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Competitions in the camp for children. Scenarios for the summer school camp (Games, competitions). Intellectual games and competitions for camp children

Good fairy tale

Based on a fairy tale with a sad ending. (For example, "Snow Maiden", "Mermaid", etc.). And the task is given to the children to think about how this fairy tale can be remade using characters from other fairy tales, so that it ends happily. The team that plays the fairy tale in the form of a mini-performance in the most funny and fun way wins.

Whose team is smarter

The players stand in a circle. Everyone counts on the "first" and "second". Each team chooses a captain. The host gives each team captain a ball. At the command of the leader, the captains pass the balls - one to the right, the other to the left, to the players of their teams. The game is played up to three times; the team that wraps the ball around three times faster and returns it to the captain wins.

In the game, it is forbidden to throw the ball, you can only pass it from hand to hand to team players.

Jellyfish

In this competition, participants must toss their silk handkerchief into the air without dropping it on the floor. The winner is the participant who managed to keep the handkerchief in the air for as long as possible.

Bilbock

An old French game with a tied ball that is tossed and caught in a spoon. Take a thick thread or string 40 cm long. Glue one end with adhesive tape to a table tennis ball, and the other to the bottom of a plastic cup or tie it to the handle of a plastic mug. Your bilbock is ready. It is necessary to throw the ball up and catch it in a glass or mug. One point is awarded for this. Catch the ball in turn until you miss. The one who misses passes the bilbock to the next player. The winner is the one who scores the agreed number of points first.

Put on a ring

A board 2.5 - 3 m long is laid on the ground. Holes are drilled in it every 25 - 30 cm (there are 11 in total). A figurine (or pebble) carved from wood is inserted into the central hole. The players stand at opposite ends of the board at a distance of 1 m from it and take turns throwing rings, trying to put them on the figure. In the event of a hit, the player moves the figure one compartment closer to himself. The winner is the one who manages to rearrange the figure first in the extreme hole at his end of the board.

horse competition

Choose a few "riders" and "horses". "Riders" sit on "horses" and start racing from start to finish. The pair that gets to the finish line the fastest wins.

Snipers

On the end wall of a house or a barn, you need to depict "targets" in advance, for example, to graze predators, the physiognomy of Barmaley or Koshchey.

Having previously divided into teams, the participants fight with their monsters, trying to completely cover them with snowballs. Those who shot especially accurately are given the right to “draw” a “self-portrait” on a plywood shield with snowballs. For this, circles with a diameter of about a meter have already been drawn on the shields. It remains to arrange the eyes, mouth, nose, ears. When the competition begins, the nose will definitely be on the side, and the mouth below the chin. Everyone will have fun.

Carry it, don't drop it

A crosspiece made of bars is attached to the end of a round shelf or pipe. At the ends of the bars, round stands with small indentations are attached, into which a ball is placed. A stick with crosses is inserted into a hole on a wooden stand. The player must take the stick with one hand, remove it from the stand, turn around its axis 2-3 times and reinsert the stick into the hole in the stand. All this must be done carefully so as not to drop a single ball.

Pioneerball

The players are divided into 2 teams and are built on 2 halves of the volleyball court in 2-3 rows. Each team receives two volleyballs. On a signal, the players try to throw the balls over the net to the opponent's side as quickly as possible. The transfer of balls continues until all the balls are on one side at the same time. The game is stopped and the team with the balls on their side loses the point. The game continues until one of the teams scores the set number of points (say, 10 - 20). The teams then switch sides and the game starts again. The team that wins two sets wins.

Pull - push

In this competition, pairs compete in a 15-20 m run. Couples, holding hands, run, pressing their backs to one another. Having run to the finish line, they return to the start. It turns out that the player runs normally in one direction, and in reverse in the other. The pair that returns to the start first wins.

Christmas tree outfit

Green golf is put on one player - this will be a "Christmas tree". Two other players take glue and paper toys that lie on a chair and glue them to the Christmas tree. The one who wins will hang the toys faster.

Dash for the ball

Children are divided into 2 teams, each is calculated in order and is built behind the start line. The leader with the ball in his hands is located opposite the teams 10 m from the start line. Throwing the ball forward, he calls some serial number. Named players run after the ball. Whoever has possession of the ball brings the team a point. The game continues until each participant has made 3 jerks. The team with the most points wins.

sing a song

Players perform the song with the letters of the alphabet or the sounds "no be no me ...". Song options:
- "Oh! Viburnum blooms in a field near a stream ... ";
- "Katyusha".

Changing places

2 teams line up opposite each other on the court. At the command of the leader, the players of the team change places. The team that quickly lines up on the opposite side of the court wins.

In the swamp

Participants are given two sheets of paper. They must go through the "swamp" along the "bumps" - sheets of paper. You need to put a sheet on the floor, stand on it with both feet, and put the other sheet in front of you. Step over to another sheet, turn around, take the first sheet again and put it in front of you. And so, whoever goes through the room first and comes back, he wins.

dress up the Christmas tree

They make several Christmas toys from cotton wool (apples, pears, fish) with wire hooks and a fishing rod with the same hook. It is necessary to hang all the toys on the Christmas tree with the help of a fishing rod, and then remove them with the same fishing rod. The winner is the one who manages to do it in a set time, for example, two minutes. A spruce branch fixed on a stand and even some dry branch with knots can serve as a herringbone.

around the hoop

Participants take turns directing the gymnastic hoop along a flat path with a strong movement of their hands. Then they try to catch up with him and have time to slip through him back and forth. Whoever does this more times is the winner.

Race walking

Taking each step, it is necessary to put the heel of one foot close to the toe of the other. The distance for such a walk can be determined at 5 meters back and forth. The relay ends when the last team member returns to the starting position.

sea ​​wolf

The game is played by two teams. The host gives the task: "If there is a strong wind at sea, the sailors know one trick - they tie the ribbons of the peakless cap under the chin, thereby tightly fixing them on the head. The peakless cap is one per team." Each player executes the command with one hand.

strong grip

Having broken into pairs, the players stand with their backs to each other with a diameter of 1.5 m and grapple with their arms bent at the elbows. Giving the torso forward, everyone tries to force the opponent to tear his legs off the floor. The winner is the one who wins the duel more times.

You can compete differently. The players, standing with their backs to each other, lift up a stick, which they hold tightly with their hands. Task: lean forward and try to tear the opponent off the ground.

The one who is in the air or releases the stick loses.

Another option: the players sit opposite each other on the ground (resting their feet on the partner's feet) and take up the gymnastic stick. On a signal, everyone begins to pull the stick in his direction. The winner is the one who manages to tear the opponent off the ground for 3-5 seconds.

self-portrait

The paper has two cutouts for the hands. Participants take each of their sheets, putting their hands through the slots, draw a portrait with a brush, without looking. Who "masterpiece" turned out more successful - takes the prize.

Everyone against everyone

In this game, each player can measure his strength with all players. The site is divided into 6 equal playing fields, located one after the other. Before the start of the game, all players take their place on the same playing field. At the signal of the leader, each player tries to force (shoulder, torso, but not arms) the others to another playing field. Soon they are all there except for one. He no longer participates in the fight. Those who are pushed into the second square try to push each other to the third playing field, while they themselves remain on the second, and so on. By the end of the game, one player remains on each field. The player remaining on the first playing field takes first place, the second one takes second place, etc.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

Pour the water

2 people participate in the yoke. You need to take 4 identical glasses and pour the same amount of water into 2 of them. Water can be tinted with watercolor paint so that it is clearly visible. And the other 2 glasses remain empty. At the signal of the leader, each player must pour water from a full glass into an empty one with a spoon. The winner will be the one who can fly the water the fastest.

Night travel

The host says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to the freeway made from sports skittles. Having handed the steering wheel to the driver, the leader offers to practice and drive so that not a single column is knocked down. The player is then blindfolded and led to the steering wheel. The host gives a command - a hint where to turn to the driver, warns about the danger. When the path has been passed, the leader unleashes the driver's eyes. Then the next participants in the game "go". The one who knocks down the pin the least wins.

Stick your nose

Draw a funny face (without a nose) on a large piece of paper, mold the nose separately from plasticine. Attach the sheet to the wall. Players move back a few steps. Blindfold them in turn, approach the portrait and try to stick their nose in place. The one who sticks the nose more accurately wins.

crooked track

On the floor, a curve is drawn with chalk, a serpentine line - a path. Looking all the time at your feet through the inverted binoculars, you need to go through the path from one end to the other and not stumble.

Racing on the hands

Children are divided into several teams, two people each. One of the team members takes the other by the legs, and they move like this, heading to the finish line, with one of the players walking on their hands. After going half way, the players switch roles and move on. The one who gets to the finish line first wins.

Balance beam exercises

For this exercise, each team will need a simple log no longer than 1 meter long. The participant stands on a log and, moving with his feet, rolls it along with him from the start to the finish and back.

Catch an apple

This is a traditional English game played during Halloween. To play, you need a bowl of water. A few apples are thrown into the basin. And then the players, holding their hands behind their backs, try to catch the apple with their teeth and pull it out of the water. Whoever succeeds is the winner.

Roll up the ball

The players are divided into groups of 2 - 5 people. Each of them receives a task: during the set time (8 - 10 minutes) roll up a snowball as large as possible. The group that rolls up the largest snowball by the specified time wins.

Make the hoop spin

The hoop is taken with one hand and the movement of the fingers is made to rotate in place. The referee will time the spin from the start until the hoop falls. They compete alternately, and if there are 2 hoops - in pairs. Then the 2 best players meet in the final match.

Nail in a bottle

For this competition you will need: 4 bottles with a thin neck, the same number of ropes and 4 nails. A nail is tied to each end of the rope. 4 people are selected from those who wish. Ropes with nails are tied to the belt of the participants from the back of the head. After that, the participants stand with their backs to the pre-arranged bottles. At the command of the head of the game, the participants must, without the help of hands, hit the bottle with a nail. The one who manages to hit the target first wins.

Build a fortress

The players are distributed in groups of 3-5 people each. Groups receive a task: within 5 - 6 minutes. build a snow fort. All groups, at the signal of the leader, run in different directions of the site, where it is easier for them to complete the task. The group that completes the task by the specified deadline wins.

hoops race

The players are divided into equal teams and lined up along the sidelines of the court. On the right flank of each team is a captain; he is wearing 10 gymnastic hoops. On a signal, the captain takes off the first hoop and passes it through himself from top to bottom or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it on to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed a hoop to a neighbor, immediately receives a new hoop. The trailing player in the line puts on all the hoops. The team whose players complete the task faster gets the winning point. The team whose players win twice wins.

Poets Competition

A few days before the competition, children are given a poem. Children must learn it by heart. The one who recites the verse the best wins.

Sharp arrows

A target is attached to the wall. You can use small balls or darts. Each player has three attempts. After the game, the host rewards the winners and cheers up the losers.

Fashionista

On two tables are a handbag, beads, clip-on earrings, lipstick and a mirror. Two players. On a signal, you need to put on beads, clip-on earrings, make up your lips, take a handbag and run to the opposite wall of the hall. The winner is the one who completed the task faster.

Spoon game

To play, you need 2 spoons and 2 round objects (painted wooden eggs, table tennis balls). 2 children take part in the game. At a distance of 7 - 8 m put a flag. Players are given a spoon each with an egg (or ball) in their hands. At the leader's signal, the players must run to the flag as quickly as possible and return back. If the ball falls, the contestant must quickly pick it up from the floor, put it back in the spoon and continue on their way. The ball cannot be held with the other hand. The one who reaches the finish line the fastest is the winner.

Carrying the wounded

Three are involved. Two are “healthy”, the third is “wounded”, his leg is “broken”. “Healthy” players should interlace their hands so that they make a comfortable seat. The “wounded” person sits down in this seat and maintains his balance, grabbing more comfortably by the shoulders or by the necks of his friends.

Wind up the cord

A knot is tied in the middle of the cord, and a simple pencil is attached to the ends. You need to wind your part of the cord around the pencil. Whoever reaches the knot the fastest is the winner. Instead of a cord, you can take a thick thread.

Ball in the gate

In a wooden shield lined with plywood on both sides, semicircular gates of different widths are cut out. The shield is installed on a flat area. The players stand 2-3 meters from the shield and take turns rolling small rubber balls (tennis, hockey) into the goal. For each hit, the number of points indicated on the shield is counted. The one who scores more points wins. To prevent the balls from rolling far, it is advisable to limit the playing area on the sides and behind the shield.

draw a ponytail

For this game you will need a large sheet of paper, a pencil, a blindfold. First, the presenter draws with a pencil on a piece of paper some kind of animal (cat, dog, pig). Draws everything except the tail. One of the players is blindfolded. He should try to draw a blind ponytail. Then other players try to do it. The one with the most accurate drawing wins.

Inflate a balloon

For this contest you will need 8 balloons. 8 people are selected from the hall. They give out balloons. At the command of the host, the participants begin to inflate the balloons, but so that the balloon does not burst when inflated. The one who completes the task first wins.

Get the prize

The host hangs a small prize at eye level. Players need to approach and from a distance of 3 - 5 m blindfolded to break the prize. The one who does it first wins.

Firefighters

Turn the sleeves of two jackets inside out and hang them over the backs of chairs. Place the chairs at a distance of one meter with their backs to each other. Place two meters of string under the chairs. Both participants stand at their chairs. On a signal, they should take jackets, turn out sleeves, put on, fasten all buttons. Then run around the opponent's chair, sit on your chair and pull the rope.

Plant and Harvest

Number of players: 2 teams of 4

Optional: 8 hoops, 2 buckets, 4-5 potatoes, 2 watering cans.

1st participant "plows the ground" (puts hoops).

The 2nd participant “plants potatoes” (puts potatoes in a hoop).

The 3rd participant “waters the potatoes” (runs around each hoop with a watering can).

The 4th participant “harvests” (collects potatoes in a bucket).

The faster team wins.

By a thread

On the ground, a few (according to the number of participants in the game) parallel straight lines are drawn with a sharp stick, marking the distance (50-60 meters). Start!

Everyone is running a race - it is important not only to come first, but also to run the distance "like a thread" - so that the traces must fall on the drawn straight line.

By the way, it will be easier for those who run with their knees high, rather than dragging their feet.

We blow on corks from bottles so that they fly off as far as possible.

watermelon helmet

Choose a few volunteers. Give each volunteer half a watermelon. Their task is to eat all the pulp of the watermelon as quickly as possible, picking it out with their hands. The cleaned "watermelon helmet" must be put on your head.
The winner is the one who does it faster and whose helmet is whiter on the inside.

Searching for a call

On each of the chairs, standing at a distance of 8-10 steps from each other, there is a bell. Two blindfolded players each stand at their own chair. On a signal, they need to go around the comrade's chair to the right, return to their place and ring the bell. The one who does it faster wins.

Sock

There are five people in the competition. They are invited to quickly put on a long sock, helping with the toes of the other foot.

Potyag

The participants of the game are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows.

Ahead of the chain are becoming stronger and more dexterous participants - "clockwork". Standing against each other, the “clockwork” also take each other by the arms bent at the elbows and pull each in their own direction, trying to either break the enemy’s chain or pull it over the intended line.

Rule: start pulling exactly at the signal.

Rope

Each team is given a rope. On a signal, each team must stretch it through their clothing (sleeves) as quickly as possible.

Archery

The target will be an ordinary bucket, and the bow will be an ordinary onion. The target bucket must be placed 5 meters beyond the finish line. Put the bulbs on the finish line, their number should correspond to the number of participants. Participant No. 1, on a signal, begins to move from the start to the finish. Running to the finish line, he picks up the onion and throws it, trying to hit the bucket. After the throw, he runs to his team to pass the baton to the next participant. The team that throws the bulbs into the bucket faster and more accurately wins (for the convenience of determining the result, an extra point can be given to the team for each accurate hit).

At a distance of 10 meters from the start, a stool is set up, and the first participants are blindfolded. On a signal, they must walk or run to the stool, go around it and, returning to the team, pass the baton to the next participants who are already blindfolded! And so is the whole team. During the movement, the team can help its participants with exclamations: “to the right”, “to the left”, “forward”, “back”. And since all the teams are shouting at the same time, the player must make out which calls apply specifically to him. When the last player returns to the start line, the “day” comes for the whole team. For whom the "day" comes first, they won.

drag and drop

2 teams line up one opposite the other, draw a line between them. Players standing opposite give each other their right hand and put their right foot on the line. On a signal from the leader, each player tries to drag the other over the boundary line. As soon as the player is left foot behind the boundary line, he loses, and his opponent gets a point. The team with the most points wins.

Guess the last word

Children are divided into two teams. The host reads out the sentences, and the players must guess the last word. The team with the most correct answers wins.
1. All the little gray mice run away from ... (cats)
2. The mouse ate potatoes and did not think about ... (cat)
3. I teach everyone the mind, but I myself always ... (silent)
4. This grass is very evil ... (nettle)
5. We met on a green meadow ... (friends)
6. They washed their personals near the river two ... (chanterelles)
7. Animals took hold of their paws and dances began in ... (forest)
8. Drive up to the turn, here is the palace and there ... (gate)
9. In our city, none, for shopping ... (shop)

Winders

The ends of the rope are fixed on identical pencils with small strong knots. The knot should not slip, you can even glue it with PVA. On command, the players begin to twist their pencil and gradually approach each other so that the rope does not sag. The winner is the one who first reaches the knot in the middle.

Hoop

Two hoops are placed in those steps one from the other. Two competitors strive to climb through the hoop more times within a minute, putting it on from top to bottom. The 2 fastest players compete against each other in the final.

Dance with an object

All players dance and at the same time pass each other a small object (a toy, an orange). The host turns off the music from time to time. The one who at this moment has an object in his hands is out. The last player left on the dance floor wins.

Baba Yaga

Relay game. A simple bucket is used as a mortar, a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. With one hand he holds a bucket by the handle, and in the other hand he holds a mop. In this position, it is necessary to go the whole distance and pass the mortar and broom to the next one.

Chairs

To play, you will need two pot lids or a tambourine and chairs. Chairs should be placed in a circle with the seats in the center. They should be one less than the participants in the game. The children stand next to the chairs outside. In the hands of the leader is a tambourine or a lid. Following the leader’s signal, which announces the start of the game, the children begin to walk in a circle of chairs in a circle. Suddenly, the leader strikes the tambourine. At this signal, all participants rush to the chairs and sit down. Each time one of the players is left without a seat. He is out of the game. When the second round begins, one chair is removed. This continues until only one player remains. He becomes the winner.

Competition for folk tales

Children are divided into two teams. The host says the first words from the name of folk tales, the participants must say this name in full. The team with the most correct answers wins.
1. Ivan Tsarevich and gray ... (wolf)
2. Sister Alyonushka and brother ... (Ivan)
3. Finist - Clear ... (falcon)
4. Princess - ... (Toad)
5. Geese - ... (Swans)
6. By pike ... (by command)
7. Frost ... (Ivanovich)
8. Snow White and seven ... (gnomes)
9. Horse - ... (Humpbacked)

Golden Key

The participants of the game will have to portray the scammers from the Golden Key fairy tale. Two couples are called. One in each pair is the fox Alice, the other is the cat Basilio. The one who is the Fox - bends one leg at the knee and, holding it with his hand, together with the Cat, who is blindfolded, embraced, overcome a given distance. A pair of "hobbled" first receives a "golden key" - a prize.

two oxen

A team, a long rope, is put on the participants of the competition, and each of the two participants tries to "drag" the opponent behind him, in his direction. At the same time, everyone tries to reach the prize, which is located half a meter from each player.

sea ​​wolf

Players are invited to tie five knots on a thick rope as tight as possible. When the task is completed, it is proposed to untie the knots. Whoever managed to do it faster, he gets a bonus point.

Perform a dance

Perform a dance.
Under "rap" with the words:
Soaked brooms in the bath,
The spindles are not crushed,
And the washcloths are not dried.
lady, lady,
The lady is ma'am!

Sniper

At a height of 1 - 1.5 m from the floor, a ball (target) is suspended. Participants, located at a distance of 3 - 5 m from it, should hit it with a tennis Rubber) ball. Each participant is given 3-5 attempts. The most accurate wins.

Fight in the squares

3 squares 3x3, 2x2, 1x1 m are drawn on the site. 4 players, close in height and strength, stand in a large square, and, having taken a position, on a signal, they begin to push each other out with their shoulders. 3 eliminated from the big square move to the middle one, and the winner stays in the big square. The fight continues in the middle square. 2 eliminated go to the small square, the winner remains in the middle. The fight ends in a small square when one leaves the square and the other remains the winner. The first winner (in the big square) gets 4 points, the second (on average) - 3, the third - 2, and the one who dropped out of the small square - 1. Then the next four enter the fight.

Who is faster

Children with jump ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. After the agreed signal, all the children simultaneously jump in the direction of the laid cord. The one who gets close to her first wins.

Do you know each other?

Several couples (mother and child) stand with their backs to each other. The leader asks questions. First, the child answers with a nod of the head, and the mother out loud.
Questions:
1. Does your child like semolina?
2. Does your child wash dishes?
3. Does your child like to brush their teeth?
4. Does your child go to bed at 9 o'clock?
5. Does your child make the bed in the morning?
6. Does he like to read books?
7. Does your child enjoy school?
The pair that answers all the questions correctly wins.

Klun prize

Gauze is stretched on two racks, prizes are hung on it - fruits, sweets, cookies, etc. The player is put on a rooster mask with a long beak. The eyes are covered with a special curtain. The task of the player is to approach the counter and "peck" the prize. For orientation in front of the counter, on the floor, a line is drawn with chalk.

Quick threes

Players stand in a circle in threes - one after the other. The first numbers of each three join hands and an inner circle is formed. The second and third numbers, holding hands, form a large outer circle. On a signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle - to the left. On the second signal, the players release their hands and stand in their triples. Each time the circles move in the other direction. The players of the trio who gather faster get the winning point. The game is played 4 - 5 minutes. The trio with the most points wins.

In the image

Read some short story, episode or even a paragraph. And offer to think: who and to whom could tell this story? Children will surely enrich you with many versions.

Now offer to "tell" this story on behalf of the alleged hero-narrator, that is, read the text in a voice other than your own. In the voice of an old man or a one-year-old child, a dwarf or a giant, a robber or the wind... Depending on the versions chosen. Usually it is easier for a child to read in an image: it seems that it is not he who reads, but the other one. And he stumbles and puffs, because it is necessary for the role. Justified and legalized. Therefore, it's not scary. And listeners do not get bored: they have to evaluate the work - is it similar or not?

From empty to empty

Two players stand on foot rocking chairs (bars) opposite each other. In each hand they have a mug: one empty, the other with water. In this position, everyone tries to pour water from his full mug into the mug of a friend. The one who spills the least water wins.

Long jump

The first team member stands on the start line and makes a long jump from a place. After landing, he does not move from his place until the landing site is fixed by the judges (using a line drawn on the toes of the jumper's shoes). The next participant puts their feet right in front of the line, without stepping over it, and also makes a jump. Thus, the whole team makes one collective long jump. You must jump carefully and do not fall when landing - otherwise the result of the jump will be canceled. The longest team jump and becomes victorious.

Tongue twister competition

Sasha walked along the highway and sucked dry.
Carl stole the corals from Clara, and Clara stole the clarinet from Carl.
The ships tacked, tacked, but did not catch.
He reported, but under-reported, and began to report - he reported.

Feel and feel

Three people from each team are called. There are chairs for each player. The players are blindfolded. Candy bags are placed on the chairs. The hands-free players must sit on a chair and count how many candies are in the bag.

Matryoshkas

On the chair are two sundresses and two scarves. Whoever quickly puts on a sundress and ties a scarf is the winner.

Asphalt drawing competition

Each participant of the competition is allocated crayons and a place on the pavement. Participants can be divided into teams of 2-3 people, drawing a common picture together. The winner is the team whose drawing, in the general opinion of the children, will look more beautiful.

On three legs

The facilitator determines the place of start and finish. Then all players are divided into pairs. In each pair, the right leg of one player and the left leg of the other are tied with a rope. At the signal of the leader, the couples run to the races. The pair that reaches the finish line first wins.

Running "centipedes"

The players are divided into two or three teams of 10-20 people and line up at the back of each other's heads. Each team receives a thick rope (rope), which all players take with their right or left hand, evenly distributed on both sides of the rope. At the signal of the organizer, the "centipedes" run forward 40-50 meters to the "finish", all the while holding on to the rope.

The victory is awarded to the team that first ran to the finish line, provided that none of its participants unhooked from the rope while running.

tilt the ball

A ball with a loop is put on a rope so that it moves freely along it. Two people take the ends of the rope and with the movement of their hands try to give the rope such an inclination that the ball slides towards the “opponent” and touches him. Whoever succeeds is the winner. Pairs need to be selected approximately the same height.

Thermometer

Without the help of hands, both teams at speed pass a fake thermometer so that it is necessarily under the left hand.


School events and school holidays

A holiday of outdoor and sports games in a summer camp They will not catch up with us ...

Artichoke

Sports events in the summer camp are held throughout the day (sports match in the morning, other events before dinner, awards after dinner). Competitions involve the participation of all teams, however, division into age groups is provided.

Venue for sports games: stadium or large meadow.

Number of participants: 50-100 people.

Age of participants: 12-15 years old.

Material support of the sports festival:

  • sports equipment for the match;
  • props for contests (balloons,
  • thick rope (length - 2 m), tissue paper discs, hats, flags for the game "Defending the Banner");
  • cardboard medals;
  • prizes.

Preparing for a sports holiday at a summer camp

As a preparation for the event, it is necessary to conduct a draw between the squads for a sports match.

It is also necessary to inspect the place where the holiday will take place, clean it of debris, level the ground on the playgrounds, mark the sites.

The plan of a sports holiday in a summer camp:

  1. Sports match.
  2. Warm-up games.
  3. Contests.
  4. The game "Protection of the banner."
  5. Quiz.
  6. Winner's reward ceremony.

Duration of the sports festival: 4 hours.

sports match

The holiday begins immediately after breakfast with some kind of sports game (football, volleyball, basketball). There are several options for organizing and conducting games:

  1. Conducting a series of matches between teams.

For this, short futsal competitions are best suited. If the age of the children in the units varies greatly, it is necessary to create several age groups. Games can be played separately for boys and girls or in mixed teams. If possible, several games are played at the same time.

2. Exhibition match (football) between two senior teams.

3. Football or volleyball match between teams of children and teachers.

When preparing matches, it is also necessary to organize teams of fans.

Warm-up games at a sports festival

The second part of the holiday begins in the afternoon with fun games. For example, you can play the following games:

Dragon Tail game

Participants stand in a row one after another and hold on to the belt of the player standing in front. The goal of the first player in the chain is to catch the last one. In this case, the chain should not break.

Game "Locust"

For the game, it is necessary to mark the treadmills and the start and finish lines. The distance varies from 30 to 50 m depending on the age of the participants. On command, the participants run from the start to the finish line. The last three players who came running no longer participate in the race, but become "pests".

In the next run, the "pests" try to stop the rest of the children from running or force them to step over the edge of the treadmill. The three players who came last in the second run join the "pests". "Pests" are all players who crossed the edge of the treadmill.

After that, the next run takes place. The game continues until one person remains at the start, who is considered the winner.

During the game, it is necessary to ensure that the "pests" do not use force against other players.

Scenarios for the summer school camp (Games, competitions).
Summer camp is never boring.
Every day new interesting contests, song activities and much more.

Multicolored game.
Good evening, FOREST GLADE! Hello girls and boys! Do you know the name of our competition? That's right, "Colorful game". Why do you think our contest is called that? …. Paints in the usual sense are colored energy that makes the world around us bright, colorful, multi-colored and light. Each detachment was given homework - to prepare a song about any color, paints at will.
So, I wonder what we prepared ... ... detachment?

1. Competition "Colored song"

Squads take turns singing songs.

2. Competition "Merry Clown"

To participate in this competition, we invite 1 participant from each team. You have balloons and felt-tip pens on your chairs. Your goal is to draw a funny clown with a felt-tip pen on a balloon. Originality and speed are taken into account.

3. Competition "Draw a cat"

Dear teams, you need to draw a cat. Each of the team members draws one detail, i.e. each participant comes to the chair in turn and draws a certain detail.

4. Competition "Emblem of the camp"

Squads, you have a sheet of paper and pencils on your tables. Your task is to come up with and draw the emblem of our camp. The quality and speed of the task is taken into account.

5. Amazing Smile Competition

1 participant from each team is called, who will be asked to draw a smiling man. But the participants will not draw with brushes, but will dip their noses into paints. The originality and speed of the task is taken into account.

6. Competition "Drawing on the letter"

Teams are given the task to draw objects with the letters "A", "B", "C", "K", "L", "M", "N", "P", "P". For each item drawn - 1 point.

7. Competition "Confusion"

Ah, what a disaster!
An evil treacherous robber who loves only black has come, and in order for the whole world to become so gloomy and boring, he mixed up all the letters in the words denoting colors so that no one would recognize them. Let's decipher this abra-kadabra and help the Colories free themselves.

1 team - Loaysyvat - light green
Team 2 - Vineyryse - lilac
Team 3 - Zheyrynoav - orange
Team 4 - Doyryovb - burgundy
Team 5 - Nayloim - raspberry
Team 6 - Voylyil - purple
Team 7 - Rechyvokiyn - brown
Team 8 - Toyfivoyel - purple

8. Competition "Rainbow"

What a miracle - beauty!
Painted gates appeared on the way,
Neither enter nor enter them!
Someone built a multi-colored gate in a meadow,
And it is not easy to pass through them, those gates are high!
That master tried, he took paints for the gate,
Not one, not two, not three, look at seven!
What is the name of this gate, help me find it

You are invited to carefully look at the sheet and from the 6 proposed rainbows choose one where the colors of the rainbow are located correctly. The answer is to tell the jury.

9. "Draw all together"

And now all the participants within their team draw a collective drawing about what we are about to tell you.
Sea, and land on the sea,
And on dry land a palm tree
And on a palm tree the cat sits and sees -
Sea, and land on the sea ....

Summarizing

***********************

"Over the seas, over the waves..."
We invite you guys to make an exciting journey along the rivers and seas. You ask why we chose the marine theme? Therefore, the sea is a symbol of light, space and freedom. How many artists, poets, composers have dedicated their works to the seas and rivers! And how many interesting films were shot by directors! I'll tell you guys, I'm talking about the ocean to you now.

Asked the other day baby neighbor
At a trickle pouring from a faucet:
Where are you from? Water in response:
From afar, from the ocean.
Then the kid walked in the forest,
The meadow sparkled with dew.
Where are you from? Rosu asked.
- Believe me, I'm from the ocean!
Are you a fizzy soda?
And from the bubbling glass came a whisper:
- Know, baby, and I came from the ocean.
A gray fog fell on the field,
The kid asked the fog:
Where are you from? Who are you?
- And I, my friend, from the ocean.
Amazing, isn't it?
In soup, in tea, in every drop,
In a ringing piece of ice, and in a tear,
And in the rain, and in the dew
We will always respond
Ocean water.

1. Guess
Junior teams:
If he lies at the bottom,
There are no legs, but it moves; then the ship will not run.
There are feathers, but not flying; (anchor)
The eyes are there, but not blinking.
(fish)
On the sea goes, goes
Water is all around, And it will reach the shore -
And drinking is a problem. This is where it will disappear.
(sea) (wave)

I am cloud and fog
And the stream and the ocean.
And I fly and I run
And I can be glass.
(water)
Senior squads (quiz)

1. What is the address of the pirates? (sea)
2. Favorite currency of pirates (gold)
3. What was the name of the captain who circumnavigated the world on the yacht "Trouble"?
(Vrungel)
4. Where do pirates keep their treasures? (box)
5. What was the name of the teenager on the ship who was studying seamanship? (cabin boy)
6. High pole for a sail on a ship (mast)
7. Strong storm at sea (storm)
8. Flat as a plate, lives at the bottom of the sea (flounder)
9. Favorite drink of pirates (rum)
10. The most terrible fish (shark)
11. Team of the ship, aircraft, tank (crew)
12. What can run but cannot walk? (river, stream)
13. The deepest lake on earth? (Baikal)
14. Pet Dense algae at the bottom of a river or pond (mud)
15. Who is the author of "The Tale of the Fisherman and the Fish" (A.S. Pushkin)

2. Maritime professions

Write on a piece of paper as many maritime professions as possible.

3. Transfuse

From a full glass, pour a syringe into empty water without spilling it on the chair.

4. Dance of the Mermaid

To the music, one participant from each team dances the Mermaid dance - who is better.

5. Anglers

What an exciting business - fishing! But our competition will not depend on the bite. For fishing, you will need a "reservoir" with fish - a bucket of water with matches and a "fishing rod" - a spoon. The task of each participant is to run to the "reservoir", catch one fish with a "fishing rod" without helping himself with the other hand, then put it in the "tank" - a plate, run to the team and pass the baton to the next one. Happy fishing!

6. Trickster

Signs with inscriptions are attached to the backs of opponents. Participants should not see these inscriptions. The task of the participants is to try to read what is written on the back of the opponent, who is trying to hide his inscription on the back, dodging. The one who reads this inscription the fastest wins.

Sea storm
sea ​​wolf
Scarlet Sails
desert island
light breeze

7. Meliorator

One of the tasks of this profession is the drainage of swamps. Ameliorators use complex equipment for this. But we won't need it. There are plates of water on the chairs - that's our swamp. We have to dry it. On a signal, the participant runs to the chair and blows with all his might on the plate to blow out as much water as possible. Then he passes the baton to the next one.

8. Homework - song

Teams perform a song on a theme related to water - the sea, the river, etc.

*********************************
Ship - ship - show (teams of 6 people)

Lead 1: Attention! Attention! Attention! Says and shows "Forest glade!" Microphones are installed in this hall, where exactly today, now, this very minute, the ship - ship - show will begin. But it’s interesting: will everyone be able to decipher the abbreviation of the name of the evening? Well, why do you shrug your shoulders and look uncertainly at these letters? Let's combine our efforts and decipher the mysterious words! So let's get started!
Jokes and jokes, pranks and pranks!
And if, gathering for our tonight, and I, and you, and all of us together took with us a good mood and friendly, cheerful, mischievous laughter, smoothly turning into a deafening and long-lasting laughter, then we are all very lucky!
So, the evening of jokes and jokes, pranks and pranks is declared open! Hooray! Hooray! Hooray!
2 Vedas: Good evening, dear participants, fans and respected jury! It is with great pleasure that I want to present teams that are ready to joke, play, have fun, dance and make fun today.
So, welcome the team of _____ squad with applause.
We salute the team of _____ Squad
The hall applauds the team of _____ detachment.
Don't forget to applaud the team of _____ squad.
And, finally, the thunder of applause and applause breaks the team of ______ detachment.
And now, finally, the time has come to introduce our esteemed jury, which can and loves to have fun, play pranks, fool around and even judge all of us. Wow! Here is the class! So, listen, look, and shake your mustache.
The jury included: Veterans d.l. "LESNAYA POLYANA", people who gave him their best years of life, who actively and fruitfully participated and continue to participate in the ship-ship movement, who have the richest experience in judging ship-ships.
So, I think, a thunder of applause will burst out and these walls will shudder, having seen more and more.

Jury presentation.

Vedas. So I announce
1 Competition "Ah, potatoes!".
One participant from each team is invited. We tie a potato suspended on a rope to the participant's belt, the distance from the potato to the floor is 20 cm. Your task, while swinging the potato, is to move the matchbox to the edge of the stage.

2 Competition "Pantomime"
Vedas. And now I want to give each team a card with a well-known proverb. The whole team must convey the content and meaning of this proverb without words, using gestures and pantomime. The team is given exactly 1 minute to think. Get ready, let's get started!
1. A woman with a cart is easier for a mare.
2. One with a bipod - seven with a spoon.
3. Where the needle is - there is a thread.
4. Seven do not wait for one.
5. Water does not flow under a lying stone.
6. If you like to ride - love to carry sleds.
7. The word is not a sparrow, it will fly out - you won’t catch it.
8. Measure seven times, cut once.
9. The hut is not red with corners, but with pies.
10. Work is not a wolf, it will not run away into the forest.

3 Competition "The most sensitive"
Vedas. I invite one of the most sensitive members from the team. Some sweets were placed on the chair. Your task is to determine with your booty how many sweets are on the chair. And then eat them. So pay attention, let's get started!
We thank the most sensitive and wish to always be the same great mathematicians!

4 Competition "Dance"

For junior units:
Come up with a dance with a mop to the tune "Lezginka"

For senior teams:
Come up with a dance with a chair to the tune of "Waltz"

5 Competition "Statue"
Vedas: I hasten to announce the start of the next 5th contest "Statue". Each team receives a card with the name of the statue written on it. One, the most sculpted member from each team, must complete the task. Then two stage workers will approach him and carry him backstage. The statue must be in the image until the very last moment. So, get ready, let's get started!
1. A girl with a paddle. 6. Monkey in a cage.
2. Border guard on patrol. 7. Ballerina in flight.
3. Conquerors of the summit. 8. Patient at the dentist
4. Javelin thrower 9. Goalkeeper catching the ball.
5. Statue of a lover. 10. A fisherman pulling a catfish.
Great, now stagehands, take the statues away. And your task, dear "statues", is to preserve the original image of the statue.

6 Competition "Dialogue of animals"
Vedas. And now I invite two participants to the stage, the most vociferous, who can imitate the voices of animals and birds. So, the competition begins - the dialogue of onomatopoeia and the conversation of animals. Please get task cards.
1. Chicken - rooster. 6. Donkey - turkey
2. Dog - cat 7. Bumblebee - frog
3. Pig - cow 8. Sheep - horse
4. Crow - monkey 9. Lion - cuckoo
5. Duck - goat. 10. Sparrow - snake
Game for spectators "Hypnosis"
Dear friends, I invite to this wonderful stage 5-6 spectators who wish to undergo hypnosis and one assistant.
Imagine, friends, that you are walking slowly through a fabulous and amazing garden, the sun is shining brightly over your head. And suddenly a wonderful flower blooms in front of you. Rose buds, carved leaves. From its blinding beauty, you close your eyes and drop to one knee in admiration, pressing your hands to your heart. The flower emits a delightful fragrance. You feel?
Stretch your nose towards the flower. You wanted to pick it up to give it to your loved one. But be careful, the stem is prickly. So forward relaxed right hand. You feel hot. Are you thirsty. And on the petal of the flower, a large drop of dew froze. You wanted to lick it. Stick out your tongue, freeze. They opened their eyes.
Comrade foreman, a group of guard dogs is ready to guard the state border of the PMR.

7 competition "Mannequins"
And now I invite the most artistic guys to the stage, one participant from the team. Our competition is called - mannequins. Plastic improvisation in a given image until the "stop" command, that is, I read the text, and you have to walk in a circle, depicting what I will tell. So, get ready, let's get started!
1. Male, former champion of the tram park in lifting weights. The height is below average, the legs are short (no longer than half a meter), the chest is sunken, the belly is watermelon-like, the right shoulder is 30 cm lower than the left. Periodically blows his nose, very proud.
2. Woman, height 180 cm, reduced fatness, the right leg is shorter than the left, the spine is curved in three places, the tongue does not fit in the mouth. One eyebrow is higher than the other, often crying, crying easily turns into laughter.
3. A very tall man, a giant, the spine is curved with a question mark, the right leg is dragged, the lower jaw is far advanced forward. Pronounced grin, lop-eared, often sniffs when walking, shy.
4. An old woman, close in age to her eyelid, goes in for race walking, her head and legs are shaking, she is blind, but her back is straight, her gait is jumping, suspicious, she often looks around, she suffers from an old smoker's cough.
5. A child aged 2 to 3 years old, with a large head and a thin neck. He tries to reach his nose with his tongue, often falls into puddles, cheerful laughter, even too much, suffers from a chronic runny nose.

8 competition "Shoe the team"
All participants take off their shoes and put them in a pile and mix. One of the participants must put on their team. So, get ready, let's get started!
Vedas: And now it's time to give the floor to our charming, but strict jury
(The word of the jury and rewarding teams.)

***********************************
COOK SCHOOL
Good evening friends! Today our meeting will be held at the Krendel club. Only today and only now we are opening a school for cooks in it. All school graduates can successfully work in our camp canteen. Games-competitions are held at speed. We start every game together. Imagine that we are in the catering department, the holy of holies of all canteens.

1 competition "Meet the chefs".
Each squad was asked to prepare the so-called business card of their team, in which they will introduce the audience to their team of cooks and their assistants. Chef, soup cook, confectioner, cook.

Warm-up "Edible-inedible"
The teams are called different objects, if it can be eaten, the children clap their hands, if not, they are silent.
Bulka. Screw. Jam. Cheese. Honey. Cheesecake. Wagons. Chocolate. Slipper.
Sail. Casket. Mike. Cookie. Fish fat. Airplane. Beanbag.
Pasta. Marmalade. Bulb. Sausage.

2 competition "In the cellar for potatoes."
Each meal preparation begins, as a rule, with the acquisition of the necessary food. Now our contestants have to bring potatoes from the cellar to the catering department. On the way you see hoops - this is the entrance to the cellar. The participants are given bags, with which, on a signal, they run, climb through the hoop, take 1 potato from the chair. Back in the same way.

3 competition "Pour cereal into the boiler"
Each chair has a bottle (empty), a pot of sand, a watering can and glasses. You need enough sand to fill an empty bottle. Each of the teams should pour the sand from the pan with a glass into a watering can as quickly as possible, and from the watering can into a bottle.

4 competition "Bake a pretzel"
Now our chefs will show their culinary art, they will each bake a pretzel. Plasticine, a children's spatula and potatoes are on the tables. On a signal, the first team numbers run up to the table, take plasticine and roll it out until it can be made into a pretzel: they take it with a spatula and put it on the potatoes. Whose team will bake the pretzel faster?

5 competition "Exams"
Let's sum up our training at the school of culinary "Krendel". The teams now have to create a three-course lunch menu so that the first, second, and third courses begin with the same letter. So, the command "………." the letter “K”, the command “…………” the letter “B”, the command “……..” the letter “C”, the command “……….” the letter "O", etc.

6 competition "Best dance"
Everyone passed the exams well, the mood is cheerful. There is an offer to dance. Teams perform the dance in full force.

7 competition "Identify by smell"
Participants are blindfolded and asked to identify by smell what it is. Who was more accurate - earns a prize.

8 competition "Eat a gingerbread in Vietnamese"
Pieces of gingerbread and a couple of Vietnamese sticks lie on the chairs in a plate. Players using chopsticks must quickly eat the gingerbread.

9 competition "Original recipe" (homework)

10 competition "Candy in flour"
There are plates of flour on the chairs, in which sweets are mixed. Participants must, without the help of hands, get sweets out of the flour (one for each participant)

Summarizing. The winning team is issued a certificate:***********************************

"Fight - Gel - Show"

Good evening girls!
Good evening boys!
Good evening, FOREST GLADE!..
Only today you are sitting in this hall in a somewhat unusual way, because we are with you on ... (the hall shouts: “Boy-Gel-Show”!). Well done! The show is always a holiday, it is always a game.. But, like any game, we have our own rules. So, what can and cannot be done on our show? I will name these rules, and you will show them. Agreed? Throughout the evening, you can:
stomp and clap! (hall shows)
scream and hoot!
dance and sing!
greet each other with applause!
boys greet girls with a whistle!
girls - squeal!
you can blow kisses to each other!
to wave hands!
And just greet each other!

You have understood the rules, and now I want to introduce you to our esteemed jury, headed by ………………………………………… (jury presentation)

I suggest you go in search of the truth. Where is this truth to be found? We thought and thought, and nothing better came up with how to travel back in time. You are ready? …Do you want this?.. Will you succeed? What do you think, in what century is it better to start looking for the truth of the eternal dispute? Well, of course, in stone! Close your eyes…

(space music playing)

And so, we found ourselves in the Stone Age. What were the people doing there? What happened there? I will name the various actions, and you will show them.
The men hunted the animals...
throwing stones... and throwing spears...
The women fanned the fire... and gathered the roots...
The men fired their bows... and chased the beasts with their cries...
Women spanked naughty children... and bared their teeth...
And all together they jumped around the fire, thinking that they were at a disco! ..

And now we invite our participants to the stage - 1 boy and 1 girl from each squad.
(Rhythmic music sounds, teams rise to the stage;
participants give their names

So, let's start our first competition. Of course, the very first thing that ancient people, ancient men, went for was “hunting for a mammoth”.

1. Competition “Hunting for a mammoth”.
To participate in this competition, we invite our boys to go down to the hall.
“Mammoth” will be an ordinary balloon. Spectators drive the "mammoth" around the hall, the participant who touched the ball gets it. Participants of the competition can move along the rows.
(rhythmic music playing)
To participate in the next competition, I invite our girls
What did ancient women do in those distant times? While the men hunted mammoths, the women rested. As soon as the men returned with prey, the women began to butcher the skins of mammoths in order to sew clothes for their husbands. Our next competition is called: “Stitching skins”.

2. Competition "Stitching skins"

Participants need to “sew” a large canvas of skins on stage. And the “skins” are the clothes of the audience. The contestants can go down to the auditorium, the audience is not allowed to go up to the stage.
(Here and in subsequent competitions, the Host, together with the audience, counts from 1 to 10 and the competition ends).

3. Competition "Rock painting"

Each contestant is given a jar of gouache of any color and a brush. Young men draw on the "rocks" and stones "portraits" of girls, and girls - portraits of boys. The winner is the one who draws the best portrait.
(The jury announces the winner).

You and I saw that in the Stone Age we were stronger ...
Maybe it was the other way around in the Middle Ages? There is dead silence in the hall ... our “time machine” is working.
(Space music playing)

And we prepared to portray what men and women did in the Middle Ages.
Men fought with swords and swords ...
The women waved handkerchiefs at them... and pretended to be afraid of them.
The men under the windows sang serenades to the girls.
And the girls shyly turned away and blushed ...
The men rode horses...
Women shook in carriages and fainted...

For the next competition, I invite girls.

Here are charming, beautiful girls standing in front of you. They do not yet know that they will have to travel far, far away. The fact is that the “crusades” were the favorite pastime of the men of that time. That's the name of this contest!

4. Competition "Crusades"

Task: the girls are given military commands. Sitting astride their "horse" (mop), the girls follow the commands.
The winner is the girl who most accurately and faithfully followed orders.

Teams:
Company, on horses! Right! Left! Around! Trot around, march!
Stand in one line!

(The jury sums up the results of the competition).

I invite boys to participate in the next competition.
Of course, in the Middle Ages, girls were very fond of balls.
Oh, what balls they were! .. What dresses they were! .. And what hairstyles they were! Our next competition is called “Hairstyle”.

5. Competition "Hairstyle"

(1 girl from each squad with accessories is invited to the stage)
(While the teams on the front row are preparing their “masterpieces”, a game is being played with the audience.)

But that is not all. We are in the 20th century!
In the 20th century:
Men fly planes...
Women milk cows...
Men watching football...
Women repair railroad tracks...
And all together - cool off at discos! ..
6. Find your soul mate
The girls are blindfolded and they must identify their boys by their hair, who are sitting in the same row.
7. Competition "Cinderella's shoe"
All contestants participate in the next competition. The boys will be blindfolded to put on their girls. Girls take off their shoes, shoes fall into a pile. Boys grope for shoes and put them on for their girls.
8. The most observant
Boys and girls stand in two rows with their backs to each other. Each in turn is asked the following questions:
- What color….. does your partner have?
- How many buttons does your lady have on her blouse?
- What color is the hairpin?
- What shoes does your boy have?
- How many ears does your partner have?
- What are the buttons on your partner's shorts made of? etc.

9. Competition "Gait"

And now we will check how our girls can walk in different styles (one by one)
- The gait of a woman carrying very heavy bags from the market.
- The gait of a woman suffering from sciatica.
- The gait of a business woman.
- The gait of an athletic woman.
- The gait of a child taking its first steps.
- The gait of a woman whose shoes are very tight.
- The gait of a woman walking on the catwalk.
- The gait of a woman walking along the edge of a skyscraper.
- The gait of a very tired woman

10. Competition "Dance"

And now let's see how our contestants can dance in different styles and directions of music.
(summarizing)

I propose to end our evening with a declaration of love.
“Boys, what can we shout to the girls?”
- Girls, we love you!
“Girls, how can you answer the boys?”
- Boys, we love you too!
Boys, do you like girls?! Girls, what about you?
Well done! Once again we were convinced that wonderful girls and boys who are capable of real friendship have gathered in “LESNOYA POLYANA”! See you soon!

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36.6 (YOUNG DOCTORS)

Dear children, I don't like you! Sit in bed all day, don't go to the sports grounds. So you will not live to the end of the race in our camp. Just eat and lie on the beds - you can get shortness of breath. Measures are needed, then maybe they will survive, at least survive until the end of the shift. Our game is called 36.6. It is 36.6 - the normal temperature of a healthy person. Health is the greatest value given by nature to man, but like all values ​​it can be lost. Each person should be able to take care of his body, otherwise it is difficult to hope for good health, well-being, relationships with others. And also all people should live in motion, because motion is life. And you in our camp should not be passive. Well, if you still get sick and your body is in danger, the first thing to do is to see a doctor. A polyclinic is a medical institution where medical specialists work. Every medical specialty has a name, which can be long and difficult to pronounce because it is of Greek or Latin origin. And now, all together, we will try to figure out the names of medical specialists.

1 Competition "Who heals"
Children are offered cards with the names of medical specialties, which are written at odds with the decoding of the activities of a particular specialist. Task: against each doctor to put the lesson corresponding to him.

Cards
A pediatrician is a doctor who deals with childhood diseases.
Therapist - treating internal diseases using non-surgical methods.
ENT is a doctor who deals with diseases of the ear, nose and throat.
A surgeon is a doctor who deals with diseases that require surgery.
A traumatologist is a doctor who deals with injuries and their treatment.
A cardiologist is a doctor who deals with diseases of the cardiovascular system.
Neurologist - a doctor who deals with diseases of the nervous system
A psychiatrist is a doctor who deals with mental illness.
An ophthalmologist is an eye doctor.
A gastrologist is a doctor who deals with diseases of the gastrointestinal tract.

2 Competition "Therapist"
It is necessary from a distance of 3 meters to get into the mouth of the "sick" with three vitamins. Each hit is 1 point

3 Competition "Oculist"
Each squad has a table on which you see multi-colored circles. You need to carefully follow all the “tracks” with your eyes and find out what color circle should be inside the square, triangle and rhombus. Hands when determining the route should be behind the back.

4 Competition "Neurologist"
Neurologists are experts in the emotional states of a person. You are invited to use your legs to demonstrate anger, reverence, fear, fatigue, delight - by choice. Who will be more expressive.

5 Competition "Cardiologist"
In front of each representative of the detachment is an envelope with fragments (parts) of one cardiogram. On one sheet you will see the number 1. Try to collect the cardiogram completely as soon as possible.

6 Competition "Dentists"
Squads are invited to solve a crossword puzzle and depict a smile (rub a “black” tooth with an elastic band)
Crossword
1. What is bad for teeth (candy)
2. An object with which you brush your teeth (brush)
3, 4. Time of day preferred for brushing teeth (morning, evening)

7 Competition "Speech therapist"
You need to demonstrate the speech defects of patients. It is necessary to read the poem lisping, lisping, stuttering ... (on assignment).

8 Competition "Surgeon"
With a disposable syringe, pour liquid from one glass to another. The winner is the one who does it faster and spills as little water as possible.
It's a worthy thing to bring health to people! But a person, in order not to go to doctors, needs to take care of himself, you need to take care of your health. Remember: no one cares about you better than yourself.
We wish you that your body temperature is always 36.6. Be healthy!
*****************************

Game "SPOSES"

Item on the agenda:
And what is the nose like?
A nose in love with aromas
Nose drooping, guilty.
Nose closed from frost
Flushed like a rose.
Nose cold, snotty
And pecking nose, sleepy.
Nose up - assholes,
The trail taking - the dog.
Button nose - in childhood,
And frivolous - in coquetry.
But with a purple bruise
Peaceful nose is not familiar.
And sometimes the nose is sleek.
From green it is green.
Multi-hole - at the watering can,
Hooked - the villain.
Nose hard as a nut
The nose is beautiful - no flaws.
And with experience he is in wrinkles.
There is a sniffling for no reason.
A nose that hasn't grown
And, of course, a long nose.
Nose sticking out without permission
Curious as questions.
And snub-nosed - what is it?
Nose, of course, what else!
Twin nose - twin nose.
That seems to be the end.

How many beautiful poems, songs, epithets are dedicated to the eyes and lips! But the nose is given much less attention. Why? The nose is the "protruding" part of the face. And a lot in a person’s life sometimes depends on what kind of nose it is.

The poor nose is undeservedly forgotten! Let's restore justice, pay due attention to the nose today. First, let's check your erudition, how savvy you are in the "question of the nose." You should answer quickly. Whoever answers correctly brings a point to his team.

1 contest "What would it mean"
What does the expression "The nose is not grown" mean? (Anyone else is too young to do anything)
-Name fairy-tale characters with an unusually long nose. (Dwarf Nose, Pinocchio, Pinocchio?)
What does the expression "hang your nose" mean? (Get discouraged, upset.)
What does the expression "with a gulkin nose" mean? (Very little.)
What does the phrase "poke your nose" mean? (Pointing as an edification to something, usually in a sharp form.)
- Where did it come from and what does the expression "hack on the nose" mean? (Means well and for a long time to remember.)
What does the phrase "lead by the nose" mean? (Deceive, mislead, usually promising something and not fulfilling the promise.

2 Competition "The most sensitive nose"
One player from each team is called, they are blindfolded. Various odorous objects are brought to the nose. If you don't guess right, you get a penalty point. First they offer a banana, an apple, a lemon, an orange, soap, toothpaste, perfume or cologne. Then the task becomes more complicated - spices are offered: pepper, cinnamon, cloves, etc.

3 Competition "Nose in words"
Who can name more words containing "nose"? (Contribution, rhinoceros, stretcher, carry-nose, platypus, footnote, tray, etc.

4 Competition "Nose in proverbs, sayings, riddles"
Teams take turns calling riddles known to them, proverbs, sayings that mention the nose. Who is bigger?
- People always have it, Ships always have it. (Nose)
- You will solve the problem freely:
I am a small part of the face.
But read me from the end -
You can see anything in me. . (Nose is a dream)
- Curious Varvara's nose was torn off at the market, etc.

5 Competition "Put a nose on a snowman"
At some distance from the players, two coasters are placed, large sheets with the image of snowmen are attached to them. The place where the nose of the snowman should be is circled. Children are blindfolded. On a signal, they must reach the snowman and put a carrot nose. Other children with the words “Left, right, lower, higher” can coordinate the actions of the participants. As soon as the nose is in a circle, the participant is allowed to remove the bandage and quickly return to his team, passing the carrot baton to the next participant in the relay. The team that finishes the relay the fastest wins.

6 Competition "Nose got sick" (recipe for a cold)
Teams present their performances. These can be skits, poems, ditties, or a message “News from the first-aid post”, where children will tell you how to help with a runny nose, nosebleeds, etc.

7 Competition "Drawing a nose"
1 member from each squad is called. They are invited to draw a person's smile, but this should be done not with a brush, but with a nose.

8 Competition "Ditty about the nose" (d / s)

Leading. The floor is given to the jury. Now we will find out who “left someone with a nose”, who “wiped their nose” to whom.

*******************************

"Benefit of Baba Yaga"
Dear friends! Today, no home is complete without a TV. You enjoy watching various shows with the participation of your favorite artists, actors and presenters. Mothers and grandmothers enthusiastically watch various concert programs. For example: Benefits of Shifrin, Petrosyan, Elena Vorobey. And today we will have an unusual benefit performance. Benefits of Baba Yaga. Everyone knows this fabulous inhabitant of the forest, from young to old. But no one really saw her. Only today and only now, dear children, you will have the opportunity to personally enjoy the company of the beautiful residents of the Merenesti Forest. So, meet our charming Grandmothers Yozhek Lesnaya Polyana. Babok Yozhek enters the stage. Now let's get to know our lovely girls better. Each participant had to tell a little about themselves.

1. Test "Business card"
Miss Moscow is, Bust, Leg
Well, where is Miss Yaga
All! We will collect the red maidens
Let's have a super contest
Ugh, ugh, I can't believe my eyes
What a beauty
How fit these fairies
The title of Miss Baba Yaga
Baba Ezhki, bolder on the way
Advertise for yourself
We meet you by clothes
We see off according to fantasy.
The jury evaluates the appearance of Baba Yaga on stage, her costume, and a story about herself.
But it would be hard for our Grandmothers Yagulkas to live alone if there were no dear friend nearby.

2 test "My darling."
Each B.I is given a sheet, a felt-tip pen or a marker to draw a faithful friend of the forest old woman - Koshchei the Immortal. The participant who will have the most interesting Koshcheyushka will win.

3 test "Makeup of Baba Yaga".
Berries, vegetables, fruits - they
For make-up nature is given
Who will turn Baba Yaga into a flower
This competition will win.
Apply makeup on the image of Baba Yaga.

4 test: "Shards of happiness"
Drawings depicting Koshchei the Deathless are cut into 10 parts. Our cute participants need to assemble the drawing correctly as soon as possible. Whoever is faster than the rest is the winner.

5 test "Making a spell" (d / z)
Applying the art of conjuring
Think of a magic spell
And fantasy will help you
Just 10 words
Should be there
Who will come up with an original and better ...

6 test "Dance with a broom."
A broom is a luxury, our Auto
Baba Yaga without a panicle is nobody.
Broom dance is a thrill, it's heaven
A partner can take off, don't forget
Hold tight to your favorite broom
And in the whirlwind of dance you spin with her

There is fast and slow music. B. I dance to the music. Summarizing.
The most fashionable Baba Yaga - ………………………………
The most charming Baba Yaga is …….
The kindest Baba Yaga - …………………….

School events and school holidays

Recreational activity at the summer camp Fun Fair

Artichoke

Conducting games and competitions for the entire camp.

Venue of the event: summer camp playground.

Number of participants: 50-100 people.

Age of participants: 10-15 years old.

Material support:

  • props for competitions at the stations;
  • station map;
  • auction prizes;
  • toy money;
  • prizes for sale.

Preparing for a summer camp event

As preparation for the holiday, it is necessary to set up tables for the “stations”, prepare and distribute the necessary props. It is desirable that the "stations" cover a sufficiently large area.

For orientation between them, you can draw a diagram of their location and hang it in a conspicuous place (the best, but more time-consuming option is to make diagrams for each participant).

In addition, for the holiday, it is necessary to prepare "money" that participants will receive for completing tasks, and prizes that can be purchased for this "money" in the fair shop.

Shops can also be placed in several places (indicating their location on the map). Do not forget to calculate that the "sold" goods provide all the issued "money".

Another interesting event for the fair is an auction, which can be held after the main part of the holiday to play the remaining "money".

Plan of activities in the camp:

  1. Introduction.
  2. Running through the "stations".
  3. Fair shops.
  4. Auction "Pig in a poke".

Event duration: 2 hours.

Introduction

As an introduction, you can tell the guys the rules of the holiday, show on the map what stations there are, where the "shops" are located.

Running through the "stations"

For "stations" you can come up with any tasks that are performed quickly and easily enough. The “fee” for completing a task may depend on its complexity. If the task involves a competition between several participants, the winner receives the main "cash" prize, the rest of the participants are necessarily awarded with small incentive prizes. A participant who has earned "money" at a "station" cannot re-participate in the same contest.

1. Station of tongue twisters.

Participants are invited to pull out a piece of paper with a written tongue twister from the bag and pronounce it.

Examples of tongue twisters

On the shallows we lazily caught burbot.
You exchanged burbot for tench for me.

Have you watered the lily? Have you seen Lydia?

Cavaliers to the Queen
Sailed in a caravel.

The jackal walked, the jackal galloped.

There is a pop on a shock, a cap on the pope,
mop under the priest, pop under the cap.

Popcorn bag.

Sasha has cones and checkers in his pocket.

You can’t speak all the tongue twisters, you can’t over-speak.

Bought Valerika and Varenka
Mittens and boots.

Buy a pile of spades.

2. Station ditties.

Participants are invited to sing any ditty and receive a prize for it.

3. Station of riddles.

Participants are asked to solve a riddle. Those who guess correctly (perhaps several people at once) receive a prize.

Examples of riddles with a trick

Who likes to rush through the branches?
Of course, redhead ... ( Squirrel)

In raspberry understands a lot
The owner of the forest, brown ... ( Bear)

Who is beating like a drum?
Sitting on a pine tree ... ( Woodpecker)

Who is not friends with the bright light,
Underground in winter and summer?
His nose dug up the entire slope.
It's just grey... ( Mole)

Who in the forest trembles under the tree,
So as not to meet with a double-barreled gun?
Rides the field, emboldened.
This beast is called ... ( Hare)

This animal sleeps in winter
He looks clumsy.
Likes berries and honey.
And it's called ... ( Bear)

In more often, head up,
Howling with hunger ... ( Wolf)

Daughters and sons
Teaches to grunt ... ( Pig)

From the palm tree down to the palm tree again
Deftly jumping ... ( Monkey)

Fan tail, crown on head
There is no more beautiful bird than ... ( Peacock)

4. Station origami.

Participants are invited to make a paper figurine (with the help of a leader or on their own).

5. Attraction "Manual Golf".

For the competition, it is necessary to make hand golf from a shoe box. To do this, the box is turned upside down and a hole is cut out at the bottom, into which a tennis ball must pass freely. The lid of the box is placed on top of it in a slide so that a ball can be rolled along the lid.

The task for the participants is to roll the ball into the box.

6. Attraction "Burst, ball!".

A balloon is tied to each player's right foot (ankle). After the starting signal, all participants try to break through the balls of other players and save their own ball. Players who burst the balloon are out of the game. The last person left in the game is declared the winner. All participants receive incentive prizes.

7. Attraction "Petushki".

A circle with a diameter of 2 m is drawn on the ground. Two people participate in the competition at the same time. Each participant stands on the right leg, holding the ankle of the left leg with the right hand. The left hand is hidden behind the back. The goal of the players is to push the opponent out of the circle. Whoever does this is declared the winner. In addition, the loser is considered to be a participant who, during the “battle”, released his left leg or used the help of his hands.

8. Attraction "Tear off the hat."

The host calls two rivals and puts hats on their heads. Each participant presses his left hand to the body and does not have the right to use it during the game. The task of the players is to tear off the opponent's hat with their right hand, while keeping their own on their heads. The winner is the participant who first completed the game task.

9. Attraction "Koltsebros".

To play, you need to make several rings of thick rope. The task for the participants is to throw a rope ring on a stick dug into the ground.

10. Skomorohi station.

At this station, participants are invited to show a short pop number (sing a song, recite a poem, show pantomime, etc.).

11. Station of tricky tasks.

Participants are asked to solve a problem. Those who find the correct or original answer to the problem (perhaps several people at once) receive a prize.

Task examples

Which clock shows the exact time only twice a day?

Answer: clock that has stopped.

Which is lighter: a kilogram of cotton wool or a kilogram of iron?

Answer: they have equal weight.

When is the easiest time for a black cat to get into a house?

Answer: when the door is open.

How to write the word "mousetrap" with five letters?

Answer: cat.

What rocks are not in the sea?

Answer: dry.

What three numbers, when added or multiplied, give the same result?

Answer: 1, 2 and 3.

When are hands pronouns?

Answer: when they are you-we-you.

What female name consists of two letters that are repeated twice?

Answer: Anna, Allah.

One egg is boiled for 4 minutes. How many minutes does it take to boil 6 eggs?

Answer: 4 minutes.

Where is the end of the world?

Answer: where the shadow begins.

12. Station Poetry.

Participants are invited to compose a quatrain containing a pair of given rhymes.

13. Station Geographic Society.

Participants are asked questions. Those who answer the question receive a prize.

Sample Questions

How many continents are there? ( Six)

What oceans do you know? ( Pacific, Indian, Atlantic, Arctic)

Where is Brazil located? ( In Latin America)

Capital of France? ( Paris)

Brussels is the capital of which country? ( Belgium)

The inhabitants of this country call it Suomi, but what do we call this country? ( Finland)

Which country is called the Land of the Rising Sun? ( Japan).

The highest mountain in the world? ( Everest).

What country is Sydney in? ( In Australia)

What is the zero parallel called? ( Equator).

15. Competition Hit the target.

The game "Darts" is required for the competition. Participants compete in throwing darts at the target and receive a reward depending on the accuracy of their throw.

16. Contest Catch the candy.

A candy is tied to one end of the thread, the other end must be fixed on the visor of the cap so that the candy is at the level of the chin of the person who put on the cap. The contestants take turns putting a cap on their heads and trying to catch a candy with their mouths, without the help of their hands. Whoever succeeds gets a prize.

fair shops

Simultaneously with the stations, “shops” begin to operate. They are best placed in different places and divided according to the range of "sold" goods.

Store examples:

  • cafe (“sale” of juices, carbonated and mineral water (in glasses), various buns and sandwiches). It is advisable to put several tables next to it or organize a “cafe” right in the dining room;
  • grocery kiosk (“sale” of chocolates, sweets, chewing gum);
  • "a thousand little things" ("sale" of small prizes - stationery, small toys, etc.);
  • bookstore ("sale" of small books, crossword puzzles, magazines);
  • win-win lottery (drawing of various prizes).

Auction "Pig in a Poke"

The auction is held for the guys who did not have time to spend the earned "money". The interest of the auction lies in the fact that the lot is not shown to the participants until the end of the drawing. The host only gives an approximate or comic description of the item and names its initial cost.

Participants offer their stakes and the one who reports the largest amount receives the item being played and finds out what it is. Thus, 5-10 lots can be drawn in the auction. In this case, it is necessary to alternate valuable and funny prizes.

Examples of lots and comic descriptions for them

  • an edible and necessary item for all of us ( salt);
  • something sticky candy);
  • small that can become big balloon);
  • business man subject ( notebook);
  • item for those who want to leave their mark ( colored chalk);
  • young artist set pencil and paper);
  • young writer's set pencil and paper);
  • set of young mathematician ( pencil and paper);
  • item to satisfy hunger bread).

It is necessary to think over the location of the "stations" and "shops" and ensure that participants are evenly distributed between them so that there is no long queue or too many people crowding around the stations. A small reward should be received by each child who took part in the competition, regardless of the success of his actions.

How to make the summer holidays that children spend in leisure centers, tourist or sports camps comfortable and interesting? How to entertain children, how to introduce each other and help them get comfortable in a new environment? Of course, with the help of common squad affairs, events, competitions and a variety of fun and educational entertainment. And therefore, it would be nice for counselors and organizers of children's recreation to replenish their “game piggy bank” before the start of the season.

Suggested games and competitions for children's summer holidays this is a selection of interesting new and popular old entertainment, mostly creative and educational, ideal for organizing children's leisure in the summer.

1. Developing creative game "Word Game".

The game is suitable for children from elementary school age. The children are lined up in a circle. Their hands should touch so that the right palm of one child lies on top of the left palm of the other.

The game begins with a counting rhyme, after which the host names the area of ​​​​reality from which the word should be called:

We will find words everywhere: in the sky and in the water,
On the floor, on the ceiling, on the nose and on the arm.
Haven't you heard this? It doesn't matter, we play with the word ...

Leading: We are looking for words in ... the sky!

Here the children in a circle, at a fast pace, should name something that is found in the sky: a bird, an airplane, a cloud, the sun. Naming a word, a person claps his palm on the palm of his neighbor.

If one of the children was confused and did not name the word or called it, but incorrectly, then he is eliminated from the game. At the same time, the leader begins reading the counting rhyme again, and the topic changes.

2. Creative game "Miracle Yudo-fish-whale".

Announce to the children that now they will draw a beast, but not a simple beast, but a fantasy one. To do this, divide the guys into teams of three people and give each group a piece of paper folded in three according to the principle of an accordion.

The first member of each team must draw the head of any animal - it cannot be named to anyone. The facilitator must also make sure that the rest of the team does not see what the first player draws. Why you can build partitions from books on the table. Having wrapped a part of the sheet with a drawn animal's head inside, the sheet is passed to the second player. He draws the body of any beast; the third one needs to complete the drawing with “legs”, i.e. paws, flippers, hooves, claws, etc.

Once the drawing is over, invite the teams to unfold the sheets and look at their miracle yudo animal. Be sure to provide these masterpieces for review by the rest of the teams, and then offer to jointly come up with names for the resulting “monsters”. The best name will be awarded a sweet prize.

A good end to the game will be an exhibition of the created drawings.

3. The game "Nothing.., no less.."

Many, probably, had to hear that they say about those who do not answer the question posed that he is: "neither be nor me." The essence of this creative play in that you need to say your "be" and "me", and the opponents must guess what you meant.

So, the guys are divided into equal teams and receive a card with the name of a fairy tale, an excerpt from which they must tell using only the first syllables. For example. The tale "Turnip" will look like this: "According to de re. You re bo pre bo. You for you, but you can’t ... ". The second team guesses and offers its version.

This is not so much a competition as just an excuse to have fun (it’s better to stock up more cards with fairy tales, for sure, the guys will want to repeat this fun again).

4. "Speed ​​mail".

Such fun is best done at the very beginning of the season, it makes it possible in a playful way to focus on the names of all participants. In preparation for it, the organizer needs to draw two large posters with the names: Vitya, Nina, Sasha, Klava, Daria, Yulia, Sonya, Kira, Slava, Borya. But you need to write these names in such a way as to subsequently cut them in half. We put the sheets with the endings of names on two tables at the finish line. We cut the rest of both leaves into strips so that the beginning of each name falls on a separate card: Vi, Ni, Sa, Kla, Dar, Yu, So, Ki, Sla, Bo. These cards will be the "letters" that the zealous workers of the "high-speed mail" must deliver to the addressee.

We recruit small postmen three to four people in each team and give them a shoulder bag, in which there are cards with the beginning of the mentioned names. Their task is to quickly go to the table, open their bag, take out the first card that comes across and correctly attach it to the end of the name written on the sheet. Then the child returns to his team and gives the bag to the next player.

The team receives three points for the quick completion of the task. Then points are awarded one for each correctly formed name. The winners in this dating game are determined by the total points.

5. Fun game "Cuckoo, sing in your ear!"

The organizer of the game explains the condition, to whom he will unexpectedly (!) point with his hand (or pointer), he must quickly show his answer not with words, but with a movement, and at the same time everyone shouts in unison: “That's it!”

How are you?
- Like this! (may show thumb)
- How do you swim?
- Like this! (show the swimmer's movements)
- Do you look?
- Like this!
- Are you running?
- Like this!
- Are you looking forward to dinner?
- Like this!
- Are you following?
- Like this!
- Do you sleep in the morning?
- Like this!
- How are you kidding?
- Like this!

7. "Little Princes and Princesses".

First, it is worth telling the children a little about the Little Prince and his wonderful journeys to different planets with such funny and even sad inhabitants as the King, the Rose and the Lamb. It would be very good for the general cultural development to show the kids reproductions of the author's drawings by Exupery and to clarify that the writer not only invented his characters from his head and fixed them in words, but also drew them.

Then you can invite the kids to be "authors" themselves and come up with their own planet with special inhabitants. And then, like little princes, travel on them. To do this, they will need inflated balloons and multi-colored felt-tip pens. Let the facilitator show how you can draw different inhabitants of this small blue, pink or green planet on a ball using felt-tip pens. Moreover, warn the guys that these will not necessarily be people: you can dream up and come up with some new creatures.

We do not recommend setting a time limit for children, as this will reduce the level of creativity. Give the kids the opportunity to express themselves in a calm environment, and then ask everyone to tell about their inhabitants.

8. According to the "Stage of Development".

 


Read:



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