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Rules of the game of darts - for children and adults. Basic darts games Darts software

Darts is a sport game in which players have to throw darts at a special round target. Darts first appeared several centuries ago in the British Isles, after which it quickly gained popularity in many countries of the world. At present, there are more than 50 varieties of this entertainment.

A standard dart board is divided into 20 spaces, numbered 1 to 20.

Usually points are calculated after the player throws 3 darts. After that, the turn passes to another player.

The maximum possible result of 3 throws is 180 points (if the player hits the inner narrow ring of sector 20 with all three darts).

Most often, darts are played by 2 teams or 2 players. Before the start of the competition, each participant is allowed to make 9 test throws for warm-up. Then a representative of each side makes another throw, which determines the order: the team whose player threw the dart closer to the "bull's eye" of the target starts first.

In one approach, everyone must make 3 throws. In most cases, 2 sets of darts are used (1 for each team), after which they are removed from the target. The throw is not considered if the player stepped over the designated line. Points can only be scored if the dart has remained in the target for at least 5 seconds after the last throw. Players also do not receive points when a dart gets stuck in another dart or falls out of the target.

VARIETIES OF THE GAME OF DARTS

501/301

The most common version of the game of darts, according to which there are even various official tournaments and championships. Each team starts with a starting score of 501 (301 in the other variety). The points received by the players for the throw are deducted from the remaining ones. The game continues until one of the participants reaches 0. The final roll must be made in the "bull's eye" or "doubling" in such a way that the points obtained (for 1 roll) bring the score to 0.

If the hit brought more points than was necessary to reach 0 - the entire series of throws that led to the "bust" is not counted, and the number of points becomes the same as it was before the start of this series.

One game in 501 (301) is called "leg". Five such "legs" form a "set" (three "legs" won complete the "set"). The team that wins in a certain number of "sets" wins.

Twenty seven

Each participant before the start of the game receives 27 points. The first three darts must hit the "doubling" sector 1 - each such hit will bring the player 2 points (2x1). If not a single dart hits - 2 points are taken away. The next three darts must be thrown at the "doubling" of sector 2, and a hit will already give as much as 4 points (2x2). The same amount will be taken away in case of failure.

The game continues until sector 20 of the target, and the player with the most points earned wins. Participants whose score falls below one during the game are eliminated.

Round

The essence of this game is to take turns hitting the dart in sectors from 1 to 20, and then in the "doubling" and "triple" of the last sector. The competition is considered completed after the final hit in the center of the target, and the winner is the one who hit it. If in a series of throws one player hits the target with all three darts (for example, in sectors 1, 2, 3 or 5, 6, 7) - he continues the game out of turn.

Thousand

In this game, only hits in the "bull's eye" and "green ring" are counted. Participants start the game without points and score them in a series of 3 throws, taking into account exclusively earned 50 or 25 points. The first player to reach 1000 points wins. In the case of "brute force", the points drop to 0.

  1. 1. Shooting Position

When choosing a throwing position, it should be remembered that the dart is light in weight, the distance to the target is small, and the target is very small in size. Success is achieved if, during the throw, the body body, slightly inclined forward, is motionless, and the throw is made by the elbow and wrist parts of the arm.

So, you should become a half-side to the target, touching the throw line with the little finger of your right foot. It is necessary to strictly ensure that you do not go beyond this line and that in the future you will always fight correctly with your opponents.

Then, making a slight inclination forward, choose the most comfortable and stable stand for yourself. To further promote stability when throwing, the left hand should be pressed to the stomach. Leaning forward will provide the necessary space for the throwing hand and will also shorten the distance to the target.

The right hand must be pushed forward so that the elbow is turned straight down, and the plumage of the dart is in a straight line from the eyes to the intended target.

* Left-handed players will need to make adjustments accordingly.

2. Throw

You should hold the dart in your hand in such a way that its tip looks exactly at the intended target. At the same time, it is necessary to strive to find such a manner of holding the dart in order to subtly feel its center of gravity. The thumb should be slightly behind the center of gravity. The dart and the brush should form, as it were, a single whole. It is necessary to hold the tip of the dart slightly up and move the hand back and forth. Any extra movement will mean that the dart will not fly straight.

When practicing throws to the upper and lower sectors of the target, it is necessary to build on the already acquired basic technique. For this:
- aiming at the upper sectors, one should slightly raise the forearm and slightly straighten the body;
- aiming at the lower sectors, lower the forearm and, accordingly, slightly increase the tilt of the body forward.

When the target is the sides of the target, you should not try to throw diagonally. It will be more efficient to move along the boundary line, this will bring you closer to the intended goal.

It is necessary to achieve smoothness and grace when throwing a dart at a target. The meaningfulness of the movements and the achieved result will bring joy and confidence in their abilities.

The word "darts" is translated from English as darts. The game consists of a target at which darts are thrown from a certain distance. This is a rather old entertainment, invented in England. Even today in the beer bars (pubs) of many countries they like to throw darts in between mugs of fresh beer. The target, as a rule, is made of pressed agave leaves of the so-called sisal. It is round and divided into 20 sectors.

The rules of the game of darts require that the target be at a distance of 2.37 cm, at a height of 1.73 cm. Darts must also be of a certain type. Their weight should not exceed 50 grams, but models with an average weight of 20-25 grams are most often used. They are made of nickel, tungsten or brass. For a novice player, the most optimal material is brass. The sectors of the target for darts are painted in black and white. The bull's-eye, that is, the center of the target, is colored red, and if it hits the player earns 50 points.

Next comes the green ring, for hitting which the player is given 25 points. When hitting the narrow inner ring of red-green color, the numbers of the sector are tripled, and when hitting the outer narrow ring, they are doubled.

The rules of darts dictate the order of throws. Each of the participants must score a certain number of points in three throws. The maximum possible number is 180. This result can be achieved by hitting the inner narrow ring of sector 20 all three times. If the player does not get into the inner narrow ring, then he does not receive points. If the dart does not remain in the target, then this is also a fruitless move. After three throws, the result is calculated, and the turn passes to the next player. The rules of darts must be learned before playing. Before the start of the competition for accuracy, the participants alternately throw darts, and according to the results, the one who will start the competition is selected. Naturally, the one who managed to get as close to the center as possible will be lucky.

Darts rules 301/501.

The score in this case starts with 301 points for each participant. Further, the points scored in one move (3 throws) are subtracted, and the one who first reaches zero wins. The last throw must be made to the bullseye or the outer ring of the sector. If the result is more points or one, then the previous rolls are not counted, and the result remains the same as it was before the last series of finishing hits. Each regular game is called a leg, and five legs make up a set. The one who wins in three legs wins. 301 is played by two players, while 501 is played by two pairs.

Rules for the game of darts "All Fives"

Players try to score a multiple of five points in three throws. With a different amount, moves are not counted. If you scored 50 - this is 10 points, 10 - gives 2 points, 5, respectively, 1 point. The one who scores 51 points the fastest is the winner. It should be noted that when sorting points, the last series is repeated. Should be 51 points and no more, no less.

The rules of darts for amateurs are significantly different from those used by professional players. Try to master the amateur version first, which, by the way, is also not so easy to master, and gradually you will move on to the professional one.

In darts lies in the correct throw, which, if desired, can be easily mastered. Try to keep your torso still, slightly tilted forward and your wrist involved. Also try to keep the dart in your hand pointed straight at the target and in one piece with your hand. The technique of playing darts requires certain skills, so you need to practice throwing darts for at least an hour every day. Try to aim at the bull's-eye and with regular practice you will be able to freely choose any goal necessary for the game.

Darts is a popular game in which participants throw darts at a special target. For some, this is a hobby and an interesting hobby, while someone plays at a professional level. This sport is interesting because you can do it at any age, even in childhood, even in old age. You don’t need a lot of space for training, and the material costs to start exercising are relatively small. Thanks to such democracy, the game is gaining popularity, so it is interesting to consider the rules of the game of darts. Also, parents should remember that the game develops accuracy and accuracy in the child.

Targets and darts

First you need to find out what equipment is needed for this sport. For the production of targets, a natural fiber is used, which is obtained from agave leaves. This material is called sisal. It is from its compressed fibers that the targets are made, their total diameter is 451 mm (+/- 10 mm).

On the front side there are sectors of different colors, a wire is attached on top, dividing the target into radial sectors (20 pcs), it also has doubling and tripling rings. In the center is the green sector "Bull" and the red - "Bull Eye". According to the rules of the game of darts, the markup determines the number of points received by the player.

The game also requires darts, which can be brass or tungsten. Their weight should not exceed 50 g (usually 20-24 g), and the length should be up to 30.5 cm. Each dart consists of the following parts:

  • barrel, that is, the metal part into which the needle is pressed;
  • the shank is a replaceable part made of metal or plastic, screwed into the barrel;
  • plumage is inserted into the shank, it is designed to stabilize the flight.

It is better to buy high-quality inventory, even if it costs more. This will protect against unnecessary bounces of the dart.

How to count points according to the rules of the game of darts?

You can play alone or in a team of 2 or more players. It is determined by lottery who will start first. According to the rules of the game of darts, the distance to the center of the target from the floor should be 1.73 m, and from the line from which the throws are made - 2.37 m.

Each team must throw 2 sets of darts, after which they are removed from the target. The throw will not be counted if the person who made it stepped over the line, as well as in the case when the dart got stuck in another dart or fell out of the target.

Scoring is done as follows:

  • hit in the field of the sector is considered according to the number indicated on the sector;
  • a throw into the outer ring leads to a doubling of the number in the sector;
  • hitting the inner ring triples the numbers of the sector;
  • green sector gives 25 points, red - 50.

These are the classic rules for playing darts, but there are various variations that are also worth a few words.

The most popular game is "501", it also hosts official competitions. Each player or team is given 501 points at the start and must be counted down during the competition. It is necessary to close the last points through the doubling sector. If it turns out that in the last approach the player received more points than he had on his balance, then he will remain with the result that was before the throws.

Another well-known game is "Cricket", the essence of which is to be the first to close certain numbers on the target. So, sectors from 15 to 20 and "Bull" take part in the game. In Cricket, to close a sector, you need to score three times the number of points in it.

Of course, the rules for playing darts for children can be simplified or different. You also need to understand that for a child, the target should hang lower, at the level of his growth. Darts can be a great family hobby and leisure activity.

In all the games described below, players alternately throw 3 darts. If the dart flew off the target or did not hit it, then points for it are not counted without the right to re-throw, even if all 3 darts fly off.

501
This is the most popular game of darts. This game can be played as a team by team or one on one. When playing together, they often play "501" or "301". Also, to practice endings, you can play "101" or "170" (170 is the maximum number of points that is deducted by three darts, i.e. in one approach). Teams often play "701" or "1001".
Purpose of the game: players take turns throwing 3 darts each, deducting their points. The first one to reach 0 wins.
Scoring rule: Hits in all sectors are counted, as well as sectors of doubling and tripling (when hit in the tripling sector, the points of the sector are multiplied by 3). The points scored for 1 approach (3 darts) are summed up and subtracted from the sum of points after the previous approach.
End rule: the last throw must hit the doubling of the corresponding sector (for example, if there are 40 points left, then you need to hit the doubling of the sector "20", and if there are 32 points left, then you need to hit the doubling of the sector "16"). Beginners usually play without this rule. By agreement of the players, you can end with an even sector or any sector.
Iteration rule: If the player scored more points than necessary during the last approach, then this approach does not count. For example, if a player has 7 points left, and he got into the “16” sector, then on the next approach, this player starts again with 7 points.

Bull
They play often to warm up. All throws are made to the center of the target. Only hits on the bull and the green ring count.
Purpose of the game: be the first to score the number of points agreed before the game. For example, 500.
Scoring rule: bull (red ring) - 50 points, and green ring - 25 points.

American cricket
This game originated in America. You can also play as a team on a team, and one on one.
Purpose of the game: each player (team) must close all sectors from "20" to "15" and a bull, while scoring the same or more points than the opponent.
Closing rule: A sector is considered closed if it has been hit at least 3 times. For example, 1 time per tripling of this sector or just 3 times per sector.
Scoring rule: If a player enters a sector that is closed for him, and the second player is not closed, then the first player gets points. For example, if the 1st player has the “20” sector closed, and his opponent does not have this sector closed, and the 1st player hits the “20” triple, then 60 points are recorded for him. You can play without this rule.

big round
Nice game to warm up. You can play alone or with an opponent.
Purpose of the game: score as many points as possible by throwing three darts in turn at each sector from "1" to "20" and the center.
Scoring rule: The number of hits in a sector is multiplied by the number of that sector. For example, if, throwing at sector 2, they hit a tripling once and once in a sector, then the points scored in this sector: (3 + 1) * 2 \u003d 8. The points scored in each of the sectors are summed up, and the output is final result.

27
27 is played to practice doubles. You can play alone or with an opponent. The beginning is played with a throw to the center - the one whose dart is further from the center starts.
Purpose of the game: Go through all the doublings in turn: from doubling "1" to doubling "20", keeping the points in the black.
Scoring rule: Each player is given 27 points. At the beginning of the game, the player throws 3 darts at the doubling sector "1". Moreover, each hit on the target brings 2 points (1 * 2). If none of the darts hit the double, then 2 points (1 * 2) are subtracted from 27. Next, the player throws a "2" for doubling. Each hit brings 4 points (2*2). If none of the darts hit the double, then 4 points are deducted (2 * 2). Thus, each player must go through all the doubles, up to and including the double "20". If the score falls below 0, the player is out of the game.

Sector 20
All throws are made in sector "20". You can play alone or with an opponent.
Purpose of the game: Score the maximum score in 10 sets (30 darts).
Scoring rule: Only hits in the "20" sector are considered. One hit is worth 1 point, a double hit is worth 2 points, and a triple hit is worth 3 points. After 10 approaches, the total amount is considered.

Double round
This game can also be played by one player, setting personal records.
Purpose of the game: hit all doublings in turn, starting from the 1st and ending with the 20th sector, spending fewer darts than the opponent.
Rules of the game: Until the player hits the doubling of the 1st sector, he does not proceed to the doubling of the 2nd sector. Etc.

7 lives
The number of participating players in this game is not limited.
Purpose of the game: score more points in one approach than the previous player scored (counting, as in the game 501).
Rule for counting "lives": If exactly the same or less points are scored, then one "life" burns out. If more is typed, then "lives" are saved. The next player tries to beat this result. Once all lives are burned out, the player is out. The game can be made more difficult: for example, limit yourself to the 20th sector. If you miss, life burns out, and when you score 180 points, a bonus "life" is awarded, while scoring is preserved.

Hockey
Purpose of the game: be the first to score the number of points agreed by the players before the game.
Rules of the game: After the start draw, the winner throws darts at the center (Bull 50). If he misses all three darts, the turn is passed to the second player. In the event that the first player hits the center (gets the puck), then he appoints a doubling of the sector into which he will throw darts (score goals). When hitting this doubling, he scores one point (scores one goal), 2 points if he hits 2 times, 3 points - 3 times. Then the second player continues the game. Since the 1st player took the puck (having hit the center), then in order to intercept it, the 2nd player also needs to hit the center, after which he assigns his doubling of the sector. If the 2nd player does not hit the center, the 1st can score points (scoring goals) in the doubling of the sector that was assigned to them before.

Cricket
They play alone or in pairs.
Purpose of the game: be the first to own/close certain numbers on the board and score the most points. The player who does this first is considered the winner.
Rules of the game: the numbers involved in the game are: 20, 19, 18, 17, 16, 15 and bullseye. Players take turns throwing darts. Three throws in one go. In order to take possession / close the number, the player must knock it out three times. This can be achieved:
or 3 single hits in this number;
or one single and one hit in the "double ring" for a given number;
or one hit in the "triple ring" for a given number. If one player knocks out one number three times, then this number becomes his property. If both players take possession of the number, then it is considered "closed" and no longer participates in the game. In order to close the apple you need:
Or hit the bull's-eye three times (sector 25);
Or 1 time in the "bull's eye" (sector 25) and once in the "Double bull's-eye" (sector 50) If one player has "taken possession" of any number, and the second has not yet, then the first player can score points on it, until that number is "closed". Points from hitting the number begin to accrue to the player from the moment when he takes possession of the number, but at the same time this number is not yet “closed”. The numbers may become owned or "locked out" in any order the player wishes. The player is not required to name the number at which he is throwing. After the number becomes the "ownership" of the player, then getting into the doubling or tripling sector for this number leads to doubling or tripling additional points for this number. The winner is the one who "closed" all the numbers and the "bull's eye" first, and at the same time has the most points. If both players have finished the game, and at the same time have the same number of points or no points at all, the winner is the one who first received all the numbers and the bull's-eye. If the player is the first to "own" all the numbers, but he has fewer points than the opponent, he must continue the game and score points on the "uncovered" numbers until he scores an equal or greater number of points than his opponent. opponent, or all numbers will not be "closed". This game has an interesting feature: if one player has already "closed" a sector that the opponent has not yet closed, then each hit in this sector is recorded with points at the sector's face value. You can play ahead of the curve, and then the game is played until all sectors are closed by one player. You can play for points, and then it is customary to play until both players close all sectors. The one who scores the most points on the opponent wins.

Around the clock (dial)
One of the simplest games. An unlimited number of players can take part in it.
Purpose of the game: each player must consecutively hit the numbers from 1,2,3,4 to 20 (the last one to hit is the number 25).
Rules of the game: Players alternately make 3 throws. The player who hits all the numbers first is the winner.

5 lives Great team game. You can play five or six. It will be fast and fun. Perhaps the only game that is not interesting to play together.
Purpose of the game: score more points than the previous player. At least one point, but more. The only exception is 180 points.
Rules of the game: each player is entitled to 5 errors. On the 6th mistake, the player is out of the game.

Points set
Purpose of the game: score as many points as possible.
Rules of the game: continuously or alternately according to the lot, the players make 30 throws in 10 series of three darts for the best amount.
Scoring rule: the points scored as a result of all accurate hits on the target are summed up. When hitting the doubling or tripling zones, points are respectively increased by two or three times and added to the total points.

Diameter
Players arbitrarily choose two diametrically opposite sectors and try to hit them with doublings and triplings along an imaginary straight line. For example, doubling sector 11 - tripling sector 11 - a small (green) ring - tripling sector 6 and doubling sector 6. The winner is the one who first passes the imaginary line at the given points.

Round
Purpose of the game: hit the bull's-eye first.
Rules of the game: you need to alternately hit the sectors from the 1st to the 20th, then doubling and tripling the 20th sector, and end the game by hitting the "bull" of the target. In the event that in a series of throws all three darts reach the target (for example: 1. 2.3 or 12, 13, 14, etc.), the throwing player continues his game out of turn. The scoring field of a sector is its entire area, including the rings of doubling and tripling the score.

Quick Round
Additional conditions are imposed on the rules of the game in the "Round": if you hit the triple of a given sector, the score moves three positions forward. For example: a player needs to hit sector 10. He hits a tripling of this sector. Now the goal of this player is sector 13. When hitting a doubling, the score moves forward two positions accordingly.

Double round
The game is based on the rules of the game in the "Round", with the exception that the scoring field of each sector is only the sector of its doubling.
Note: This game is best suited for honing throwing technique. The Double Round is generally recommended for daily workouts. You can also play the Triple Round according to the same principle.

1000
The in-goal field of play is "Bull - Red Ring" and "Green Ring". Each player initially has no points and scores them in series of three darts, considering only "50" and "25". The winner is the one who scored 1000 points. The game has a rule of thumb.
Note: Depending on the degree of preparedness, you can play "500" or "250" according to these rules.

All fives
With a series of three darts, players aim to score the maximum number that is a multiple of 5. A series of throws that gives a number that is not a multiple of 5 does not count. The number 5 gives 1 point, 10 - 2 points, 50 - 10 points, etc. The winner is the one who scores 51 points first. The game has a rule of thumb.

shanghai
Purpose of the game: score the most points by successively hitting all sectors from 1 to 20, or make a "shanghai" (hit on the first throw in a simple sector, a sector of doubling and tripling). The player who makes "shanghai" automatically becomes the winner, regardless of the number of points.
Scoring rule: hitting a simple sector gives 1 point, a double - 2 points, a triple - 3 points.

301 Parchessi (run away!)
The game starts at 0 (zero). If during the game one of the players reaches the same number of points with any of the participants in the game, then by doing so he destroys the opponent's points, and he is forced to start the game again. When scoring more than 301 points, the player automatically loses the right to the next throw and the number of points exceeding 301 is awarded. For example, a player who scores 310 points loses the right to throw and continues the game with 310 - 301 = 9 points. The first player to reach 301 points wins.

Baseball (baseball)
The game consists of 9 rounds. In the 1st round, the player must hit 1, in the 2nd round, the deuce, etc. up to nine. The winner is the player with the most points.

General rules

Before the start of the tournament, players play the right of the first approach. Players throw one dart and the player whose dart is closer to the center of the target will throw first.
In all games, players take turns throwing at one target, throwing three darts. If the dart did not hit the target and bounced off it or the player did not hit the target, the throw is counted as ineffective.

x01 (501)
This is the most popular game of darts. This game can be played as a team against a team or one on one. When playing together, they often play "501" or "301". Also, to practice endings, you can play "101" or "170" (170 is the maximum number of points that is deducted by three darts, i.e. in one approach). Teams often play "701" or "1001".
Purpose of the game: players take turns throwing 3 darts each, deducting their points. The first one to reach 0 wins.
Scoring rule: Hits in all sectors are counted, as well as doubling and tripling sectors (when hit in a tripling sector, sector points are multiplied by three). The points scored for 1 approach (3 darts) are summed up and subtracted from the sum of points after the previous approach.
Finishing rule: the last throw must hit the doubling of the corresponding sector (for example, if there are 40 points left, then you need to hit the doubling of the sector "20", and if there are 32 points left, then you need to hit the doubling of the sector "16"). Beginning players usually play without this rule. By agreement of the players, you can end with an even sector. Also, by agreement, the game can start with a doubling sector.
Busting rule: If the player scored more points than necessary during the last approach, then this approach does not count. For example, if a player has 2 points left, and he hits the “20” sector, then on the next approach, this player starts again with 2 points.

Bull
All throws are made to the center of the target. Only hits on the bull (50) and green ring (25) count.
The goal of the game is to be the first to score the number of points agreed before the game. For example, 300.

American cricket
You can play as a team on a team, or one on one.
Purpose of the game: each player (team) must close all sectors from "20" to "15" and bull, while scoring the same or more points than the opponent.
Closing rule: A sector is considered closed if it has been hit at least 3 times. For example, 1 time per tripling of this sector or just 3 times per sector.
Scoring rule: If a player enters a sector that is closed for him, and the second player is not closed, then the first player is awarded points. For example, if the 1st player has the “20” sector closed, and his opponent does not have this sector closed, and the 1st player hits the “20” triple, then 60 points are recorded for him. You can play without this rule.

big round
You can play alone or with an opponent.
The goal of the game is to score as many points as possible by throwing three darts in turn at each sector from "1" to "20" and the center.
Scoring rule: The number of hits in a sector is multiplied by the number of that sector. For example, if, throwing into sector 2, they hit the triple and once into the sector, then the points scored in this sector: (3 + 1) * 2 = 8. The points scored in each of the sectors are summed up, and it is considered final result.

Sector 20 - recommended for beginners.
All throws are made in sector "20". You can play alone or with an opponent.
Purpose of the game: Score the maximum number of points in 10 approaches (30 darts).
Scoring rule: Only hits in the "20" sector are counted. One hit is worth 1 point, a double hit is worth 2 points, and a triple hit is worth 3 points. After 10 approaches, the total amount is considered.

Double round
This game can also be played by one player, setting personal records.
The goal of the game is to hit all doublings in turn, starting from 1 and ending with 20 sectors, spending fewer darts than the opponent.
Rules of the game: While the player does not get into the doubling of the 1st sector, do not go to the doubling of the 2nd sector. Etc.

Cricket
They play alone or in pairs.
The goal of the game is to be the first to capture/cover certain numbers on the target and score the most points. The player who does this first is considered the winner.
Rules of the game: the numbers involved in the game are: 20, 19, 18, 17, 16, 15 and "bull". Players take turns throwing darts. Three throws in one go. In order to close the number, the player must knock it out three times. This can be achieved:
- three single hits in this number;
- one single and one hit in the "double ring" for this number;
- one hit in the "triple ring" for this number. If one player knocks out one number three times, then this number becomes his property. If both players take possession of the number, then it is considered "closed" and no longer participates in the game. In order to close the bull you need:
- hit sector 25 three times;
- once in sector 25 and once in sector 50.
If one player has “taken possession” of a number, and the second has not yet, then the first player can score points on it until this number is “closed”. Points from hitting the number begin to accrue to the player from the moment when he takes possession of the number, but at the same time this number is not yet “closed”. The numbers may become owned or "locked out" in any order the player wishes. The player is not required to name the number at which he is throwing. After the number becomes the "ownership" of the player, then getting into the doubling or tripling sector for this number leads to doubling or tripling additional points for this number. The winner is the one who "closed" all the numbers and "bull" first, and at the same time has the most points. If both players have finished the game, and at the same time have the same number of points or no points at all, the winner is the one who first received all the numbers and the “bull” into “ownership”. If the player is the first to "own" all the numbers, but he has fewer points than the opponent, he must continue the game and score points on the "uncovered" numbers until he scores an equal or greater number of points than his opponent. opponent, or all numbers will not be "closed". This game has an interesting feature: if one player has already "closed" a sector that the opponent has not yet closed, then each hit in this sector is recorded with points at the sector's face value. You can play ahead of the curve, and then the game is played until all sectors are closed by one player. You can play for points, and then it is customary to play until both players close all sectors. The one who scores the most points on the opponent wins.

Around the clock (dial) - recommended for beginners.
One of the simplest games. An unlimited number of players can take part in it.
Purpose of the game: each player must consecutively hit the numbers from 1,2,3,4 to 20 (the last one to hit is the number 25).
Rules of the game: players alternately make 3 throws. The player who hits all the numbers first is the winner.

Simple set of glasses - recommended for beginners.
The most popular game for beginner darts players.
The goal of the game is to score as many points as possible. The second option is a set of a certain number of points.
Game Rules: Players throw 30 throws in 10 sets of three darts for the best amount.
Scoring rule: the points scored as a result of all accurate hits on the target are summed up. When hitting the doubling or tripling zones, points are respectively increased by two or three times and added to the total points.

Round
The object of the game is to hit the bull first.
Rules of the game: you need to hit sectors from 1st to 20th in turn, then doubling and tripling the 20th sector, and end the game by hitting the bull. In the event that in a series of throws all three darts reach the target (for example: 1, 2, 3 or 12, 13, 14), the throwing player continues his game out of turn. The scoring field of a sector is its entire area, including doubling and tripling rings.

Quick Round
Additional conditions are imposed on the rules of the game in the "Round": if you hit the triple of a given sector, the score moves three positions forward. For example: a player needs to hit sector 10. He hits a tripling of this sector. Now the goal of this player is sector 13. When hitting a doubling, the score moves forward two positions accordingly.

1000
The in-goal field of play is "Bull - Red Ring" and "Green Ring". Each player initially has no points and scores them in series of three darts, considering only "50" and "25". The winner is the one who scored 1000 points. The game has a rule of thumb.
You can play according to these rules in "500" or "250".

british pentathlon - a complex game.
The game is played by an even number of players. The recommended number of players is 20 people.

Everyone plays everyone in a 501 2 leg straight start.
- Each player plays 1001 and 2001 direct start.
- Games 501, 1001 and 2001 end with a double or bull (50).
- Each player plays "Shanghai" from 1st to 9th sector.
- "Halve-it" sector 20, 16, doubling 7, 14, tripling 10, 17, bull (50).
- "Double round" from 1 sector to 20.

In total, each player will play 24 games.
The winner is the player with the most points

501, 1001 and 2001
Points scored per approach (3 darts) 95-130 points 1 point
131-159 points 2 points
160-180 points 3 points

Closing by doubling 2 points

Game over for 9 darts 10 points
10-12 darts 4 points
13-15 darts 3 points
16-18 darts 2 points
19-21 darts 1 points

Shanghai:
Each player throws 3 darts in sectors starting at 1 and ending at 9 (first at 1, then 2, etc.)
Scoring method: One hit 1 point
Doubling 2 points
Triple 3 points
For example: 1 hit in sector 4 and 1 hit in triple sector 4 = 7 points
2 hits in sector 3 and 1 hit in triple sector 3 = 5 points
Bonus: 1 sector hit, 1 double hit, and 1 triple hit = 6 points + bonus 6 points = 12 points

Halve-it
Each player throws three darts in order:
Sector 20. Hits in sector 20, doubling 20 and tripling 20 are considered. 1 point is given for hitting the sector, 2 points for doubling,

Triple - 3 points.
Sector 16. Hits in sector 16, doubling 16 and tripling 16 are counted.
Doubling 7. Hits are counted only in the doubling of sector 7.
Sector 14. Hits in sector 14, doubling 14 and tripling 14 are counted.
Tripling 10. Only hits in the tripling sector 10 count.
Sector 17. Hits in sector 17, doubling 17 and tripling 17 are counted.
Bull (50). Only hits on the bull are counted; hitting the bull is worth 2 points.

Double Round
The game starts by doubling sector 1 on hit, the player proceeds to doubling sector 2 and so on until doubling 20. In total, the player has 14

Approaches (42 darts) to close all doubles.
When hitting all doubles with less than 42 darts: 40+(42-<кол-во дротиков>) points
If the player failed to close all doubles in 42 darts:<номер последнего поражённого удвоения>x2 points
For example: The player finished the game with 34 darts. 40+(42-34)=48 points
The player for 42 darts reached the doubling of the 16th sector. 15*2=30 points

 


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