the main - Children 6-7 years old
  Didactic games non-traditional drawing methods. The card file of non-traditional drawing games in the middle group

"AMAZING PALM"

Goal of the game: development of imagination, figurative thinking, visual skills, artistic taste.

Equipment:samples of drawings made on the basis of the standard (image of an open palm); a sheet of paper, a simple pencil, an eraser, sets of colored pencils, wax crayons, paints and brushes (for each child).

The course of the game:  The teacher invites children to circle their palm with their fingers open. After completing the preparatory work, he says: The fantasy of the child will make it possible to turn these outlines into funny drawings: an octopus, a hedgehog, a bird with a large beak, a clown, a fish, the sun, etc. Let the child color these drawings.

Note:   If difficulties arise, an adult shows samples of the task, but warns children that they should not be copied.

For example:

« RAINBOW"

Goal of the game: teach children how to draw a rainbow, correctly name its colors, help remember their location, develop the speech and vocabulary of children.

Equipment: sample drawing of a rainbow on a sheet of A2 format, album sheets for children, brushes, gouache or watercolor paints of different colors, jars of pure water, cloths, a palette for mixing paints (if necessary). After the children answer the questions posed, the tutor shows everyone a drawing pattern for the rainbow and asks the children to name the colors they saw. Then everyone learns in chorus a phrase that helps to remember the arrangement of colors in the rainbow: each (red) hunter (orange) wants (yellow) to know (green) where (blue) sits (blue) pheasant (purple).

"BLACK WHITE"

Purpose of the game:  develop attentiveness, dexterity, quickness, ability to act quickly depending on the situation.

Equipment: a cardboard disc with a diameter of 30–40 cm, one side of which is painted in white colorthe other is black.

The course of the game:  The tutor divides all players into 2 teams: “black” and “white”, which line up the lines drawn against each other. One team should catch another, but this can be done only after the received signal and only on the playing field, which is limited by the drawn lines. The teacher throws the disc, and everyone looks what color up he fell. If it is black, then the team of “blacks” begins to catch the team of “whites”, who in turn try to slip past the opposite line, which is now considered their house. All participants caught are out of the game. The winner is the team in which there are more players left.

  "COLORFUL DOMINO"

Goal of the game: teach children the rules of playing dominoes, show the importance of choosing the right color, continue learning the correct name of colors.

Equipment: children's domino of 28 pieces, in which instead of pictures the squares are painted in different colors (of which there should be 7 types).

The course of the game:  The tutor picks up a team of players, in which there should be no more than 4 people, and distributes dominoes. Each participant gets 7 pieces. After that, one of the players who got the red-red card puts it on the table. The next participant puts a domino in which one of the squares is colored red. Next, you need to lay out the card to match the colors. If the child does not have the required color, then he misses the move. The winner is the person who has the domino cards run out before the rest.

"FUNNY MONKEYS"

Goal of the game: develop skills in distinguishing and naming flowers correctly, develop speed, agility, artistry, ability to act independently in the current situation.

Equipment: monkey masks for each participant, 2 balls, 2 hoops, 2 gymnastic sticks.

Course of the game: The tutor is recruiting a team of players, which should be 8-10 people, and asks the participants to wear monkey masks. For the game requires another child who will play the role of leading. The conditions of the game are that the driver turns away from the monkeys, names the color, and asks to complete a certain task. If the participant of the game easily coped with the assignment, then he remains in the team, but if he did not cope, he will be eliminated. The winner is the monkey that was able to complete all the tasks. The tasks for the participants can be as follows: 1) guess which hand I hid the candy in; 2) you should sit in the seat 10 times; 3) answer the question of how the rooster crows, and demonstrate it 3 times; 4) tell the most funny story that happened to you in life; 5) run 2 circles around the table; 6) others (depending on the age of the participants.

Goal of the game: consolidate children's knowledge of basic and composite colors, of warm and cool colors. Systematize children's knowledge about various types of painting, artists working in these genres. Raise an interest in art. Activate the speech of children.

Game material: circle cut out of plywood, diameter 50 cm, divided into 7 sectors, painted in primary and composite colors. In the center of the circle is an arrow rotated by hand. Cards with the image of landscapes, still lifes, portraits for each player (10Х10), a circle of red color, with a diameter of 6 cm, a square of green color (6Х6) for each player, prize chips.

The course of the game:  The educator remembers with the children that different colors live in the kingdom of the King of the Palette: the main ones are red, blue and yellow, and composite colors, which are obtained by mixing 2 primary colors. This is orange, purple and brown paint. The teacher invites children to play with the magic circle. The teacher explains the rules: after he starts to rotate the arrow, the children carefully observe what color the arrow will stop at. They must determine what color it is: primary or composite and quickly raise a geometric shape: a circle for the primary color, a triangle for the composite. The chip gets a child who quickly and correctly perform the task. An additional chip is received by a child who will be able to tell first of which of the two primary colors the composite color is made up.

"UNDERWATER WORLD"

Goal of the game: to consolidate the knowledge of children about the inhabitants of the underwater world. Teach children to carefully consider the shape, color, structure of underwater inhabitants. Learn to create a multi-faceted composition on the underpainting. Develop fine motor skills. To activate the dictionary of children.

The course of the game:  Together with the teacher, the children remember who lives in the seas and oceans, clarify the structure of the body and color. Then on the underpainting children create a picture of the underwater world, arranging the objects multi-dimensional. The chip gets the child, which turned out more interesting picture, the one who used a lot of details to create a picture of the underwater world.

"THINK A LANDSCAPE"

The game can take part from 3-6 children.

Purpose of the game:  to exercise children in the preparation of compositions with multi-dimensional content, the allocation of the main size. Exercise children in the preparation of the composition, united by a single content. Strengthen children's knowledge about seasonal changes in nature. Refinement of children's knowledge about the landscape, as a form of painting, consolidation of knowledge about artists working in this genre. Develop the observation of children, creative imagination. Revitalization of the dictionary: "landscape", "painting", "seasons".

«

Purpose of the game:  teach children to analyze the visual silhouette and shape of a real object. Exercise the vision in the selection of forms in a planar image and three-dimensional subject .

The course of the game:  Children are handed cards with silhouette images. On the tray are three-dimensional items: toys, building material. The teacher proposes to put an object of the corresponding form under each silhouette. Wins the one who rather fill all the cells.

purpose: to exercise children by drawing on stencils in the image of circles of different sizes, to teach children to draw straight lines to circles, to depict an apple and cherry berries.

Material:  stencils with slots of circles of different sizes, felt-tip pens, sheets of paper.

Course of employment:   The teacher proposes to examine the stencils, highlight large and small circles, shows how to apply a stencil, how to cut around. You can invite children to paint the circles, without removing the stencil, paint them in a circular motion, as they draw balls of thread. You can show children how to transform circles into balls by dividing the circle with two lines: one is drawn - on the left - to the right, and the other is drawn - on the right - on the left.

  “WHAT!, WHAT! WHAT! ”

Children stand in a circle, pass from hand to hand any natural object. Acquainted with him, the child must express their feelings in the word. Moving in a circle, a natural object gradually reveals its new facets to us. For example, an acorn is oval, smooth, hard, etc.

“WHAT'S LIKE”

Children pass around a natural object, comparing it with other familiar objects. For example, a spikelet - on a tree, feathers of a bird, a broom, a pigtail, a tail, etc.

  "COLLECT THE PATTERN"

The teacher offers the children individually to put on paper circles or stripes a pattern of flat natural forms - pumpkin seeds, watermelon, melons, etc. The method of alternating contrasting natural materials in form and color is used.

  "TURNS"

The teacher offers the children, using various natural materials, to lay out on a piece of paper any familiar image, and then create a completely different image from the same parts.

  "CAMUSHES ON THE BEACH"

Purpose:  teach children to create new patterns based on the perception of schematic images.

Material: a large picture, which depicts the seashore, several pebbles (5 - 7) of different shapes (each stone resembles some object, animal or person).

Course of the game: an adult shows a picture to children and says: “A wizard came along this shore and turned everything into pebbles on its way. You have to guess what was on the beach and make up a story about each pebble. What it is? How did he get on shore? Etc."

"FUNNY GNOME"

purpose: teach children to create images based on the perception of a schematic image of the subject.

Material: The picture in which is depicted a dwarf with a bag in his hands and several cut out of paper bags of different shapes, which can be applied to the drawing and be changed in the hands of the dwarf.

Course of the game: an adult shows a picture to children and says that a gnome has come to visit the children; he brought gifts, but that children should guess themselves. Make up a story about one of the gifts and the child who received it.

"WHAT IS IT LIKE"

Purpose:  to teach children in their imagination to create images of objects based on their schematic representation.

Material: set of 10 cards; On each card one figure is drawn, which can be perceived as a detail or a contour image of a separate object.

Course of the game: an adult shows a picture from a set and asks what it looks like. It is important to support the initiative of children, emphasize that every child should give their original answer.

“WONDERFUL FOREST

purpose: teach children to create situations in their imagination based on their schematic representation.

Material: identical sheets of paper on which several trees are drawn and unfinished, unformed images are located in different places. Sets of colored pencils.

Course of the game: An adult hands out sheets of paper to children and offers to draw a forest full of wonders, and then tell a story about him.

"REVERSE"

purpose: to teach children to create in their imagination images of objects based on the perception of schematic images of the individual details of these objects.

Material: Pencils, sets of 8 - 16 cards. Each image is located in such a way that there is free space for drawing a picture.

Course of the game: An adult offers children to draw anything to a figure, but in such a way that a picture is obtained. Then you need to take another card with the same figure, put it upside down or sideways and turn the figure into another picture. When the children complete the task - take cards with another figure.

Download:


Preview:

Didactic games and exercises in the classroom on non-traditional drawing

"AMAZING PALM"

Goal of the game : development of imagination, figurative thinking, visual skills, artistic taste.

Equipment: samples of drawings made on the basis of the standard (image of an open palm);a sheet of paper, a simple pencil, an eraser, sets of colored pencils, wax crayons, paints and brushes (for each child).

The course of the game:   The teacher invites children to circle their palm with their fingers open. After completing the preparatory work, he says:“Guys, you made similar pictures; let's try to make them different. Finish any details and turn the usual image of the palm into an unusual drawing. ”The fantasy of the child will make it possible to turn these outlines into funny drawings: an octopus, a hedgehog, a bird with a large beak, a clown, a fish, the sun, etc. Let the child color these drawings.

Note:   If difficulties arise, an adult shows samples of the task, but warns children that they should not be copied.

For example:

"RAINBOW"

Goal of the game : teach children how to draw a rainbow, correctly name its colors, help remember their location, develop the speech and vocabulary of children.

Equipment: sample drawing of a rainbow on a sheet of A2 format, album sheets for children, brushes, gouache or watercolor paints of different colors, jars of pure water, cloths, a palette for mixing paints (if necessary). After the children answer the questions posed, the tutor shows everyone a drawing pattern for the rainbow and asks the children to name the colors they saw. Then everyone learns in chorus a phrase that helps to remember the arrangement of colors in the rainbow: each (red) hunter (orange) wants (yellow) to know (green) where (blue) sits (blue) pheasant (purple).

"BLACK WHITE"

Purpose of the game:   develop attentiveness, dexterity, quickness, ability to act quickly depending on the situation.

Equipment : a cardboard disk with a diameter of 30–40 cm, one side of which is painted white, the other - black.

The course of the game:   The tutor divides all players into 2 teams: “black” and “white”, which line up the lines drawn against each other. One team should catch another, but this can be done only after the received signal and only on the playing field, which is limited by the drawn lines. The teacher throws the disc, and everyone looks what color up he fell. If it is black, then the team of “blacks” begins to catch the team of “whites”, who in turn try to slip past the opposite line, which is now considered their house. All participants caught are out of the game. The winner is the team in which there are more players left.

  "COLORFUL DOMINO"

Goal of the game : teach children the rules of playing dominoes, show the importance of choosing the right color, continue learning the correct name of colors.

Equipment : children's domino of 28 pieces, in which instead of pictures the squares are painted in different colors (of which there should be 7 types).

The course of the game:   The tutor picks up a team of players, in which there should be no more than 4 people, and distributes dominoes. Each participant gets 7 pieces. After that, one of the players who got the red-red card puts it on the table. The next participant puts a domino in which one of the squares is colored red. Next, you need to lay out the card to match the colors. If the child does not have the required color, then he misses the move. The winner is the person who has the domino cards run out before the rest.

"FUNNY MONKEYS"

Goal of the game : develop skills in distinguishing and naming flowers correctly, develop speed, agility, artistry, ability to act independently in the current situation.

Equipment : monkey masks for each participant, 2 balls, 2 hoops, 2 gymnastic sticks.

Course of the game : The tutor is recruiting a team of players, which should be 8-10 people, and asks the participants to wear monkey masks. For the game requires another child who will play the role of leading. The conditions of the game are that the driver turns away from the monkeys, names the color, and asks to complete a certain task. If the participant of the game easily coped with the assignment, then he remains in the team, but if he did not cope, he will be eliminated. The winner is the monkey that was able to complete all the tasks. The tasks for the participants can be as follows: 1) guess which hand I hid the candy in; 2) you should sit in the seat 10 times; 3) answer the question of how the rooster crows, and demonstrate it 3 times; 4) tell the most funny story that happened to you in life; 5) run 2 circles around the table; 6) others (depending on the age of the participants.

"THE MAGIC CIRCLE" (COLOR CIRCLE)

Goal of the game : consolidate children's knowledge of basic and composite colors, of warm and cool colors. Systematize children's knowledge about various types of painting, artists working in these genres. Raise an interest in art. Activate the speech of children.

Game material: circle cut out of plywood, diameter 50 cm, divided into 7 sectors, painted in primary and composite colors. In the center of the circle is an arrow rotated by hand. Cards with the image of landscapes, still lifes, portraits for each player (10Х10), a circle of red color, with a diameter of 6 cm, a square of green color (6Х6) for each player, prize chips.

The course of the game:   The educator remembers with the children that different colors live in the kingdom of the King of the Palette: the main ones are red, blue and yellow, and composite colors, which are obtained by mixing 2 primary colors. This is orange, purple and brown paint.The teacher invites children to play with the magic circle. The teacher explains the rules: after he starts to rotate the arrow, the children carefully observe what color the arrow will stop at. They must determine what color it is: primary or composite and quickly raise a geometric shape: a circle for the primary color, a triangle for the composite. The chip gets a child who quickly and correctly perform the task. An additional chip is received by a child who will be able to tell first of which of the two primary colors the composite color is composed.

"UNDERWATER WORLD"

Goal of the game : to consolidate the knowledge of children about the inhabitants of the underwater world. Teach children to carefully consider the shape, color, structure of underwater inhabitants. Learn to create a multi-faceted composition on the underpainting. Develop fine motor skills. To activate the dictionary of children.

The course of the game:   Together with the teacher, the children remember who lives in the seas and oceans, clarify the structure of the body and color. Then on the underpainting children create a picture of the underwater world, arranging the objects multi-dimensional. The chip gets the child, which turned out more interesting picture, the one who used a lot of details to create a picture of the underwater world.

"THINK A LANDSCAPE"

The game can take part from 3-6 children.

Purpose of the game:   to exercise children in the preparation of compositions with multi-dimensional content, the allocation of the main size. Exercise children in the preparation of the composition, united by a single content. Strengthen children's knowledge about seasonal changes in nature. Refinement of children's knowledge about the landscape, as a form of painting, consolidation of knowledge about artists working in this genre. Develop the observation of children, creative imagination. Revitalization of the dictionary: "landscape", "painting", "seasons".

« PICK UP THE IMAGE TO THE TOY »

Purpose of the game:   teach children to analyze the visual silhouette and shape of a real object. Exercise the vision in the selection of forms in a planar image and three-dimensional subject.

The course of the game:   Children are handed cards with silhouette images. On the tray are three-dimensional items: toys, building material. The teacher proposes to put an object of the corresponding form under each silhouette. Wins the one who rather fill all the cells.

  “WHO MORE AND FASTER WILL DRAW COLORS”

purpose : to exercise children by drawing on stencils in the image of circles of different sizes, to teach children to draw straight lines to circles, to depict an apple and cherry berries.

Material:   stencils with slots of circles of different sizes, felt-tip pens, sheets of paper.

Lesson progress:   The teacher proposes to examine the stencils, highlight large and small circles, shows how to apply a stencil, how to cut around. You can invite children to paint the circles, without removing the stencil, paint them in a circular motion, as they draw balls of thread. You can show children how to transform circles into balls by dividing the circle with two lines: one is drawn - on the left - to the right, and the other is drawn - on the right - on the left.

  “WHAT!, WHAT! WHAT! ”

Children stand in a circle, pass from hand to hand any natural object. Acquainted with him, the child must express their feelings in the word. Moving in a circle, a natural object gradually reveals its new facets to us. For example, an acorn is oval, smooth, hard, etc.

“WHAT'S LIKE”

Children pass around a natural object, comparing it with other familiar objects. For example, a spikelet - on a tree, feathers of a bird, a broom, a pigtail, a tail, etc.

  "COLLECT THE PATTERN"

The teacher offers the children individually to put on paper circles or stripes a pattern of flat natural forms - pumpkin seeds, watermelon, melons, etc. The method of alternating contrasting natural materials in form and color is used.

  "TURNS"

The teacher offers the children, using various natural materials, to lay out on a piece of paper any familiar image, and then create a completely different image from the same parts.

  "CAMUSHES ON THE BEACH"

Purpose:   teach children to create new patterns based on the perception of schematic images.

Material : a large picture, which depicts the seashore, several pebbles (5 - 7) of different shapes (each stone resembles some object, animal or person).

Course of the game : an adult shows a picture to children and says: “A wizard came along this shore and turned everything into pebbles on its way. You have to guess what was on the beach and make up a story about each pebble. What it is? How did he get on shore? Etc."

"FUNNY GNOME"

purpose : teach children to create images based on the perception of a schematic image of the subject.

Material : The picture in which is depicted a dwarf with a bag in his hands and several cut out of paper bags of different shapes, which can be applied to the drawing and be changed in the hands of the dwarf.

Course of the game : an adult shows a picture to children and says that a gnome has come to visit the children; he brought gifts, but that children should guess themselves. Make up a story about one of the gifts and the child who received it.

"WHAT IS IT LIKE"

Purpose:   to teach children in their imagination to create images of objects based on their schematic representation.

Material : set of 10 cards; On each card one figure is drawn, which can be perceived as a detail or a contour image of a separate object.

Course of the game : an adult shows a picture from a set and asks what it looks like. It is important to support the initiative of children, emphasize that every child should give their original answer.

“WONDERFUL FOREST

purpose : teach children to create situations in their imagination based on their schematic representation.

Material : identical sheets of paper on which several trees are drawn and unfinished, unformed images are located in different places. Sets of colored pencils.

Course of the game : An adult hands out sheets of paper to children and offers to draw a forest full of wonders, and then tell a story about him.

"REVERSE"

purpose : to teach children to create in their imagination images of objects based on the perception of schematic images of the individual details of these objects.

Material : Pencils, sets of 8 - 16 cards. Each image is located in such a way that there is free space for drawing a picture.

Course of the game : An adult offers children to draw anything to a figure, but in such a way that the picture is obtained. Then you need to take another card with the same figure, put it upside down or sideways and turn the figure into another picture. When the children complete the task - take cards with another figure.


Didactic games and exercises in the classroom on non-traditional drawing

"AMAZING PALM"

The goal of the game: the development of imagination, figurative thinking, visual skills, artistic taste.

Equipment: samples of drawings made on the basis of the standard (image of an open palm); a sheet of paper, a simple pencil, an eraser, sets of colored pencils, wax crayons, paint and a brush (for each child).

Action: The teacher prompts the children to circle their palm with their fingers open. After completing the preparatory work, he says: “Guys, you have made similar drawings; let's try to make them different. Finish any details and turn the usual image of the palm into an unusual drawing. ” The fantasy of the child will make it possible to turn these outlines into funny drawings: an octopus, a hedgehog, a bird with a large beak, a clown, a fish, the sun, etc. Let the child color these drawings.

Note:  If difficulties arise, an adult shows samples of the task, but warns children that they should not be copied.

For example:

« RAINBOW"

The goal of the game: to teach children how to draw a rainbow, correctly name its colors, help remember their location, develop the speech and vocabulary of children.

Equipment: a drawing pattern of a rainbow on an A2 format sheet, album sheets for children, brushes, gouache or watercolor paints of different colors, jars of pure water, cloths, a palette for mixing paints (if necessary). After the children answer the questions posed, the tutor shows everyone a drawing pattern for the rainbow and asks the children to name the colors they saw. Then everyone learns in chorus a phrase that helps to remember the arrangement of colors in the rainbow: each (red) hunter (orange) wants (yellow) to know (green) where (blue) sits (blue) pheasant (purple).

"BLACK WHITE"

The goal of the game: to develop attentiveness, agility, quickness, ability to act quickly depending on the situation.

Equipment: a cardboard disk with a diameter of 30–40 cm, one side of which is painted white, the other - black.

Course of the game: the tutor divides all players into 2 teams: “black” and “white”, which line up along the lines drawn against each other. One team should catch another, but this can be done only after the received signal and only on the playing field, which is limited to the drawn lines. The teacher throws the disc, and everyone looks what color up he fell. If it is black, then the team of “blacks” begins to catch the team of “whites”, who in turn try to slip past the opposite line, which is now considered their house. All participants caught are out of the game. The winner is the team in which there are more players left.

  "COLORFUL DOMINO"

The goal of the game: to teach children the rules of playing dominoes, to show the importance of choosing the right color, to continue learning the correct name of colors.

Equipment: children's domino of 28 pieces, in which instead of pictures the squares are painted in different colors (of which there should be 7 types).

Course of the game: the tutor picks up a team of players, in which there should be no more than 4 people, and distributes dominoes. Each participant gets 7 pieces. After that, one of the players who got the red-red card puts it on the table. The next participant puts a domino in which one of the squares is colored red. Next, you need to lay out the card to match the colors. If the child does not have the required color, then he misses the move. The winner is the person who has the domino cards run out before the rest.

"FUNNY MONKEYS"

The goal of the game: to form skills for distinguishing and naming colors correctly, to develop speed, agility, artistry, the ability to act independently in this situation.

Equipment: monkey masks for each participant, 2 balls, 2 hoops, 2 gymnastic sticks.

Course of the game: the tutor picks up a team of players, which should be 8-10 people, and asks the participants to wear monkey masks For the game requires another child who will play the role of leading. The conditions of the game are that the driver turns away from the monkeys, names the color, and asks to complete a certain task. If the participant of the game easily coped with the assignment, then he remains in the team, but if he did not cope, he will be eliminated. The winner is the monkey that was able to complete all the tasks. The tasks for the participants can be as follows: 1) guess which hand I hid the candy in; 2) you should sit in the seat 10 times; 3) answer the question of how the rooster crows, and demonstrate it 3 times; 4) tell the most funny story that happened to you in life; 5) run 2 circles around the table; 6) others (depending on the age of the participants.

"THE MAGIC CIRCLE" (COLOR CIRCLE)

Purpose of the game: to consolidate the knowledge of children about basic and composite colors, about warm and cold colors. Systematize children's knowledge about various types of painting, artists working in these genres. Raise an interest in art. Activate the speech of children.

Game material: a circle cut out of plywood with a diameter of 50 cm, divided into 7 sectors, painted in primary and composite colors. In the center of the circle is an arrow rotated by hand. Cards with the image of landscapes, still lifes, portraits for each player (10Х10), a circle of red color, with a diameter of 6 cm, a square of green color (6Х6) for each player, prize chips.

The game: The teacher remembers with the children that different colors live in the kingdom of the King of the Palette: the main ones are red, blue and yellow, and composite colors that are obtained by mixing 2 primary colors. This is orange, purple and brown paint. The teacher invites children to play with the magic circle. The teacher explains the rules: after he starts to rotate the arrow, the children carefully observe what color the arrow will stop at. They must determine what color it is: primary or composite and quickly raise a geometric shape: a circle for the primary color, a triangle for the composite. The chip gets a child who quickly and correctly perform the task. An additional chip is received by a child who will be able to tell first of which of the two primary colors the composite color is made up.

"UNDERWATER WORLD"

Purpose of the game: to consolidate the knowledge of children about the inhabitants of the underwater world. Teach children to carefully consider the shape, color, structure of underwater inhabitants. Learn to create a multi-faceted composition on the underpainting. Develop fine motor skills. To activate the dictionary of children.

The course of the game: Together with the teacher, the children remember who lives in the seas and oceans, clarify the structure of the body and color. Then on the underpainting children create a picture of the underwater world, arranging objects multiply. The chip gets the child, which turned out more interesting picture, the one who used a lot of details to create a picture of the underwater world.

"THINK A LANDSCAPE"

The game can take part from 3-6 children.

Purpose of the game: to exercise children in drawing up a composition with a multi-faceted content, highlighting the main size. Exercise children in the preparation of the composition, united by a single content. Strengthen children's knowledge about seasonal changes in nature. Refinement of children's knowledge about the landscape, as a form of painting, consolidation of knowledge about artists working in this genre. Develop the observation of children, creative imagination. Revitalization of the dictionary: "landscape", "painting", "seasons".

"PICK UP THE IMAGE TO THE TOY"

Purpose of the game: to teach children to visual analysis of the silhouette and shape of a real object. Exercise the vision in the selection of forms in a planar image and three-dimensional subject .

Action: Children are handed cards with silhouette images. On the tray are three-dimensional items: toys, building material. The teacher proposes to put an object of the corresponding form under each silhouette. Wins the one who rather fill all the cells.

  “WHO MORE AND FASTER WILL DRAW COLORS”

The goal: to exercise children by drawing on stencils in the image of circles of different sizes, to teach children to draw straight lines to the circles, to depict an apple and cherry berries.

Material: stencils with slots of circles of different sizes, felt-tip pens, sheets of paper.

Course of employment :   The teacher proposes to examine the stencils, highlight large and small circles, shows how to apply a stencil, how to cut around. You can invite children to paint the circles, without removing the stencil, paint them in a circular motion, as they draw balls of thread. You can show children how to transform circles into balls by dividing the circle with two lines: one is drawn - on the left - to the right, and the other is drawn - on the right - on the left.

  “WHAT!, WHAT! WHAT! ”

Children stand in a circle, pass from hand to hand any natural object. Acquainted with him, the child must express their feelings in the word. Moving in a circle, a natural object gradually reveals its new facets to us. For example, an acorn is oval, smooth, hard, etc.

“WHAT'S LIKE”

Children pass around a natural object, comparing it with other familiar objects. For example, a spikelet - on a tree, feathers of a bird, a broom, a pigtail, a tail, etc.

  "COLLECT THE PATTERN"

The teacher offers the children individually to put on paper circles or stripes a pattern of flat natural forms - pumpkin seeds, watermelon, melons, etc. The method of alternating contrasting natural materials in form and color is used.

  "TURNS"

The teacher offers the children, using various natural materials, to lay out on a piece of paper any familiar image, and then create a completely different image from the same parts.

  "CAMUSHES ON THE BEACH"

Objective: to teach children to create new samples based on the perception of schematic images.

Material: a large picture showing the seashore, several pebbles (5-7) of different shapes (each stone has a similarity with some object, animal or person).

The course of the game: an adult shows a picture to children and says: “A wizard came along this shore and turned everything into pebbles on its way. You have to guess what was on the beach and make up a story about each pebble. What it is? How did he get on shore? Etc."

"FUNNY GNOME"

Objective: to teach children to create images based on the perception of a schematic image of the subject.

Material: the picture on which is depicted a dwarf with a bag in his hands and several bags cut out of paper of various shapes that can be applied to the drawing and changed in the hands of the gnome.

The game: an adult shows a picture to children and says that a gnome has come to visit the children; he brought gifts, but that children should guess themselves. Make up a story about one of the gifts and the child who received it.

"WHAT IS IT LIKE"

Objective: to teach children in their imagination to create images of objects, based on their schematic representation.

Material: a set of 10 cards; On each card one figure is drawn, which can be perceived as a detail or a contour image of a separate object.

Course of the game: an adult shows a picture from a set and asks what it looks like. It is important to support the initiative of children, emphasize that every child should give their original answer.

“WONDERFUL FOREST

Objective: to teach children to create situations in their imagination based on their schematic representation.

Material: identical sheets of paper on which several trees are drawn and unfinished, unformed images are located in different places. Sets of colored pencils.

The game: an adult hands out sheets of paper to children and offers to draw a forest full of wonders, and then tell a story about him.

"REVERSE"

Objective: to teach children to create in their imagination images of objects based on the perception of schematic images of the individual details of these objects.

Material: Pencils, sets of 8 - 16 cards. Each image is located in such a way that there is free space for drawing a picture.

Course of the game: an adult offers children to draw anything on the figure, but in such a way that the picture is obtained. Then you need to take another card with the same figure, put it upside down or sideways and turn the figure into another picture. When the children complete the task - take cards with another figure.


  Baulina Svetlana Nikolaevna

1. “Draw a warm picture” Purpose:   clarify with the children the concept of "warm and cold colors"; continue to learn to make a picture from memory, using a warm gamut when coloring.
Material:   4 pictures with the image of simple plots, geometric shapes found on these pictures, colored pencils, felt-tip pens, sheets of white paper.

Rules of the game:   Having carefully considered the uncolored painting sample, at the signal of the teacher turn it over, depict the seen plot on its sheet, paint it, adhering to the warm gamut.
Game actions: plot image from memory, to finish drawing small details, using non-traditional methods of drawing to impart individuality to their work.
Creative tasks :
A) draw a “warm” still life;
B) tell me what is orange (pink, red, yellow);
B) paint the clothes in warm colors. What fruits and vegetables are the same color?

2. "Who will draw more oval-shaped objects?" Purpose:   to consolidate the ability of children to quickly find the similarity of ovals horizontally, vertically or diagonally, with whole objects of the plant world or their parts, to draw images.
Material:   cards with images of ovals in different positions, colored and simple pencils, felt-tip pens, crayons.
Rules of the game:   draw at least 5 plant images with ovals, paint them with the appropriate color, combining various graphic materials to complete the resemblance with the original.
Game actions:   drawing from memory of familiar plants, coloring them in the desired color.

3. "Make a hedgehog from sticks" Purpose:   to teach a schematic image of the image, to distract from the secondary signs, passing the main.
Material:   counting sticks, or colored paper strips, or felt-tip pens.
Children actions:   spread out the image with chopsticks or draw shelves with a felt-tip pen, or paste an image of strips.

4. "Portraits" Purpose:   teach children to draw a head using patterns.
Materials:   a sheet of paper with a traced oval face; cardboard patterns of eyebrows, eyes, nose, lips, ears, hairstyles.
Children actions:   on a sheet they lay out templates with a head, encircle, paint the resulting portrait

5. "Who plays hide and seek with us" Purpose:   teach children to compare color, pattern background with animal coloring, which allows these animals to be invisible against this background.
Material:   cards with a background of different colors (green, yellow, striped, brown, white), animal figures (frog, jaguar, tiger, polar bear, white hare and hare, etc.) to verify the correctness of the assignment, help with image of animals.
Rules of the game:   take two cards of different colors, name animals with similar colors; get a figure, circle it on the right background. The one who gets more figures wins, and also draws suitable animals that the teacher did not have.
Game actions:   guessing "tricky" animals, drawing them on cards with a corresponding background.

6. Panel “Autumn is festive” Purpose:   to convey the mood of the holiday with the help of color, to develop the creative imagination, to form the skills of joint activities.
Game tasks:

    Children recall signs of autumn, holidays in the city (village); Note how it is expressed in color.

    On large sheets of paper (2-3 sheets) "artists" (a team of "artists" perform the composition, cutting out images from paper according to the plan); You can use natural material, ready-made forms.

    "The main artists" comment on the collective work. The participants of the game (jury) decide who will be awarded the first (second, third) place.

    After the game, the general composition can be prepared from the panels made.

Equipment :   2-3 sheets of paper for the background, colored paper, natural material, glue, scissors, brushes, diplomas to the winners.

7. "Warm cold" Purpose:   to fix the idea of ​​the color wheel.
Game tasks:
1. Build with ribbons:
A) children come out with ribbons of the main color (red, blue, yellow) and stand in a circle;
B) children with additional color ribbons are suitable for children with primary color ribbons and take them by the hands, making up a color circle: red, orange, yellow, green, blue, blue, violet;
C) between them are children with ribbons of various shades: crimson, burgundy, green, brown, etc.
.
2. Round dance colors (dance movements to the music).
Equipment:   color circle, multi-colored ribbons, audio recording "The Mill", muses. T. Lomova; "Children of the whole Earth are friends", muses. D.Lvova-Kompanetsa and others), instead of ribbons there may be hats with multi-colored stripes (rims).

8. "Learn and finish."

Objective: to develop children's attention, a sense of symmetry; to detect the level of knowledge in the choice of the color of the object and its subsequent shading.

Course of the game: half of an object is drawn on sheets of paper (flower, hut, fir-tree). It is necessary to finish the second part of the picture and paint it.

9. "One way or the other."

Objective: to teach children in the composition of the picture to notice a mistake, a violation of the holistic combination of colors.

The course of the game: in the composition of a picture, made for example in a cold din, a bright color is introduced (a shred of paper is superimposed, which violates the holistic combination of colors). Children should find a mistake, determine the color scheme and explain why it has become ugly.

10. “Finish the picture.”

Objective: to detect the level of perception formation and the definition of an object behind its parts, to be able to draw it; develop fantasy, imagination.

The course of the game: the pictures partially drawn objects (hare, tree.). It is necessary to find out the object, to finish the parts that are missing, and to paint.

  Marina Zyabova

When working in the first junior group, I was faced with such a problem that it’s very difficult for many children. drawing  even the simplest lines, so they have lost interest in this. In order to interest children, I made it allowance(I use it in individual work with some children)These are cards with the image of different types of lines and a circle. On one half of the card is a three-dimensional image. (rain, sun, fence, ladder, bridge with river)This is the first stage. The child runs his finger along the lines and at the same time remembers as needed paint  this line and in what direction. And on the second half of the card drawn  the line itself to be repeated with a pencil. Baby looking at allowance, remembers and draws on a sheet of line or circles from which the drawing is obtained. And when a child sees that he has a small fence or a sun, for example, it causes delight and desire draw more and more. And this is the purpose of this. benefits. Cause desire paint, to teach children to depict different types of lines and their intersections, to develop fine motor skills of hands.

I am sorry! The card on which is drawn  the cloud was accidentally turned upside down. It has rain and sloping lines! I apologize again.

 


Read:



Meat recipe heh. Cooking heh

Meat recipe heh. Cooking heh

You can cook heh from fish, poultry or meat for both daily meals and a festive table for surprising guests and relatives. Everything...

Reptiles structure. Sand lizard

Reptiles structure. Sand lizard

Repeat the general characteristics and classification of the Chord type. Study the aromorphoses of the class Reptiles. To write in notebooks. To study the structure ...

What gets men the most

What gets men the most

If women are asked the question of what makes men look in their appearance, I suppose the majority will answer: sexuality. What is sexuality? Can...

Traumatic brain injury - effects

Traumatic brain injury - effects

After getting a head injury, the consequences will depend on the severity of the injury. In some situations, injury can cause ...

feed-image RSS feed