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Prison escape game level 1. Detailed walkthrough: “Prison Escape”

To date, three parts of the Prison Break game have already been released. The passage has little relation to the series of the same name, and its fans will not find their favorite characters there. However, you still have to escape from prison by solving a lot of puzzles in this Point & Click quest for Android.

Can you escape: Prison Break

We will begin to describe the walkthrough of the game Can you escape: Prison Break from the first part of this “mobile” trilogy. Launch the game and meet your new home - the camera.

First of all, search it and take all the items. You should have in your inventory: matches, spoon, bowl and cloth. Start filling the container with water. Immediately next to the sink, sharpen the cutlery on the black “spot”. Using a "sharp spoon" remove the bolts from the bed and get an iron rod. Next, to the left of the toilet, pick up the boards on the floor, take the blade and completely remove the flooring. Using an improvised crowbar, make a hole. This ends your existence in the solitary confinement of the game Prison Break: Desperate trip. The walkthrough directs you to the communications of the prison building.

Place the fabric on a steel stick and set it on fire to create a torch. Go down into the hole. Remove the socket with arrows from the skeleton, and start sawing the lattice with a blade. Next - to the basement. Pick up the fragment from the generator. Use a rock and a stick to lift the rock and take the hose.

Next you have to solve a small riddle. Use the arrows on the door. You need to move the pyramid from one edge to the other. Remember that you can only place smaller pieces on top of larger ones. Use the side stand as a drain.

In the darkness of the night

So, there is a long corridor in front of you. We continue the passage of the game Can you escape: Prison Break. Use the shard on the picture on the left side. The panel will move to the side. Take the fuse. On the next screen, insert it into the red box.

The next riddle is quite simple. Click on the blue elements in in the right order(counting from top to bottom) - 2,4,3,1,3. After that, pick up the find, and don’t forget the canister. Place it next to the blue barrel, and then use the hose to fill it.

Use the wheel on the door. Play simple tag and the castle will open. In the room, pour gasoline into the generator and take the door handle. Go through the next "tag" to open the grate.

Breakthrough

Stop the fan. The code for the safe will be written on the blades. In the cabinet there is another “bead” and a handle that can be used to start the generator. Climb into the energy shield and solve the next “tags”. It is necessary that all wires match in color. You will receive a key as a reward.

Open the door to the pantry for them and take the board. There are several photos on the wall, under one of them is the last “bead”. Click on the upper right corner of the pantry and insert them into the slots. Now they need to be moved to the required sectors. Moves can be made according to checkers rules (jumping over each other).

Into the light

It's time to leave the prison basements for a while in Prison Break: Desperate trip. The walkthrough directs you to the service areas. Take a piece of paper from the wall. Solve the puzzle and get a fire extinguisher. In the corridor with the help of honey. cards get into the office. Grab a scalpel and sulfuric acid on the table. From the corpse's leg - a tag. Near the trash heap on a bush there is another tag.

Return to the pantry. Use acid to open the red cabinet on the wall. Using wire cutters, pull the spoke out of the bicycle on the floor above. You need to use it to break down the next door. Search the room: another piece of paper, a blue key tag, a book, a green circle. Build something like a Rubik's cube on the key board. Get a bunch of keys.

In the corridor with the entrance to the medical unit, break open another door with a knitting needle. In the bedroom you can find: another book under the pillow, a magnifying glass, a lighter, a bottle of soap. Solve the bookshelf puzzle and get 2 more books. There is another tag on the stand. Now you have a complete set.

In honey in the corridor, open the door with the code - 8092. There is the last scrap in the trash. Use them to assemble the map on the wall. Then put the books on the shelf. They must be placed in accordance with the sum of the numbers on the spines and stand. Take the figurine.

Prisoners' cells

It's time to go back to the prisoners' block in the prison of the game Can you escape: Prison Break. The passage forces you to search the “homes” of other inhabitants of this place. Return to the cell. Extinguish the fire with a fire extinguisher. Take the towel. In the corridor, open the doors with the keys. In chamber 3, solve the chess game - get a map and an anchor. Return to the basement. Place the soap on the shelf next to the bottles. Use scraps of paper to arrange them in in the right order. Get the cartridge. In the second chamber, use the anchor and solve the puzzle. Another map and part of Tetris (one of the most challenging puzzles Prison Break). The passage of the game at this stage becomes more and more rapid, but more saturated with various riddles.

The last key remains. Use it to get to the last room. Solve a Tetris puzzle. Get last card. Don't forget to take your chalk. Go to the boss's office, where the books were stacked. Use chalk on the map. Get the coordinates - 27359. Use this code to open the next door in the corridor.

Take the piece of paper from the corpse and cut off the hand with a scalpel. Use it to open the safe in the office. Don't forget the green "sight" on the table. Now you have a gun. It can be loaded with a cartridge. Shoot the castle in the basement.

In the storage room, click on the tools on the wall. Match the pairs in the riddle. There is another scope on the shelf. There are pliers in the drawers. Now use a pickaxe to break the wall. Open the safe with tools. Take the cartridges and spin the drum.

Light the torches in the passage. The skeleton's skull can be unscrewed and split with a pickaxe. Then solve the small puzzle on the gravestone. With the key, open the door to the medical unit. Build it out of peroxide, a towel and a lighter and throw it at the monster. Take the arrow.

Finale - sewer

Go to the cells and open the door at the end of the corridor. Solve the puzzle with the board and take the last "scope". Now with them you can open the grate behind the chains. Next, open the transformer with pliers and take away the wire. The air duct in the wall can be hacked with a scalpel and a knitting needle.

Light the lamp and place it in the shield. Use the wire to turn on the puzzle. Rearrange the pipes in the left corner. On the right side, throw the board on the floor and break the wall with a pickaxe. Then assemble the Exit sign. Climb the stairs and solve the final puzzle on your way to freedom. Congratulations, you have completed Prison Break. The passage should have taken you (in best case scenario) about 30 minutes.

Prison Break: Alcatraz

So, before us is the next part of the “Prison Escape” quest. This time you have to escape from an impregnable fortress located on the island. The passage of the game Prison Break: Alcatraz is no more difficult than the previous part, but sometimes you still have to break your head.

You will start again in your cell. Take a stone under your pillow and break the razor on the washbasin. Use the blade to open the envelope. The resulting key will unlock the box on the table. Give the cigarette to your cellmate. In gratitude, he will give the code to the second casket. You can use a hammer to break the wall to the left of the entrance and get the key. Open the door and proceed to the next stage.

Look around the shelves and pick up matches with an unknown detail. Light a candle. Use it to illuminate the corner under the table and find the dart. He opens the handcuffs that hold the weight. Place the handle on the faucet and fill a bucket of water. Use a weight to break through the drain and fill it with water. Use the resulting pencil to shade the piece of paper on the table and get the code (9788). After opening the box, you will receive the key to the door.

Another camera. Start with the usual inspection. On the shelves you can find a rope and a spoon. After eating the gruel, you will receive a screwdriver. Unscrew the back of the radio and remove the battery. You can pull up a chair with a rope and take a plank. By trying it on a newspaper, you will find out the code for the box (MLVV). Fill up the tattoo machine with ink and a battery and use it on your cellmate. The reward is completing the level.

Next level

As you can see, the passage of the game Prison Break: Alcatraz is very monotonous and requires rather one-sided thinking from the player. Having finished with simple levels, you can move on to the next ones.

Once again we search the camera. Take the stone and deck of cards. Lay out the solitaire game on the table and match the pairs. The code will remain (7933). Take the rope from the box. Break the jar on the table with a cobblestone and get a coin. Use it to unscrew the bed to acquire a chain. You need to hang it on the cell bars, and use a rope to get a mop, which will break the bars.

And, again, a new camera with a neighbor. There is a favorite pebble on the table. Use it to break the bottle on the floor and take out the message. The painted sticks on the wall are the code for the box. Inside are dominoes. Place them according to the diagram in the message on another box and receive Throw on the table - a new combination. Exchange the cross for a sandwich. Place it on the floor near the washbasin and the mouse will retrieve the key.

Back behind bars. In Prison Break: Alcatraz, the passage is so monotonous that one gets the impression that the developers were simply too lazy to come up with a normal plot and riddles. There is a spoon and a pencil on the table. Examine the newspaper on the chair and open the box (5422). Take the chain. Hang it on a stand with others and adjust the levels so that they match the original on the poster. Exchange money for a book. Place it on the shelf with the rest of the waste paper. If you use a pencil on a piece of paper, you will find out the desired sequence of signs on books. The key will unlock the box on the bed. open the jar on the table and eat the stew.

Last three

The level of delirium begins to go off scale. The passage of the game Prison Break becomes so illogical that there is no smell of difficulty here. Where is the key to the camera in the tin can? Unclear. But in front of you is already level 7 and you need to get out somehow.

Pick up a stone near your shoes and grab the laces. Combine them with the chair clips. Pull up the tassel lying behind the bars. Paint on the paper on the table and use the resulting code to open the box (4328). In the window, using binoculars, you can see the following clue (4902). The next box contains matches. Take the money out of the jar and buy the bat. Set the pillow on fire, hit the guard and run.

New day and new camera. Take the stone and knife from the table. Open the parcel. Use the resulting corkscrew to uncork the bottle. Get the code (7492) and the plug. Plug the sink drain and fill with hot water (red tap). Another code will appear on the mirror (diamond, circle, triangle, diamond). In one of the boxes there is a can opener, in the other there is a jar that needs to be opened. Break the window and pour out the peas. Take the feather from the bird, dip it in ink and use it on paper (4342). The treasured key will lie in the table bedside table.

The time has come for the final escape. Take the knife and open the box. Take a stamp and a mobile phone charger from the closet. By connecting them to the outlet, you will learn the code (7321). In the box there is a spray that you can use to drive away the ants in the closet and take matches. Light a candle, drip wax onto the table and stamp it. Use the new code (9736) to open another box, and use the resulting tweezers to remove the key from the bottle. After unlocking the last drawer, take out the hammer. Move aside the painting with the ship and fight your way to freedom.

Part 3

I would also like to mention the game Prison Break: Lockdown. The passage of this part is no different from Alcatraz. The same cameras, the same boxes and codes. The creators of the game were clearly too lazy to come up with anything original, simply copying the previous part. Thus, after the very first game, the series died and you are unlikely to have the opportunity to run around the back streets of the prison again, solving ingenious puzzles. Prison Break: Lockdown, which will take you about twenty minutes to complete, has become the tombstone of a very interesting quest.

Then they were ready to move on to your first “serious” robbery. You will not be able to start this heist until you receive a call from Lester, who will inform you that a new heist has become available.

The Prison Break is a heist with a full-fledged team of four, so you'll have to find a couple more people if you've just completed The Fleeca Job.

Price preparatory tasks– $40,000. You must save Maxim Rashkovsky, an extremely vain guy who himself is paying to be pulled out from behind bars.

The Prison Break consists of four preparatory missions, which can be completed in any order.

Ready? Then let's go.

How to complete The Prison Break heist prep mission - mission 1 - Airplane

The Airplane mission is the first one on the planning board. One player will be the pilot, and the other three will be on the ground team.

The task is quite straightforward. The three ground crew members need to stick together, so you should ride in the same vehicle. You must arrive at Mackenzie Airfield, where you will be attacked by many bad guys in cars. So get ready for some action.

After you arrive at the airport, kill everyone and find the plane. For this, a Special Carbine or Bullpup is best suited. The plane is in a hangar at the top of the runway. After the pilot climbs inside the plane, the ground crew must clear the runway of all cars, thus preparing it for takeoff.

After this, the pilot must take the car into the air and fly to the airport in the southern part of the map. No one else will attack you, so all that is required is to fly from point A to point B and successfully land the plane on the ground. Once you complete this, you will receive payment.

When payment is received, you will be thrown back into free play. Next, an invitation will come to your phone to continue the robbery. Just click on it and you will find yourself in your apartment.

How to complete The Prison Break heist prep mission - mission 2 - Bus

Invite everyone from the first mission back to the heist. Once you're done with this, you're ready to start your second job. The Bus mission is second on the planning board, but again, you can complete these missions in any order.

There will be no grouping in this prep activity. Follow the GPS to the bus. When you find him, just get out of the car, shoot the drivers, get behind the wheel and escape the police chase. The first part of this job is to shoot down the helicopter that will be chasing the bus. A homing missile is perfect for this.

As soon as you deal with the helicopter, break away from the chase. The bus drives like... well, like a bus, in general - quite slowly, so it’s better to hide off-road. The best way— drive away from any asphalt surface and stop somewhere in the center of the field. Of course, it's not glamorous, but the method works.

When you get away from the police, you need to take the bus to the stop. Please note that you need to avoid being seen by the police. If they see you, you will receive one star and will sit out in the fields again.

Deliver the bus and that's it, get paid.

How to Complete The Prison Break Heist Prep Mission - Mission 3 - Police Station

This is quite a difficult job, in which your team will be divided into two groups - one will operate in the police station, the other - on cargo ship.

The team that will work at the police station will receive a uniform. This group will need to hijack a patrol car to steal some files from the police network. The easiest way to do this is to call the police by phone. When they arrive, just throw them out of the car, kill them, get inside and drive away. After this, you will need to get rid of the wanted stars.

It is worth noting that you will not have any weapons other than a baton and a pistol. Take this fact into account when you start implementing your plans.

Now head to the police station, park near the yellow marker and go inside. Attention: do not take out your weapon, do not run, or touch anyone. Just get out of the car and go up the stairs. One of you must go deep into the precinct and steal the police bus schedule. Once you do this, exit the building, get into the patrol car and drive away. If everything goes smoothly, no one should notice you.

Drive the car under the bridge and use gasoline to set the vehicle on fire. After this, you need to deliver the schedule back to the planning room. Now wait - once the crew on the cargo ship completes their assigned task, the job will be considered completed.

While one group steals the schedule, the second group's task is to steal a car from the ship. After killing the guards on board, they will need to open the container containing the transport before driving it away. Detailed description We will publish walkthroughs with screenshots a little later.

That's it, three preparatory missions are completed. The last one left.

How to complete the preparatory task for The Prison Break heist - mission 4 - Wet work

You'll have to kill a couple of lawyers. This won't take much time.

Again, this task will involve two groups - one will work in the city council building, the other in the mansion. Members of the group who will go on a mission to the city council must approach the marker and climb the ladder to the roof, taking a comfortable position.

Now you have to shoot two lawyers when they approach the porch of the city hall. Coordinate your work in such a way as to kill them at the same time. One of the guys will be with a briefcase, the other without.

Take the briefcase that was in the hands of the poor fellow. Please note that after killing the Themis workers, a bunch of cops will appear. You will need to break through them. One of the players, who will be in the role of a passenger, needs to jump out of the car, pick up the briefcase and very quickly return back to the car. To do this, it is best to use some kind of fast transport, for example, a Zentorno sports car.

When you have the briefcase, break away from the cops and deliver the papers to the planning room.

During this time, players who are completing the task in the mansion must secretly approach the building and remove the guards inside. If they succeed, the target will try to escape - they will need to catch up with him and kill him. More details and screenshots of completing this task for the team in the mansion will appear on our portal a little later.

Once all the lawyers are dead and the papers are delivered to the planning room, the task will be considered completed.

And now we move on to the most interesting and big mission - organizing an escape.

How to complete The Prison Break - escape

Upon successful completion of all four preparatory missions, you are ready to organize an escape. Oh yes...prepare to die, because this task is very difficult.

First, a quick note about cash rewards. If you were the leader of the heist during the four preparatory tasks, you did not receive money for completing them, but rather took the funds out of your pocket. Therefore, remember that in the last heist mission you will already receive money. The default reward distribution settings are as follows - 55% to the leader of the robbery and 15% each to the other three participants. However, it will be fairer if you slightly increase the amount of payment to participants, say up to 20%. I think this will bear fruit in the future. But, be that as it may, it’s up to you to decide.

Well, are you ready? Then let's start the robbery.

The final mission will have four separate roles for each player - prisoner, prison guard, pilot and destroyer.

The prisoner and the jailer board the bus you stole in the setup mission, while the pilot and the destroyer get separated. Once the prisoner and guard arrive on the bus at the prison, the pilot takes off in the plane (from the first prep mission) and the destroyer steals a Buzzard gunship.

A prisoner and a prison guard drive up to the prison gates. Once the gate opens, drive in, park and exit. Now you need to find Rashkovsky and approach him. We tried to do this twice, but each time the guard noticed it and opened fire. We still don't understand why this happens. Well, okay, it doesn’t matter. As soon as the alarm goes off, NOOSE (some kind of anti-terrorism special forces) agents swarm into the central prison yard. Well, let them crowd, now you don’t need them - your goal is to find Rashkovsky. Once you discover him, he will follow you.

Now you have to go through the central courtyard and kill everyone. Rashkovsky is not an assistant in this; he will follow you when the space ahead is cleared of NOOSE agents. If you play as a prisoner, you will be unarmed, so take the trouble to pick up a gun from one of the killed guards, which will make life much easier, since you will have to shoot often.

While the prisoner and the prison guard make their way to the exit, the pilot must be in the air to pick them up in time. You won’t be bored either, as military fighters will move towards him and try to destroy the plane. The Destroyer's job is to cover his colleague and destroy the fighters with the help of Buzzard.

In the end, the prisoner and the jailer, together with Rashkovsky, will break through to the prison gates. You will need to climb into an armored vehicle (we found it convenient to place it near the gate). Rashkovsky will jump into the back seat. Now get out of the prison and go to the designated airfield.

While the jailer, the prisoner and Rashkovsky get into the car and drive to the airfield, the destroyer should concentrate combat power helicopter on their protection, as there will be a huge number of police, in particular helicopters and well-armored transports. For all this, thanks to the five-star rating. The pilot must land the plane at the airfield and wait for the others to arrive.

Once you reach the airfield, the prisoner, the prison guard and Rashkovsky must quickly move into the plane, after which the pilot will be allowed to take off. It will be hot at the airfield, so instead of shooting back at enemies, just get on the plane as quickly as possible and take off. The destroyer should be nearby and shoot down police helicopters when they bother the plane. The pilot needs to hide from the police.

After the pilot hides from the police, you need to fly to the marker on the map. When approaching the marked position, the group will automatically jump out in the beach area, where they will have to be picked up by a destroyer. Don't forget to open your parachute and for God's sake, don't get hit by the helicopter's rotors. After everything you've been through, this is definitely the last thing. Once everyone is in the helicopter, the destroyer will fly towards the city. You will be shown a cut-scene and given detailed information about payments.

Congratulations! You did it!

Your first robbery can be roughly called training before a truly serious matter. To start this robbery, you will have to wait for a call from Lester, from which you will know that there is a new case for you.

While the first heist involved just a couple of people, Prison Break involves a whole group of four players. So be prepared for the fact that you will have to look for two more people, especially if you just completed something with the Fleeca Heist.

In this case, you will have to fork out more for the preparatory missions, since their amount will reach 40 thousand dollars. By the way, there will be not two of them, but four. The purpose of your robbery will no longer be to steal other people's money, but to rescue the prisoner from prison.

"Prison Break" - Mission #1 - Airplane

The first preparatory mission will be the extraction of an aircraft. One of your team will take on the role of pilot, and the rest of the three will operate on the ground. It is recommended to only get one vehicle, as the trio on the ground will need to be close to each other.

As soon as you find the car, head for Mackenzie airfield. When you arrive there, a heated meeting will await you in the form of a gang of armed opponents. Eliminate them all and start looking for the plane, which will be in a hangar at the edge of the runways.

While the pilot climbs into the cockpit and takes the plane out of the hangar, three other players will clear the area for takeoff aircraft from all kinds of obstacles.

The pilot then takes off from the airfield and heads south. Now it all depends on your pilot. He just needs to get to the specified location by plane and the first preparatory mission will be completed. You will also receive a cash reward upon completion.

After completing the first preparatory mission, you will be transferred to Free Mode. Now you just need to wait for the next message on your mobile phone, which will contain an invitation to the next stage of the Robbery. To immediately begin the next preparatory mission, click continue in the message you received and you will be taken to your home.

"Prison Break" - Mission #2 - Bus

First, you need to recruit all the participants into the team again, since you are scattered. It is worth clarifying that the preparatory missions in this article are presented in this order simply “because”. You can start doing them in any order you like.

Now you will not need to split into two parts, as was the case in the previous mission. Start moving as a group to the indicated point on the map. As soon as you find a bus for prisoners at the point, you will need to take possession of it. Kill the driver (or just throw him out of the car, as you wish), then get in and throw the police off your tail.

By the way, it is quite difficult to escape the chase, since a helicopter will fly after you. So stock up on a rocket launcher in advance to knock him out of the sky. As soon as you get rid of the annoying helicopter, it will be easier to escape the chase. It is recommended to do this in off-road hills, since escaping the police by bus on the highway is extremely problematic.

After escaping from being chased, head to the next stop on the map. However, be careful as you still need to be wary of the police's gaze. If you're spotted, you'll be rolling around the hills again. As soon as you drive the prisoner bus to the specified location, the second preparatory mission will be considered completed.

"Prison Break" - Mission No. 3 - Police Station

Just in this mission, you still have to divide your team into two squads. The first task will be to carry out actions at the police station. The second task is on board a cargo ship.

The first team will need to get a police uniform for themselves. This is done by spinning any police car you can find. You can be a little mischievous or just call a squad for mobile phone. However, it is better not to kill the patrolmen, as you will still have to remove your wanted level.

It is also worth noting that the team that receives the police uniform will not have any weapons except a pistol and a police loaf. So correctly assess your strength in the future.

As soon as you get the necessary police equipment, start moving towards the police station indicated on the mini-map. Stop your car at the yellow mark and go inside.

Have one of you saunter through the police station and steal the police bus schedule for the group. Having found required document, also calmly get out of the building, climb back into the law enforcement car and drive away.

Now you need to get rid of the stolen vehicle. Drive your car under the bridge, then fill it with fuel and set it on fire. You should then return to your planning room again. The task of the first team is now complete. All you need to do is wait for the second command's task to complete, which we will now move on to.

The second team's task is to steal a vehicle from a cargo ship. They will need to get on board the ship and eliminate the guards. Then you need to find a container with the desired machine on board. We open the container, remove the car from it, and then drive it to the specified point on the map. That's basically all the second team needs to do.

Once all tasks for the mission are completed, you will go through the third training for the main task and receive a cash reward.

“Prison Escape” - Mission No. 4 - Mokrukha

The turn of the last preparatory mission has come. This time you will need to eliminate two lawyers. Your team will split into two parts. The first part of the team will move to the City Council, and the second to the mansion.

Those players who go to the city council will have to climb to the roof of the building next to the mark. As soon as they are on the roof, let them take a position that is convenient for them and aim towards the mayor's office.

This group will have to kill two lawyers. As soon as the targets you need arrive at the city hall, kill them both, preferably at the same time. Now you need to go down from the building and pick up the case, which is in the hands of one of the dead lawyers. Let one of you take the case, and then get away in the car from chasing you. Having broken away from the pursuit of you, head with the securities from the case back to the planning room.

Now about the second group of players who need to get to the marked mansion. They need to eliminate all the security that will be inside the building. Once they do this, the target will try their luck to escape from the players in the mansion. They will have to catch up with the fugitive and also eliminate him themselves. After killing the target, the second group of players also heads back to the planning room.

"Jail break"

Once you have completed all the necessary preparations for the task of rescuing the prisoner, you can begin to plan the prison escape itself. However, be aware that this robbery is considered far from the simplest. So expect to have to replay it.

First, you need to be reminded that all the costs of preparing for the main task are borne by the team leader, i.e. Everyone always received monetary rewards for completing preparatory missions, except for the leader. However, all this will be compensated, since at the end of the Heist, the leader will receive 55% of the profits from the robbery. Accordingly, the remaining three will receive 15% each. But you can, of course, redistribute shares.

In the last task you will no longer have division into groups. Instead, each player will have their own specific role. There are four of them: a prisoner, a jailer, an airplane pilot and a defender.

What happens next is that the prisoner and the prison guard take a prisoner bus and begin to move towards the desired prison. As soon as this couple travels by bus to the institution, the pilot begins to lift a plane stolen from the airfield into the air, and the defender steals a combat helicopter.

The two on the bus will have to get past the entrance gate of the prison and stop the transport inside the prison. Then the prisoner and the jailer will need to find the target of the entire robbery - Rashkovsky. Find him, approach him and he will start following you. There is a high chance that as soon as you do this, the prison guards will raise the alarm around the perimeter.

If this happened (which is very likely), then simply follow Rashkovsky towards the central courtyard of the prison and kill everyone who crowded there. It is also worth warning that Rashkovsky will not help you with this, so be careful with him. The player playing the role of a prisoner is recommended to take some kind of weapon for himself from killed opponents, so as not to be unarmed.

As the group with Rashkovsky makes their way through the armed guards in the central courtyard, an airplane pilot intervenes and will try to fly up to the landing strips to select a target. The defender on the combat helicopter will protect the pilot of the aircraft from fighter jets flying out to destroy him.

Having made their way to the exit with Rashkovsky, the jailer and the prisoner will have to climb into an armored car stolen from the ship. As soon as everyone is inside the car, start moving towards the airfield.

At this time, a defender in a combat helicopter will guard the car with Rashkovsky, since you will have five stars hanging on the counter, so he will have to work harder to keep the car intact. At the same time, the pilot of the aircraft must already have reached the landing strip at the airfield and be waiting for the target.

Upon arrival of the group by car, you must quickly get on board the plane with Rashkovsky and begin to take off. At the same time, the defender flies over the airfield and protects the runway from attacks by law enforcement officers. As soon as the plane takes off, it will need to escape from police pursuit.

As soon as you are out of sight of your pursuers, it’s time to move to the landing site on the beach, to which the defender in the combat helicopter should also move at this time. Upon reaching the beach, your team will independently parachute from the aircraft to land on the ground. Once you reach the ground, you will transfer to the defender's helicopter and this will be the end of the Prison Break heist.

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Prison Escape is one of the most best representatives such a genre as a quest. Today we are presenting a detailed walkthrough of “Prison Escape”. In the story, the player takes on the role of a prisoner who is in custody.

This is exactly the place we have to escape from! The passage of "Prison Escape" is divided into several fascinating and in its own way difficult parts. All actions are carried out in stages.

Walkthrough of the game "Prison Escape" - the first half of the journey

  • We find ourselves locked in a cell. First, select a bowl, a towel and a roll of toilet paper. There is tea poured inside the cup, so we can safely drink it. We also take with us the hanger on which the towel hung.
  • We approach the mattress that covers the bed and lift it - we find a video cassette.
  • We wait for the warden to arrive and hit him on the head. We use the same towel rack for this task. We take his mobile phone.
  • We leave the cell and look for the safe, which is located in the corner on the right. Instead of the code, enter the number "1212".

  • It turns out that there is a computer hidden in the safe. Now we need to solve a small puzzle with blocks.
  • We find a key inside the safe - it goes to the hatch located nearby. Below it we see a diagram. Now we need to change the colors of the buttons and make them all green. To do this, simply click on them one by one and try all the options.
  • Another chamber will open. Inside it there is a fireplace, under which there is a gas cylinder. We take it with us.
  • Turn right and add a radio to your collection.

The passage of "Prison Escape" continues in the next part.

Second half of the journey

  • We turn left and run into another safe. One of the prisoners will share his code with us (“7843”) if you hand him toilet paper.
  • Inside the safe there is another puzzle: the lines in the honeycombs must form a chain.
  • There are a couple of batteries hidden in the cell in which the person who shared the code with us is sitting. We find them under the boxes and use them on the receiver.
  • Now our goal is the next camera. We exchange the radio for the service of the prisoner: he will scatter scraps of paper in front of us, which should be folded into the number “7521”.
  • Another safe with a puzzle. In the unlocked cell we approach the box - a screwdriver is hidden inside.
  • We go into the chamber with the cylinder and use a screwdriver on the toilet lid. The code "3578" is hidden in the barrel.

  • This number matches the blue door: dial it and go inside. We select a hose and attach it to the cylinder.
  • We combine a cassette and a mobile phone with a camera. After that we go through the labyrinth to the red mark.
  • We get rid of the door lock using a torch.
  • We make sure that all the marks on the electrical panel are colored green color(press one by one).

Congratulations, we have completed the passage of "Prison Escape"!

Finally

Over time, many stand-alone games have acquired similar add-ons and mods that offer users the feeling of being in the role of prisoners. Usually, such passages of “Prison Escape” maps do not take much time and involve one single task - to get out to freedom. Perhaps the most popular game, which uses such a “trick” is “Minecraft”.

In the game “Prison Escape,” each participant will first have to create their own character. If you have never had to do this before, then it is recommended that you take a closer look at the “Races” section before starting the process. There are many fun and funny events in this adventure, for example, when you play dice and shackles, you should go to the grate. You will be able to listen to all the ridicule of your neighbor. from prison" is not entirely simple, since the game itself contains a large number of secrets that a large number of users are puzzled over.

Transfer of the amulet

Now you can get acquainted with the most difficult moments and study the passage. Prison Escape is a multi-level game. We will look at the most confusing stages. We will try to describe each level and its passage in detail, so that you do not have any difficulties in the future. The first stage is called “Transfer of the amulet”. You find yourself free, and an unforgettable view opens up in front of you, now you can do almost anything you want. By the way, in this game the tasks provided by the developers are completely unobtrusive, and accordingly, passing will not cause problems. "Prison Break" also allows you to explore the location and game world. This is no less interesting process than overcoming the main plot.

Knight's move

Next, we’ll look at how to continue the passage. "Prison Break" opens up a new challenge for you. The first thing you should do is go to Vaillon Abbey, and there you can meet Joffie. This character is on the second floor of the building. Your task is to give the person a special amulet, after which you can get some supplies and a horse.

We follow the path of the creators

It’s worth mentioning right away that some difficulties await you during the game, which the passage will help you solve. “Prison Escape” is a project whose developers are a little confusing for each participant, and if you do not perform all the actions according to the script, then you will have to overcome obstacles for a long period of time.

 


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