home - Pets
The Evil Within. Walkthrough of the game (4). The Evil Within: Walkthrough

When you wake up, you need to inspect the building on the left. Go into it from the right side. Be careful, because there will be an acid trap waiting for you ahead. It can be neutralized using the panel on the left.

Walk along the corridor and look at the landscape. There will be a mine on the right side. There is an elevator there. Shoot the broken rope to make the elevator fall down. Go down, bend down and blow into the ventilation. There will be a familiar enemy in the corridors again. Move along the corridors, carefully kill enemies. Then you need to go down the stairs, turn right, wait until the enemy leaves.

Upon further passage games The Evil Within You should disarm the acid trap, go a little forward and jump into the ventilation on the right. Rats are running there. Go through the ruins and go down below. In the corridor you will find a door with blood. We need to look through it.

So you're in the hospital. You need to buy an upgrade and leave the place through the mirror. Leave the room. Then a door will open in the corridor. Go into it, jump down. Shoot the enemy on the wall with exploding bolts.

Be careful, as the same enemy will appear behind you. You can bring it closer so that the bolt squeaks. Then run away and it will explode. Look around the room on the right. Then you will find a ventilation in the corridor, go through it. Jump into the room and follow the corridor. This way you will reach the kitchen. Joseph will be there, being hunted by an enemy.

You need to go past the traps along this route: forward, right, left, right, left. Avoid fire and thorns. We need to defeat the mutant in the freezer and climb into the dumbwaiter. Follow the corridor and go outside. The passage of the game In the power of evil continues.

Episode Fourteen - Hidden Motives

Go through the metro. Cross the carriages, burn the cobwebs that block the path. Then you need to crawl under the laser and lower the lever. Then the electricity supply will turn off.

Inspect the ventilation near the door with blood. An enemy will crawl out of the ventilation behind you, which you need to kill and climb there. As you move through the sewer, pull the fuse so you can turn off the power. Turn the valve a little further. Then the water will go down. Get to the stairs.

Move on. At the end of the corridor you need to insert a fuse into the shield and turn off the electricity. Go back a little and turn the valve. Go to the fuse panel again. However, you need to turn into the right passage, where there is no water. Walk forward a little and you will see an elevator on the left. A little further there will be a panel with three fuse inputs. A little further there will be another shield. Remove the fuse from it. Insert three fuses on the left side like this: triple, vertical, rectangular. Then, to complete the game The Evil Within, you need to turn the generator lever. Wait for the monster to attack.

Episode Fourteen - Fight with a monster with tentacles

The enemy must be attacked using freezing, electric and exploding bolts. When he hides, look for a place on the ceiling where the liquid is dripping. You have to go there, the monster will grab you. Shoot him to finish him off completely.

We need to restart the generator and take the elevator up. Go through the train, shooting at the enemy and pulling out the cords from the heads.

Episode Fifteen - Root of Evil

When you wake up, you need to buy an upgrade. Return to the corridor to meet Leslie. Follow him. You will again return to the hospital where the game began. Go into the room on the left in front, where there was a surveillance system. Go further, get down to the stairs.

Come down. Walk along the corridor, jump down. Come in the door. Leslie will be there. To further progress through The Evil Within, you need to approach him, but he will disappear. Shoot the lock on the door nearby, go through the sewer.

If you are at a dead end, go back and shoot at the other door with two locks. Go through it, open the large gate. Go up the stairs. Then you have to take the elevator up. Go outside and watch the video.

You need to enter the building ahead. In the room on the right there will be an upgrade chair. It would be nice to use it. Then follow the corridor, look out the window last door, which is on the right. Leave the room, watch the video.

Episode Fifteen - Final fight with Ruvik

Walkthrough of The Evil Within - the end is near. You need to kill all ordinary enemies until Ruvik shows up. Try to avoid the tentacles that are moving towards you. He must be killed as quickly as possible. Then there will be a monster with a chainsaw. Kill him as usual, go through the door.

You need to hide in cover so that from there you can use your rifle to attack the enemy with dynamite. Go inside the building. Deal with two mutants using a crossbow. You can hide from them by closing the camera.

Go through the door, then move through the labyrinth. Hide from the light on the floor. If you get caught in the light, you'll start all over again. Go through the section without touching the threads. Run away from the big mechanism. There is no need to get on the water. Save in the right room, call the elevator, go up. Walk through the hall, you will see Kidman. Watch the video. Run up from the monster. Beware of the tentacles. You need to shoot the paws that are marked in red with a machine gun. Shoot the monster with a grenade launcher. When his head turns red, hit it. In the next episode, you need to shoot Ruvik with a pistol. That's it, final video. The Evil Within game walkthrough is complete.

Episode 8. The grain will sprout

We destroy the enemies, break the barrier and go to the gate. Having opened the gate, we shoot at the figurine on the chain and select the key. Having got out to the abyss and following the frequency with which the mechanisms fire, we quickly move from one shelter to another. Having crossed to the other side, we squeeze through the gap and open the gate. We walk through the water and destroy a large number of small enemies in close combat and get to the door. There is a stone plate on the left - we pick it up and insert it into the groove of the door with the bloody side inward. Moving forward, at some point the sound wave will take us to the hospital. After meeting with Dr. Jimenez and talking with him, we go out into the corridor and run away from a huge three-headed creature.

Episode 9. Cruel Intentions

Having woken up, let's look into the next room and go to the reception room. Having carefully examined the picture on the wall, we return to the corridor and move forward until we find ourselves in the forest. Next, we get to the mansion and go inside.

Jimenez and Leslie hid behind a huge metal door, which could be opened in this moment We can't do it. To the left of it is a small room with a mirror-portal. While exploring the mansion, Ruvik will periodically disturb us: as soon as the screen goes dark, we immediately, as soon as possible, visually determine the location of the enemy and run away from him, not allowing ourselves to be pinned in a corner.

The corridor in the left wing will lead to a room with shelves where there is a human brain on a table. We insert the probe into the place indicated in the image and watch the conversation between Dr. Jimenez and Ruvik.

We go up to the second floor and look for three dials, illuminated in blue: the lower dial is located in the room in the middle, the upper dial is on the second floor of the library in the left wing. From the library we get out into the corridor and move along it until we fall into a trap. We shoot the red light above the screw cylinders and go into the bedroom, in front of which our path was interrupted. We go through the fireplace into a secret room and insert the probe into the place indicated in the image. Having returned to the bedroom and left it, we turn left and, having walked to the end of the corridor, we get out into the hall.

The area where the probe is inserted.

We get to the outer room in the right wing of the first floor and insert the cylinders into the picture that is in the far right corner. Having gained access to the room with the brain, we insert the probe into the place indicated in the image and return to the huge iron door in the hall.

We walk along a narrow corridor, move from one room to another and, crouching, overcome the traps, not forgetting to look at our feet. Having got out into the cave, we go around the closing bars or break the locks on them. We also pay attention to the traps scattered on the floor.

The area where the probe is inserted.

We cross a field with sunflowers and go into a barn. When the fire starts, we alternately use two mechanisms and, standing on the platform, shoot at one of them. If we try to get out of the window, we will be thrown down. Keeping our distance from the bloody clot, we collect ammunition and deal with the enemies. Having moved into the corridor, we get to the living room and go through the gap between the cabinets.

Episode 10. Master's Tool

We go down to the basement and watch the conversation between Dr. Jimenez and Ruvik. If necessary, we will visit the room with the mirror-portal, then go to the right and go down even lower. Having neutralized the tripwire, we get to the room, where we silently deal with the enemy with a torch and enter the room on the right side. A sudden sniper shot activates the alarm, so we quickly hide under the window and neutralize the shooter on the second floor balcony. We go around the wall, go up the stairs, go into the last room and pick up the battery from the table. Returning to the first floor, crouching, we go out into the main room and climb over the wall, letting the blade pass. We go into the next room, get to the generator, into which we insert the previously found battery, and go through the opened doors.

We go down the stairs, get to the closed doors and go into the side room on the left side. We clear the corridors of enemies, at the same time carefully neutralizing tripwires and booby traps on the walls, and pick up the battery from the table. We continue to move along the dark corridors, which will ultimately lead to a small room with a generator. We insert the battery and go back. When faced with a large enemy, we shoot him with all the weapons that we have and dodge to the side from his sudden ram attacks. Having won, we activate the lever and, having selected the right moment, we run under the dangerous mechanisms. We go up the stairs on the right side in the room with the presses and get out to another part of the building. Next, we confront two large enemies at the same time: we still keep our distance from them and shoot at the mines when opponents pass by them.

Open earlier closed doors and get to the mine (in front of it there is a room with a mirror-portal). We go down the stairs, pull the lever and, crouching, pass under the bars as quickly as possible. Having broken away from our pursuers, we get out to the elevator and pull the lever under the green button. We level the next fiery barrier by shooting at the switch on the top pipe. The creeping creature will not easily leave us behind, so we delay it in every possible way, shooting at the mines on the walls. In the next room, pull the lever and run in a circle until the supply of fire stops. Then we climb the stairs hidden behind the fiery barrier, go around the shaft and shoot at the switch on the top pipe in the narrow passage from which fire is oozing. We activate the lever, wait a few seconds as usual and turn right at the fork. We get out of the trap by shooting at the switch above us and opening the doors ourselves.

We shoot at the switches on the pipes at the left and right ends of the room, as well as at the switch on the pipe to the left of the fire barrier. Having gone down, we turn around and shoot at the switch on the pipe. We pull the lever that is located behind the wall on the left side of the fire barrier. We quickly head to the elevator and go down. After our meeting with Ruvik, we continue our descent and again find ourselves in Ruvik’s mansion. Having passed to the iron doors, we turn left and get to the outer room.

Marcelo Jimenez.

After talking with Dr. Jimenez, we examine the wards and leave the hospital. We move forward along the floor ventilation and, having got out into the parking lot, we enter into battle with a huge monster. We hide behind the columns and try to be out of sight of the enemy. Then he will expose his eye, and by shooting it we can carry out an unhindered attack. You can find ammunition in small rooms, but you should not linger in them for a long time in order to avoid an unpleasant capture with subsequent loss of health. Having won, we collect useful items and run into the elevator.

Episode 11: Reunion

Having got out, we get to the next building along the road and in the third room, from a suitcase on the table, we take out a new weapon - “Magnum”. Let's come out on the other side and follow through the nook to courtyard. We clear the fenced warehouse area from the enemies already in it, and then from the new arrivals and through the opened door we pass to the corpse, next to which lies a bunch of keys. We quickly deal with those possessed in police armor with well-aimed shots to the head. We open the door to the right of the container, go around the bus and go down the stairs. We go even lower down the blue container and, finally falling into the water, swim through the pipe. We shoot corpses on ropes or throw bottles to distract the creature hiding in the water, and quickly swim across the flooded areas.

Let's proceed to the source of the impulses, shoot the enemy in the hood and quickly burn his body. Having entered the building, we will move to the hospital and, returning back, we will get out on the other side. We go down, climb over the barrier and destroy a large number of enemies. We climb the stairs inside the box and cross the bridge to the other side. We go up to the generator and start it. We deal with the arriving enemies, climb up the lowered ladders and, using the cabin, cross to the other side, quickly exterminating the possessed. We go around the abyss on the left side and go through the pipes to the neighboring building.

In the office space on the right side there is a small utility room with a portal mirror. We pass along the corridor and get out. Kidman is in trouble and needs help. We jump onto the white van and wait for the door on the right side to open. We shoot at the suspended body on the left side and quickly swim into the nook. We climb onto the car near the wall and, as soon as the creature in the water swims away, we get to the stairs. Ahead, on a metal beam, there is a body hanging - we shoot it and swim to the next car near the wall. Using similar actions, we reach the next automatic door and, swimming inside, climb the fire escape. We clear the room from numerous possessed people and team up with Kidman. Together we resist the enemies that appear, then we go downstairs and leave the building.

Having made our way to the mannequin factory across the road, with the help of Leslie we get out of the room and go downstairs. In the gas room we do not use weapons, but distract a dangerous enemy with a bottle and go around him, moving under the shelves. We go up the stairs, cross the bridge and jump down. We get to the valve, turn off the gas supply and take the key card from the blue container on the right side. Returning to the gate, we open it and go up the stairs.

Having noticed Joseph in the distance, let's go down and, if necessary, visit the room with a mirror-portal, to the right of the truck. We climb the stairs at the side wall of the same building, pass through the room, move to the other side along an impromptu bridge and meet with Joseph.

Episode 12. Trip

Together with Joseph and Kidman on a school bus, we break away from a huge arachnid creature, shooting its head. Finding ourselves in a trap, we collect ammunition and destroy the enemies that arrive again and again. The last killed possessed will drop a stick of dynamite and clear a passage for us. We continue the trip, during which we once again confront the giant creature, still shooting at its head.

We get to the ambulance, blowing up barrels of fuel near the enemies along the way, and take away the hemostatic agent. On the way back, we'll use a sniper rifle to kill an enemy firing from a stationary gun. Then we quickly take a position behind this very weapon and shoot numerous enemies. Having patched up Joseph, we take control of the bus and go around obstacles in the form of cars.

Episode 13. Losses

We select the diary from the nightstand near the bed and, if necessary, move to the hospital. We go down, interact with the panel and turn off the acid trap. We get to the elevator, shoot the cable and go down the stairs into the mine. We pass through the ventilation pipe and follow the corridor, disarming all kinds of traps and dealing with the possessed. Having defeated the hooded enemy, we burn his body and go around the acid trap through the rooms on the right side.

Having gone down to the ground floor, at the fork in the corridor we turn right and sneak into the room. Let's watch the butcher and, as soon as he leaves, follow him. Having neutralized the acid trap, turn right and go through the ventilation system.

We move along the debris on the left side to the other side and look through the grille of the door. We leave the hospital, go down to the ground floor and, having defeated two enemies, we get to the kitchen. After Ruvik disappears, we quickly disarm two traps and head to the exit, simultaneously shooting the remaining traps. We reach the freezing room, where we deal with the butcher. Then we climb into the lift and, going down, we get out of the building.

Episode 14. Hidden Motives

We go down to the metro and before the second escalator we turn right to get into a room with a mirror-portal. Having reached the platform, we clear it of enemies and move forward through the train cars, disarming the traps. Before the abyss, we go down on the right side, burn the barrier and continue to go down. We pass under the first electrical trap and turn off all subsequent ones by pulling the levers on the left side. At the end, on the left side, there is a room with a mirror-portal, and in front of it is a ventilation system, which can be entered after killing the enemy.

We follow the sewer waters, do not forget to watch your step and neutralize trip wires and traps. In front of the electric trap, we remove the fuse from the panel, unscrew the valve and walk through the water to the stairs. Having gone upstairs, we burn the barrier and follow forward to the wall with a shield into which we insert the fuse. Turning around, go to the second passage on the left and unscrew the valve. Then we return to the first passage on the left and go down. We shoot the head of the creature that grabbed us with a tentacle, after freezing it with the appropriate bolt.

After going up the stairs, if necessary, we go into a room with a mirror-portal, and then follow the corridor to the end. We remove the fuse from the panel, interact with the circuit at the aisle and arrange the parts according to the image. When we try to start the generator, a creature with tentacles will appear and throw us aside. Keeping our distance, we freeze the enemy and shoot his head. Also, during breaks, we deal with the larvae and collect the ammunition remaining after them. Having won, we go up the stairs and start the generator.

We leave the metro using the lift and move through the carriages of the ride. Having witnessed another dialogue between Ruvik and Dr. Jimenez, we shoot the enemies and quickly disconnect their bodies from power.

Location of parts.

Episode 15. Root of Evil

Having woken up, we pick up the diary from the counter and follow Leslie in the corridor. Once near the lighthouse, we get to the building and go inside. We go through the video surveillance room in the far left corner into the utility room and, knocking out the doors one after another, go down into the sewer. We move through already familiar places, shooting through locks or knocking them out with blows, and climb the stairs at the very end. We open the outer door and use the elevator to get to the surface.

Upon entering the building, we will visit the room on the right side, where you can level up without visiting the hospital. In the long corridor we will look into the fifth chamber, after which we will encounter Ruvik and find ourselves in the arena. We collect ammunition, make bolts and deal with dozens of arriving enemies. Having dealt with the last enemy - a butcher with a chainsaw - we move to the next arena and destroy the snipers in the upper positions. We climb up, go into the building and jump down. We release the grate by pulling the lever and head to the door. We deal with the two butchers and go outside. We slowly move along the narrow passage, avoiding rays of light and tripwires. Having covered the distance, we run to reverse side and we are transported to the courtyard of the mansion.

We go inside, take the elevator and examine all the characters who are under glass in containers. After a series of events, we run through the building, dodging the monster’s hand. Having reached the neighboring building, we continue to run forward, avoiding failures. We take a position behind the stationary machine gun of the military transport and shoot the enemy’s limbs marked with a red circle. Next, having picked up the grenade launcher, we aim and shoot at the approaching enemy until he is weakened. We fire a control shot at the marked head and, having landed, finish off Ruvik himself. We destroy the brain located in the center and watch the final video.

The Evil Within is a horror game created by Tango Gameworks that contains action elements. According to the plot of the game, main character detective Sebastian, decided to go to the place where it was committed mass kill. He was “lucky” to witness how unknown creatures brutally dealt with other detectives. After this he was rendered unconscious.

When the main character woke up in an unfamiliar place, in a world filled with terrible creatures, he had to start fighting monsters in order to stay alive. In the end, everything should work out for him.

Walkthrough of The Evil Within: Episode One - Emergency Call

When you watch the introductory video, you need to get out of the car and head to the main entrance. Inside you will find a partner who needs help. Then go to the surveillance cameras and watch a short cutscene. When you wake up, you need to swing several times to reach the knife in the body hanging opposite.

Don't bother touching the butcher. Wait until he cleans himself up. Take a bunch of keys. Return to the first room, turn right. Then you can open the door with the key. At the end of the short cutscene, hide from the butcher. You need to run straight along the corridor, then go into the room. Find a hatch in it.

Enemies see and hear well. Try to move quietly and crouched down. Any careless movement complicates the situation.

Further passage of the game In the Grace of Evil. When you meet a dead man wheelchair, then you should search him. There will be a hint. Go further, go higher up the stairs. There will be another note on the desk next to the computer. Open the door nearby and head down the corridor.

Then you need to open the door. When you see a monster, you should immediately hide in the closet. When you leave the room, press the RB button, go past the doors, and climb into the closet again. Wait until you can go through the central room, then get to the elevator. If the enemy detects you, you can run away from him. There is no use hiding in the closet anymore. Watch the video.

Run along the corridor. You need to leave the building through the right door. Your friend will pick you up. Watch the video.

Walkthrough of The Evil Within: Episode Two - Survivors

You need to take the newspaper from the table, as well as the medicine. Go to the door, look through the window. A nurse will come soon and open the door. Follow her, then you need to sign. This is how the game is saved. Then go straight and sit in a chair. This improves the skill.

When you come to your senses, take the syringe that is on the box. You need to hold down the right analogue, select a syringe, apply it on yourself. Then your health will improve. There will be a can lying next to the gurney on the right. It contains a substance for improvement. Run into the forest following the bloody trail. Break the box using the Y button. Go a little further and take the lantern. Then go to the tent and deal with the enemy with a pistol. Take three headshots. Break the boxes, you will find useful items in them.

Leave the tent and head right. Go into the cave and talk to Leslie. Then you need to disarm the trap and move on. Approach the dead man, take matches, then burn him. A little further you need to enter the house on the left. Take the medicines from the table, as well as the detective token. See how the mirror begins to glow, press the “A” button. Then you'll be in the hospital again. We need to leave the room and sit back in the chair. On it you need to select an improvement. Go to the mirror in the corridor and leave this place.

Walkthrough of the game In the power of evil - run along the road. You will meet a mutant who must be killed and burned. Go into the building, climb through the window on the other side. At the gate on the fence on the left you will see a figurine. We need to break it and take the key. Then kill the two enemies near the fire and find the note. Then go around the building and go inside it. Here you will find many interesting things that will be useful.

Follow the road, kill the enemy, not forgetting to burn. Search all the rooms in the two buildings. Go right along the road where there are traps. To neutralize them, press the RB button. But you can simply bypass it.

Episode Three - In the Claws of the Monster

Follow up, burning corpses along the way. Enter the right house and go up to the second floor. Talk to the doctor. He will distract the enemies. Then you need to go down. There will be an armed enemy at the top. Enter the left building. This will give you the opportunity to come out the other side. Proceed to the right, enter another building. When further progressing through the game The Evil Within, you need to go up to the second floor and deal with the armed zombie on the balcony. In the same building on the first floor you will find a box with a shotgun. Then go to the gate and examine it. You need to find a saw. Then you can cut the chain. In the building where you found the shotgun, you can pick up a crossbow. He's on the second floor.

Episode Three - Battle with a mutant with a chainsaw

Go to the building that looks like a huge barn. From there you can hear sounds from some kind of monster. Approach the boarded door, then the zombie will break out. You need to kill him and take the saw for yourself. There are levers in the building where the shotgun and saw were found. They are on the first floor. You have to pull on them, then the thorns will fall from above. Lure a zombie under them and it will be destroyed. Take a saw and cut the chain.

The horror turned out to be not as scary as game designer Shinji Mikami assured before the game's release. However, this does not mean that new project The master will not make you nervous - it turned out to be quite difficult even at the minimum difficulty level. Our walkthrough should help you follow the path of detective Sebastian Castellanos from beginning to end.

Episode 1. Emergency call

After the introductory video, get out of the car and head to the main entrance. Find your partner inside and help him. Then go to the security cameras and watch a short cutscene. When you wake up, swing several times to get the knife from the hanging body opposite.

Don’t even think about touching the butcher, it’s better to wait until he leaves and take a bunch of keys. Return to the first room and turn right. Now the locked door can be opened with the key. After a short cutscene, you need to hide from the butcher. Run straight along the corridor, then enter the room - there you will find a hatch.

The enemies' hearing and vision are fine. Try to move crouched and not make noise. Any wrong move can complicate the situation and lead to death.

Jump down, control your character on the descent so that he does not crash into any of the obstacles. Then get out of the cesspool and go through the door behind you. Turn left and go up the small flight of stairs. Move along the wall, then pick up the note near the corpse in the stroller.

Having reached the end of the corridor, go upstairs and press the red button. You can hide from the butcher in the closet. Wait for the psychopath to leave, then rush past him out the door. After that, run to the elevator and go down. Go forward and turn right to the large doors, then get out. After completing the episode you will unlock the first achievement.

Break these boxes. In them you can always find what is so necessary for survival: cartridges, first aid kits and various devices.

Episode 2. Survivors

Get out of bed and look at the things on the table. Go to the door and look at the beetles crawling along the wall. Then follow the nurse and sit in the chair, where you can upgrade your first skill.

Get out of the fire and pick up the syringe that lies on the stump. Turn right and follow the trail of blood along the path. Then find a light source, pick up a lantern and go down. Take a revolver and make several accurate shots in the head of your former partner.

Like many other horror games, The Evil Within suffers from a severe shortage of ammo. Try to use improvised means and stealth killings, but use a pistol and all weapons in general only in the most emergency situations.

Enter the cave, turn right and disarm the trap. Look into a lonely house. There you will find a diary and an unusual mirror. Upgrade the necessary skills and return to reality through the same mirror.

Leveling up in the game is carried out only in the hospital on a special chair. In the hospital you can also take a breath, save the game and find the necessary evidence that reveals the details of the plot. There you can also find lockers that open with special keys, and find map fragments. For the first piece you will receive valuable items, and for the second - a special reward.

Sneak up to the enemy and kill him covertly, then go into the house and explore it. Climb over the fence. Pick up a bottle from the ground and throw it at the first zombie, you can kill the second with a shot to the head. Next, you should be careful - in the next location there are five enemies.

It makes no sense to act head-on, so sneak and attack the enemy from behind. Then turn left and go around the second one through the thicket. Attract two more with the bottle, and then lure them to the trap. In front of large gates, do not rush to use the switch. To protect yourself, burn 2 corpses lying a couple of meters away from you.

Burn zombie bodies if you have matches and torches. These creatures have some chance of being resurrected at the most inopportune moment, so it’s better to play it safe.

Activate the switch and go through the gate. It’s better not to touch a pack of zombies busy devouring corpses. Sneak along the fence to the bridge and kill the living dead guarding the passage. Just at this moment the crowd of the dead will hear you, so don’t waste a second - run to the gate.

Episode 3. In the claws of monsters

Get out of the water and go to a small village. Look into the first house on the right, go up to the second floor and find the doctor. Then turn the wheel to the right and visit the next room. Kill three zombies, then go downstairs. Quietly deal with the remaining enemies and head towards the gate.

The butcher has the required chainsaw in the barn - you can easily find him by sounds. Before attacking the boss, make sure there are no small enemies left around. In the house opposite you will find a crossbow next to the table, as well as a shotgun on the second floor. All this will help you deal with the butcher. You can place several explosive bolts in the boss's path and then finish him off with powerful shotgun blasts. After winning, pick up the chainsaw and open the gate.

After almost every battle with a new boss, you can see the monster’s biography. To do this, go to the main menu and delve into the diaries of the main character. This opportunity will be of interest to those who appreciate good story and atmosphere.

Episode 4. Patient

Enter the hospital and turn left. After the short cutscene, kill the doctor's brother with a few headshots. Leave the hospital grounds. Look into the neighboring house. Follow the fleeing patient down the stairs. Kill the invisible creature, focusing on the silhouette in the room, and try to go outside.

Despite the hallucinations, follow the man who appears forward. After the next vision, get out of the pit and activate the switches. Get to the other side and go to the white door. Turn around and kill the zombies that appear. Don't forget about grenades and a crossbow. This is the best weapon at the beginning of the game. Go through the opened door and watch the creepy boss appear. It is useless to fight him for now, so turn around and run to the end of the corridor. The creature will be distracted by the patient running out, and you will have time to escape.

Climb into the ventilation shaft. Once you get out, run to the closing door and crawl under it. Go down until Ruvik appears again. As soon as he appears, turn around and run upstairs.

Episode 5. In the Depths

Get to the end of the corridor and turn left. Go downstairs. The door will be locked, so go into the next room. Kill the invisible man, then another one in the next room. There you will also find a key card with which you can open the gate. Follow Ruvik further until you find yourself in a locked room.

Look into two rooms through small openings in the wall, then go through the door that appears. After this, you will have access to a small riddle. In three rooms you need to press the correct buttons located on the stretcher. In case of a mistake, the main character will die. To determine the correct button, you need to carefully study the drawings on the walls of each room - a hint will be shown there. Click left flower button, left gear button and right button with a nerve cell.

Go through the new door and heal your partner Joseph. Make your way to the exit with him, then climb up the stairs. Continue on until you meet a girl named Kidman. Protect yourself from crowds of enemies, covering your new acquaintances. Then go to the control panel and set the code to 22 on the top sensor and 5 on the bottom.

Go back and jump down. Climb through the small opening in the wall and go in search of detectives. Go through the open door. Head to the end of the corridor, set the puddle on fire, and then lure the evil creature out of the last door.

Using fire and barrels of fuel, finish off the creature, after which the desired passage will open. Go inside the room and watch the cutscene. Now you need to sequentially knock down each zombie and turn off their “power” (the same button that is responsible for burning corpses).

Episode 6. Not ourselves

Wake up in the hospital and go outside. This time the mirrors don't work, so go into the office and look at the photos. After the video, turn on the flashlight and go out into the main corridor. There, turn right and go to the end, then take the stairs down. Go to Leslie and watch the cutscene.

Returning to reality, move forward along the path and find Joseph. Climb up and protect your partner from zombies while he breaks down the door. Do the same thing in the next room.

Go to the next location. In the building on the left there are four booths, from which a hail of arrows will rain down on you. Periodically, one of the booths opens - just at this moment you must remove the shooter. Crowds of dead people will interfere with this, and it is better to kill them right away. Once you kill all four machine gunners, a butcher with a chainsaw will appear. Since shotgun shells are scattered throughout the level, killing the villain will not be a problem. You just need to collect all the ammunition as soon as possible.

Enter the building, go up the stairs and burn the corpse that is preventing the elevator from working. Climb up and save Joseph (shoot the zombies in the legs). Protect your partner while he opens the gate. Explore the cemetery with him until Joseph finds a sniper rifle.

While your partner is covering you, kill two thugs. Then meet Joseph at the two horse statues and warp back to the hospital. Go to the mirror and return to real world. Continue moving until you come to the ritual room. The door will become safe as soon as you place all the bodies in in the right order, as in the screenshot below.

Take the elevator up and walk along the dark corridors. Pass the huge sleeping creature - it is impossible to kill it now. When you reach the locked gate, step on the tile to the left. Then look through the opening in the wall behind you and head towards the gate.

Defeating the boss, despite its size, is quite easy. Just don't let him get close to you, otherwise you'll be screwed. When the creature is stunned, do not hesitate to use up your arsenal. After doing this several times, take Joseph's glasses and move on.

Episode 7. Guardian

Enter the church and talk to your partner. Then go forward a little and kill two zombies. There will be a small recess in the wall in front of the gate. Examine it and open the secret passage. Insert the sign you just found, two passages will open. You go to the one on the right.

Climb past the trap in the small opening in the wall. Then lift the lever and climb up on the large slab. Now you need to jump in time to the stone door, from which you can knock out the missing figurine. After that, go back and look for the last statue in the opposite passage.

Activate all the missing elements and go down the large stairs. When the boss appears, turn around and move back a little. Then you need to quickly run through the entire corridor, avoiding the traps placed on the floor. Find Leslie and open his cell. The location will begin to fill with poisonous gas, so run to the opposite end of the room and turn on the valve.

Go through the round door and immediately around the bend, deactivate another valve. All this time you will be haunted new type enemies, which differs only in an increased supply of health and damage. The difficulty is that this type of enemy constantly respawns at different points, so use ammo only in extreme cases.

Leave the room and turn left. The monster will break the valve, so pick up the missing element lying on the table in the next room and repair the mechanism. Then get out of the room, turn left at the stream and end the episode.

Episode 8. The grain will sprout

Move deeper into the cave, shooting enemies along the way. After that, turn the lever and move on. Run to the other side, taking cover behind the rocks. Keep moving. Be careful, there's plenty ahead Walking Dead. While in the hospital, turn the lever and move forward until the vision covers you again.

When you see the next boss, don't panic. They won't let you fight him yet, so as soon as control passes to you, move to the opposite end of the corridor. Close the door behind you and watch the cutscene.

Episode 9. Cruel Intentions

Once again in the hospital, leave the room and look into the next cell. Then follow the nurse. Take a look at the picture. Now turn around and walk towards the mirror. Having moved to another world, visit the hospital.

In this location, Ruvik will attack you from time to time. You can’t kill him, and if you get within arm’s reach of him, you’ll die right there. All that remains is to run away and hide in the nearest closet or under the bed. You can determine that Ruvik is nearby by changing the color of the image.

At this point you need to open three locks on the central door. To do this, you need to find three dissected patients and correctly pierce their brains with a special bolt. To gain access to the third patient, you need to find two drums from the safe.

Go to the room on the left and kill the two zombies eating the corpse. Then head to the laboratory and at the operating table insert the bolt into the brain, as in the screenshot below:

After the vision with the professor and Ruvik, leave the room and run away from the villain to the second floor of the building. There you will find the top drum of the safe. The lower one is located in the library. Go along the corridor and then blow up the trap. Enter the room and crawl into the laboratory. The second test subject will be waiting for you there:

Finally, return to the main entrance and open the silver doors. Go to the combination lock and insert the two found reels. Set the number 11 on the top one, and 2 on the bottom one. Visit the laboratory and insert the third probe.

The central door is now open - the hero goes there. You will be shown several visions, after which get out of the trap. Watch your step and beware of traps. Also, some grates will have locks that can be broken with a pistol shot.

Once in the sunflower field, go to the farm. The character will be covered in memories again. When the fire starts, pull the lever and turn the valve, then stand on the platform. Shoot the valve blocker with your pistol and lift yourself to the exit.

A boss battle will begin. You just need to hold out for a while, shooting ordinary dead people. Do not approach the boss under any circumstances!

Episode 10. Master's Tool

Go down the stairs and go straight. In this location, you should not raise the alarm, as the trap will be triggered. If enemies notice your presence, huge saws will begin to rotate throughout the room. Therefore, secretly kill the enemy with a torch and go into the room to your right. Go up to the left, to the second floor. At the end of the corridor there will be a spare battery. Go downstairs and activate the generator in the next room.

Go to the opened ones iron doors and kill a couple of zombies. Then go to the gate - there will be a non-working switch nearby. The missing element will be in the blue door nearby, but there are several enemies waiting for you there. Go further, bend over, make your way to the switch and activate it. Now turn around and kill the two enemies. Afterwards a mini-boss will appear. The method of killing is simple: throw grenades at him and shoot from those cannons that have cartridges left.

Activate the switch and climb up the stairs. Be careful and don't step on the traps. Pull the lever and go to the original iron gate - it will now open.

Here the monster with long black hair and many arms will make itself known again. You need to run away from her. Eliminate the fire barrier using the switches located on the pipe. Do the same with the following traps. Then pull the lever and follow to the elevator.

Visit a doctor you know and then watch the video. Once in the parking lot, fight the boss. We recommend using a crossbow with electric and freezing bolts. Immediately after using one of them, shoot the monster in the “eyes”. Get into the elevator - this episode is over.

Episode 11: Reunion

Swim to the surface and move on. Despite the falling objects, at this level it is unlikely that anything can catch you - all the destruction here is scripted. Go along the corridor and deal with the zombies. In the prison yard, quietly deal with the enemies and take a comfortable position.

You can't kill water creatures, but you can distract them. Throw corpses into the water by shooting at the ropes they are hanging on. You can also lure them with bottles.

New living dead will appear, one of which will have the key to the door. Go forward until the bridge collapses. Then swim out onto the asphalt and move along the sewer pipe. As soon as you deal with the enemies that appear, the iron door will open.

Go further to the construction site. There, kill all the guards, then go upstairs and save your partner. Look into the room with her, but something goes wrong. Open the door, go outside and go up the stairs.

Episode 12. Trip

When the giant monster grabs the bus in its clutches, shoot it in the head and tentacles. Then he should let you go - there will be time to pick up ammunition and medicine and break away from him. Kidman will take you to a dead end, so you need to shoot back from the advancing zombies.

The boss will appear again. This time shoot him in the belly. Deal with the enemies and move towards the ambulance. Take your medications. On the way back, the bus will be attacked by a crowd of dead people. Take them out with the machine gun located on the army jeep. After that, heal Joseph. This will be followed by a mini-game “crush as many zombies as possible with the bus.”

Episode 13. Losses

Make your way through the destroyed building to Joseph. After watching the video, shoot at the cable that holds the elevator. Go down the stairs and deal with the enemies below. Don't forget about traps - there are quite a lot of them at this level. Passing the butcher with the safe on his head, move along the ventilation shaft to the outside.

Continue through the hordes of zombies and obstacles until you meet Ruvik. After it, green traps will appear on the floor, which are best disabled. At the slaughterhouse, kill the butcher using grenades and freezing arrows from the crossbow.

Episode 14. Hidden Motives

Replenish your supplies of first aid kits and weapons. Move forward and quietly eliminate the zombies. Then enter the subway car. Crawl under the electrical barrier and then pull the lever to disable the trap.

In the sewers, do not rush to waste ammo on a lone zombie - some creature will take it away on its own. Continue along the tunnel until you encounter giant tentacles. As usual, use freeze bolts to immobilize and shoot directly at the head. When the creature climbs into the pipe, it will begin to release larvae. Ammo is falling out of them, so use this to replenish your ammo. You can knock the boss out of the ceiling by shooting him in the head. Do this several times and the creature will die.

Then distribute the parts from the shield as shown in the screenshot below. Get into the elevator and go up. The collapse will take you back to the hospital. Eliminate zombies that crawl out of the baths.

Episode 15. Root of Evil

The chapter consists of several battles. The first will unfold in a spacious (and very bloody) arena. Many dead people will attack you. Get on high ground to make it easier to defend. Don’t forget to pick up ammunition and medicine scattered around the arena. Save the best powerful weapon for the chainsaw-wielding sadist who will appear towards the end of the fight.

In the second arena, snipers will open fire on you. They will be helped by zombies throwing sticks of dynamite. You can deal with them using a rifle or a well-thrown grenade.

Soon you will find yourself in a new arena, where you will have to fight two safe-headed monsters at once. Before the battle, disarm the traps in the room and pick up useful items. The battle can be made somewhat easier by isolating the safe-heads from each other. To do this, use the lever on the wall.

After this, you will need to walk along a long corridor without falling under the gaze of huge eyes and without touching the stretched threads. To a short time extinguish the eye, shoot at it.

During the final boss fight, you will be placed behind a machine gun located on a special installation. Shoot the creature at the tentacles and head, after which the car along with the hero will be thrown to the side. Once on a steep wall, shoot the RPG directly at the head. You should have time to fire 7-8 shots before the creature comes close to you. After one of the hits, a certain part of the monster should glow red. Launch a projectile into the marked area as soon as possible - with this shot you will end the game. Watch the final video.

Text: Artem Kusakov

 


Read:



Pavel Grudinin, biography, news, photo Pavel Grudinin candidate and his state farm

Pavel Grudinin, biography, news, photo Pavel Grudinin candidate and his state farm

Another candidate for the post of President of Russia has appeared - an ambitious businessman, truth teller Pavel Grudinin, head of the Lenin state farm near Moscow....

Atomic “seam” of Grigory Naginsky Grigory Mikhailovich Naginsky state

Atomic “seam” of Grigory Naginsky Grigory Mikhailovich Naginsky state

In 1980 he graduated from the Ural Polytechnic Institute with a degree in Industrial Thermal Power Engineering. From 1980 to 1988 he worked as a foreman...

Childhood and education of Vladislav Surkov

Childhood and education of Vladislav Surkov

Surkov Vladislav Yurievich (originally Dudayev Aslanbek Andarbekovich) - assistant to the President of the Russian Federation, former first deputy chairman of the board of CB Alfa Bank,...

Noah's Ark - the real story

Noah's Ark - the real story

This is the well-known story about Noah and his ark, the secret of salvation, which is hidden in the Bible. The history of mankind from Adam to Noah, which...

feed-image RSS