above we will find the “Strobe” improvement for the Laserkraftwerk.

Next, passing along the corridor to the next room, we jump down through the hole in the wall on the left. Finding ourselves at dawn with boxes suspended on chains, we approach the control panel standing in one of the corners and activate the lever, after which two heavily armed soldiers will appear in the room. Having destroyed the enemies, we pass through the opened gate and go along the corridor to the next room, where you can find the “Tapfrer Kleiner Lieling” record on the floor. The door to the next room will be locked, so the ventilation is to the right of the door, having previously cut a hole with a laser in the shield covering it. In the ventilation, turning left, through the grate, we cut off the chain on the locked door with a laser, now when we return we can open the door and move on. Following further, we will eventually find ourselves in a shelter, where we give the welding machine to Seth.

Berlin catacombs

And so, after Seth repairs the tunnel glider, we set off on it to the flooded Berlin catacombs. Having reached the locked grate, we get off the glider and use a laser to cut the chain holding the grate. In the next room you will have to leave the glider to swim further through a narrow gap in the wall. Having reached a healthy room with columns, we dive into the next tunnel through which we get to the pump wheels that need to be oriented so that we can swim through them. To do this, we go up the stairs to a small platform with a lever with which we turn the wheels so that you can swim through them.

Having passed through the first wheel, we turn into the tunnel on the right side, after passing through it we will find ourselves in a room with a platform on its far side which we need to get to. To do this, we go up the stairs on the left and go into a room with a mechanism that fills the tank with water; you can also find a sewerage plan in it. After you flood the room, you can swim to the platform at its far end, and also look into the room to the right of the entrance, where you will find a “fragment of the Enigma code.” In addition, you should return to the second oriented wheel and swim through it, in the next room you can find the “Golden Bucket”, then return along the tunnel to the hall with columns and look into the littered tunnel, there you will find the “Golden Snake”.

As a result, having returned to the room that was flooded, we get to the platform at its far end and jump down from it, discovering a mine under the water. To go further, we need to cut off the chain holding the mine with a laser, which will break through the barrier preventing us from swimming forward. Once in the next tunnel, we get out of the water along the stairs on the left and go forward, picking up another “Enigma code fragment” along the way. Returning to the water, we swim into a round room, where, having dived under the water, we swim along the left corridor, eventually reaching the elevator, which will take us up to the arsenal. Coming out of the elevator, you can find the Tesla upgrade for the Lasercraft.

Further, having reached the tracks, which can be accessed by cutting out a grate, to an abandoned station and killing all the Nazis there, it’s worth looking around. Under the platform you can find another “fragment of the Enigma code”, another fragment of the code can be found under the room with the remote control on the second tier, where we ultimately need to get to. To get to the second tier, use the lever to open the door from behind which a heavily armored Nazi will jump out. Having shot the enemy, we pass through the door and go upstairs to the room with the remote control, where you can find another “fragment of the Enigma code”, as well as press the button on the remote control, after which we go down to the platform and engage in battle with the next group of enemies. Having cleared the station once again, we climb onto the train and, activating the lever in its cabin, we hijack the train.

Submarine

Having got out of the torpedo, we go to look for the radio room and first of all we eliminate all the Nazis in the torpedo compartment. Next, going up to the second tier and opening the door, we find ourselves in a corridor in which you can find a plan of a submarine. Having passed to the intersection, turn left and open the locked door. In the cabin behind the door you can find a “fragment of the Enigma code” and a “golden letter opener”, as well as a laser cut in the wall into a passage to the weapons room, where, among other things, we will find an improved “sight” for the lasercraft. Returning to the corridor, we pass along it to the spiral staircase, killing all the enemies along the way and examining the cabins on the left and right, there you can find the next “fragments of the Enigma code” and the “golden tray”. Having gone down the spiral staircase, we pass along the corridor, destroying all the enemies on the way, until we reach the stairs along which we climb up. Next, through the pipes we will get to the hatch leading to the bridge (by cutting out a passage along the way with a laser), jumping down and destroying all the enemies on both the first and second tiers. “Fragments of the Enigma code” can be found both on the second tier and in the room to the left of the radio room. And so, once in the radio room, we raise four buoys, cutting off the chains holding them with a laser, after which we go to the control panel and get in touch and watch the next video.

Once on the seabed, we follow Seth into the room that appears, and once inside, press the button on the remote control. Continuing to follow Seth, we will reach the transition chamber leading to the main hall, going inside one of the cylinders we will find ourselves in the same main hall, where in order to climb to the platform from above you will need to shoot a laser at the balls that will turn into steps (after showing your lasercraft to Seth Roth) . Having gone up, press the button to lower the platform, and after Seth and Fergus stand on the platform, press the button again to go up. Once in the “Daat Ihud” shelter, or rather in the round room, we look around, picking up the “Golden chamber pot”, “Golden toy robot” and “Golden crown” from the shelves. In addition, in the columns along the perimeter of the room there will be objects that need to be clicked in a certain sequence, which can be understood from the patterns on the platform or from the screenshots, resulting in the “Reactor” improvement for the lasercraft. To complete the main task, select the round thing and insert it into the device indicated by Seth.

Gibraltar Bridge

Arriving at the bridge, press E to reset the sphere, after which we watch the video of the train crash. Next, our task is to get to car number 6 hanging on the bridge. Having jumped from the helicopter onto one of the bridge supports, we go to the first available carriage, climb into which we destroy the surviving Nazi and examine both floors of the carriage; on the first floor you can find the “Rocket Launcher” improvement for the machine gun. Moving to the next carriage, we destroy the Nazi with a rocket launcher, after which we also inspect the entire carriage; a dead Nazi will be hanging from one of the windows; in a case fastened with a chain to his hand, you can find a “fragment of the Enigma code” (by cutting the chain with a laser). Having shot the turret on the next car, we move onto it and climb inside. Having reached the next carriage lying on its side, we climb inside, there on the second floor you can find another “fragment of the Enigma code”. Having passed into the next carriage, we exit it onto the bridge through the entrance on the right side, there will be another pack lying around with a “fragment of the Enigma code”. Returning to the carriage, we climb onto the metal beam that has broken through the left wall, along which we can move into another carriage, where on the second floor you can find a sniper rifle.

Before we go further, we shoot another turret and the Nazis holed up in the next cars, after which we will need to get into the car with the turret, to do this we need to go to the front and climb onto the next car, and from its roof along the steel beam we will get to the car with the turret . To go further, we cut out the gratings inside the car using a laser. Having moved into the next carriage, we go down it, cutting out another grate with a laser, and having climbed out, we go into battle with the running fascists. Having cleared the territory, it is worth examining the carriage lying on the left; inside you can find the “Golden Rabbit”. Then, going forward, we go into the checkpoint room, where, destroying enemies, we go up the stairs. Having cleared the upper platform of enemies, we use a laser to cut out a hatch in the floor, next to the turret. Next, going downstairs, we destroy all the enemies entrenched in the room, after which it is worth examining all the boxes; in one of them you can find another “fragment of the Enigma code”.

Continuing to go down the stairs we will find ourselves in another room, where we also destroy all the enemies. Having got out into the street and jumping over the gap, we will come across a Nazi super-soldier, which Fergus Reed will help us deal with. Next, after jumping onto the helicopter and taking a “lap of honor,” we stand behind the turret and shoot all the enemies on the platform where we will then need to jump. Before you go to carriage number 6, you should look into the room from which the Nazis were running out, there, by opening the safe, you can find a health improvement, and on the safe itself there is another “fragment of the Enigma code.” As a result, having reached the sixth car and going downstairs, we pick up the documents, thus completing the passage of this chapter.

Lunar station

Having arrived on the Moon, we get out of the spaceship and go to look for our things, which will be located in the room with the rest of the luggage. You can get there using the conveyor belt on which luggage is usually received at airports (on this belt you can find the “golden cane”. After picking up your equipment we go to look for a spacesuit, but before that we cut a hole in the wall next to our suitcase, ending up in a room with a button that opens the door. Then, having cleared the arrival area, we pass along the corridor to the next room, where first of all we destroy all the Nazis, including two officers. Before we go Next, you should pick up the “plan of the lunar station” located to the right of the turret.

We go further along the next corridor and go down the stairs, where we will encounter another group of enemies including a couple of officers and a super soldier. After destroying all the enemies in the corridor, inspect the room on the left and right sides, in one of them, on the toilet, you can find a “fragment of the Enigma code”; you can also secretly move between rooms through the ventilation of the entrances, which is cut out with a laser. As a result, having walked to the end of the corridor and turning left, we will get to the service tunnel through which we will get to the laboratories.

After clearing the laboratories from the Nazis, inspect the premises; in one of them you can find another “fragment of the Enigma code.” Having passed further, we will find ourselves in another laboratory, this time a two-story one, having destroyed all the enemies on the first floor you can find the “Golden Face Mask”, and on the second a letter from Dieter. Next, from the second floor we will find ourselves in another service tunnel, moving along which we will get to the next room, where you can find another folder with a “fragment of the Enigma code”, and from there, along a long service tunnel, we will get to the room with the spacesuit.

Having put on a spacesuit and going outside, we go down the slope, destroying drones along the way; on the platform below you can find a “Golden Fragment of a Meteorite.” Having reached the abyss, we jump over it, since low gravity allows us to jump high. As a result, having reached the airlock, we go inside the command module and, having taken off our spacesuit, we go to look for the launch codes for nuclear missiles. Having passed into the next room, we approach the table and take the scalpel lying on it, after which we watch a short video.

Having penetrated into the next room, we destroy all the enemies, not forgetting to pick up the “Enigma code fragment” from the room with yellow lighting. Having destroyed all the enemies, we go up to the second floor where we find an elevator that we need to use. Having found ourselves in a healthy round room and having destroyed all the enemies there, we rise to the upper level, where you can find another “fragment of the Enigma code”. Moving further, we will eventually find ourselves in the server room, where you can find a safe with improved health, a “fragment of the Enigma code” (on the round table in the center of the room) and get codes for launching nuclear missiles. Now all that remains is to get to the spaceship and return to Earth.

Having received the codes, we get out of the room through a hatch in the floor, ending up in another service tunnel through which we will get into a room with a couple of guards. Having eliminated the Nazis, we cut out a hole in the marked wall with a laser. Having cleared the next room, we go down the stairs and through the ventilation we get to the escalators along which we go down to the car on the monorail. Before getting into the carriage, inspect the room, you can find the “Golden Bottle” there. After the car stops, we get out of it through the hatch in the floor, walking the rest of the way. As a result, having fought their way to spaceship, we destroy a couple of supersoldiers on the launch platform, climb inside and go to the compartment with the pilot.

Return to London Nautica

Having recovered after landing, we shoot at the enemies surrounding the ship until it begins to fall. Jumping out of the ship and eventually flying into one of the windows, we again enter into battle with the Nazis. Having destroyed all the enemies through the hole in the floor, we get out onto the scaffolding to go down and cut off one of the chains with a laser. As a result, going down, we cut off another chain to get into the building again. Once inside and having cleared the corridor from the Nazis, we examine the rooms on the left and right, in one of them you can find a “fragment of the Enigma code” on the table, then in the office opposite, near the window, you will need to hack the electrical panel, thus lowering the window lift. Having climbed out through the window onto the street, we continue to move along the outside of the building.

As a result, having reached the entrance inside, we again enter into battle with the Nazis, having destroyed all the enemies, we go down the stairs to several floors. Having reached the next dilapidated room and having destroyed all the enemies, including the helicopter hovering outside, we inspect the room on one of the racks you can find the “Nautica Evacuation Plan”. Then go down through the hole in the floor another floor down and destroy all the enemies there. Having picked up another “fragment of the Enigma code” from the floor, we continue to go down through the hole in the floor. Having reached the next floor and cleared it, we take the next “fragment of the Enigma code” from the open box, after which we again get out of the building and go down the scaffolding.

Having reached the lift, we descend on it into the courtyard of the building where we will have to engage in battle with the London monitor. In a fight with this huge robot, the first thing we do is shoot him with a laser at his main weapon (eye), you need to shoot before the robot shoots itself. Then you will need to shoot at the missile launchers that the monitor will open to launch missiles. We repeat the sequence of actions until we destroy all the rocket launchers, hiding between times in the sewer (you can also charge the laser there). After all the rocket launchers are destroyed, we continue to shoot at the main weapon of the robot, after which we will need to shoot at its engine located at the bottom of the robot by quickly running under it. And so on several times until the “London Monitor” is destroyed.

Raid

Having arrived at the place, we shoot the Nazis sitting on top until Max opens the hatch. Inside we go up the stairs and then pass along the corridor, thus ending up on the first floor of the shelter. Having destroyed all the enemies, we go up to the second floor, in Max’s room you can find a letter, and in one of the rooms on the second floor you can find a golden object. Having finished examining the second floor, we go up to the third, having destroyed all the Nazis there, we cut off the chain from the ventilation grill and go down along it. In the ventilation, by pressing E, we communicate with Tekla, after which, after watching the next video, we climb to the exit from the ventilation. Having got out of the ventilation, we destroy the Nazis in the room, after which we climb the stairs on the wall to the left and climb into the next ventilation shaft. As a result, having fallen into the hangar, we repel the Nazi attack and then jump into the helicopter.

Return to Skull Fortress

Coming out of the submarine, we sit down at the cannon, from which we shoot at the fortress of the skull after surfacing. Once in the water, we swim to the fortress, and once inside we inspect the first room, in addition to ammunition and weapons, in one of the chambers you can find “Golden Armor”. Next, through the hole in the wall, we pass along the corridor to the hall in which we destroy all the Nazis, after which we examine the rooms next to the hall. In the room on the right you can find a map of the fortress and a “fragment of the Enigma code”. Next, having destroyed the robot, we go into the room from which he came out and go down the stairs there.

As a result, having climbed into the ventilation, we make our way along it to the corridor leading to the elevator, entering the elevator, press E while standing near the remote control. Coming out of the elevator, we pass along the corridor to the right, where we meet Anya and other prisoners, after which we go into the elevator again. After watching the next video, you will need to fight with a robot inside of which is Wyatt’s brain (if you chose him in the first chapter). The first step is to open the doors from the room, after which the robot itself will push us out. Since the only weapons we have left are knives and swear words, we collect grenades scattered around the site. Having thrown a grenade at the robot, we quickly run up to him and press E while he is stunned by the explosion.

Having taken the brain out of the robot and talked with Wyatt for the last time, we proceed to the final battle, this time we need to destroy the robot in which the Skull itself sits. The first thing you need to do is get rid of the force field of the protecting robot; to do this you need to shoot down two airships hovering over the site. The airships are shot down with the help of two anti-aircraft guns located in the corners of the site; to get to them you need to cut a hole in the fence with a laser and climb up to the gun installation sites. After you shoot down both airships, shoot the robot once with a laser. Next, go down to the site where the robot was and collect all the weapons that you find (in addition, you can find a golden object in one of the iron boxes), and then go down through the hole in the center of the site that appeared after the explosion. In an underground room, we attack the robot with the Skull from any weapon, trying not to fall under its shots or under the jets of flame shooting out of the pipes. As a result, we run up to the fallen robot and press E, then during the cut-scene we press MMB, then we watch the final video. This completes the walkthrough of Wolfenstein: The New Order.

Tell friends:

Although the UBER difficulty is available from the very beginning, there are a number of reasons to postpone it for a second playthrough:

  • Fully improved health to 200 points
  • All weapons have been completely upgraded
  • It will be possible to upgrade your armor to 200 points
  • You will know all the nooks and crannies and what awaits you ahead
  • There is a glitch that will allow you to complete only the last chapter and get all the trophies for difficulty if you wish.
Now you will be faced with a dilemma: go through everything honestly, or use a glitch. Which option you choose is your choice. My task is to talk about all possible options.

Glitch:

In the original game without a patch, there is a bug that allows you to complete the last chapter on UBER and get all the trophies and achievements on difficulty. If, nevertheless, the patch has been downloaded, then for the disk version you just need to delete it, and for the digital version, delete the game and download it again without installing the patch. Further:

  • Complete the game on easy difficulty (or any other)
  • After the credits you are taken to the menu
  • Through the menu, select the Chapters section
  • Select Chapter 16
  • Selecting the difficulty of UBER
  • Let's go through the chapter
  • Profit!
Or else simpler option, we go through the entire game on easy difficulty. And at the moment when you need to finish off the main boss, set the difficulty to UBER, and you finish off the trophy.
For those who decide to go through everything themselves, the following tips:

Now let's talk about the final boss. There are several ways to kill him, I will outline the easiest and fastest one using health overclocking:

  • The first phase is to kill your #self-understood. Everything is simple here, as soon as we have gained control, we run to the right and take 2 grenades in the box, immediately jam them and pull out the capsule.
  • The second phase after the cutscene with the Skull. We hide behind the glass shield and catch our breath. Try not to take first aid kits, but only as a last resort. I personally completed the second phase with 20health.
  • Next, looking out from behind the glass shield, knock down the Skull’s shield using the Lasercraft. As soon as it starts charging, we sprint to any of the guns and shoot at the zeppelin. Since the distance is too large, along the way you can additionally throw a grenade or shoot from a Laser at the boss to slow him down. After destroying the zeppelin, we jump back to the glass shield and repeat the same thing with the other gun.
  • After the destruction of the second zeppelin and the explosion of the Skull's shield, the third phase will begin.
  • Now the task is to pick up only weapons and under no circumstances take first aid kits that are scattered throughout the map. Our goal will be to clear out all the drawers and remember where all the first aid kits are and work out the optimal route from one to another. Don't forget wooden boxes and iron boxes. As soon as we have everything prepared, we begin to collect first aid kits and move at a sprint. At the moment when I needed to jump to the boss, I increased my health to 550+. Next, we jump off and there you can collect about 200 more health points, starting from the right platform. I ended up going into the boss fight with 700+ health and 100+ shield.
  • Having collected everything below, we move it to the opposite part of the map and take out the twin grenade launchers. As soon as the Skull has approached a comfortable distance, we begin to bombard it with missiles. While reloading, throw a grenade to stun him and then repeat the procedure.
  • After a couple of similar volleys, the boss will fall and provide an opportunity to finish himself off.

History, as we know, does not know the subjunctive mood. However, fantasies on the topic “ what would happen if...» enjoy stable popularity both in cinema and literature, and in games. Alternative history is a very profitable topic, but subtle. Any historical figures and events can be combined in the most amazing way. And the result may be something truly interesting and unique, or outright trash in the spirit of “President Lincoln the Vampire Hunter.”

So the creators decided to try their hand at this field and sent BJ Blazkovich into a world that he could only dream of in a nightmare. It turned out well, by the way.

Shock therapy

Captain B.J. Blazkovich, a constant hero and symbol throughout thirty years of history series, not knowing sleep or rest, continues to strangle the fascist hydra almost single-handedly. And it is precisely this activity that we once again find him doing at the very beginning of The New Order - as part of a small detachment, BJ bravely and selflessly storms the impregnable fortress of the bloodthirsty Nazi general Skull.

Meanwhile, what is happening all around is almost the landing on Omaha Beach from “Saving Private Ryan” in miniature (well, or from the early parts). However, blood, pain and heartbreaking dying screams here coexist with jumps between airplanes at full speed and the metallic clanging of the jaws of giant robotic dogs.

Although, considering that in the previous incarnation of the series the captain fought with real battle magicians and ghosts, the degree of delirium this time is at an acceptable level.

The introductory level is a deep nod to seasoned fans. Again the Second World War (despite the fact that it was 1946), again the Nazis and again the storming of the castle.

But then the colors thicken more and more. Blazkovich, for the first time, it seems in his life, fails the task miserably. Moreover, he loses a friend, whom General Skull, with extreme cynicism and cruelty, butchers right in front of the captain.

Blazkovich himself manages to escape, but only at the cost of a terrible head injury, due to which the hero ends up straight in a clinic for the mentally ill. There Blazkovich stares blankly out the window day after day for fourteen long years. The only things that distract him and bring him to his senses at least a little are the regularly visiting SS detachments, taking away patients for experiments - hatred for the Nazis boils more and more in the captain’s chest.

Already at the very beginning, the game presents a difficult choice - which of the two friends should be sent under the Skull’s knife? The decision will most directly affect the plot. So, according to the creators, it’s worth going through The New Order at least twice.

Bringing such a serious note to a series in which one of the bosses was once Hitler with two machine guns is a bold and difficult decision. And it’s all the more pleasant that the developers cope with the task very successfully.

The whole thing is presented in surprisingly well-directed videos with masterful editing and well-chosen music. Sometimes you get the feeling that you are watching a good series. The ability to show peaceful scenes as exciting as the fall of skyscrapers (and there are also plenty of similar spectacles in the spirit here) is worth a lot.

And Blazkovich would have sat until the end of his days, staring blankly at the window into the courtyard, but the punitive detachment that showed up one day committed such a massacre in the clinic that the captain was instantly healed and finally plunged a knife into the throat of the first Nazi in many years.

THIS IS INTERESTING: Apparently, in order to emphasize the seriousness of their intentions, the developers wove a full-fledged love line and even added a couple of sex scenes. The move is correct - BJ is becoming less and less like an emotionless death machine and more and more like a human being.

World domination

It's 1960, and fascism has won completely and irrevocably. The whole world came under the iron heel of the Third Reich - from the cold expanses of Siberia to the hot deserts of Africa. Masterplan Ost in all its glory - the chosen Aryan race dominates, the swastika banner flies proudly across the Earth (and even on the Moon).

The world of the new order looks unusual, surprising and damn stylish. Here the familiar features of “our” sixties, retro-futurism, and Germany itself during the reign of Adolf Hitler merged together. Wide streets paved with dark stone are patrolled by soldiers in exoskeletons, accompanied by robotic dogs, giant pompous buildings and black skyscrapers covered with canvases with swastikas rise all around, and on the radio The Beatles perform patriotic songs in German.

Berlin during the New Order truly amazes with its pomp. Even Blazkovich is momentarily speechless.

But while true Aryans enjoy all the benefits of the new civilization and go on vacation to Zagreb, other peoples eke out a very miserable existence. The dissatisfied are sent to concentration camps, where they actually face a difficult choice - go to slaughter right away or, as in Schindler's List, sign up as a laborer to make concrete. However, there was no Oskar Schindler here, so this kind of work saves you only until the first mistake.



Even the States, which capitulated after the Reich dropped on New York, could not compete with the incredible German technologies. atomic bomb. By the way, you have to dig up all the most interesting things with your own hands, looking for newspaper clippings on the levels.

It is not surprising that in such conditions the resistance movement is represented by a pitiful handful of fighters who themselves are no longer particularly enthusiastic. And people in the resistance are not easy: everyone has their own motives, problems and experiences. For example, Klaus once fought on the side of the Reich, but after he lost his wife and son due to the brutal policies of the regime, he found himself on the opposite side of the barricades. In the resistance camp, he took under his wing and loved as his own son Max Hass, a giant who in his development was stuck at the level of a small child. If it weren't for Klaus, Hass would have had nothing left to look forward to but the oven.

Many people don’t want to fight at all; resistance is simply the only alternative to a concentration camp. With such “living” characters, even a simple story of revenge and guerrilla warfare suddenly comes to life and sticks in the memory.

But on the opposite side of the barricades there are no complex personalities. All as if chosen - bloodthirsty butchers and tyrants, convinced, however, that they really stand for a just cause. However, the developers are not trying to evoke any sympathy for them; not a single German here will share an overcoat with a needy person or bring a can opener. Performed by the officers and soldiers of the Reich, we will see only torture of prisoners and bloody massacres, accompanied by speeches about the superiority of the Aryan race.

A strong antagonist and gray tones could add more to the story more depth, and so it turned out to be a classic struggle between good and evil. But there is no need to rack your brains with doubts.



The only thing that came out relatively humane was Frau Engel’s lover, who really loves his “mistress” with all his heart. However, Frau herself with her blood purity test will be remembered for a long time.

True, even local villains appeal to Blazkovich’s conscience, and very effectively: “ Hey, captain, that airship that you shot down... After all, ordinary hard workers worked on it, with children and families!"- shouts the Skull. And Blazkovich is offended by this, to such an extent that throughout the game he continually flashes back to memories and reads monologues that Max Payne himself would approve of: “ Another boy killed in battle. How many are there already? I've lost count».

Time Machine

A serious plot and the emotional turmoil of the main character is something completely unusual for the series. But in terms of gameplay, the game has almost returned to its roots (in in a good way words). Even the experiments started in 2009 were completely rejected by the developers.

The whole game, just like in the good old nineties, is entirely dedicated to the non-stop extermination of all living things. Even the arsenal turned out to be classically ascetic: a knife, a pistol, a shotgun, a machine gun, a sniper rifle, grenades - everything is painfully familiar and familiar. The only thing that dilutes this matter is the energy rifle, which fries and effectively blows opponents to pieces, but it cannot be compared with the gun powered by the energy of the black sun from the previous part.

Using an energy rifle, you can cut metal mesh and some metal partitions, thus approaching the enemy from the rear.

But you can safely fire from any barrel with both hands. Even shotguns and sniper rifles are suitable for this. Blazkovich is a hero, no matter what. It all looks fun and playful, but of course it contrasts strongly with the serious plot and sad characters.

Just now Blazkovich was running around the base in search of Hass's lost toys and singing sad songs with a guitar, and now he is shooting at Nazis in power armor from two sniper rifles at once.

The only thing that spoils the impression is the nondescript appearance of the weapons. However, not only the local trunks are not noticeable to the eye, they also sound and feel unimportant. Rage had exactly the same thing, so this element, apparently, was inherited by the game along with the engine.

Healing lobotomy

But the arsenal has to be used in groups assembled, apparently, from the inhabitants of the very psychiatric hospital in which B.J. languished. Watching how Wehrmacht soldiers climb under bullets and line up in narrow passages, sometimes you wonder how with such an army the Reich managed to bring the whole world to its knees. The only thing that saves the situation is the variety of enemy units. When an entire division is rushing towards you, accompanied by armored rocket men, walking mechs and mechanical dogs, willy-nilly you have to think about a plan of action. Stupidity is stupidity, but force and numbers will crush it.

However, behind the variety of opponents, interesting bosses were suddenly lost, although the series has always been famous for them. There are only a few of them here, and it would be hard to call them interesting. In fact, they differ from ordinary enemies only in their increased survivability and gigantic size.

THIS IS INTERESTING: The game also has a simple role-playing system, represented by a set of perks divided into four categories: tactics, combat, stealth and explosives. To unlock the perk, you need to fulfill a certain condition: kill a hundred people with a machine gun, for example, or blow up an enemy officer with a grenade. You'll be rewarded with increased ammo, faster health regeneration, more grenades in your bag, and other simple but still useful upgrades.

The further we go in the story, the more motley and varied the enemies come towards us. Blazkovich dies quickly even on medium difficulty. And therefore, the cheerful running around with the trigger firmly pressed in and frisky strafes gradually flows into a positional struggle in the spirit. For this, the developers came up with a very interesting system shelters. By holding a special button, you can move the captain’s body without leaving his place: look out to the side, lean out upward, and even bend down to the slot under the door and open merciless fire on the patent leather Nazi boots.

Walkthrough

If you don’t know how to complete a task, find the necessary item, or defeat this or that boss in the game, then you are welcome to the section Walkthrough. Here we publish a wide variety of videos of each level, collaborating with users on YouTube.

For each walkthrough, we attach a small plot description of the game and a list of missions so that you can immediately become aware of the events described in the game. In addition, we mention the author of the walkthrough with an active link to his channel so that you can subscribe to other user broadcasts.

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Here the user will always find interesting game posts with gameplay videos, pictures, plot details and descriptions of collectible editions. There are even publications with system requirements, video diaries and official reviews from developers. Special sections deserve special attention, in which large articles with walkthroughs, game tops and other interesting materials are published. We always try to keep up with the times, so we update the site every day, supplementing and, if possible, updating existing content. Our team also works closely with other information resources, services and forums to provide you with even more informative and most importantly interesting materials in a simple and understandable form. Always stay with us and be the first to find out the latest details about games.

Best regards, Administration.

The events of this game begin to unfold in 1946. The cowardly Americans still live by the affairs of the continent, afraid to stick their neck out and enter the Second World War. The Nazis continue to increase their combat power. They are destroying one state after another.

You are invited to play the game as an officer American army with Polish roots. His name is William Joseph BJ Blaskowitz. He and the assault group went on a mission by plane. He flies over the Baltic Sea to try to get to the German fortress of General Wilhelm Strasse. He has a nickname - Skull. This general is a brilliant scientist and designer. It was thanks to him that the Nazis began to win the alternative World War II.

Chapter 1 - Skull Fortress

The walkthrough of Wolfenstein: The New Order begins by watching a short starting video. Then you find yourself in the cockpit of an airplane. You play as Captain Blaskowicz. You are flying over the Baltic Sea, near the coast of Germany. Soon a nearby plane will be shot down. Yours will be damaged. Go to the technical compartment, close the pipeline of engine No. 6. Get out of the cabin and move in the right direction. Along the way, you will receive instructions on how to take pliers and wire from the cabinet.

You will find the locker on the left side of the cabin exit. To open it and take the necessary items, you must press the E button. When you get to the burning pipeline, close it. Then go to the cargo bay to drop the cargo. To do this, return to the locker where you took the tools from, and go from there to the back of the plane. On the left side of the box you will find documents.

So, there you are. Cut the slings that hold the load. They will be marked with red diamonds. To hit with a knife, you need to press LMB. After dropping the cargo, return to the cockpit and sit behind the turret. To do this, press E. Start shooting back at enemy fighters. When playing Wolfenstein: The New Order, you will not avoid colliding with one of the planes. After the crash main character will lose consciousness. You wake up and immediately pick up a first aid kit to restore your health. Then pull the lever in front of you from above. Then open the cockpit door on the right side, jump onto the wing of the plane that is nearby. To make a jump, you need to press left shift + spacebar.

Once you are on board the aircraft, whose call sign is “Condor 9”, go to the cockpit. The plane will then crash near the Skull Fortress. You find yourself near the shore in the cockpit of a crashed plane. Grab the yellow tube to answer via walkie-talkie. After completing negotiations on the radio, go to the turret on another plane, which also crashed. Exit the pilot's cabin, breaking the box with a knife. Then make your way forward along the corridor, pressing left Shift + left Ctrl along the way. This will help to roll under the rubble, as well as with an iron monster.

Go underwater in the cargo compartment, swim between the boxes to the hole in the hull. Once outside, swim along the cable with the lights flashing on it. Get to the next one crashed plane. Dive out of the water and climb up to the turret. From it you can shoot the mechanical Panzerhund creatures running around on the shore.


Walkthrough of the game Wolfenstein: The New Order - get out of the turret, go through the controls as indicated. This way you will reach your ally. Talk to him and go to destroy the enemy pillbox. This is a kind of turret that is installed inside. Run forward to the fuselage of the fallen plane. In its bottom you will find a hole through which you can get into the enemy trenches. Get into the bunker and pick up grenades. With their help you can break the turret that shoots at the beach.

When you blow up the turret, jump into the hole under it and press left Alt and S. Shoot the fascist standing behind the door. When the door opens, you need to finish off your enemy and take his weapon.

Turn left and fight your way to the next bunker. In it you can find a map that lies on the boxes with the turret. At the exit of their bunker, go left along the trench. Kill enemies along the way. This way you will get to the next bunker. Eliminate the Nazi standing there using the knife. Sneak up from behind and press MMB.

Leave the bunker and continue moving in the right direction. Along the way, eliminate all enemies. First start killing officers who may give signs of alarm. When, during the passage of the game Wolfenstein: New Order, you find yourself at a large closed door, take a bomb in the small room on the left side. Install it at the point that will be indicated.

When everything explodes, get inside and go into the right room. There you can find a “fragment of the Enigma code.” Move along the rails. This way you will get to the area where there is an enemy turret on the bridge. In the left room there will be a plan of the bunker. When you destroy all the enemies, go under the bridge with the turret. Here in the wall on the left side there will be a small passage into a closed room. He has " Golden medal" After leaving the room, go up several floors of stairs. Destroy the enemies you see there, then go up the stairs again. This will take you to the first weapon. It needs to be neutralized. To do this, simply kill the soldier who is sitting next to you.


When the area around the first gun is clear, you can sit behind it and start killing the “stomper” crawling on the shore. Then go to the left of the first gun, go up the stairs, go into the right room. There you will find a hidden door. You can open it using three levers. Activate left, right, middle. The walkthrough of Wolfenstein: The New Order continues. In the secret room you will find another fragment of the Enigma stake, as well as a pistol silencer. He puts it on by pressing the C button. Get out of the room, go along the corridor, continuing to kill enemy soldiers. Along the way, inspect the barracks. In one you can find not only supplies, but also “Oscar’s letter.”

When you get to the second gun, clear the area around it, use the gun to clear the passage to the left of the wreckage of the fallen plane. Also shoot at the soldiers. To reach the castle wall, you need to go around the second gun position along the corridor on the left side. There, under the tarp, you will find a golden cup. At the next closed door you will be attacked by an iron monster. He will attack after it opens. You can destroy him with Private Wyatt. Then go into the bunker from which the monster appeared. There will be another “fragment of the Enigma code.” Return to the private, climb up with his help.

Watch a short video, climb up the rope, shooting at the Nazis that stick out of the windows. As you continue through the game Wolfenstein: The New Order, climb to the very top. Get through the window, go left along the corridor straight to the stairs that lead to the floor below. After descending, activate the lever of the mechanism, which opens the gate. Then drop down into the hole in the floor. Chains pass through these holes. Kill all the enemies, take the “golden cup” in the dining room. You can also go down one floor. Then you will find in the room a “plan of the interior of the castle.” So, go back and go up the corridor with the stairs that lead up. So you will get to the room where there is a spiral staircase.

Climb the spiral staircase, clear the area above and find yourself in the next dining room. Climb from there through the window onto the balcony. You can use it to get to another room. Climb the steps, go right along the corridor to the courtyard where there are turrets. Stand behind one of these turrets and shoot the enemies. By the way, you can remove the turret if you hold down the E button.

After clearing the area, go to the crashed plane and climb inside. There you will see allies. Walkthrough of the game Wolfenstein: New Order continues. To get rid of the beam that is blocking your path, pick up a piece of iron thrown at you. Clear the path and climb up the shifted beam. There you need to take a running jump, crossing the abyss. In general, follow your allies. But you will still fall down.

So, you find yourself in a crematorium. First open the indicated door. Find the key in the box and open it. Also in one of the boxes you will find a “fragment of the Enigma code.” Then take the wounded and move to other rooms. There you will have a fight with a super soldier. He will jump out of a hole in the floor. Your partners will recommend shooting at the respirator. As a result, you will win, but will be captured by the Skull. Then there will be a short cutscene. You choose Wyatt or Fergus. If you don't make a choice, everyone will die.

If you choose Wyatt and watch the video, then grab the pipe that Fergus threw. With it, attack the super soldier by pressing MMB. Then reach the nozzles of the stoves and break them with blows from the pipe. Approach Fergus, who will remove the handcuffs. Then use the panel by the window. She will help you open it. To do this, move the mouse and close the contacts. Do this very quickly three times. All three lights need to light up. Everyone, jump out the window. Continue playing Wolfenstein: The New Order.

 


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