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  Didactic do-it-yourself security game. Didactic games for children by fire safety rules

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    Security card file for middle group children

    Publication date: 02/25/16

    Card file

    on safety

    for kids

    middle group

    Has prepared: Sabaeva M.A.

    The educator MDO number 181

    G.Yaroslavl

    Section: “Child at Home”

    "Let's get acquainted"

    Purpose: Develop the ability to call your name and surname, age. Develop the ability to name their parents. Instill love for loved ones.

    Course of the game : the teacher says that an “interesting character” (some kind of toy) came to visit the children and wants to get to know the children better. Children sit in a circle, and an interesting character is transferred in turn. When the subject in the hands of the child must give his first name, surname, age, as his parents name.

    Theme: "In the world of dangerous things"

    Purpose: Continue to acquaint children with objects that may be dangerous to life and health, but which are necessary for man. Caution against possible accidents in the home.

    The course of the game:   tutor demonstrates household items. Children clap on the safe and stomp if the item can cause harm.

    Theme: "Do not shawl with fire."

    Purpose: Introduce the danger of fire.

    Course of the game : the teacher informs the children that Sparkle has come to visit them and she wants to play with them. The teacher shows the cards where the spark will be “good” (stove, stove, torch, etc.) or “bad” (fire, fire without supervision, an extinguished cigarette). Children must determine the purpose of the Sparkle.

    Section: “Child and Nature”

    Theme: "The cat and dog are our neighbors"

    Purpose: teach children what to remember when dealing with pets.

    Material:   Pictures, which painted different breeds of dogs and cats, food for dogs and cats, workbook, toys: cat and dog.

    The course of the game: Chatting through pictures using puzzles. The dramatization of the poem "Homeless Cat" using a toy.

    Stray cat

    Once I met a stray cat:

    - How are you?

    - Nothing, little by little.

    - I heard that you are seriously ill?

    - I was sick.

    - So, then, lay in bed?

    - Lying on the street for many weeks. Homeless I have nowhere to put a bed.

    I thought: "It is strange that in a huge world there is no place for dogs and cats homeless."

    - You hear the cat, come with me. It's getting dark, which means it's time for us to go home!

    I was in a hurry. She did not want to fall behind.

    And next to me quietly sang: what was she singing about? Probably, that everyone needs their own home.

    Theme: "Nature is our home"

    Purpose: to teach children respect for nature, the animal and plant world.

    Material:   cards with the image of a broken tree, fire, trash in the forest,

    The course of the game:   The teacher shows the pictures on the topic, the task of children divided into 2 groups, what can be done and what can not.

    Section: “Rules of the Road”

    Theme: “Getting to know the transport”

    Purpose: give children an idea of ​​the modes of transport.

    Material: pictures with a different type of transport (land, underground, water, air).

    Action of the game: Children should choose the transport they meet on the city streets from the entire transport. Try to explain the appointment.

    Theme: "Literate pedestrian"

    Purpose: To fix ideas about the street, the roadway and the sidewalk.

    Material:   riddles about traffic rules, street decoration (zebra, traffic lights), chips, as in a board game.

    The course of the game:   imitation of the roadway, performed individually or in teams. Children guessing riddles, go to the next "level" - on a zebra, on the green light of a traffic light, etc.

    From the site administrator: if you want to read the full text of the presented work, you can download it from the site in full.

    The game "Stranger"

    Situation to play:

    Option 1. On the street a stranger approaches the child and asks to show the way somewhere.

    Option 2. In the yard, an old woman comes up to a child playing separately from children and asks for help to remove a kitten from a tree in a neighboring yard.

    Goals:

    • help the child to understand that no one can go anywhere and never;
    • teach to see those situations where you can help a stranger (for children of primary school age);
    • form the following pattern of behavior - when attempting to kidnap “shout, run, tell” (telling other adults, be sure to parents);
    • introduce the rule of "reports" to parents about their whereabouts.

    Mandatory addition to playing situation "Stranger":

    an adult asks to help him plant a tree, scavenge, etc., that is, something that does not require any removal or privacy. Then you need to take it right and give help. Perhaps this will require the participation of other children and will occur in front of other people. Mandatory rule: inform parents of their whereabouts.

    Roles: stranger, 5-6 guys playing in the yard.

    Game material: toys, cards with inscriptions.

    Game "Home Alone"

    Situation to play:

    The child is alone at home. Doorbell.

    The goal is to form a safe strategy for the child’s behavior in this situation: never open the door to anyone if he is alone at home.

    Mandatory addition to playing situation "Home Alone":

    all possible and probable situations are played, after which it is once again clarified that the door cannot be opened even by a friend, neighbor, plumber (even if the neighbor is well-known, and the plumber was called for that day). Next, children are invited to recall the fairy tales in which the characters found themselves in similar situations, and this led to sad consequences. Examination of drawings to fairy tales.

    Roles: an adult (neighbor, parents' acquaintance, plumber, policeman, doctor, stranger, etc.) child.

    Game material: various attributes, drawings to fairy tales.

    Game "Phone Call"

    Situation to play:

    The child is alone at home. Telephone call.

    The goal is to teach the child to communicate safely by phone. Develop the ability to make decisions independently, act confidently.

    Mandatory addition to playing situation "Phone call":

    Consider the case when no one approaches the phone, this may mean that there is no one in the house.

    Consider the case when an obscenity is told on the phone by child;

    When threatened.

    Roles: adult, child.

    Game material: toy phone, pictures on the topic.

    The game "Bribing"

    Situation to play:

    A stranger offers a child a treat, a gift.

    The goal is to develop a safe behavior strategy for a child in a given situation: not to take anything from a stranger. When attempting to kidnap - “scream, run, tell.”

    Mandatory addition to playing situation "Bribing":

    after each playing moment, discussion of possible consequences (food can be poisoned, is a bribe, a reason for dating, etc.). Invite the children themselves to come up with possible situations. Recall similar situations from life, from fairy tales. Arrange consideration of drawings on the topic.

    Roles: adult, children.

    Game material: various treats, toys, drawings for fairy tales.

    Game "Machine"

    Situation to play:

    The child is walking down the street. Not far from him the car stops.

    Option 1: an adult asks the child somewhere else;

    Option 2: an adult offers a ride.

    develop a safe behavior strategy for a child in this situation:

    one cannot approach the edge of the road and approach the car (Rule of the "Three Big Steps");

      Such games are held in small groups of children, no more than 8 people. The duration of classes is about half an hour. The goal of any security class includes:

      1. Cognitive aspect - in the process of training, the child gains certain skills that are associated with safe, active life.
      2. The educational aspect is a visual demonstration of the forms of communication between people, which educates children to properly address the world around them.
      3. Behavioral aspect - the game is set to improve the models of human behavior.

      Safety games

      1. "Stranger". The goal of the game is to teach the child to say "no", to acquaint with the concepts of "evil and good stranger", "stranger". To play, you can choose one of the plots, when an adult stranger can approach the child and ask:
    • find something for example the lost kitten
    • show something, store or pharmacy
    • to call home under the pretext that he knows the parents of the baby.

    Before the start of the game, children need to designate a rule that parents should always know where it will go. and deviate from this rule is unacceptable even if the stranger insists that mother knows everything and has allowed them to go somewhere together. Or vice versa, that mom does not know anything and it will be a little secret. To more successfully consolidate the learning moment of the game, the role of a stranger should be played by a person whom a group of children will indeed see for the first time.

    1. "Safe way home."
        Before the game, children need to convey that the path chosen for the trip home must be safe. This means that all offers to shorten the route must be rejected. The rule of this game is to go home only along a familiar and bright road. Nothing should knock children off the right path, and each possible situation   need to beat. In this task, it is better to break up in pairs, and when some work out all the situations, the rest of the group observes. This is one of the situations that will help avoid kidnapping a child.
    2. "Firefighters". This game is best done by teams. You will need a table on which you need to decompose various things, among which will be the attributes of firefighters. The task of the teams is to choose one of the items that will be needed in the work of the firefighter and will return back, passing the baton. The winner is the team that correctly cope with the task.
    3. "Extinguish the flame." For such a game is required capacity with sand. At a certain signal, the children must run up to the tank and collect sand, which needs to be put out by the “fire” - it may be a sheet of paper with the image of a flame. The main rule of the game - during the process the sand should not be scattered. This game is a team and indicative. Before you begin, it is better to talk about the fire and the algorithm of behavior in the forest. Team games discipline children a lot and help them better memorize educational information.
      In the room where such games will be held, you can put up a lot of posters that will clearly show how to behave in emergency situations. For good learning of preschoolers, such classes must be conducted systematically.

    Safety is one of the main criteria for a person’s standard of living, and for a small and inexperienced child, a safe lifestyle guarantees health and a happy future. Therefore, it is necessary to form in the child a conscious attitude of personal security and social education should be started with an acquaintance with the objects of the immediate environment that the child faces every day.

    I offer several desktop educational games on home safety.

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    Captions for slides:

    Didactic games   on safety in life (early age) Prepared by: tutor MBDOU D / S "Fairy Tale", Vuktyl O.O.

    Safety is one of the main criteria for a person’s standard of living, and for a small and inexperienced child, a safe lifestyle guarantees health and a happy future. Therefore, it is necessary to form in the child a conscious attitude of personal security and social education should be started with an acquaintance with the objects of the immediate environment that the child faces every day. Thus, there is a need to protect children from dangers without suppressing their natural curiosity, openness and confidence in the world, not to frighten them and prepare them for a full life. Therefore, the nature of the adult person assigned the mission to protect their child. Children need to be wisely helped to avoid damage, because it is impossible all the time to drive them by the hand, to keep near them. Therefore, from an early age it is necessary to educate children in the habit of correctly using household items. I offer several desktop educational games on home safety.

    Didactic game “Dangerous objects in everyday life” Objective: to develop in children knowledge about the objects dangerous for life and health that surround them in everyday life in everyday life. Objectives: To help children remember the main dangerous objects. Talk to children about the consequences of careless handling.

    Didactic game “Lotto. Dangerous objects in everyday life ”Purpose: to consolidate in children ideas about objects dangerous to life and health, with which they are encountered in everyday life. Objectives: To summarize the knowledge of children about dangerous situations at home; To fix the rules of behavior in the house that do not lead to a dangerous situation; Learn to properly relate images and titles of objects.

    Didactic game "Dangerous - not dangerous" Purpose: the development of attention, speech and logical thinking. Objectives: to teach children to distinguish dangerous objects in everyday life that threaten their health from not dangerous ones.

    Didactic game "Find a soul mate" Purpose: the development of visual perception, fine motor skills and coordination of movements. Objectives: to teach children to fold the whole image of dangerous household items from two parts.

    Didactic game “Pick up by color” Purpose: development of sensory perception, fine hand motor skills and coordination of movements. Objectives: Develop the ability to distinguish and name the primary colors (red, yellow, green, blue) and relate the two details of the same color to a single whole.

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    DIDACTIC GAMES

    for children by the rules fire safety

    Educator Suvorov OB

    MADOU DS number 17

    one. "Sources of danger "

    Didactic task:

    To consolidate the knowledge of children about objects that can be a source of danger.

    Game rules:

    Select items that may be a source of danger.

    Game action:

    Search and name of items.

    The course of the game.

    Children are given playing cards with the image of various objects. The teacher offers to carefully consider the images of objects and answer the questions:

    What could be the source of the fire?

    What could be the source of a person's injury (cut, bite, injection, burn, poisoning)?

    What could be the source of death of a person? Marks the one who correctly calls all the images.

    2. « Do you know?"

    Didactic task:

    Consolidate knowledge of rescue phone numbers.

    Game rules:

    Perform actions that correspond to the image.

    Game actions:

    The movement of chips on the playing field in accordance with the number of dropped moves.

    Movegames.

    4-5 people take part in the game, chips of different colors are used. The child rolls a die, moves the chips. Legend:

    Red Cross - call the ambulance phone;

    Home - call home address;

    Policeman - call the police number;

    Fire - choose from three numbers you need in case of fire;

    The masked man is to give the number necessary at such a danger;

    Book - if an incorrect answer is given, the player goes to this point;

    Hand - if the correct answer is given, the player moves to this point;

    Phone - dial the security phone and go to the finish.

    The winner is the one who quickly and correctly answered all the questions and came to the finish line first.

    3. "What does the traffic light mean? ”

    Didactic task:

    To fix the knowledge of traffic lights and the corresponding actions of pedestrians.

    Material:

    Cards with the image of traffic signals (lit red, yellow, green), the action of pedestrians.

    The course of the game.

    The teacher offers children to show a traffic signal, which means: "Go", "stand", "attention". Then show the cards with the image of the actions of pedestrians at different traffic lights.

    four. "Fourth extra

    Didactic task:

    To teach children to prevent the danger of contact with dangerous objects (needles, scissors, matches, medications, etc.) To reinforce knowledge of behavior on the street without adults. Distinguish between edible mushrooms and berries.

    Game rules:

    Find the extra item on the card. Prove why.

    Game action:

    Search for a dangerous item.

    The course of the game.

    Cards are handed out to children, on each of them are four objects, one of which is superfluous (carries danger). The one pointed out by the teacher (magic arrow) explains what is superfluous and why.

    Cards:

    1. Edible mushrooms and mushroom.

    2. Toys and nails.

    3. Toys and medicine.

    4. Brush, pencil, pen, needle.

    5. Raspberries, strawberries, currants and wolfberry.

    6. Children play in the sandbox, ride on a swing, ride on a sled, the boy eats an icicle.

    By analogy, other combinations can be presented.

    5. « On a walk"

    Didactic task:

    Strengthen children's knowledge about proper communication, behavior with animals.

    Material:

    Cards with the image of the correct and incorrect actions when meeting with a dog, bee, goat, hedgehog, ants in the anthill.

    Game rules:

    To the question of the tutor to show a picture with the correct answer, and then with the wrong actions.

    The course of the game.

    The teacher invites the children to answer how they would act in different situations that arose during the walk on the day off (in the country, in the forest).   You must first show the picture-ku with the right action, and then show the wrong.

    On the road, I met a dog. Can , ncan not (children show a card)

    In the clearing a wasp (bee) flew towards me. It is possible, it is impossible.

    At the edge of the grass, he nibbles a goat. It is possible, it is impossible.

    In the grass I noticed a hedgehog. It is possible, it is impossible.

    6. « Phone"

    Didactic task:

    Consolidate knowledge of emergency phone numbers.

    The course of the game.

    Cards with images of ambulances, Emergencies Ministry, police, fire, sports cars and cards with numbers 01, 02, 03 are laid out in front of the child.

    7. « Fire"

    Didactic task:

    Strengthen children's knowledge of fire safety.

    Game rules:

    To the question of the teacher to show the picture-answer.

    Material:

    Pictures with the image of a box with matches, phone 01; lightning falling into a tree; iron; 02; 03; burning table; buckets of water.

    Game action:

    The choice of the proposed - the right picture.

    The course of the game.

    Children are given cards. The teacher offers to answer the question by showing the correct card.

    What causes the fire?

    What to do if there was a fire?

    What phone call for help?

    For the correct answer, the child receives a chip. Wins the one who gets more chips.

    8. « The game is a serious matter. ”

    Didactic task:

    Teach children to pick up suitable items for games, you cannot know what things to play with.

    Material:

    Cards with the image of a ball, scissors, a pyramid, a gas stove, matches, a knife, doll, tablets, iron, needles, dolls, cars, forks, glass vases, etc.

    The course of the game.

    Cards are laid out in front of children. The child gets any, looks at it and answers, you can play with this thing or not (explaining why).   For the correct answer gets a chip.

    9. "Pavement and children "

    Didactic task:

    Strengthen children's knowledge of the rules of the road. Teach children to choose a place to play. Foster a quick reaction to what is happening.

    The course of the game.

    Invite the children to build a house with an arch out of the cubes. The arch must be of such size that toy cars could pass through it. Have the children place them in front of the arch. Dolls will depict boys football players or girls playing "classics." As soccer ball   You can use a ball for ping-pong, and "classics" to depict with the help of strips of paper or strings. In the game at the same time can participate several children who switch roles. During the game, the boys with the help of ku-kol depict the game of football, and the girls - the game of "classics". At the same time, one child passes a toy car through the arch and beeps loudly. Children quickly remove the dolls from the road and carry them away from the arch. The plot can be varied. For example, a bunny leans out of the window of the play-house house and warns of danger. A similar story can be played using the desktop theater.

    ten. "Who would call the action?

    Didactic task:

    To teach children to correlate actions with the profession of people acting in emergency situations.

    Game rules:

    To name only one action of a person in a given profession. If the child cannot remember, he hits the ball on the floor, catches it and throws it to the leader.

    Game actions:

    Throwing and catching the ball.

    The course of the game.

    The teacher offers to name the action that the person performs the named profession, but you can only name one action. (doctor, policeman, fireman).The one who calls the most action wins.

    eleven. "Game competition "By mushrooms"

    Didactic task:

    Consolidate knowledge of edible and inedible mushrooms.

    Material:

    Game field, cube, chips, baskets for mushrooms, edible mushrooms (aspen mushrooms, white, boletus mushrooms).

    The course of the game.

    The children alternately roll a die, count the number of moves, and place chips. If the priest is given to the fly agaric, then the chip is returned along the red arrow, if the pale toadstool –– the child passes 2 turns, if it’s for the circle with mushrooms (edible), then depending on the number on the circle, it puts as many mushrooms in its basket . At the end of the game, the number of mushrooms collected is counted. Who has more - he won

    12. "Every thing has its place

    Didactic task:

    To consolidate ideas about the rules of safe behavior, to form the knowledge that for safety all objects must be put in their places; develop observation, attention; bring up the desire to keep clean and tidy house willows kindergarten.

    Material:

    playing field with a picture of the kitchen; picture objects.

    The course of the game.

    In the box are picture-objects (image down). Each child takes one card and puts it on the playing field - into place, explaining his choice.

    Options:

    On the playing field "scattered" picture objects. The children take turns putting them in place;

    On the layout, put all the objects into place, first in the "kitchen" and then in the whole "apartment".

    Same in the play corner.

    13. "What where When?"

    Didactic task:

    Fix the ability to behave properly in an extreme situation.

    Game rules:

    Answer the question of game characters.

    The course of the game.

    The teacher offers to play the game. On the table are letters from fairy-tale characters, in the center is a top.

    The tutor spins the spinning top, takes the letter along the arrow, reads out the question to the children. Children consult and respond. For the correct answer receive a chip.

    If there is a wrong answer, then the teacher must be sure to say the right one.

    Letter 1:

    Often you have to work with fire. What to do if I light up myself.

    (Zmey Gorynych).

    Answer:

    If you burn yourself, trouble

    And even if the head.

    Grab a blanket, coat, bedspread

    And get in there with your head.

    Well, if there is water,

    This is just beauty.

    Dare to pour water

    Lei more, do not be shy.

    And then the fire goes out.

    This is clear to all the guys.

    Letter 2:

    Guys, frostbite in the hole tail. Help.

    (Wolf).

    Answer:

    If you frost the tail, or your fingers, or your nose,

    Here's a tip for you - cover them warmer,

    Have a warm drink, and then go to the doctor soon!

    Letter 3:

    On the path jumped bunny,

    And hurt badly finger.

    It turned out a fracture.

    How to be to him then?

    (Bunny).

    Answer:

    Fracture, fracture,

    We are looking for tires later.

    Two impose tires.

    If there is no tire,

    Then take a ticker,

    Or just a rack.

    In size broke off,

    Carefully enclosed

    Bandage rewound,

    The doctor called.

    Letter 4:

    Often you have to stay at home alone. Mom leaves for milk. What if someone knocks?

    (Seven kids).

    Answer:

    Call or knock

    You do not run to the door.

    Do not immediately open the door.

    Look in the peephole

    Who came, determine.

    If someone is unfamiliar,

    Do not open for anything.

    Letter 5:

    Grandma moved to the city and fell ill. We must go visit her. I'm afraid of getting lost. What to do if I get lost?

    (Little Red Riding Hood).

    Answer:

    You know, you can always get lost in the city.

    And so be very careful.

    To strangers uncles, to strangers aunts

    You do not fit.

    Only the policeman your address please.

    Letter 6:

    Guys! I entered school, I want to be smart, like Znayka, but the school is across the road. I'm afraid to get under the car.

    (Dunno).

    Answer:

    Traffic rules know by heart!

    Red light - no way!

    Yellow - be attentive!

    Go to the green light -

    All roads are ahead.

    14. « Dress the doll

    Didactic task:

    To teach children to distinguish clothing according to the characteristic features of a profession. (fireman, rescuer, policeman, cook, doctor, etc.).   To consolidate the knowledge of children about the purpose of clothing, depending on the time of year and his studies at a given time (sport, walk, rest, summer, winter, autumn, spring).

    Game actions:

    Dress up the doll according to the situation, profession.

    The course of the game.

    In the form of a game, children are invited to dress the doll for a specific purpose: a birthday, a sports festival, and so on, or in accordance with the profession called. Marks the one who correctly perform the task.

    15. "Connect the points

    Didactic task:

    To fix ideas about the sources of danger in everyday life; develop fine motor skills, master the skills of using a pencil, the ability to lead a line on points; to bring up the skill to bring the begun business to the end.

    Material:

    dotted contour cards (iron, stove).

    Game actions:

    connect the dots, color and tell how dangerous this item is.

    sixteen. "We are the rescuers "

    Didactic task:

    To fix ideas about dangerous situations in everyday life, about the correct actions in specific situations; develop attention; to cultivate a sympathetic attitude towards the injured.

    Material:

    Game card with three empty windows (one on top, two on the bottom); pictures of children in particular dangerous situations; set of cards with the image of the correct action.

    Game actions:

    The choice of children cards depicting those actions that must be performed in a given situation and consistently expand them.

    17. "Lay it out in order. "

    Didactic task:

    To acquaint children with the order of action in case of fire. Used cards with images

    The message by phone "01" about the fire;

    Evacuation of people;

    Fire fighting by adults before firefighters arrive, if it is not dangerous; meeting firefighters;

    The work of firefighters.

    Game actions:

    Children should arrange the cards in the correct order and tell about the actions shown on them.

    18. “Put downpicture(Puzzle)"

    Didactic task:

    The picture on the fire theme is glued to the cardboard and cut into several pieces.

    Game actions:

    You can play with two teams. In this case, it is more interesting to use two pictures, so that when playing, parts of both pictures can be mixed. Wins the one who quickly collect the picture.

    A drawing or poster showing several examples of a fire safety violation is shown. The facilitator calls the number of violations and invites the children to name and show them in one or two minutes. The winner is the one who calls everything quickly and correctly.

    The picture shows a fireman, a cook, a doctor, a policeman, and each of them is not engaged in his profession. The child in the picture should tell you what the artist confused.

    nineteen. "Burime

    Didactic task:

    To develop phonemic hearing, the ability to rhyme, to consolidate knowledge about fire safety.

    The course of the game.

    The leader reads two-line verses, the children come up with the last word in the second line themselves, rhyming it with the last word of the previous line.

    Fire we will quickly win,

    Kohl call on ...

    ("01").

    If the fence began to burn,

    Get it soon ...

    (ax).

    If everything is in our smoke,

    Put on ...

    (mask).

    Firefighters are not in vain

    The color of the car is bright ...

    (red)

    Our hose was very old

    And he could not extinguish ...

    (fires).

    Raced stairs all the higher

    Rose to the very ...

    (roof)

    Down the street like a bird

    On fire machine ...

    (rushes).

    On fire waiting trouble

    If it is over ...

    (water).

    So that we can overcome the fire,

    It must be on time ...

    (have time).

    Oh, dangerous sisters,

    These little ...

    (matches).

    Every resident is obliged to know

    Where is hanging ...

    (fire extinguisher).

    In case of fire, do not yawn,

    Fire water ...

    (fill).

    Wooden sisters

    In the box. It...

    (matches).

    Kohl don't waste your time,

    Quickly cope with ...

    (fire).

     


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    How to make a beehive for your own bees

    How to make a beehive for your own bees

    Select rating Give it 1/6 Give it 2/6 Give it 3/6 Give it 4/6 Give it 5/6 Give it 6/6 Average: 3.6 (15 votes) Bottom For making the bottom ...

    How to make a bow for shooting with your own hands

    How to make a bow for shooting with your own hands

    Which of us didn’t like archery in childhood? I think there are few such people. Of course, you need to be careful when shooting, ...

    Fish in foil on. Fish in foil. Recipe

    Fish in foil on. Fish in foil. Recipe

    Cooking any food in your own juice without toasting, saves most of the beneficial vitamins. For these purposes, you can use ...

    How to make a wooden bow

    How to make a wooden bow

    Which of us didn’t like archery in childhood? I think there are few such people. Of course, you need to be careful when shooting, ...

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