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The Evil Within. Walkthrough of the game (3). Walkthrough

On this page you will find a complete guide to completing the storyline of the game “ The Evil Within ” and tips for certain game situations.

Episode 01. Emergency call

After watching the initial video, we appear at the entrance to the hospital. We go straight to the main entrance. There is a rather creepy picture inside: a pile of mutilated corpses of hospital employees. Our partner finds a survivor, we go to him. During the conversation, he mentions a certain Ruvik. We watch the recordings of surveillance cameras in the same room... the nightmare begins.

At first it was completely unclear where we were and how we got here. However, the situation is least conducive to thinking about such things. We find ourselves in a room hung with corpses, in which a huge aborigine in an iron mask is walking around, and, apparently, is preparing to do the same to us. In front of us is a corpse with a knife sticking out of it. We swing, take out a knife and cut the ropes. After we freed ourselves, we see the same one in an iron mask, stuffing a corpse. We wait for him to go through the door on the left and take the keys that hang right above his workplace. We turn around and go back, to the right. At the end of the room there is a door. We unlock it using the found keys. We go up the stairs and go along the corridor. Of course, no one will notice the tripwire near the door, the trap is triggered and he, the sadist, appears. We run from him through the doors. When he slams the grate and turns on the trap, a hatch will be visible on the other side of the room. We move and climb into it. We dodge the traps and fall into the bloody pool. We climb out of it along the stairs and go through the door, she is alone here. Near the fan, turn right, jump into the water and go up the stairs again. We go straight, without turning anywhere, there is absolutely nothing in the room on the right. We reach the bars and see a passage on the right, we go in, again there is a staircase. Let's get up. Behind the bars there is a table on which lies “Note from the Boiler Room.” We pick it up, go to the door and press the red button, the door opens.

We walk along the corridors until we hear a characteristic scream. Him again. This time you need to hide in the closet. We hide, watch as the psycho destroys the entire room, and then leaves. We leave and go through the door. Next, you need to do everything quickly, in stealth mode. We run past the door on the left, turn left, turn into the first door to the left and immediately on the right there will be a passage, we go there, keeping to the left. Let's pass. We keep to the left and go along the wall to the door. We pass, at the end of the corridor there is a door on the right. Behind it is a corridor with an elevator at the other end, we move towards it, not paying attention to anything, we move. Let's look at the credits. When we take the elevator up, we find ourselves in the Hospital reception area, where we were already at the beginning of the game. We go through the door on the right. Let's watch the video. The episode is over.

Episode 02. Survivors

We appear in the ward. We take away everything that is bad and go to the door. We follow the girl and sign the document (this is such an exotic way of saving).

We go further and sit in a chair. Apparently, when we get into it, we will be taken to the menu for improving our character and abilities. Afterwards we find ourselves again near the fallen ambulance. We take the medicine and carefully examine the area, there is a lot of green gel. The right path is determined by the lighter areas of the forest and the blood on the ground. We hold on to them until we reach the killed animal, and then the lamp. We pick it up and see a man in the distance. Later we realize that this is no longer a person. We select a revolver and kill. Don’t forget to carefully examine the area and break the boxes, they may contain something valuable. We go into the cave to the right of the tent, neutralize our first trap, move on, exit the cave. We go through training on burning defeated enemies and go to a house with a bloody door. We take the objects and see that something happened to the mirror. We approach it and click use. We find ourselves in the ward again. This way we can save ourselves, leaving paintings and improving our abilities.

We leave the house and go left. We see Leslie running away from the dead man, and he breaks through the doors. We sneak up on him and kill him. We open the door and climb out the window. Let's go further, go through the gate. Let's watch the video. Next, we secretly cut out the dead (you can do it not secretly, but this is much more difficult), and explore the house on the right. Avoid the trap located on the left side of the house. We go further along the path from which we left. You can turn onto the bridge on the left and look at the lighthouse. Next you will find a small open area with a bunch of dead people. Using a bottle, we distract the first one standing by the fire and cut him out. We go straight, past the fire along an unlit road. There will be a house with a dead man wandering around it. We kill and examine the house. There's nothing else to do here. We go back to the intersection and turn right. Beware of traps, there are plenty of them in this location. Kill the dead until their groans can no longer be heard. Explore the location, collect items and disarm all the traps you find. Next, we go to open the wooden gates, first burning the dead lying on the ground in front of them. We run in and the gate will close. A meal is taking place in this location, and it is highly not recommended to disturb the dead. We secretly walk along the right edge of the location to the bridge. Here one of the dead is blocking our path, and we won’t be able to pass through without catching his eye. So we exit the stealth mode and run headlong across the bridge. After running halfway, a cutscene will play and the episode will be completed.

Episode 03. In the claws of monsters

We climb out onto land and find ourselves at the pier. We collect items in the area and go straight to the stairs. There are matches lying there, and the path is blocked by a bunch of corpses. We burn them and move on. The passage collapses, and we find ourselves in some village. Exactly opposite the collapsed passage there is a small house. We go there and pick up everything we need. Further in this area there are two passages that will lead us to the same place. The first is the house on the left, the second is the house on the right. I advise you to go through both options in order to collect maximum equipment. In addition, in the house on the right on the ground floor there is a bloody door behind which there is a mirror where you can save your progress and improve your Hero using the green gel you found.

Beware of mines on the walls. To neutralize them, you need to sneak up on them and press the key in time; a little practice and this will not be a problem. On the second floor we find the doctor who was traveling with us in the ambulance. He says that he saw his patient Leslie run away through the gate at the other end of the village, the only problem is that you are separated from the gate by a horde of the dead. We open the iron grate using the mechanism on the right on the balcony and begin clearing the area. We act secretly, or, if our equipment allows, we can relax a little and knock heads off with a gunshot. Don't forget to take the crossbow in the last building on the left on the second floor on the chair. When you kill everyone, there will be a problem opening the gate. We need a chainsaw to cut the chain. Of course, in fact, using this tool for this purpose, in best case scenario the chain will break on the saw itself... Nevertheless, we are looking for a chainsaw, it is located in a pigsty, from where familiar growls are heard. We go there and again see the Sadist who annoyed us so much at the beginning of the game (or maybe not him, but very similar to him). We run to the chain, simultaneously shooting the fat guy until we kill him. A good way to kill this creature is a crossbow with explosive bolts. We take a chainsaw and cut the chain. The episode is over.

Episode 04. Patient

Once again we find ourselves on a piece of location that needs to be explored. There are several houses here. On the territory with a two-story house there is a small house with a mirror. The goal of the mission is to find Leslie, he is in one of the houses on the territory. You will understand which one by the cry of “Save.” We explore the entire territory provided and find a rather interesting place.

Then we go to the desired house. We go to the basement, find Leslie and see that someone has opened the door. This is a new type of enemy. They are almost invisible, and you can recognize that they are nearby by a blurry, very faintly visible silhouette (you are unlikely to notice it if you move), if he walks through a puddle, you will also understand that he is nearby and, in fact, if he will attack you. There will be two of them. We kill both and go to the exit. But my God. There are no stairs, but there were. Madness? Madness? Not really. This is Ruvik. We follow him and find that we find ourselves in a long corridor. We empathize with the Main Character and find ourselves in a room with a pool of blood on the floor and several platforms. Here you need to thoroughly examine the room, all its traps and advantages, collect all the equipment and be ready for a fierce battle. When you're ready, go to the white illuminated door and Ruvik will raise a group of dead people from the pool, including a particularly resilient one. We take advantage of our knowledge of the situation and give eternal peace to all the unfortunate.

We go through the door where Ruvik appeared. We go into it, see the corridor and pay attention to the closed door on the right. Now we go all the way into the room. Don't rush into it. Get ready to run back, as the next enemy cannot be killed. As soon as he (or she) appears, we run to that very door and run through it, running into the wall. A dead man will jump out of the door, and the boss will rush at him. Let's quickly run there. We run along the corridor to the gate. We quickly slam them using the button on the left and burn the two corpses nearby. We collect the items and go down the stairs. The corridor again. We go around or neutralize the traps and run to the elevator. A little delay and you're done. Having descended, we jump out of the elevator headlong and break into the door on the left. The gates are lowering, and the scarecrow is behind us! Despite everything, we run to the lowering gate and slip through. Huh. They seem to have left, but it's not over yet. We go down, collecting ammunition along the way, and Ruvik will appear at the transition to the fourth landing. Do not approach him under any circumstances, he will kill you with one touch. We run to the very top, where we came from, and see that this entire structure is collapsing. We fall down and land on the wall. Yes, yes, on the wall. Ruvik has prepared many surprises for us...

Episode 05. In the Depths

The duration of this episode is approximately the same as all previous episodes combined, since there are no open locations.
We appear in front of a long corridor and a bloody door. On the wall behind us is the inscription "He is watching, we cannot leave"

There is a mirror behind the door, you can save and upgrade your skills. We go along the corridor and examine all the doors on the right and left. Carefully! An invisible enemy will appear near the end of the corridor. We kill him using the pool of blood on the floor and go through the last door on the left. We get to the restroom. We go through the hole in the wall and see that the floor in this room has collapsed. We jump down and collect all the items in the room. We pass, bending down, through the boarded up door and find ourselves in a room with a closed gate and one door on the right. In order to open the gate, you will need a key card. We go through the door on the right, and again we are invisible. If there is no puddle nearby from which you can determine the location of the enemy, then one of the most effective weapons for killing this type of enemy is the Crossbow. Using his sight you can determine where the enemy is.

Next we move through the chamber, examine it and approach the double door. We go into it, take a few steps and hear someone breaking in the door we just entered. Invisible again. We deal with him and go into the security room on the right. There we collect all the items and pick up the key card from the floor. We go to the locked gate. Along the way, at exactly the same place where we fought with the invisible man for the last time, another one will appear in exactly the same way, but this time without knocking. We kill, we reach the gate and use the key card. Now the way is open. We go in and move along the corridor. Don't forget to break the cabinets using melee attacks; they contain various items. At the end of the corridor we see Ruvik, he enters the door on the left and disappears.

We go through the door, go down the stairs, through the door again, and find ourselves locked in a small square room, all the doors are gone. After a few seconds, holes will appear in the walls, and when you look through them, a door will appear to the right of each of them. It's a mystery. Each room has a corpse on the table, drawings on the walls and holes in the floor. Each riddle has two possible answers. Choose the right one - the thorns will pierce the corpse, the wrong one - you. When you pierce 3 corpses, a door will appear on the wall without a hole in the room in which Ruvik locked us. There are holes on 3 walls. We enter a room on the wall of which the body of a man with an eye instead of a head is painted. At the table with the corpse, select the left button. The spikes pierced the corpse and blood flowed towards the wall. Next, we go into the room with a huge drawing of a brain and again select the option on the left (the one drawn on the wall itself at the bottom right). We go to the last room with two posters on the wall, listen to the audio recording and conclude that everything indicates that we must choose the option on the right. Let's choose. The spikes pierce the last corpse, and a door will appear on the wall to which all the blood flowed. We got out, but only from one of many traps.

We pass along the corridor, go into the door and watch the video. We found our partner Joseph, and he's clearly not in in better shape. We treat our companion (your medications will not be consumed) and go through the door behind the bathroom. First we go to the right, go through the door and check all the cabinets. There will be a corpse in one of them, but it is not dangerous. We leave the room. We pay attention to the gasoline spilled on the floor and go into the room. There are a lot of dead people here. We lure them to a puddle of gasoline and set it on fire, most of it will burn, and we finish off the rest with firearms. We move through the room and find ourselves on the stairs. Before going down it, let's look into the room on the left, there is some equipment and a suspended enemy who will soon come to life, so we burn it without delay. Now we go down the stairs and wait for Joseph to clear the door. We go into the room and watch the video. There is a door in this room, behind which there is a staircase going up. We go up and see a bloody door on the right with a mirror behind it. We pass through the mirror and follow the girl. Next, spend the accumulated green gel and save the game. Having returned, we go into the door near which Joseph is standing. Here we find another partner named Kidman, but she is not in the best situation.

Kidman is trapped in a cylinder that gradually fills with water. Joseph falls down and the carnage begins. We fight off several groups of enemies until Joseph approaches the cylinder. Next, you need to act quickly, since the countdown has begun until the moment the cylinder is completely filled with water and Kidman dies. We run through the gate, which Joseph is looking at through the cylinder. Along the way we will meet two enemies with dynamite in turn. We shoot at them with a shotgun, and while they are rising, the dynamite will explode and kill them. We run through all the cameras. We run into the last one on the right and climb through the hole in the wall. To the right, up the stairs and turn off the control panel, listening to Joseph’s advice. We set 22 on the upper dial, and 5 on the lower dial. After this, the cylinder doors will open, and Kidman will be safe. But hour by hour it doesn’t get easier. The floor beneath our partners collapses and they fall down.

Now you can relax a little, take a breath, collect all the equipment that fell from the killed enemies, and explore the hall. Also, using a melee attack, you can open the gratings that we ran past on our way to the control panel. We go down into the pit. We are looking for a gap in one of the walls in the room in which we find ourselves. We climb into it and go to the end of the corridor, fighting off enemies. Walking along the corridor, do not forget to go into the room on the left, there is some equipment there. Having reached the end of the corridor, we jump into the bloody pool and pass to the other side. Once on land, you can walk back along the collapsed concrete slab above the pool and grab your equipment. Next we go along the corridor hung with lamps, do not forget to go into the room on the right. Having reached the end of the corridor, we see a collapsed floor. We jump down, go forward and help our comrades fight off the dead. After the enemies are destroyed, we approach Joseph and help him lift the gate so that Kidman can crawl through and open the door for us on the other side. We go through the door and watch the video again.

We kindly end up right in front of the door with the mirror. We do our business and walk down the corridor. The passage on the left is littered with various objects, so we can’t just get there. Exactly opposite this passage there is a room with stairs down. We go down and slowly walk through the tunnel. There is a button on the floor, stepping on which activates the trap, and after a couple of meters spikes will come out from it. We calmly follow the button, wait for the trap to work, and slowly move on. We see the dead man rise, and the first thing he does when he rises is pull the lever, which reactivates the trap. Therefore, as soon as we see that he is reaching for the lever, we immediately run away from the zone of action of the trap. After we finish him off, we go up the stairs at the other end of the passage. We clear the chest, collect all the equipment and go back to the other side. When we find ourselves on the opposite side of the blocked door, we clear the tripwire right behind it. In the passage on the right, two dead men are waiting for us. We deal with them and go beyond the fence, and then through the white door. Having passed through the door, we see that hot liquid has been spilled on the floor, and we take note of this. We turn right and go into the room on the left with a red light.

Getting ready to meet the Boss. Having entered the room, this multi-armed creature, from which we fled in the previous episode, will again crawl out of the pool of blood. We run to a puddle of liquid, set it on fire and wait for the Boss to light up. Here we understand that this creature cannot stand fire. Before going through the door that the Boss broke down, we go into the room and collect equipment. We go through the door and see that the passage behind us disappears, and a solid wall appears. There is no turning back. We found ourselves in a square room in the center of which the same Boss will appear if we approach it.

We stick to the edges of the location, carefully examining the room, remembering the location of all the barrels, stoves and gas taps. The ovens can be activated with a lever. In the oven on the right, the lever is at the top, and on the left, at the bottom. There are two of them in total. The boss is quite slow, but sometimes he makes quick dashes towards us - at these moments we need to run away from him using sprint. If the Boss disappears from our field of vision, we move all the time, otherwise we risk being killed from the rear. It must be burned four times. Upon achieving victory, we will be able to go through a door that was previously inaccessible. We go through the door, walk along the corridor, and again through the door. We watch the plot insert, after which three dead people will rise from the baths. In order to kill them, we need to knock them down with a gunshot, and then pull out some foreign bodies from the back of each of them. Let's watch the video. The episode is over.

Episode 06. Not ourselves

This episode differs from the previous ones due to the serious “action”. So let's get ready to shoot like crazy!
Let's watch the video. Having appeared, we pay attention to the papers and photographs on the table. We look at them, and... something suspicious happens. We remain in pitch darkness. We turn on the flashlight and go to the mirror, which is located at the other end of the corridor, with a pumping chair. Approaching him, we see the Nurse, and we understand that the location has changed. A fork has formed in the place with the mirror. We turn right on it and go down the stairs. A silhouette suddenly appears huge man with a hammer, and in a split second we discover that we are in a completely different place. We go along the corridor and at the end turn right. We find Leslie, who keeps saying our name.

We find ourselves around broken mirror in some brick building. We climb onto the boxes and climb over the wall. We climb up the stairs, collecting items and... sun, day, birdsong and a gentle sea breeze. It would seem that now nothing threatens us. But it was not there.

We walk to the gate, simultaneously examining the outbuildings on the sides of the path. As soon as we open the gate, we find our colleague Joseph lying unconscious on the lawn. After watching the video from which we learn that Kidman has disappeared, we will be attacked a whole army deceased. We have to run, but the doors are mined. Our task: to cover Joseph while he clears the door. We try to save ammo and not miss. We shoot straight in the head, but if the weapon does not have “critical damage” pumped up, then even from a direct hit between the eyes, the enemy will die at least from the second shot. It is better to use a shotgun against large opponents. We also try to set fire large groups enemies using explosive barrels. When Joseph opens the door, we give up the fight and run into it. Further down the stairs. Another door. The task is similar. When the door is open, we run into it and lock the gate. On the left we see a mirror. Now after a hard battle you can relax, level up and save the game.

Now we find ourselves in the arena. What will now happen in this place itself defines it. First of all, we open the case that lies on the table and take away the sniper rifle. Let's go left. On a hill, a dead man will come out of the building. We kill him (preferably with a sniper shot to the head, so that he does not have time to call for help). We don't go through the door. There will be another one passing right there on the steps on the right, we take it out in the same way. We go to the steps, defuse the bomb and go up into the building. Carefully. There is another bomb hanging right above these stairs, so we move carefully. We deal with all the enemies and pull the lever in the same room. We go upstairs and find that we are being fired upon. We remove the dead man who is firing from the hanging balcony, and as soon as you kill the first one and the balcony collapses, a dead man will appear in the same area below, who, using a lever, will release a pack of enemies at us, and as soon as we destroy all the dead men, he will appear again will run to pull the lever. At this moment he is vulnerable and can be easily shot with a sniper rifle. Next, we go around the location in such places that the rest of the shooters begin to fire at us from their guns and become open to fire. As soon as we destroy the other three balconies, we go to the lower entrance, into the building from which the enemies ran out. We approach and fall into a trap. Then a familiar guy with a chainsaw appears. He will require a considerable amount of ammunition to be fired at himself.

We don’t let him get close and use sprint only when it’s really necessary. We use the crossbow to immobilize the target and at these moments fill it with lead. When the enemy is killed, the gate will open. We go in and go up to the second floor. Let's save.

We need to get upstairs, and for obvious reasons the elevator is not working. We burn the corpse and enjoy the trip. Having risen, we go across the bridge and see two dead men executing a man. The clumsy Joseph, it would seem, already sees how he is cutting them into pieces, and without thinking twice, he rushed to chop the dead with an ax to his advantage, when he accidentally hits a tripwire, blows up the floor of the bridge and ends up in the place of a just beheaded man. But that’s why we are partners, to help each other. We go left to the edge of the wooden bridge and shoot the enemies with a well-aimed shot to the head. Now Joseph, as a sign of gratitude, will put a crossbar for us so that we can cross over to him.

After talking with Joseph, he goes to open the door, and our task is to cover him. It is better to stay near the wall on the left in front of the collapsed bridge and shoot enemies from there, otherwise we risk being torn into small pieces by a grenade. We run through the opened gate and find ourselves in the market. There are no enemies, and quite a lot of items. We carefully examine the market, reach the gate and find ourselves in the cemetery. We go straight, watch the video and save the game.

We return, leave the house and see Kidman being dragged somewhere. Joseph has climbed onto a hill and will cover us from above. Our task: to get to the church. We immediately take out the sniper and begin to move forward, crushing all the dead in our path. Having reached the gate, which opens with a button on the floor on only one side, we are preparing for a serious fight. We pass through the gate and see how the dead man releases the Giant, he immediately kills his liberator, grabs the first thing that comes to hand, and purposefully moves in our direction. We don't let you get close. We fire with all calibers straight at the head until he falls to his knees. We don't cease fire, and as a result he will die. But before we know it, we will be immediately attacked by a second, more ferocious, bloodthirsty and agile giant. He will break through the wall to the left of where the first one appears and rush at us. This will be much more difficult to deal with, but the principle is the same. Having killed the enemy, we pass through the broken wall (don’t forget to look to the right to the broken wall and examine the cleared area) and head to Joseph. Let's save.

We found ourselves in a wolf's den, turn on the flashlight and begin to move forward. We reach a room with fouraltars. Again a riddle, but indecently simple. Our task: to lower the corpses onto the altars as depicted on the wall. There should be corpses on altars 3, 5, 9, but not on altar 7. After this, you can safely pass through the door in which there were pins.


Let's go and take the elevator. We move along the corridor to the room and go through the arch. Having advanced a little, we will see a huge mutant wolf, fortunately in a cage. We calmly find the passage to the right of the cage with him and go there to the gate. We open them using the button on the floor, go through and hear bad sounds. We ask Joseph to open the gate, when the wolf destroys the wall, rushes at Joseph, and he loses consciousness. Time for battle. We try to catch the wolf at the moment when he is thinking about what to do. We shoot with a shotgun, preferably after immobilizing it with a crossbow. When the wolf hides in the bushes, we smoke him out of there with a grenade. After the victory, we discover that Joseph cannot live without his glasses. Now our task is to pick them up and return back. We climb through the torn bars, take the glasses and climb back, ignoring the wolf. Joseph will distract him so there won't be any problems. Having returned the glasses, we go to the church and open the door. The episode is over.

Episode 07. Guardian

We're in church. After walking a few meters, Joseph sits down on a bench, we approach him and watch the video. We find ourselves in the very catacombs that we found under the church, as we could find out by studying diaries and documents. We move to a room with candles, in the center of which lies a coffin. We pass by and go through the door. We go to the picture hanging above the candle and turn left. Don't forget to break the bowls on the floor and collect the items. We go up the stairs, to the right. There are three dead people wandering around here. We deal with them using the usual methods, examine the room on the left and move further along the corridor. At the end of the corridor on the right there will be a room where you can take several items, and on the left there will be a monument from which you need to cut off a small part of it with a knife. After this is done, the wall will rise up and we will be able to pass. Let's go in. We clear the room of the items we need and go right along the corridor. Down the stairs we see a creature with a safe on its head and a large hammer. We open the gate and in the center of the room we see a large monument, in which three parts are missing. On the right there is a door with a mirror. We insert the part that we found and go look for the other two.

Passage on the left:

We go to the corridor and close the valve that cuts off the supply of poisonous gas that blocks our path. Open the door and turn left in the corridor. There are two enemies in this corridor, the rest are behind bars. We deal with them and go to the end of the corridor past the last grate on the right, while defusing the bomb on the wall on the left. At the end, we turn right, activate the trap, thereby bringing down the spiked ceiling on the three dead men in the room, and examine the room cleared of villains. We return to the end of the corridor, turn left and go down the hatch. Having gone down, we are locked and poisonous gas is released into the room. The scale fills up pretty quickly. We close the first valve, move on, kill the dead man and exactly at the end of the passage there will be a second valve. Once we shut it off, the supply of poisonous gas will stop. We turn left from the valve and go down the stairs. We walk along the passage, dealing with three dead men and defusing the bomb. At the fork, turn right and open the grate on the left. We pass along the next corridor, shooting enemies and disarming traps. At the end, open the grate again and go up the stairs at the end of the passage. At the end of the corridor on the right is a monument. We cut off a piece and again find ourselves in a hall with a fork in the passages.

Passage on the right:

We go down the stairs. In the room with spikes at the very end we see a passage on the right. We go there, and they cut off our way back. Walking along the corridor, we disarm the trap. Next we see a burning door and two mechanisms to the right and left on either side of it. Without going down, we shoot at each of them in turn. The trap is triggered, and a spiked ceiling falls in front of us. While it is below, we climb onto it and rise up. We deal with the enemies and go through the opened door. We find ourselves in a hall, in the center of which there is a mechanism with a trap. A dead man hangs near him. We kill him and go to open the grate, which is located behind the mechanism with a trap. As soon as we touch the valve, a door will open to our left, from which a couple of undead will come out. Using a trap, we deal with them and go into the passage from which they came. We neutralize the traps and, having reached the end, we will be able to pick up a considerable amount of green gel. We go back and open the grate. We pass along the corridor, neutralize the dead, turn right and see the monument. We break off a piece and again find ourselves in the large hall.

Main entrance:

Now that we have all the parts of the monument, we insert them and go down the stairs.We go through the door and fall into a trap. We free ourselves from it by pressing the corresponding button and run away from the affected area of ​​the falling ceiling. Now our task is to overcome the corridor lined with mines and wire without hitting any of them, since the ceiling will fall behind us. Having overcome difficulties, we turn left and find Leslie. We release him from the cell and open the door using the mechanism. Let's watch the video. Now we are left alone with this nightmare with a safe on its head. Could you imagine a worse development of events?

We shoot at him until he dies, and he will die quickly. It is best to use a crossbow with mined bolts. When we kill him, we go through the opened door and realize that now everything is really bad. We take the equipment from the table and pay attention to the fact that there is a valve on the table, which we cannot take yet. We go to the right, and immediately to the right there will be one of the valves that must be closed to shut off the gas supply. We quickly run up to it and begin to spin, and at these moments we notice that the enemy we just killed is rising from the gas fog. As soon as the valve is tightened, we immediately run into the door on the left, after which Sebastian will close it himself. On the right is the valve. We twist it and see that the big guy decides to commit suicide in order to appear in the room with us. We kill him again, and the doors open. Having passed through the door, we run into the passage to the left and see how the villain breaks the valve that separates us from salvation. This is where the same valve that we saw on the table when we entered this room will come in handy.


We take it and run to fix the damage. The Guardian will always try to send us to another world and will prevent us from calmly turning the valve. We immobilize him with a crossbow, or kill him so that time appears. When the job is done, the supply of poisonous gas will completely stop, and we can go down the stairs to the left of the valve. We go down, Sebastian locks the door again. We go up the stairs and fight off the safe. After which we are satisfied with what we see and go to the end of the passage. We turn left and go along the wall. We go into the cave on the left, at the end of which there is a staircase. Let's go down. The episode is over.

Episode 08. The grain will sprout

We found ourselves in the very depths of evil. There are several dead people wandering around the cave. We give them peace and explore the area. We pass through the boarded up door, go a little further and again encounter the dead. We try not to miss, since ammunition will come across quite rarely. We lift the grate and go through. The area is being shelled at short intervals. We run to the other end of the cave, hiding behind the rocks, and climb into the gap in the wall. Before opening the gate, we explore the area and discover a new type of enemy. There is no need to waste ammo on them, just use a melee attack, since these guys will usually appear in large quantities, and there simply isn’t enough ammunition for everyone, given that they are killed with one hit. We lift the grate and walk through the water, trampling the vile creatures along the way. Next there will be two dead people and several crawling ones. At this point, problems with ammunition may arise, but do not forget that we can craft bolts for a crossbow. Having dealt with everyone, we move through the cave and again climb into the gap. We check the areas on the left and right for useful items and go into the bloody room with a corpse and holes in the walls.


We examine the corpse and select a plate from the floor next to it, which must be inserted into the door. Having examined it, we conclude that it is necessary to place it with the clean side facing you, since the other side is stained with the blood of the corpse that we examined. We go through the opened door and go to the source of the impulses. Suddenly we suddenly find ourselves in the hospital. We go to the end of the corridor and talk to the doctor. After which we examine the round hall and go through the door. As soon as we enter, a terrible creature will appear that we need to escape from. We just run forward without crashing into anything. Having escaped from him, we meet Ruvik. The episode is over.

Episode 09. Cruel Intentions

This episode will be extremely informative. We learn many details from tragic life Ruvik and Sebastian.

We appear at the hospital and go to the reception desk. We look at the picture and notice that something has happened. We go to the far mirror, which is in the same corridor as the door to our room, and we find ourselves in the forest. A gate is visible ahead. We move towards them and see a huge mansion. We explore the area and enter it through the central entrance. We immediately see the Doctor leading Leslie through the door, which immediately closes.

In order to open it, you will need to activate three mechanisms using blood supply. To the left of the door there is a room with a mirror, which I advise you to use more often in this episode, since Ruvik can appear at any time during the passage, and you will not always be able to escape from him. In order to do this, you need to hide in closets, under sofas, under tables, etc., without being in his field of vision. First we go through the door on the right on the first floor. We examine the rooms, collect equipment, disarm traps and, having reached the end, we find a safe without two dials. We return to the main hall. Now we go to the central room on the second floor and immediately to the left we find the lower dial of the safe. Now we go to the room on the first floor on the left. We walk along it until we run into a table with a human head. We use the tool and, looking at the picture on the table, aim at the M-33 zone. The first mechanism has been launched. After starting each mechanism, the ghosts of the Doctor and Ruvik will appear in the room with us, who will have very informative conversations.

We return to the main hall. Now the only door we haven't been through yet is on the second floor on the left. We go there and find ourselves in the library. We turn left and go along the right wall until we see the stairs. We go up it, deal with two dead men and find the top dial from the safe. We return to the entrance to the library and move through the door on the right. We kill the dead who have found dinner for themselves, and move along the corridor, examining the two rooms on the left. Don't forget to defuse the bomb on the wall near the second door. At the end of the corridor, turn right and go to the end of the room, having first cleared the restroom on the right of objects. As soon as we reach the end, a trap will be triggered, which will actively pull us onto the spinning shafts. We shoot at the red light from above and disable the motor, as a result of which the shafts stop spinning. We go through the door and climb into the fireplace. Again we find ourselves in a room with our heads on the table. We use the device and aim at area A-2, again using the pattern. The second mechanism has been launched. We get out of the fireplace, leave the room and go left. We move to the boarded up door through the room and again find ourselves in the main hall.

Now we just have to open the safe in order to start the last mechanism. We go to it and select the code using the method of elimination. Most likely there is randomness here, and if not, then set 11 on the upper dial, and 2 on the lower dial.

The doors open and we find ourselves in a room with the last, third human head cut in half. Using the device and drawing, we mark in zone C-4. After the mechanism is launched, we return to the main hall and the doors open.

Ahead we see a long corridor. As soon as we enter, the doors will immediately close. We move along the corridor and see Ruvik coming towards us. Don't panic. When he catches up with us, we will be transported to his memories. We walk along the corridors and rooms until we come across a huge blood clot in the shape of a person. We run from the room along the corridor, break into the door, and the room stretches out lengthwise. We discover thin threads that we must pass by, bending down before we are pierced by spikes from the ceiling. It's not difficult, we just mentally imagine that the threads are walls that cannot be touched. We only go through obvious gaps between them; you shouldn’t poke your nose into small openings. When we go to the other end of the room, we find a mannequin and move again. We found ourselves in a location with huge heads.

We walk past them, and a blood clot appears again. Here we find ourselves in a labyrinth. We must run quickly, since the clot has the ability to pass through the bars, and we will have to write zigzags back and forth, shoot locks, explode bombs, go through spinning saws and at the same time not fall into a trap on the floor. The route is like this. Left, right, right, straight to the stop we shoot the castle, right, left, left, detonate the bomb, straight to the stop, shoot the castle, left, left, right, carefully pass the traps, left, detonate the bomb to the left, right, go to the saws and we pass in the same area with them, to the right, shoot the castle, to the left. We quickly run into the light, because the heads will close after us.

We got into the room again, but after walking along the corridor and going through the door, we find ourselves in a field with sunflowers and a barn in front.

Let's go inside and watch the ghosts. After the house catches fire, we need to get out through the window on the second floor. There are two mechanisms near the entrance on the left. We turn the one on the right, thereby dragging the lift to the edge of the second floor. Then use the mechanism on the left to lower the lift. We stand on it and shoot at the mechanism that is responsible for the rise, and rise to the second floor. We go to the window, and we are thrown back to the first floor. Another blood clot. This time we simply shoot the enemies that he will send at us until the video starts. We again find ourselves in a long red corridor. We go forward and go through the door. We find ourselves in a room in which there is a gap between the wall and the bookcase. We climb in there and the closet moves. The episode is over.

Episode 10. Master's Tool

We start exactly from the same place where the previous episode ended. We go down the stairs and find ourselves in the basement of the mansion. We move straight and see a door with a mirror. We go into the passage on the right and go down the stairs again. We neutralize the trap, explore the passage on the left and go straight through the red fog to the door. Here we find ourselves in a large dark room. If you hit the trap, a carousel with huge spinning knives will turn on, and two snipers from above will fire at us. Our task: to reach the corridor on the right, disarming the traps, to where the dead man is walking with a torch. It is also advisable to kill him secretly.

Once we get into the corridor, the trap will be activated in any case. Crouching down, we pass past the windows and shoot the undead. We turn right and go up the stairs. We carry out reprisals and go to the balcony. From there you can easily kill the snipers, they are on the balcony to the right. We leave the balcony and turn left, go to the end and pick up the battery. Now we go downstairs and go straight into the hall with the carousel through the door near the stairs. We move crouched, because if we stand up for a few seconds, Sebastian’s head will be cut off. The mechanism, by the way, can be used against enemies. We go to the right, climbing over the fence, and go into the door on the wall on the right. We neutralize the enemies and go along the corridor. Be careful, there is a bomb on the left. At the end we insert the battery and see that the doors in the hall open. We pass through the spinning knives and go through the door.

Having examined the area, we go down the stairs. We pass through the lake of blood and find ourselves in a room with a closed door. In order to open it, the power supply must be restored. We go through the door on the left and clear the room of enemies. It is better to lure them out so as not to fall into a trap. When the room is cleared, in the left part of it we select the battery from the shelf. We go through the door, which is behind us on the right, and move along the corridors. There is only one way here. When we reach the last room, we notice a torn mesh. Bending down, we climb there, disarming the trap. We insert the battery, the power supply is restored, but along with it the traps come into action. Let's go back. We deal with the undead, move on and see a new type of enemy.

To kill one, you need to fire a very serious amount of ammunition at him. We wait for him to rush at us, freeze him and quickly run to pull the lever into the room from which the enemy appeared. It sets the traps in motion, i.e. they will not only work but also move, which will allow us to run under them. We run under the spinning saws on the right and wait for the next trap to trigger. We run through the door, through the door again, and wait until all three traps are triggered, having first left the room. Next, bending down, we pass to the right and go up the stairs on the right. We run through the second floor and at the end we climb into the ventilation. Having passed along it, we jump down.

In this room, two huge undead and one ordinary one await us. Dealing with them will not be easy. Let's use the situation. Next, we lift the grate using the mechanism, activate the lever, crawl under the saws and again find ourselves in the room with the door we need. Let's open it. We pass along the corridor, and we are again transported to another location.

We go straight and see the scarecrow we know so well crawling across the window (apparently, this is Ruvik’s sister, but since in all the ghosts’ dialogues we heard the name Rubin, and not Ruvik, we can’t be sure of anything). We go along the corridors and find a room with a mirror. We open the double door and see her again. Now only a net separates us from the four-armed creature. We go around it and go down. We see the lever and pull it. At this time, the creature tears the net, and nothing else separates us. Quickly bending down, we climb through the two opening gates and run straight. There is only one way. We run past all the cameras, at the end we turn right and slam the door. We go through the door and see how the elevator descends, which, in fact, we need to get into in order to escape from the bloodthirsty creature. On the right we see a wall of fire, and on the left there is a lever, pulling which, after a while, the supply of fire will stop. We pass and see another wall of fire. Pay attention to the pipes above. We see a lever on one of them; when you shoot it, the fire will disappear.

We wrap up both options for turning off the fire, namely, that by pulling the lever, the supply of fire will stop only after some time. We pass and meet the creature again. We turn left, run past the bomb to the right and see a wall of fire. We quickly activate the lever and move the creature around the supporting structure in the same room until the supply stops. We climb up the stairs. We run to the next wall of fire and pull the lever again. We do exactly the same manipulation. We run and turn right. The doors close and a fire begins to break out in the room. We shoot at the lever from above and open the door in front of us with our hands. The creature still won't leave. Here we need to shoot at three levers. The first is on the right, the second is on the left, the third is directly next to the wall with the fire. We run and jump down. Here we need to shoot at the lever, which will stop the flow of fire, blocking the lever for us. There are also several more levers here, when you shoot them, a stream of fire will start coming out of the pipe. This can be used to buy time by setting the creature on fire. Next, we pull the lever itself, wait for the wall to go away, and run straight into the lift. We go down and find ourselves in a familiar place.

We go straight into the room that can be seen in the distance, go through the door and watch the video. We are thrown back to another location. On the right there is a door with a mirror. We go down into the mine and go into the next room. We go through the mine again and move to the door with the inscription “Exit”. We get to the parking lot, and then the boss starts chasing us. We run away from him and find ourselves on the lower level of the parking lot. Now we need to kill this creation of Ruvik's sick mind. This is the tactic. You need to hide from him, and when he uses his eye to find us, shoot right at him.


The creature will be immobilized for a few seconds, you need to shoot at all the heads that are visible, and there are 5 of these heads in total, in order to inflict maximum damage on it. When the creature’s life reaches a certain level, a red eye will appear in the center, shooting into which will again immobilize the creature, and then we finish it off with all the guns that are at hand. For killing her, we will receive 20,000 green gel, and the doors to the elevator will open. We go through them. The episode is over.

Episode 11: Reunion

The elevator falls. We find ourselves in a city in which only one hospital has survived. Everything else is crumbling right before our eyes.

We find out that Sebastian can swim. We swim to the red car on the left and follow it to land. We go right past the carousel and walk along the crumbling road to a hole in the wall with a fallen “Open” sign. We climb there and go through the door. To the right, through the door again. In the room on the right, which is in line with the door from where we left, you can find a brand new Magnum on the table in a case. We move through the opening in the wall and go right. We jump down and go along the alley. We go left, collect equipment and go into the passage. We climb over the fence behind the minibus and find ourselves in a small open area. Our task: clear it of the undead, reach the door that is located to the right of the container with the stairs, and try to open it. When we fail, the door near the minibus will open, and the undead will trample from there. We go there and pick up the keys from the ground. More ghouls and a shooter appear on the container with the ladder. He's wearing a mask, so it's useless to shoot him in the head. We take everyone out and open the doors using the keys we found.

We go around the bus on the right and go down. We go down the blue container, go past the bus, and Sebastian falls into the water. We swim to the blue pipe and discover that a monster lives in the local waters. From the video we learn that in order to distract the monster, we need to shoot at the hanging corpses, thereby throwing them into the water. We shoot at the corpse closest to us, and as soon as it falls into the water, we dive and actively swim to the other side. By the time the monster realizes what happened, we will already be on land. In the second section, the tactics are similar.

We climb up the slope and go down the red container on the left. We see familiar impulses, already guessing what will happen next. We go to the end of the street to the source of the impulses and approach the door on the right. Ruvik appears, and a creature very similar to him appears to our left and sends bloody hands emerging from the ground at us. You have to run away from them. We will also be attacked by a dozen undead, but the main task is to kill a copy of Ruvik. To do this, we make a circle to break away from the bloody hands that are trying to overtake us. Having found the enemy, we release a harpoon from a crossbow at him and burn him with a match. This is the easiest way. All enemies around us will die. The doors are open. We go through and find a mirror. Let's save.

We pass through the half-open door, bending down, and find ourselves in a location with many undead behind a cage. We jump off the ledge on the right and see how one undead uses the trolley to escape. The undead that are in the cage will appear in small groups of 2-3 from the gate below, as soon as we get close enough to them. The last two are the most dangerous, as they are armed with machine guns. After killing everyone, we can go through these very gates. We pass and go up the stairs. We go along the platforms and jump down. Next, we go up the stairs to the mechanism and call the trolley to us. We shoot the undead and go up the stairs to the trolley. We start driving to the other side. We will be accompanied by enemies on the left and right. It's best to shoot them when they are close to the edge - in this case they will fall down, and we will only waste one cartridge. It is advisable to shoot in the body and not in the head, since most of them are wearing masks. We use barrels and first of all kill enemies with Molotov cocktails. Having reached the other side, we jump off the trolley, go left, jump down and move through the pipes on the left to another building. We find a door with a mirror on the right. Let's save.

Let's move on. We pass the offices and hear Kidman's screams. We approach the opening in the wall on the left and see Kidman running from the undead. We jump onto the red container on the right. We see doors that open after a certain period of time.

We approach the edge of the container and, as soon as the doors begin to open, emitting sound signals, we jump into the water and swim through them. If we hesitate, we will be eaten alive by one of the representatives of the local fauna. We climb onto the stairs on the left and go to the edge of the platform. We kill the dead people near Kidman, so that later it will be easier and the dead man who is standing below on the car, if we don’t kill him, he will continue to bother us. We go to the stairs to the place where the pistol cartridges lay and shoot at the corpse closest to us. We rush headlong into the water, swim to the car near the floating pallets and climb onto it. Here we need to guess the moment. As soon as the door starts to open, we immediately shoot at the corpse hanging on the platform under Kidman and dive sharply into the water. We swim through the door and climb up the stairs. We go to the floor where Kidman is located and cut out all the undead in the room. Kidman will open the door and attack new wave enemies. We kill everyone and go through the opened door.

Let's go down. We go out into the street and walk along the platform, listening to the dialogue of the characters. We go down the stairs and go through the door opposite. We rise and enter the building through the red door. Let's watch the video.

We pass through the door and see the inscription “flammable”. This means that it will not be possible to use firearms. We move forward, turning off the lantern. We crawl under the shelf and wait for the enemy to pass by, freeing up the passage for us. We get out of there and head to the stairs on the wall to the left. We pass to the other end of the bridge and go down. In front of us is a door that requires a key card. We go searching and find that the area is patrolled by a crowd of enemies. Our task: to secretly pass by them straight ahead and first of all close the valve, as a result of which the supply of flammable gas will stop and we will be able to open fire. After killing the enemies, we look for the map. It is located near the blue container in which the ghouls dine. We take her and go to open the gate. We go up the stairs, go out into the street and catch a glimpse of Joseph running near the building on the right. We go down the stairs and go into the alley, after running into the room with the mirror and saving the game.

We pass the alley and go up the stairs. We examine the room on the left and go to the other side, where we come across Joseph. The episode is over.

Episode 12. Trip

We talk with Joseph and find out that he no longer had seizures, this makes us understand that Ruvik has completely switched his attention to us. Joseph found transportation - a school bus. We go into it and Kidman bursts in, trying to start the bus, as she is being pursued by a huge Arachnoid, and now us. We shoot him in the head so that he gets unhooked from the bus. Kidman starts moving. We don’t waste ammunition while he’s chasing us, we won’t cause him any harm. The road is blocked by a tanker truck. We shoot the enemies until one of them drops the dynamite and blows up the tank. Let's move on. Arachnoid again. The tactics are similar. We shoot in the head until it comes unhooked. By the way, the slugs he releases drop ammunition. The arachnoid is killed against the wall, and we continue on our way.

Joseph has been shot, and by chance there is an ambulance nearby. Our task is to get to her and take the first aid kit. We walk through a dense row of cars, collecting ammunition and shooting the undead, we pick up a first aid kit, and then a military “patriot” arrives with a machine gun and opens fire on us. We go to him, taking cover behind the cars. Please note that if you stay behind the car after he fires a burst at it, you will most likely die from the car explosion. We go around the “patriot” from behind, kill the shooter and personally sit down at the machine gun. In our hands it will bring much greater benefit. We shoot a big bunch of undead and go to the bus. Here we will be allowed to take control of the transport for a while. We crush all the undead and at the end of the road we notice Ruvik.


Let's step on the gas and watch the video. The episode is over.

Episode 13. Losses

We flew off the bus and found ourselves in the building. We discover that Kidman is not with us, and we conclude that she remained on the bus. Our goal: to go down, breaking through the floors. Immediately to the right of the hole in the wall there is a mirror. We examine the floor and jump down. We see a new acid trap that takes longer to disarm than others. We pass along the corridor to the elevator shaft, shoot at the cable and go down. Joseph will not be able to follow us along this path, so we move on alone.

We go through the ventilation and again come across the Guardian. In fact, in this area you don’t have to be afraid of him, but there will be as many as two copies of Ruvik here, which are better to kill secretly. We turn left and find an enemy on the right. We wait until he comes facing us, and as soon as he turns around, we move towards him in stealth mode. Don't forget to disarm the trap, which is located just around the bend. We secretly kill him and approach the edge of the corridor, watching Ruvik’s double. As soon as he starts entering the room, we immediately move towards him and plunge the knife into his skull.

  • You can jump from one balcony to another and secretly first cut out the undead, and then another copy of Ruvik.
  • The second option is to go through the door into the corridor and first kill the fake Ruvik, and only then deal with the dead.
  • And the last one, not the most recommended if you have problems with ammunition, is to impudently shoot all your enemies with a threatening expression on your face.

Don't forget that there are many traps on the floor. When the job is done, we neutralize the acid trap blocking the path to the stairs and move on.

We go down to the floor below. The Guardian wanders here. Having entered the corridor, we turn right, watch the Guardian and see that he is leaving. We neutralize the traps, collect equipment and neutralize the acid trap that prevents us from passing. We see rats running into the ventilation. We do the same, since rats have a very developed instinct of self-preservation. We pass through the ventilation shaft and see a bus. Kidman does not respond to Sebastian's call. We go along the left side of the destroyed building and go down until we see a door. We go in and see a closed door on the left and a door with a mirror. Let's save.

After saving, the door will open. We go into it and jump down. In the corridor we see traces of blood and an enemy with red lights. You can guess that the red lights are mines, which will naturally explode as soon as we approach the enemy. Don't try to kill him covertly. As soon as the enemy dies, another one will jump out of the first door. When the kamikazes are killed, we examine the room behind the door from which the now deceased jumped out. Next, we climb into the ventilation on the right wall at the end of the corridor. We collect our equipment and go to the kitchen. We see Joseph running away from the Guardian, and Ruvik appears, who launches small saw blades into the kitchen that move along the floor.


We pass through the kitchen, disarming traps and bypassing disks. It is advisable to move slowly and crouch, as at some points spikes will emerge from the ceiling and walls. We reach the end of the kitchen and neutralize the acid trap. We go through the door. First we go to the right, collect equipment. Then go left to the door. We find ourselves in a room with hanging carcasses. We see how Joseph escapes from the Guardian through the elevator. Now the enemy is completely focused on us. We need to kill him twice in order for the elevator to return to our floor. The best way to do this is with grenades. When the elevator doors open, we climb into it and run away from the Guardian. We collect equipment in the room and go through the door. We look out the window and see Kidman and Leslie. We pass further along the corridor, go down the stairs and go out into the street. Let's watch the video. The episode is over.

Episode 14. Hidden Motives

We appear at the entrance to the metro. We go down the escalator. We go into the room on the right, defuse the bomb and take away the items. Next we go to the men's toilet, it is located opposite this room. We are not in a hurry to go there quickly; it is recommended to throw a grenade first. If you don’t have them, then we go in, get closer to the bomb until we hear characteristic signals, and quickly run back. There is also an enemy with a crossbow, which shoots these same bombs. We clean the restroom and collect the green gel. Then again down the escalator. Ruvik's double is wandering around on the left. We deal with him and a couple more dead men. We turn right, defuse the bomb and open the gate. We find ourselves on the subway tracks.

There are a lot of undead and a doppelganger wandering around here. We flog everyone and go to the carriage. We move along it, exploding mines. We go to the end of the cars, taking away the traps. We jump into the water and go into the next one. I advise you to detonate the bombs first, preferably when the enemy is passing by. We jump off the car, after walking a little along the shaft we go into another one. We see the carriages hanging over the abyss and understand that we are there. We leave the car through the open door on the left, then through another one and see a web of mucus. We burn it with a match and move on.

Down the stairs. We kill the undead and go left. We don’t rush, we go into the room behind the net, first we neutralize the trap in the opening. We collect our equipment and go along the corridor. We go to the end, down the stairs to the right. We see that an electric field is blocking our path. You can go under the first one while crouching, and the second one must be turned off using the lever on the wall to the left. But first, burn the corpse that lies between the fields. To the right, down the stairs again, turn off the field again using the lever. We crawl under the mucus and pay attention to the grate on the left. We go to the end of the room. On the right we see a ventilation, at the end of which there is a can of green gel, and on the left there is a door with a mirror. Let's save.

We go to the grate that we noticed some time ago, and a dead man jumps out of it. We neutralize the villain and climb into the mine. We find ourselves in a flooded passage. We turn left and see how a certain claw takes away the dead man. We follow her to the right. To the right again, we collect our equipment and head to the stairs. We go slowly and carefully, because there are traps under the water, if you hit them you can cause big problems on your head, which is already completely clogged with thoughts. We reach the stairs and go up. We turn left and take the fuse from the panel. The field turns off and we can pass. We walk along the platform to the end and tighten the valve. The water is leaving, now we have a passage into the pipe that was flooded.

Having passed into it, we go up the stairs and see how the claw takes away the next dead man as soon as he pays attention to us. Up the stairs again. We pass along the corridor and turn right into the pipe. We burn the mucus and climb between the growths. We get into the room and see several electric fields, two passages on the right, one of which is flooded, and hanging dead people. They all get aggressive, so we shoot at them without hesitation. We go to the end of the tunnel and take out the fuse from the panel. The shields are turned off, and infection grows in the room. New dead people appear. We go into the passage with the valve, turn it, and the water leaves the second passage. We go down into it and walk along the corridor.

The same creature that was dragging away the dead grabs us by the leg with its claw. We shoot her right in the face, and she will let us go. We burn the mucus on the left, take the items and climb the stairs to the very top. After walking a little along the corridor, we find a room with a mirror. Let's save.

We find ourselves in a room containing a mechanism and an electrical panel. We go to the end of the corridor and take the fuse from the panel. Now we head to the main panel. As a result, we have three fuses. We place them like this: triple on the left to the red lamp, single in the middle to the blue lamp and double on the right to the green lamp.

We go to turn the mechanism, and the boss attacks us.

We fire at the creature with all guns, hiding behind the pillars. When it disappears, we look where the slugs are crawling from and shoot exactly at this place. It happens that the creature hides in the pipes above. We freeze, immobilize, blow up with grenades and generally use the entire available arsenal. Slugs will drop ammunition when killed. When the creature dies, we take the green gel and go back to turning the mechanism. We take the elevator up and find ourselves at the place where the cars hang over the abyss. We pass through them, and we are again transferred to the hospital. We perform the same operation as in episode 5. We pull out certain cords from the backs of their heads, after knocking them off their feet. And the episode ends on a similar note.

Episode 15. Root of Evil

This episode is an epilogue with a fascinating denouement, so in order not to spoil your impressions, it will do without screenshots and detailed descriptions situations.

Let's go to the hospital for Leslie. After walking through the hospital and entering the lighthouse itself, there is a room on the right where you can save. We go through the doors and enjoy the videos. When we find ourselves in Ruvik's head, our task will be to simply shoot crowds of undead until a sadist with a bazooka appears. Having come closer to him and showing him off a little with a firearm, he will take his old saw and will chase us around the location. We lead him by the nose and kill him. We go through the doors. Here, on the sides behind the fences in front of us, sit the dead. Two on the left and two on the right. On both sides there is a sniper and a demolitionist with dynamite. We remove them from the sniper rifle and go through the door. We find ourselves in the shower room. We neutralize all the traps and pull the lever, go to the door, and two Guardians attack us. We just kill them one by one, cutting circles around the shower through the passage on the right. The main thing is do not let them surround you and do not fall into the trap. The door appears again, we go through it.

Our task here is to reach the end. We pass the first zone without falling under the rays of light. We pull two levers, first on the left, then on the right. We walk along the edge of a cliff. We don't touch the bomb, the blue zone is too small, bending down won't work. We pass through the stretch marks, first keeping to the wall on the left, and when we reach the last one, turn right. We go further and again go through the stretch marks in exactly the same way, but taking into account that light passes along the perimeter. Let's run forward. A huge saw appears behind us. We run away from her into the light, running around puddles of blood. Having reached the goal, we again find ourselves at the lighthouse. We go into it and go up on the elevator. Enjoy the videos.

We need to run forward, running around the monster's paws. We run around the first and second from the right, the third and fourth from the left. We run straight and get behind the Hummer machine gun. We shoot at the limbs highlighted in red, and when we fly past the head, we shoot at it, and so on several times. When we have a bazooka in our hands, we shoot at the monster until its head is outlined in red, and only after that we shoot in the head. Then we repeat the operation. When we fall, we fire a control shot at Ruvik's head. The enemy is defeated. I think further explanation is unnecessary. Let's watch the final video. GAME OVER!

Congratulations, dear reader, on completing the game" The Evil Within". After the credits end, you will receive some very nice bonuses. Thank you for reading this walkthrough!

The Evil Within is a horror game created by Tango Gameworks that contains action elements. According to the plot of the game, main character detective Sebastian, decided to go to the place where it was committed mass kill. He was “lucky” to witness how unknown creatures brutally dealt with other detectives. After this he was rendered unconscious.

When the main character woke up in an unfamiliar place, in a world filled with terrible creatures, he had to start fighting monsters in order to stay alive. In the end, everything should work out for him.

Walkthrough of The Evil Within: Episode One - Emergency Call

When you watch the introductory video, you need to get out of the car and head to the main entrance. Inside you will find a partner who needs help. Then go to the surveillance cameras and watch a short cutscene. When you wake up, you need to swing several times to reach the knife in the body hanging opposite.

Don't bother touching the butcher. Wait until he cleans himself up. Take a bunch of keys. Return to the first room, turn right. Then you can open the door with the key. At the end of the short cutscene, hide from the butcher. You need to run straight along the corridor, then go into the room. Find a hatch in it.

Enemies see and hear well. Try to move quietly and crouched down. Any careless movement complicates the situation.

Further passage of the game In the Grace of Evil. When you meet a dead man in a wheelchair, you should search him. There will be a hint. Go further, go higher up the stairs. There will be another note on the desk next to the computer. Open the door nearby and head down the corridor.

Then you need to open the door. When you see a monster, you should immediately hide in the closet. When you leave the room, press the RB button, go past the doors, and climb into the closet again. Wait until you can go through the central room, then get to the elevator. If the enemy detects you, you can run away from him. There is no use hiding in the closet anymore. Watch the video.

Run along the corridor. You need to leave the building through the right door. Your friend will pick you up. Watch the video.

Walkthrough of The Evil Within: Episode Two - Survivors

You need to take the newspaper from the table, as well as the medicine. Go to the door, look through the window. A nurse will come soon and open the door. Follow her, then you need to sign. This is how the game is saved. Then go straight and sit in a chair. This improves the skill.

When you come to your senses, take the syringe that is on the box. You need to hold down the right analogue, select a syringe, apply it on yourself. Then your health will improve. There will be a can lying next to the gurney on the right. It contains a substance for improvement. Run into the forest following the bloody trail. Break the box using the Y button. Go a little further and take the lantern. Then go to the tent and deal with the enemy with a pistol. Take three headshots. Break the boxes, you will find useful items in them.

Leave the tent and head right. Go into the cave and talk to Leslie. Then you need to disarm the trap and move on. Approach the dead man, take matches, then burn him. A little further you need to enter the house on the left. Take the medicines from the table, as well as the detective token. See how the mirror begins to glow, press the “A” button. Then you'll be in the hospital again. We need to leave the room and sit back in the chair. On it you need to select an improvement. Go to the mirror in the corridor and leave this place.

Walkthrough of the game In the power of evil - run along the road. You will meet a mutant who must be killed and burned. Go into the building, climb through the window on the other side. At the gate on the fence on the left you will see a figurine. We need to break it and take the key. Then kill the two enemies near the fire and find the note. Then go around the building and go inside it. Here you will find many interesting things that will be useful.

Follow the road, kill the enemy, not forgetting to burn. Search all the rooms in the two buildings. Go right along the road where there are traps. To neutralize them, press the RB button. But you can simply bypass it.

Episode Three - In the Claws of the Monster

Follow up, burning corpses along the way. Enter the right house and go up to the second floor. Talk to the doctor. He will distract the enemies. Then you need to go down. There will be an armed enemy at the top. Enter the left building. This will give you the opportunity to come out the other side. Proceed to the right, enter another building. When further progressing through the game The Evil Within, you need to go up to the second floor and deal with the armed zombie on the balcony. In the same building on the first floor you will find a box with a shotgun. Then go to the gate and examine it. You need to find a saw. Then you can cut the chain. In the building where you found the shotgun, you can pick up a crossbow. He's on the second floor.

Episode Three - Battle with a mutant with a chainsaw

Go to the building that looks like a huge barn. From there you can hear sounds from some kind of monster. Approach the boarded door, then the zombie will break out. You need to kill him and take the saw for yourself. There are levers in the building where the shotgun and saw were found. They are on the first floor. You have to pull on them, then the thorns will fall from above. Lure a zombie under them and it will be destroyed. Take a saw and cut the chain.

When you wake up, you need to inspect the building on the left. Go into it from the right side. Be careful, because there will be an acid trap waiting for you ahead. It can be neutralized using the panel on the left.

Walk along the corridor and look at the landscape. There will be a mine on the right side. There is an elevator there. Shoot the broken rope to make the elevator fall down. Go down, bend down and blow into the ventilation. There will be a familiar enemy in the corridors again. Move along the corridors, carefully kill enemies. Then you need to go down the stairs, turn right, wait until the enemy leaves.

When further progressing through the game The Evil Within, you should disarm the acid trap, go a little forward and jump into the ventilation on the right. Rats are running there. Go through the ruins and go down below. In the corridor you will find a door with blood. We need to look through it.

So you're in the hospital. You need to buy an upgrade and leave the place through the mirror. Leave the room. Then a door will open in the corridor. Go into it, jump down. Shoot the enemy on the wall with exploding bolts.

Be careful, as the same enemy will appear behind you. You can bring it closer so that the bolt squeaks. Then run away and it will explode. Look around the room on the right. Then you will find a ventilation in the corridor, go through it. Jump into the room and follow the corridor. This way you will reach the kitchen. Joseph will be there, being hunted by an enemy.

You need to go past the traps along this route: forward, right, left, right, left. Avoid fire and thorns. We need to defeat the mutant in the freezer and climb into the dumbwaiter. Follow the corridor and go outside. The passage of the game In the power of evil continues.

Episode Fourteen - Hidden Motives

Go through the metro. Cross the carriages, burn the cobwebs that block the path. Then you need to crawl under the laser and lower the lever. Then the electricity supply will turn off.

Inspect the ventilation near the door with blood. An enemy will crawl out of the ventilation behind you, which you need to kill and climb there. As you move through the sewer, pull the fuse so you can turn off the power. Turn the valve a little further. Then the water will go down. Get to the stairs.

Move on. At the end of the corridor you need to insert a fuse into the shield and turn off the electricity. Go back a little and turn the valve. Go to the fuse panel again. However, you need to turn into the right passage, where there is no water. Walk forward a little and you will see an elevator on the left. A little further there will be a panel with three fuse inputs. A little further there will be another shield. Remove the fuse from it. Insert three fuses on the left side like this: triple, vertical, rectangular. Then, to complete the game The Evil Within, you need to turn the generator lever. Wait for the monster to attack.

Episode Fourteen - Fight with a monster with tentacles

The enemy must be attacked using freezing, electric and exploding bolts. When he hides, look for a place on the ceiling where the liquid is dripping. You have to go there, the monster will grab you. Shoot him to finish him off completely.

We need to restart the generator and take the elevator up. Go through the train, shooting at the enemy and pulling out the cords from the heads.

Episode Fifteen - Root of Evil

When you wake up, you need to buy an upgrade. Return to the corridor to meet Leslie. Follow him. You will again return to the hospital where the game began. Go into the room on the left in front, where there was a surveillance system. Go further, get down to the stairs.

Come down. Walk along the corridor, jump down. Come in the door. Leslie will be there. To further progress through The Evil Within, you need to approach him, but he will disappear. Shoot the lock on the door nearby, go through the sewer.

If you are at a dead end, go back and shoot at the other door with two locks. Go through it, open the large gate. Go up the stairs. Then you have to take the elevator up. Go outside and watch the video.

You need to enter the building ahead. In the room on the right there will be an upgrade chair. It would be nice to use it. Then follow the corridor, look out the window last door, which is on the right. Leave the room, watch the video.

Episode Fifteen - Final fight with Ruvik

Walkthrough of The Evil Within - the end is near. You need to kill all ordinary enemies until Ruvik shows up. Try to avoid the tentacles that are moving towards you. He must be killed as quickly as possible. Then there will be a monster with a chainsaw. Kill him as usual, go through the door.

You need to hide in cover so that from there you can use your rifle to attack the enemy with dynamite. Go inside the building. Deal with two mutants using a crossbow. You can hide from them by closing the camera.

Go through the door, then move through the labyrinth. Hide from the light on the floor. If you get caught in the light, you'll start all over again. Go through the section without touching the threads. Run away from the big mechanism. There is no need to get on the water. Save in the right room, call the elevator, go up. Walk through the hall, you will see Kidman. Watch the video. Run up from the monster. Beware of the tentacles. You need to shoot the paws that are marked in red with a machine gun. Shoot the monster with a grenade launcher. When his head turns red, hit it. In the next episode, you need to shoot Ruvik with a pistol. That's it, final video. The Evil Within game walkthrough is complete.

So, the first meeting with the game. Meet the detective, whose name is Sebastian - he is the main character of this game. He and his partners go to study the place where the massacre took place. At the scene, experienced officers encounter a very mysterious force that kills our detective's partners and eventually gets to Sebastian.

After our detective comes to his senses, the world becomes completely different from what it was before. He finds himself in a world populated by creepy and dangerous creatures, so Sebastian’s main task is to survive and deal with who is behind it all. Your first difficulty is that the main character is suspended on one rope, like a pig, and a creepy Sadist is wandering around the room - he’s just huge and not too friendly. Examine the situation and soon notice a knife. The knife is sticking out in some body that is hanging nearby. Wait for the moment when this healthy Sadist falls into the next room and swing quickly, then you will take out a knife and be able to free yourself.

Soon the Sadist will return back. Since you have a knife, you will probably have the idea of ​​killing it - this is a mistake. We don't kill sadists at all. Move to the room he goes into and immediately hide. As soon as he comes out, quickly run into the room and take the keys on the table, then carefully go back out. Move upstairs to unlock the doors. To distract the enemy, you can use a bottle.

Move forward until the siren goes off. Next is a small scene and soon you must run forward, avoiding the trap at the same time. When you see a hatch on the floor, you will need to quickly go down into it. After you go down, you will need to avoid various dangers. Once you fall to the bottom of this bloody meat, you will be able to find a ladder along which you can climb out of here. Move further and near the fan on the wall - turn to the right and jump further into the water. Get to the next staircase and go up, then move to the body, which is located on an office chair. Near the feet of this corpse, you can find an interesting note that will tell you where you need to move next.

Continue moving forward and you will again need to climb the stairs, after which you will find yourself in the next room. On the table, behind a metal grid, there is a piece of paper that describes the principles of STEM functioning. Continue moving forward and you will soon go through the doors, after which you will enter the next room and again meet your friend - the Sadist. Rather, hide from him inside the closet nearby and wait for him to go into the next room. You can climb out and carefully follow the Sadist to the next room. Wait for the moment when he turns away, then go into the room and immediately turn to the left - here you can hide behind a mountain of boxes. You will have to take the bottle in your hands and throw it to the door through which you once entered - Sadit will immediately turn in the direction where the bottle was broken and you will thus be able to run to the next doors in the room.

Continue your way through this Hospital until you find yourself in a corridor that is filled with chairs on wheels. At the very end there will be an elevator, but on the way to this elevator, a Sadist will soon jump out from behind, so you will have to run away again. But the good thing is that the elevator will really be our salvation.

Now watch the introductory video and exit the elevator, then exit and move to the large double doors. As soon as the ground begins to tremble under you, quickly run and leave this huge hall, after which another video will follow.

Chapter Two - Remains

Take the newspaper that is on the table and don’t forget to take the gel pack. Next, leave the room and follow the nurse’s request. You can also save your game. Next, go through the doors on the right side. There will be a part of the map behind one chair - take it, then sit down at that chair. Instructions will immediately appear on your screen, allowing you to understand how you can use the found gel to improve your characteristics. Next, watch a short scene.

And here you are again in this dangerous universe. Move forward and soon you will need to pick up a healing syringe. Continue your way through this “landing” until you come across the skeleton of an animal. There will also be a box nearby, which if you open it, you can find the gel. Move further and you will find a lantern - take it and soon there will be another scene.

As you get closer to the cliff, you will soon meet Connelly, who will be hiding something in his small tent. There will be a pistol lying nearby - take it. There is no need to use a pistol in a fight with Connelly, as you will waste a huge amount of ammunition. You can simply dodge him and run into his tent, take the gel from his body and move on with your business. In general, there is no need to touch it at all.

Your next destination is the Cave. Soon Connelly will leave you too, so you can move on calmly. Look around these surroundings carefully and you can find more gel. The gel will be useful to you in the future. Soon you will meet Leslie and you will be able to learn how to disarm traps. Continue forward until you exit this cave. You will come across one body, after which the game will tell you how to burn the corpses. Don't forget to go behind the truck - there will be more gel here. Go down this hill and on the left side, in the booth you can find more gel. Also here you will also find part of our hero’s diary and a mirror that can take you to Leslie’s room.

Now save the current game and look at the brand new newspaper, poster and documents. Don't forget to upgrade your character with the collected gel. Next, use the mirror again and return to the booth you came from.

Go outside and move to the left again. Continue down this hill. Next, the game will tell you how to kill your opponents silently. Go into the house and follow Leslie. In front of the huge gate, smash the figurine on the left side - you can find a key in it.

After another scene, Sebastian will face two opponents. You can distract them with a bottle, and then quickly pass through the dangerous territory. But it’s best to try to kill your opponents and then search this area, as here you can find a lot of useful things.

Proceeding further you will meet another enemy. There is nothing left for you to do except sneak up on the enemy from behind and take him down. Next, go inside the cabin and pick up all the useful items. Now continue to the huge house. Soon you will encounter an enemy wandering around with a torch. You will need to hide behind the wall and wait until this enemy turns his back to you, and then simply kill him. Now go inside this house and take the second part of the map from the left side of the closet. Don't forget to break the lying boxes (you can find useful things inside). There are doors here that are barricaded with boards, but in addition to this, there is a trap among the barrels. So first you need to disarm the trap and only then break the boards. After removing all obstacles, go inside. Please note that you will meet your opponent again. But if you work quickly, he won’t even have time to hit you. Afterwards, take the gel near the entrance and the key on the right side of the entrance.

Get out and go to the gate. Rather, burn two bodies in front of them, but if you don’t do this, then you will provide yourself with additional problems. Afterwards, open this gate. Having gone further, turn to the left and you will come across another cabin, inside which the third part of the map will lie. Continue your path, guided by the lights and ignoring all opponents (they still won’t be able to catch up with you). When you reach the second gate, the chapter will be over.

Chapter Three - Jaws of the Horde

Get out of the water quickly and move along the pier, then climb the stairs. Burn the body and soon find yourself in a small courtyard. Go to the building on the right side and disarm the trap there. In this building there is a room in which you can save. But don’t forget to search all the houses that are located in this area - in them you can find many useful items.

In the place where you saved, climb to the top and move on. Continue until you meet a doctor named Jimenez. Next is another scene, after which go to the gate that has opened. Climb a little higher and there you will have to deal with enemies (there will be three of them).

Carefully inspect the surroundings, as there are various ammunition, equipment and even grenades throughout the house. But it’s best to debug the found grenades for later, since for now you can deal with the enemies without them. On this moment The main thing is not to rush and think carefully about each attack.

Soon you will need to go down and go outside. Dr. Jimenez will just begin to distract opponents towards himself. But it’s better to bend down, as one enemy will still try to shoot at our hero. Next, clean the area very carefully. Enemies need to be killed in every house and, as always, do not forget to collect a variety of things.

Pay attention to the fact that another Sadist has appeared here with a huge saw, but he is in a barrier and many may think that he will not break out of it, but this is not so. If you get too close, he will soon get out of his cage and get to you, so clear the surrounding area of ​​strangers and only then can you cross over to him. Don't forget to save again before doing this.

And also, carefully examine everything that is in the area. On the left side, there are two houses, and in them you can find ammunition for weapons, gel and other useful things. And by the way, between the houses there will be a passage in which you can find a chest that also contains useful items. In the second house you can find a shotgun along with a bow. If there is no shotgun here, then check the distant house on the right side. And keep in mind that on the right side there is an observation tower, around which there are a huge number of traps.

Now it's time to deal with the most difficult enemy. First, make pop-up charges from grenades and your spare parts. You need to make three shots: the first - from the left side at the foot of one barrier - here you can hear a growl. The second is in the corner where the pigsty is located, and the third is in front of the entrance to the barn.

Go further and the monster will soon break the barrier, but will also explode immediately on the first mine. Now you need to start it with two more installed charges. You yourself won’t explode on them. After the third explosion has passed, take the shotgun and kill the monster with it. You can ignore the rest of the opponents, as they are very slow and won’t be able to cause you any problems.

After the battle, you can pick up the loot and open the gate.

Chapter Four - The Patient

Follow Jimenez to closed doors- behind it there is a mirror with which you can save your game.

Keep moving and after some time Jimenez will suddenly see his brother. This illusion will soon unfold into a regular skirmish. Try to kill your opponents with a headshot - this way you can save some ammo.

Go into the room where you will need to take keys from one body. Don’t forget to look around carefully - this room is usually quite rich in useful items; after the search, go outside. Move to the left, then walk along the left side of the street until you reach the passage. There will be a door that you will need to open with a blow, and then go down two landings. Don't forget to search the rooms behind the doors - there are useful items here.

After the stairs, Leski will appear in the room, which will soon begin to be attacked by an invisible enemy. You will have to hit the invisible man once, then take out your shotgun and shoot him. Next will be two scripted scenes.

After these scenes, our hero will find himself in an incomprehensible pit, which, as usual, is full of blood. Examine the columns - on one of them there is a lever with which you can drain this blood. Collect all the loot from the floor, then climb to the top (don't forget to disarm the traps here). Up on a short time Revik will appear, after which a huge number of enemies will begin to attack you. Dealing with all of them won't be too difficult, just try to keep your distance and don't let them attack you. In the side room there are two barrels containing explosives. You will need to lead your enemies here and wait for the right moment to shoot. Then all that remains is to finish off everyone who was able to survive.

At the end of the corridor there will be another new enemy - a spider, which, by the way, climbs walls very well. It is useless to attack her, so you just have to run away from her. Run back - there is a door behind. In a room with stairs, you will first have to press a button, after which it will lock the doors. This will give you some time to collect loot. Next you will need to go down the stairs. Once you find yourself in the next passage, you need to be careful - there are a lot of different traps here that will kill you if you step on them. Run into the elevator, then go down below and when the doors open, run forward - the spider will continue to pursue.

Rather, run into the door on the left side, and then hide behind it until it is locked. Now you can catch your breath, since you have finally reached a safe place. Next you need to go down the spiral metal staircase - here you will once again meet Revik. You shouldn't get close, just run away in the opposite direction, after which a scripted video will follow and at this point the chapter will be over.

Chapter Five - In the Depths

Next will be a corridor in which there are doors on both sides. You just go through all the doors, because inside you will probably find something very worthwhile. But you will have to act extremely carefully, since in some room you will probably be attacked by an invisible person. You can find him through the marks he makes on the water, door handles and other little things. Use a shotgun to kill him.

Soon you will reach the end of the corridor, where you go into another room and go down into the hole that is in the floor. Here you will need to kill the rat, and then break the figurine, inside of which you can find the key. You can use the key in the hospital on the chest where you usually saved and upgraded your skills. Soon you will come across doors that require a key card for further passage. You will need to go a little further, killing a couple more invisible enemies along the way (here it is better to immediately pick up a shotgun, since, for example, a pistol will clearly not be enough here). Do not forget to search the premises; in addition to the indicated card, you can find many other useful items.

Pick up a card, and then quickly run back - there is no need to waste your time and ammo reserves on opponents who are not worthy of it. You will have to move forward until you find yourself locked in a room without any doors. Take a closer look and you will see small indentations on the walls.

Each such recess will open doors on the right side. Go inside and collect all the useful things. Be careful, there are a lot of different traps here. As soon as you go through all three rooms, a passage to the fourth room will open for you. Joseph is here and he will have to provide urgent medical care. Next, check all the rooms in different directions and continue along the central road. Soon there will be doors on your way with three booby traps on them - your new companion Joseph will be able to deal with them perfectly. Next, watch a short scene, after which move to the passage on the right side. As a result, you will end up in the hospital, where you will need to save the game and level up again.

Next, go upstairs, where you will meet and soon fight Julie. The battle will begin with the main character first falling, after which he will certainly be attacked by a pack of opponents. Here it is best to use exploding arrows - this way you can blow up large packs of advancing enemies. Please note that some of your opponents will carry dynamite with them, so you will need to shoot them first, after which the shock wave will kill everyone. The main part of this battle is to prevent your enemies from getting as close to you as possible.

When you are finished with all your opponents, listen carefully to the following instructions from Joseph. Deal with the indicated cable and kill the next enemies. On the control panel you need to set the following numbers: 22 and 5. Now watch another short video.

As the video goes on, you will fall down, after which enemies will attack you from the side rooms, so don’t mess around, but rather destroy them. Move on and you will soon meet Joseph along with Julie. Here we look at a couple of scripted situations, after which we move along the next corridor, simultaneously avoiding all the traps we encounter. At this moment, do not forget to save your game and, of course, as always, upgrade your hero, if of course there is such an opportunity and need.

Somewhere at the end of this corridor you will meet two serious opponents. You can kill them with your explosive arrows from long distances. After them, you will have a meeting with the Boss.

You will have to finally take down the spider, and it is best to use fire against it. If you can lure her into the flames about five times, then she will probably die. This is why they made exploding barrels and a couple of fire traps here. The spider, in turn, will pursue her along the corridor, so you will have to be careful and constantly monitor her. You will have to activate the switch when there are traps nearby. Once you finally defeat the creeping creature, you can go through the doors, where you will fight a pack of enemies for the last time. At this point the chapter will be completed.

Chapter Six - Not Ourselves

Follow the path in the mountains, and don’t forget to check the surrounding areas along the way - here you can find items useful to you. Near wooden doors our main character will meet his old friend Joseph again - he is just trying to plant his explosives to prevent the attack of monsters.

On the other side of the door you can find a freezing arrow. You will have to follow Joseph - he will take you to a room where there will be two explosive barrels. Please note that here you are attacked by a group of opponents. You should explode the barrels in the room in such a way that the explosion hits the arriving enemies as much as possible. Once you defeat them all, a short video will follow, after which our main character will receive a new weapon - a sniper rifle.

Now your path lies to the tower. On your way you will meet enemies who will attack our hero from long distances. This is where your new weapon - a sniper rifle - will come in handy. Soon you will have a problem - a psycho with a chainsaw. To get rid of him, you will have to lure him to explosive barrels and naturally detonate them when the enemy is nearby.

Next, go up the stairs straight behind Joseph, and burn one body along the way. Now save your game and give your hero a couple of upgrades. After you finish with your business, go into the elevator.

After exiting the elevator, you will find yourself on a huge stone bridge. Soon another scripted scene will appear, after which quickly run to the dock made of wood - here take your sniper rifle and kill two enemies who are trying to kill Joseph. After a small operation, you will be reunited with your friend and another scene will follow. You will have to cover Joseph's back so that he can unlock the doors. Try not to spend too much explosive ammunition at this stage of the game, as they will be very useful to you in the future.

You need to do a little pogrom at the market: the more boxes you destroy, the more valuable things you will find for yourself. Next, watch the next scene. This time Joseph will have your back. He will climb up the stairs and will cover you with a sniper rifle. Here you will have to be as careful as possible, because as you go further, you will come across very large enemies, from which it is best to run until your friend kills them himself.

Go through the iron gate and move on. Also, don’t forget to collect a variety of loot along the way. To fight a couple of Bosses you will need a lot of explosives, so we hope we did what was stated above (save the explosives). You need to aim at the body and preferably not miss. After the Boss falls to his knees, you need to finish him off immediately. In the next stage, you will wake up in the basement. Go further into the next room - here there will be numbers drawn on the wall, and on the other there will be levers. You need to pull the ninth and fifth lever to continue on your way. Use a huge cage, and then collect all the useful loot that lies around. Now go to the locked gate.

At this stage of the passage, you will suddenly be attacked by a dog, so you will have to try to dodge its attacks. It is worth noting that it is extremely difficult to dodge it - the dog is fast, so shock and freezing arrows will come in handy here, of course, if you have not spent them. You need to kill the dog at the moment when it is hiding in the local thickets. You just need to take out a grenade and throw it straight to the dog in the bushes.

After the short video ends, another dog will appear, but now you have to run away from it until you take the glasses. Once you put them on, go to the church. At this point the chapter will be completed.

Chapter Seven - Guardian

This chapter of the game will be very linear, but with very dangerous traps (most of them will kill you the first time). At the very beginning of this stage, move forward. Traditionally, collect everything that has value. Near the stairs, your main character will come under attack - you can easily fight off enemies from a distance and shoot only in the head. And don't forget that the bodies must be burned.

Soon you will reach three torches, with which you will have to interact a little. Here you will receive your first old lithograph. In total you will need to collect three pieces, after which you will receive a well-deserved reward. Don't forget about the hall - here you will also find something to profit from. Proceeding further, you will come across a room with monuments - there are recesses for your lithographs. First insert the one you recently found. There are two doors in this room: to the left and to the right. The right door will lead you to the mirror, where you can save and upgrade.

Open the two valves and then go up to the next ladder. More enemies will stand in your way and you will have to deal with them again. Once you overcome them, turn the wheel, which will open the passage, but here it is worth considering that the road back will subsequently be blocked. So it's time to search everything again.

Chapter Eight - The grain sprouts

Move inside this cave and you will soon come across a lever. Pull it and keep moving forward. Go to the opposite side and then you will not be hit by flying stones. Go around or kill the next group of walking corpses and soon find yourself in the hospital. Pull the lever and watch the next video. After the video, a very nasty Boss will appear. You will have to immediately run away from him along the corridor, and along the way you need to look for a place to hide from your pursuer. Once you hide, you will have to quietly make your way to the doors, where a new video will follow.

Chapter Nine

We talk with the nurse and then go to the mirror. After you have left the Hospital, you will have to go to the local hospital. The only advice that will come in handy here is to try not to get caught by Ruvik. You won't be able to kill him, so you'll have to constantly hide somewhere. Go straight ahead and you will come to the doors, but to open them, you will need to perform three small operations on the human mind.

Go into the room on the left side and neutralize the monsters there. Insert a bolt into the brain and watch the next video. Now you have to run away from Ruvik to the top, and don’t forget to find the keys along the way. Another key will be in the library. Go back to the laboratory and insert another bolt into the mind of another patient. Now you can go back to the central doors and go through it. Insert two drum keys into the hole and set the following numbers: put 11 on top, and put 2 on the bottom.

Go further and watch the scene, after which leave this building. You need to move to a local farm. Soon a big fire will start and you will have to pull the lever, and then turn the valve. Another not very friendly Boss will come to you. It is important to simply not let him close to you, and subsequently he will simply die from the fire.

Chapter Ten - The Master's Tool

Go down the stairs. At the bottom, go straight. Please note that there are a lot of traps here and they are located at almost every step, so it is better to kill enemies here very quietly. Go up one floor and from here go to the left. Go further - there will be a blue door next to which there is a spare part. Insert this spare part into the mechanism and turn it on. Now go up the stairs.

Chapter Eleven - Reunion

Swim to the surface and go straight along the corridor, killing all your enemies along the way. As a result, you will reach the prison yard, where you will need to clear the area. Next you will need to go through the water. You can distract monsters with the help of lying corpses. Having crossed the bridge, you will need to kill the next monster, then take the key from him and use the same key to open the locked doors. You will have to move through the sewer path, killing hordes of zombies along the way. Eventually you will get to iron doors. Next, climb the construction site to the top and save your girlfriend. After the rescue, another video will follow. As you look, then move on. Soon you will come across another lever - pull it and open the gate. You will be attacked by another monster from which you will have to flee. With the help of switches you can get rid of obstacles on your way. Turn on a couple more mechanisms and you can go into the elevator. We talk with the doctor and now fight with another Boss. It is effective to shoot from your crossbow and use electric grenades against him. Afterwards, you will need to go into the elevator again and watch another video.

Chapter Twelve - The Trip

Shoot the monster straight in the head. At one point he will begin to retreat - at this moment quickly take the cartridges and first aid kit. Next, ride with Kidman. As a result, you will find yourself in a dead end where you will have to fight monsters. After a certain time, the Boss will return to you and this time you will need to shoot him in the sides. Then you need to quickly run to the medical transport and take what you see fit. Now go back to the bus and kill packs of zombies. As soon as you cure Joseph, quickly get behind the controls of the bus and start crushing everyone who stands in your way.

Chapter Thirteen - Losses

Move through the pile of rubble to Joseph. Watch the next video and then shoot the cable a couple of times. Go down to the very bottom and kill your opponents. Quietly walk around the big guy with a safe instead of a head. Use the shaft to get out. Continue along the intended path. Soon you will have to kill a couple more enemies and meet Ruvik again. After this, you need to move on, cutting down traps along the way. There will be a meeting with the butcher again - kill him and watch the next video.

Chapter Fourteen - Hidden Motives

Quietly walk around the group of monsters and climb into the carriage. Go under the electrical trap and use the lever to disable it. Below you can not touch the opponents (the next monster will deal with them). Move along the corridor until you meet a monster with huge tentacles. You will need to freeze him with bolts, and then shoot him straight in the head. After killing the evil spirits, go to the shield. Restore the power supply to one elevator, then get in it and ride. Another video will follow and you will find yourself in the hospital. You will need to fight back new enemies, and watch another video.

Chapter Fifteen - The Root of Evil

Almost throughout this chapter you will have to kill tons of zombies and demons. First, everything will start with the most common monsters. You can simply climb up and destroy them all with your firearms. This will be followed by a video, after which the next wave of monsters will appear. Here you will have to kill snipers and opponents with grenades. After new scene you are transferred to a new location. Here you will need to separate the two Bosses from each other. This can be done using available levers and traps. Next, you just have to kill them one by one. After winning, go along the long corridor and be careful - there are traps here. At the end there will be another scene and a Boss. The boss needs to shoot at the tentacles and the head. Soon he will throw you aside, but do not relax and continue to attack him. Wait for the red zone to appear - that's where you need to shoot. After the victory, the final video will follow.

At this point the game will be completed. Watch the end credits.

In April 2013, the famous game publisher Bethesda Softworks, together with Shinji Mikami, the creator of the Resident Evil line of games, announced a new computer game. And on October 14, 2014, the horror shooter The Evil Within was released for the platforms Microsoft Windows, Xbox 360, Xbox One, as well as PlayStation 3 and 4. Initially aimed at Western audiences, this game became popular in the USA and Europe, thereby bringing significant commercial success for the developers. There are fifteen episodes in total in The Evil Within, and each of them makes all the nerve endings shrink into a small trembling lump.

The plot is based on the survival of the main character in a parallel universe full of truly terrible creatures, for which human life- toy. Detective Sebastian Castellanos, together with three colleagues, is investigating another case. This time they have to unravel a terrible incident that occurred in psychiatric hospital: An unknown person carried out a massacre there. Having crossed the threshold of the Mayak psychiatric hospital, from where an alarming emergency call was received, the unexpected happens to the main character: he finds himself in another world - frightening and cruel. Without wasting time on fruitless thoughts, Sebastian sets himself the main task: to get out alive.

Episodes in The Evil Within

The game is harmoniously structured: it is divided into 15 episodes, which take about 10-12 hours to complete. Each of them successively replaces each other, thereby developing the plot. So, in episodes 1-4 (“Emergency Call”, “Survivors”, “In the Claws of Monsters”, “Patient”) the player is introduced to the situation, he tests the waters. Further, parts 5-11 (“In the Depths”, “Not Ourselves”, “Keeper”, “The Grain Sprouts”, “Cruel Intentions”, “The Master’s Tool”, “Reunion”) carry the main semantic load, and to some extent explain happening; They are characterized by flash backs. Based on episodes 12 and 13 ("Ride", "Casualties") the player makes guesses, and the last two episodes - "Ulterior Motives" and "Root of Evil" - provide clues.

 


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